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VIDEO GAMES · ANIMATION · IMMERSIVE EXPERIENCES

G. Art - 2D/3D Art School

Create the visual worlds of video games, animation and immersive experiences.

Unreal Academic Partner The Rookies - Global School Rankings 2025 Rookies Awards - Game of the year - Winner
Student trained at Gaming Campus
Student trained at Gaming Campus
Student trained at Gaming Campus
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Over 2,040 students already trained
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Why choose G. Art?

We train artists who can bring characters, sets and environments to life, mastering concept art, 2D, 3D and art direction.

G. Art aims to help students turn their passion into a career with a future, training the talent of tomorrow that digital companies, and especially video game companies, need.

By the end of the 1st cycle (bachelor), you will have acquired a solid cultural, artistic and technological grounding to prepare you for a career as a versatile artist with a strong appetite for digital.

The Mastères will allow you to specialise in video games.

We train artists who can create the visual worlds of video games

G. Art's 10 key strengths

01

Triple expertise: artistic, technological and managerial

• Artistic: developing branching creative thinking based on historical and technological knowledge, learning 2D and 3D creative software, creating every type of game visual: concept art, character design, environment art, UI art, 3D animation, special effects, marketing visuals and videos.

• Technological: software development (HTML, CSS…), compositing, texturing, surfacing, optimisation, engine integration, real-time and pre-rendered rendering.

• Managerial skills, production management, setting up and monitoring artistic processes.

02

Dual expertise in the Bachelor Audiovisual, Video Talent

• Become a video director specialising in short formats, expert in live-action and virtual production.

• Just as comfortable with a camera as with tools such as VMIX for streaming & live, VR tools for 360 storytelling and, of course, the art of cinematics and modern videos using Unreal.

03

Professional skills in the MBA

• Expert in game art, experienced with 2D/3D production tools.

• Ensure consistency between artistic development and showcasing the gameplay and narrative aspects of an AAA or indie project.

• Master a creative pipeline applied to video game production.

• Learn direction, management and project management, and supervise and support teams.

 

04

Project-based learning

• Around fifteen projects a year, individually or in groups.

• Projects with G. Tech and G. BS students.

• Creation of a skills portfolio.

05

Industry professionals as lecturers

• 100% of your lecturers are working professionals, passionate experts in their subject, able to explain things simply and effectively.

• Lessons are sent ahead of the project, then your lecturer becomes your coach.

06

Rewarding professional experience

• Internships every year in the bachelor, two years of work-study in the MBA.

• Meetings with professionals and masterclasses all year round.

• Creation of a 2D/3D video game.

• Creation of a video game trailer or a short format related to the world of gaming and tech in the Bachelor Audiovisual, Video Talent

07

Developing interpersonal skills

• Work on all your soft skills (listening, clear communication, etc.).

• Work as part of a team.

• Know how to pitch your projects (public speaking).

•Master leadership and communication.

08

Language skills

• Some classes are taught in English.

• Bilingual in English by the end of the MBA, with learning in small groups.

• Second and third languages: you can also learn Chinese, Korean, Japanese, Spanish or Italian.

09

100% gaming environment

• Enjoy our campuses' high-end equipment: OMEN computer rooms, esports arenas, streaming studios, VR room, streaming room…

• Join student associations dedicated to video games and esports.

10

E-learning in the MBA

• Courses available online on the Gaming Campus Online platform.

• Remote learning available in MBA 2.

