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Video games · Esports · Entertainment · Communities · Brands

G. Business - Gaming & Esport Business School

Develop projects, brands and communities in gaming, esports, media, entertainment and interactive experiences.

The Rookies - Global School Rankings 2025 Rookies Awards - Game of the year - Winner
Student trained at Gaming Campus
Student trained at Gaming Campus
Student trained at Gaming Campus
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Over 2,040 students already trained
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Why choose G. Business?

We train students for careers in business, marketing, events, partnerships and community management in gaming, esports, entertainment, brands and new media.

By the end of the G. Business bachelor cycle, you will master all the fundamentals of business (marketing, business development, management, communication). You will have gained a solid video game culture and the technical knowledge essential to the sector. Your studies will be guided by an experienced and attentive teaching team.

With the MBA cycle, you will choose a specialisation to develop your expertise or a dual skill set.

We train students for careers in business

The 7 key strengths of G. Business

01

Dual skills: new technologies + video games, esports

• Video games and esports: history of video games, esports market studies, communication plan for a video game launch, video game financing, community management for esports, visuals for marketing promotion, introduction to video game production…

• New technologies: online audience acquisition, learning graphics software (Adobe Suite) and software development (HTML, PHP, MySQL…), …

02

Project-based learning

• Around fifteen projects a year, individually or in groups.

• Development of soft skills & interpersonal skills. Become a good public speaker and improve your leadership.

• At the end of each year, creation of a skills portfolio.

03

Rewarding professional experience

• Internships every year.

• Work-study in MBA 1 & 2.

• Company and studio visits.

04

Industry professionals as lecturers

• 90% of your lecturers are working professionals.

• Lessons are sent ahead of the project, then your lecturer becomes your coach.

05

International outlook

• Bilingual in English by the end of the Bachelor, with learning in small groups.

• Fluent, professional English by the end of the MBA.

• You can also learn Chinese, Korean, Japanese, Spanish or Italian.

• Take part in one of our Learning    trips: Canada, Japan, Korea (optional).

• Everything you need to learn the basics of video game localisation

06

Video game expertise

• Choose your MBA specialisation: Esports Business & Management; Video Game Marketing, Communication & Event Management; Video Game Entrepreneurship, Project Management and Innovation; and Video Game Monetization or Data.

• Meetings with professionals and masterclasses all year round.

07

100% gaming environment

• Enjoy our campuses' high-end equipment: OMEN computer rooms, esports arenas, streaming studios, VR room, streaming room…

• Join student associations dedicated to video games and esports.

Post-baccalaureate to Bac+5 programmes outside Parcoursup and Mon Master

G. Business awards 2 levels of specialised degrees: a 3-year bachelor and 5-year MBAs

Find the programme that matches your profile and ambitions:

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Workshop
Creating a video game: programming and gam...
30 hours over one week
Campus: Paris | Lyon | Bordeaux | Online
Dive into the world of video games with our game creation and game design workshop: in 5 days, design your own game from A to Z! From the idea of...
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Drawing and character design workshop
Workshop
2D/3D character & environment creation...
30 hours over one week
Campus: Paris | Lyon | Bordeaux | Online
A week to discover careers in video games and animation by creating your own visual universe. Whether you are passionate about...
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Video Game Careers Prep by Gaming Campus
Video Game Careers Prep by Gaming Campus
1 year Full-time From age 16 With or without baccalaureate
Campus: Paris | Lyon | Bordeaux | Online
A preparatory year to try out every video game profession (art, audiovisual, software development, business) and ...
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Bachelor Software Developer, Video Game option
Tech
Bachelor Gaming & Immersive Technologies Devel...
3 years Full-time After the baccalaureate
Campus: Paris | Lyon | Bordeaux
Work in the video game industry by specialising in computer programming. With our three-year bachelor...
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Bachelor Management & Business, Video Games and Esports option
Business
Bachelor Business Management – Gaming, Enterta...
3 years Full-time After the baccalaureate
Campus: Paris | Lyon | Bordeaux
In three years, turn your passion into skills. Become a video game assistant product manager, video game producer or specialise...
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Bachelor 2D/3D Computer Graphics Artist - Game Art
Art
Bachelor Game Art, Animation & 2D/3D Creation
3 years Full-time
Campus: Paris | Lyon | Bordeaux
Passionate about video games and an artist at heart? Become a lead graphic artist or game artist with the Bachelor Game Art, Animation & 2D/3D Creat...
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bachelor-g-art-tv
Audiovisual
Bachelor Audiovisual
3 years Work-study in 3rd year With or without baccalaureate
Campus: Lyon
Train for careers in audiovisual: video, cinematics, trailer art, immersive short formats and virtual production in Unreal Engi...
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Mastère 2D/3D Animator & Rigger
Art
Mastère 2D/3D Animator & Rigger
2 years Full-time After a Bac+3
Campus: Paris | Lyon | Bordeaux | Online
We train specialists in 2D/3D animation and rigging, able to produce high-quality animation for video games, animat...
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Mastère Game Artist 2D
Art
Mastère Game Artist 2D
2 years After a Bac+3 Work-study
Campus: Paris | Lyon | Bordeaux | Online
Advanced artistic and technical skills in concept art, 2D animation, rigging, previsualisation and UI/UX.
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Mastère Technical Artist
Art
Mastère Technical Artist
2 years After a Bac+3 Work-study
Campus: Paris | Lyon | Bordeaux | Online
Our Mastère opens the door to the best career opportunities. You will deepen your skills in shaders, optimisation, ...
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Mastère Character & CFX Artist 3D
Art
Mastère Character & CFX Artist 3D
2 years Full-time After a Bac+3
Campus: Paris | Lyon | Bordeaux | Online
Video game, animation and film studios are looking for experts in character creation and CFX who can master tech...
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Mastère Environment & VFX Artist 3D
Art
Mastère Environment & VFX Artist 3D
2 years Full-time After a Bac+3
Campus: Paris | Lyon | Bordeaux | Online
A programme that combines creating immersive environments with technical VFX skills, enabling you to master a range...
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Mastère Européen IT Expert - Intelligent Applications and Big Data
Tech
MSc Video Game Developer, Real-Time 3D Rendering and...
2 years After the baccalaureate Work-study
Campus: Paris | Lyon | Bordeaux | Online
Master video game programming with the double degree "Mastère Européen IT Expert - Intelligent Applications and Big Data" from the F...
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Bachelor AI Content Creator
Tech
Digital Twin Expert
2 years Full-time After a Bac+3
Campus: Paris | Lyon | Bordeaux
In every sector, implementing digital twins requires experts. The “Digital Twin Expert” programme aims...
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MSc Data analysis & marketing intelligence
Business
Data-driven marketing and analytical management
2 years Full-time After a Bac+3
Campus: Paris
Marketing Strategy Manager (RNCP title 38586) / MBA Data analysis & marketing intelligence. This expert pathway offers a double...
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MBA Esports business & marketing management
Business
Esports marketing strategy and performance
2 years After the baccalaureate Work-study
Campus: Lyon | Online
Marketing Strategy Manager (RNCP title 38586) / MBA Esports business & marketing management. This expert pathway offers a doub...
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MBA Project Management and Marketing Strategy
Business
Marketing strategy and project management
2 years Work-study
Campus: Lyon | Online
Marketing Strategy Manager (RNCP title 38586) / MBA Project Management and Marketing Strategy. This expert pathway offers a doub...
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MBA Marketing, Communication & Event Management
Business
Product marketing and customer experience
2 years Work-study
Campus: Paris | Lyon | Bordeaux | Online
Marketing Strategy Manager (RNCP title 38586) / MBA Marketing, Communication & Event Management. This expert pathway offers a d...
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mobile header online game design programme for professionals
Professional training
Game Design and video game creation programme...
5 months Certified With or without baccalaureate
Campus: Online

200 hours of training, with three lecturers live in evening classes. Learn to identify your target audience and its needs as well as the...

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mobile header online community management programme for professionals
Professional training
Community Management & content creation progr...
5 months Certified With or without baccalaureate
Campus: Online

200 hours of training with professionals teaching live or by video call, in evening classes. Learn all the essential skills...

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Professional training
AI programme – creating written content...
2 months Certified With or without baccalaureate
Campus: Online

42 hours of training with professionals teaching live or by video call, in evening classes. Learn to use generative AI in a c...

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Video Editing for the Internet
Professional training
Online video editing for the internet programme: 200...
5 months Certified With or without baccalaureate
Campus: Online

200 hours of training, with professionals teaching live in evening classes. Learn video editing for YouTube, Twit...

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mobile header online video editor programme for professionals
Professional training
Online video editor programme: 400 hours, certificat...
12 months Certified With or without baccalaureate
Campus: Online

400 hours of training, with professionals teaching live in evening classes. Learn step by step the essentials to becom...

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Professional training
No-Code Product Builder programme – AI Specialisa...
2 months Certified With or without baccalaureate
Campus: Online

100 hours of training with professionals teaching live, online, in evening classes. Learn to turn an idea into an applic...

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mobile header online video game developer programme for professionals
Professional training
Video Game Programming programme, online
5 months Certified With or without baccalaureate
Campus: Online

210 hours of training over 21 weeks (5 months) with professionals teaching live. Develop your skills aro...

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Click here to find out about our arrangements for welcoming and supporting people with disabilities.

Study abroad with Gaming Campus

Enjoy a unique academic and cultural experience abroad

At Gaming Campus, we believe that an international outlook is a real asset for future professionals in video games and immersive experiences. Thanks to our partnerships with higher education institutions abroad, our students have the opportunity to complete part of their studies internationally while continuing their training in their field of specialisation. These mobility programmes allow students to discover new teaching methods, broaden their skills, build an international network and enjoy a unique human and cultural experience.

Discover our 3 partner destinations in Canada and South Korea*

Jeonbuk National University
Jeonbuk National University South Korea

Jeonju, South Korea

Jeonbuk National University

International mobility for G.Business students

Located in Jeonju, South Korea, Jeonbuk National University is a public university renowned for its academic excellence and international outlook. This mobility programme enables G.Business students to spend a semester studying to enhance their skills in management, commerce and strategy, while discovering the dynamics of Asian markets and the Korean video game industry. An enriching international experience to develop their intercultural skills, expand their network and boost their career prospects.


Practical information
Destination: Jeonju, South Korea
Programme: G.Business
Levels: 3rd and 4th years
Period: 2nd semester
Duration: 4 months

Campus ADN
Campus ADN Canada

Montreal, Canada

Campus ADN

International mobility for G.Art students

Located in Montreal, one of the world's major video game hubs, Campus ADN specialises in digital creation and video game careers. This mobility programme enables G.Art students to strengthen their artistic and technical skills, discover North American production methods and immerse themselves in the Canadian creative ecosystem. An enriching international experience to develop their portfolio, expand their network and boost their career prospects.


Practical information
Destination: Montreal, Quebec, Canada
Programme: G.Art
Level: 2nd year
Period: 2nd semester
Duration: 4 months

Namseoul University
Namseoul University South Korea

Cheonan, South Korea

Namseoul University

International mobility for G.Tech students – Virtual reality (VR)

Located in Cheonan, near Seoul, Namseoul University welcomes G.Tech students on a mobility programme specialising in virtual reality and immersive technologies. The programme allows students to deepen their skills in VR development, virtual environment design and interactive technologies, while discovering one of Asia's most dynamic tech ecosystems. An enriching international experience to develop their technical expertise, intercultural skills and professional outlook.


Practical information
Destination: Cheonan, South Korea
Programme: G.Tech
Specialisation: Virtual reality (VR)
Level: 3rd year
Period: 2nd semester
Duration: approximately 4 months

An international experience that makes the difference

Going abroad with Gaming Campus means:

  • Broadening your skills through new learning methods.
  • Boosting your employability with experience valued by recruiters.
  • Building your network with students and professionals abroad.
  • Gaining independence in a new cultural environment.
  • Exploring other ecosystems in video games and digital technology.

*International mobility programmes are offered to Gaming Campus students, subject to application and within the limit of available places.

Selection procedures, timetables and conditions of participation are communicated to students by the International Relations department.

Destinations, periods and mobility arrangements may change depending on agreements with our partner institutions.

An international experience that makes the difference
Request a brochure

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178 pages to discover G. Business – Gaming & Esport Business School as well as the 2 other Gaming Campus schools. Lots of exclusive content to better understand our schools’ positioning and why Gaming Campus is unique.

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Project-based learning

Active Learning by Gaming Campus

active-learning

Gaming Campus takes an innovative approach through project-based learning tailored to the realities of the market. Its aim is to give students the skills they need for lasting employability and constant adaptability. The methods used provide intellectual challenges and stimulate their creativity and curiosity. Project-based learning also fosters interdisciplinarity between students, giving them the opportunity to venture beyond their own disciplines and draw on cross-functional skills.

It is essential that students can practise before facing these situations in the workplace.
Finally, the curricula are co-designed and adjusted in real time with partner companies. They include all the skills and knowledge specific to the video game and digital arts industry.

Projects

Every year, G. Business students complete around fifteen projects. Some examples of projects carried out by bachelor and MBA students:

Marketing fundamentals / market research
MARKETING FUNDAMENTALS / MARKET RESEARCH (BACHELOR)

Working in groups, students carried out a field study to understand and anticipate the needs of the web TV market.
Skills acquired:
• Carry out market research and analyse the results

 

COMMUNITY MANAGEMENT AND SOCIAL MEDIA STRATEGY
COMMUNITY MANAGEMENT AND SOCIAL MEDIA STRATEGY (BACHELOR)

In the shoes of a Community Manager in the video game industry, you need to build a community strategy. What is the role of a Community Manager? How do they contribute to a video game’s communication?
Skills acquired:
• Understand the role of a Community Manager
• Work on a video game’s social media strategy
• Learn to measure its impact

Media training project
MEDIA TRAINING FOR VIDEO GAMES (BACHELOR)

In this “full English” module, you speak at a press conference as a game director, director or manager, or as head of communications for an esports organisation.
Skills acquired:
• This project, led by an English journalist, enabled students to understand the basics of media training and learn the techniques for a successful on-camera interview in English.

Battlefield
DEFINING A MARKETING STRATEGY FOR BATTLEFIELD (MBA MARKETING)

You are in charge of launching Battlefield 6 in a Covid context. What marketing strategy do you put in place (digital, stunt marketing, streaming, influencer strategy, …)? Your only goal is drive-to-e-store for the release and therefore the sale of the video game.
Skills acquired:
• Marketing plan
• Trade marketing (distribution) strategy
• Setting up and monitoring KPIs

Event project management
EVENT PROJECT MANAGEMENT (MBA MARKETING)

Adidas and Vitality call on your agency to design and organise an evening showcasing their partnership and products, promote it across the various communication channels, and handle any audiovisual productions.
Skills acquired:
• Estimate the costs of a project and create a detailed quote
• Propose physical or in-game activities (live ops)
• Produce a complete reverse schedule
• Write a brief on various production topics
• Produce a detailed report highlighting the project’s success

Esports player
ESPORTS SPONSORSHIP (MBA ESPORT)

Your agency has been briefed on a prospect who is wondering whether communicating around esports is worthwhile. You must convince the brand’s management of the opportunity esports represents and propose a complete sponsorship strategy tailored to the company’s objectives.
Skills acquired:
• Marketing plan
• Budgeting
• Presenting a sector

Photo of an esports event
ORGANISING AN ESPORTS EVENT (MBA ESPORT)

We lend you the Gaming Campus, and you organise an esports event there from A to Z: concept, sponsorship, communication, logistics, post-event.
Skills acquired:
• Creating an esports event
• Business prospecting
• Communication around esports
• Kickoff analysis

Strategy
BUSINESS STRATEGY SPRINT (MBA ENTREPRENEURSHIP)

In 5 days, you apply a company’s strategy to the main decision-making tools: fundamental frame of reference / SBA & KSF / Value proposition canvas / Business model canvas / Porter’s 5 forces & PESTEL matrix.
Skills acquired:
• Put a company’s strategy into concrete form using decision-support tools

Partnership strategy and business development
PARTNERSHIP STRATEGY AND BUSINESS DEVELOPMENT IN ESPORTS AND VIDEO GAMES (MBA ENTREPRENEURSHIP)

Explore revenue opportunities for companies in esports and video games (teams or championships/leagues) and understand the importance of generating revenue for these organisations.
Skills acquired:
• Identify and analyse different commercial strategies
• Find innovative strategies to generate revenue
• Create a commercial strategy for an esports organisation or a championship / league

data
USING DATA FOR A VIDEO GAME LAUNCH (MBA MONETIZATION)

We have sent you a media plan for a video game launch. You must identify the data needed to analyse the media plan’s performance and set up the tracking tools.
Skills acquired:
• Understanding the needs of a media plan
• Prioritising data by importance
• Getting to grips with data analysis tools

Apply
Limited places available

Internships and work-study video game programmes

From the 1st year, G. Business students gain significant experience in companies.

The aim is to refine their career plans, develop their skills and build a network.

In the bachelor, one internship every year, lasting 2 to 6 months each, for a total of 1 year of company experience by the end of the bachelor.

In the MBA, both years are work-study. Students can complete their video game programme as work-study under a professionalisation contract, an alternating internship or a permanent contract.

The programme is adapted to the company schedule. G. Business supports students throughout the year in their search for internships, work-study placements and first jobs.

Three Gaming Campus students with the logo of their work-study company

Work-study placements COMPLETED BY OUR STUDENTS

Vitality logo
Team Vitality
Nassim N.
Merchandising assistant
Bandai logo
Bandai Namco
Ella B.
Production assistant
Ubisoft logo
Ubisoft
Alicia C.
Live Revenues Analyst Assisant
EVA logo
EVA
Nathan L.
Assistant project manager
Hurrah logo
Hurrah
Sébastien P.
Project manager
MCES logo
MCES
Thomas A.
Community Manager
GameWard logo
Gameward
Tom R.
Junior assistant manager
Webedia logo
Webedia
Hugo B.
Community Manager MGG

internships COMPLETED BY OUR STUDENTS

Webedia logo
Webedia
Etienne B.
YouTube digital project officer
PCS logo
PCS
Rémi G.
Project officer
Skeel logo
Skeel
Océane N.
Communications assistant
Ubisoft logo
Ubisoft Annecy
Mathieu B.
Marketing research assistant
Dexerto logo
Dexerto
Lilian C.
Market watch officer
Rebound logo
Rebound Capital Games
Eloene U.
Marketing assistant
Webedia logo
Webedia
Loris J.
Talent Manager
BIG Company logo
Big Company
Matis G.
Digital project manager
Vitality logo
Team Vitality
Bernardo G.
Assistant producer
Game Only logo
Game Only
Noémie A.
Event project officer
Hurrah logo
Hurrah
Aurore D.
Project manager
Maxnomic logo
NEEDforSEAT
Steven B.
Marketing assistant

VIDEO GAME CAREERS

The video game sector is France’s leading cultural market and employs more than 5,000 professionals (Onisep 2021)

The Bachelor in Management and Business, video games and esports option and the MBAs in Video Game and Esports Management offered after the Bachelor will lead you to one of the many careers in the video game and esports sector.

careers
Apply
Limited places available

RECOGNITION

Like all Gaming Campus programmes, the Bachelor in Management and Business, video games and esports option, and the MBAs in Video Game and Esports Management are recognised by institutions and companies

RNCP title badge
RNCP TITLE
(IF CONTINUING TO THE MBA)
logos-rookies-schools
THE ROOKIES
No. 1 school worldwide for "Production Excellence - Mobile" & Best Mobile Game in the world
Logo Datadock
DATADOCK

100+ industry lecturers guiding your child to success.

Our lecturers share their experience with you. They are professionals working in the video game and/or esports sector.

Joseph Allen
Founder of J-Cut Productions
Mickael Da Costa
Communication Manager - UBISOFT IVORY TOWER
Nicolas Besombes
Esport Sociologist
Philippe Anton
Coach Agile / Product Owner
Séverine Schumacher
Head of EFFICENS
Vivien Cauhépé
Live Revenues Manager - UBISOFT
Benjamin Hoffner
Freelance - Influencer Marketing
bg-classement bg-classement-mob

2023 VIDEO GAME SCHOOL RANKINGS

Gaming Campus is ranked 2nd in the video game school rankings

5 rankings, 11 criteria and a ranking of rankings to discover video game schools in France. Compiled solely from publicly available data.

3 Campuses: Paris - Lyon - Bordeaux

Video game business school in Paris

2,500 m2 dedicated to gaming, 10 work and living spaces, 3 computer rooms and high-end equipment to study in the best conditions.

computer-room-school-2
3 Omen computer rooms
Equipped with 120 workstations
shaker-paris-2
The Shaker
A friendly space for meeting,
relaxing and working.
Esports-Room
Esports Area
Cowork & lunch room

Video game business school in Lyon

2,500 m2 dedicated to gaming, 15 work and living spaces, 5 computer rooms and high-end equipment to study in the best conditions.

Computer room with OMEN computers
5 Omen computer rooms
Equipped with 130 workstations
Shaker with the conference area
Le Shaker
A friendly space for meeting,
relaxing and working.
Meeting room
Immersion rooms

Video game business school in Bordeaux

1,000 m2 dedicated to gaming, 12 work and living spaces, 2 computer rooms and high-end equipment to study in the best conditions.

Salles-infos-bordeaux-2
2 OMEN computer rooms
Equipped with 60 workstations
Shaker-Bordeaux-2
Le Shaker
A friendly space for meeting,
relaxing and working.
Immersion-Bordeaux-2
Immersion rooms
Terrace-Bordeaux-2
Cowork & lunch room
Gaming Campus Online
Online video game business school
Study remotely with our e-learning platform

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…

  • Study from home (no accommodation or travel constraints)
  • Join your class made up of on-campus and remote students (identical programme)
Study remotely with our e-learning platform
Your programme available on computer, tablet and mobile
Your programme available on computer, tablet and mobile

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.

ADMISSIONS

How do you get into our G. Business video game school?

Bachelor in Management and Business, Video Games and Esports option

Admission takes place in two stages, without going through Parcoursup. First, you fill in and submit your application via the school's website. Then, once we have reviewed your prerequisites, career plans and skills, our teaching or admissions team will interview you (for one hour on average). You will then be informed of the outcome: admitted, on the waiting list or not admitted. Note that with this application-based method, we give everyone the chance to join our programmes, as we attach great importance to the diversity of our cohorts.

Admission to the 1st year:

With a general baccalaureate specialising in economic and social sciences, digital and computer science, or LLCER-English, or via the STMG technological baccalaureate (Management Sciences and Technologies).

Direct entry into the 2nd year:

Have a validated Bac+1.

Direct entry into the 3rd year:

Have a validated Bac+2. In other words, already hold a BTS, BUT or Licence 2.

MBA in video game and esports management

The MBA admission procedure at G. Business is relatively simple and quick. Open to all, with no entrance exam but based on an application file: simply complete it and submit it via the school’s website. Our teaching and admissions team then reviews the application and selects candidates based on their career plans, academic background and our prerequisites. A one-hour interview is then held in person on campus or online. The admissions panel takes into account both the application file and the interview.

Joining the 4th year:

Have a validated Bac+3, ideally in the following fields: video games, management, business, communication, web and multimedia, IT, design, engineering.

Joining the 5th year:

Have a validated Bac+4 in the same fields as above.

Which baccalaureate to join the G. Business school?

A general or technological baccalaureate allows you to work in video games.

The most relevant general baccalaureate specialities are: economic and social sciences, digital and computer science, and LLCER – English. As for the technological baccalaureate, the STMG bac is the most relevant.

Which Bac+2/3 to join the G. Business school?

You can join G. Business with a BTS (NRC, MCO, Communication), a BUT (TC, GEA, MMI), or a Licence (economics/management, LEA).

In addition, any professional or voluntary experience in the video game and/or esports sector is a decisive asset if you wish to join G. Business through direct admission.

Which Bac+1 to join the G. Business school?

You can join G. Business after completing the first year of one of the programmes mentioned above.

Funding

Tuition fees

Find the tuition fees for each of our programmes by clicking here.

Financial aid

Company placements: each year of the MBA, you complete a work-study placement in a company. This work-study placement allows you to fund your programme and be paid. The teaching team helps you find a work-study placement and negotiate your salary.

Student loan on preferential terms: LCL is G. Business’s main banking partner. You can obtain special loan conditions for your MBA and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit Etudiant.gouv.fr to find out more.

Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares small job offers near the campus.

City aid: Check with your town of residence, or your parents', to find out whether you are eligible for the Revenu Minimum Etudiant (RME). Not all towns offer the RME. The RME is awarded by the CCAS (Centre communal d'action sociale).

Département aid: For students receiving grants, the departmental councils offer annual grants or interest-free loans (prêts d'honneur).

Fondation de France aid: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme of your choice

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

Maximise your chances of getting into G. Business - Gaming & Esport Business School
with La Prépa Jeux vidéo

video game school without the baccalaureate - La prepa
new for 2025 intake -
PROGRAMME FROM AGE 16

A preparatory year to try out every video game career (art, audio-video, software development, business) and prepare you to apply to any video game school.

Open from age 16, with or without the baccalaureate, and offered in two formats: on campus (Paris, Lyon) or 100% online.

See the programme
video game school without the baccalaureate - La prepa

ic_chat_24px Student reviews

4.9/5
full-star full-star full-star full-star half-star
- 14 reviews
A selection of reviews of G. Business - Gaming & Esport Business School (non-exhaustive)
Matéo Giraud
full-star full-star full-star full-star full-star
YouTube preview YouTube play button
Lucas HERMANN
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It’s now been almost two years since I joined Gaming Campus after a technological baccalaureate in the south of France.
I joined the campus for the G. BS (Gaming Business School) track, a management and marketing school in the world I’m passionate about: video games.
You really have to set aside your preconceptions. The school offers a high-quality working environment for the business track as well as for art or even IT.

A community spirit you can feel in the school’s student associations! An active student union to liven up student life and a management team that listens to students.
We use project-based learning, which makes us the authors of our own education. We put our creativity to work and draw on our experiences to produce a final result that reflects who we are and that we are happy to present to the professionals who come to teach us.

Alexandra Guesdon
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Hugo ARNOULT
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As a student in the 1st graduating class, I don’t regret my choice! The campus is great, it’s a nice place to be and project-based learning is very educational and stimulating. The team is very committed and always there for its students. A big thank you to them for supporting me during my first entrepreneurial project!

Aldryck Herveau
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Alexis CULTIVEL
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A good school where I spent two great years earning my Bac+5.

Very enriching teaching: having lecturers who are still active in the professional world clearly makes the difference. In other schools, there is often a big gap between theory and practice, but with the project-based learning in place here, it’s easier to adapt to our internships and work-study placements.

Overall a comprehensive programme giving us the tools we need to approach the future of our professional careers.
And let’s not forget the superb premises, which make learning even more motivating.

Naomi Perrin
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I did my two master’s years at Gaming Campus and I’m very satisfied! Project-based learning suited me perfectly and allowed me to develop skills directly in the field. The lecturers are leading figures in their field! I recommend it.

Lucas Severini
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Pierre Gaglio
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Not even a month since the start of term at Gaming Campus and already so many experiences as president of the student union.

Martin BEFFY
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Overall very satisfied: I’m thriving with this project-based learning, which suits me, even though the school is young. I recommend it if you’re passionate about video games, although that’s not a requirement at all (there are lots of different profiles, some of whom don’t particularly want to work in the video game industry). This school is also very pleasant if you’re independent and resourceful, and if you like to innovate, create and think outside the box. So far I’m very satisfied 🙂

Antoine Ducos
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Clement Chenoz
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A unique experience: at last a campus that takes the jobs of tomorrow (which are already the jobs of today) seriously! Unique support and follow-up right to the end! I recommend this school without hesitation; if I had to do it again, I wouldn’t think twice

Emma Garro
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Student interviews

G. Business students share their stories

They tell us why they chose to study at G. Business and share their ambitions and career plans.

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Come and meet us at our Open Days

OPEN DAY PROGRAMME IN Bordeaux
Detailed programme
  • Tour of our campus (OMEN computer rooms, shaker, esports arena, VR room, artists' workshop, language rooms…)
  • Presentation of the schools and programmes (work-study tracks available)
  • Testimonials from our students and industry professionals
  • Live Q&A
  • How to join Gaming Campus (outside Parcoursup)
A GLIMPSE OF OUR OPEN DAYS
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A GLIMPSE OF OUR online OPEN DAYS
A GLIMPSE OF OUR online OPEN DAYS
A GLIMPSE OF OUR online OPEN DAYS
A GLIMPSE OF OUR online OPEN DAYS