Post-baccalaureate to Bac+5 programmes outside Parcoursup and Mon Master

G. Art awards 2 levels of specialised degrees: a 3-year bachelor and 5-year Mastères

Find the programme that matches your profile and ambitions:

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Workshop
Creating a video game: programming and gam...
30 hours over one week
Campus: Paris | Lyon | Bordeaux | Online
Dive into the world of video games with our game creation and game design workshop: in 5 days, design your own game from A to Z! From the idea of...
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Drawing and character design workshop
Workshop
2D/3D character & environment creation...
30 hours over one week
Campus: Paris | Lyon | Bordeaux | Online
A week to discover careers in video games and animation by creating your own visual universe. Whether you are passionate about...
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Video Game Careers Prep by Gaming Campus
Video Game Careers Prep by Gaming Campus
1 year Full-time From age 16 With or without baccalaureate
Campus: Paris | Lyon | Bordeaux | Online
A preparatory year to try out every video game profession (art, audiovisual, software development, business) and ...
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Bachelor Software Developer, Video Game option
Tech
Bachelor Gaming & Immersive Technologies Devel...
3 years Full-time After the baccalaureate
Campus: Paris | Lyon | Bordeaux
Work in the video game industry by specialising in computer programming. With our three-year bachelor...
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Bachelor Management & Business, Video Games and Esports option
Business
Bachelor Business Management – Gaming, Enterta...
3 years Full-time After the baccalaureate
Campus: Paris | Lyon | Bordeaux
In three years, turn your passion into skills. Become a video game assistant product manager, video game producer or specialise...
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Bachelor 2D/3D Computer Graphics Artist - Game Art
Art
Bachelor Game Art, Animation & 2D/3D Creation
3 years Full-time
Campus: Paris | Lyon | Bordeaux
Passionate about video games and an artist at heart? Become a lead graphic artist or game artist with the Bachelor Game Art, Animation & 2D/3D Creat...
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Audiovisual
Bachelor Audiovisual
3 years Work-study in 3rd year With or without baccalaureate
Campus: Lyon
Train for careers in audiovisual: video, cinematics, trailer art, immersive short formats and virtual production in Unreal Engi...
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Mastère 2D/3D Animator & Rigger
Art
Mastère 2D/3D Animator & Rigger
2 years Full-time After a Bac+3
Campus: Paris | Lyon | Bordeaux | Online
We train specialists in 2D/3D animation and rigging, able to produce high-quality animation for video games, animat...
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Mastère Game Artist 2D
Art
Mastère Game Artist 2D
2 years After a Bac+3 Work-study
Campus: Paris | Lyon | Bordeaux | Online
Advanced artistic and technical skills in concept art, 2D animation, rigging, previsualisation and UI/UX.
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Mastère Technical Artist
Art
Mastère Technical Artist
2 years After a Bac+3 Work-study
Campus: Paris | Lyon | Bordeaux | Online
Our Mastère opens the door to the best career opportunities. You will deepen your skills in shaders, optimisation, ...
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Mastère Character & CFX Artist 3D
Art
Mastère Character & CFX Artist 3D
2 years Full-time After a Bac+3
Campus: Paris | Lyon | Bordeaux | Online
Video game, animation and film studios are looking for experts in character creation and CFX who can master tech...
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Mastère Environment & VFX Artist 3D
Art
Mastère Environment & VFX Artist 3D
2 years Full-time After a Bac+3
Campus: Paris | Lyon | Bordeaux | Online
A programme that combines creating immersive environments with technical VFX skills, enabling you to master a range...
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Mastère Européen IT Expert - Intelligent Applications and Big Data
Tech
MSc Video Game Developer, Real-Time 3D Rendering and...
2 years After the baccalaureate Work-study
Campus: Paris | Lyon | Bordeaux | Online
Master video game programming with the double degree "Mastère Européen IT Expert - Intelligent Applications and Big Data" from the F...
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Bachelor AI Content Creator
Tech
Digital Twin Expert
2 years Full-time After a Bac+3
Campus: Paris | Lyon | Bordeaux
In every sector, implementing digital twins requires experts. The “Digital Twin Expert” programme aims...
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MSc Data analysis & marketing intelligence
Business
Data-driven marketing and analytical management
2 years Full-time After a Bac+3
Campus: Paris
Marketing Strategy Manager (RNCP title 38586) / MBA Data analysis & marketing intelligence. This expert pathway offers a double...
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MBA Esports business & marketing management
Business
Esports marketing strategy and performance
2 years After the baccalaureate Work-study
Campus: Lyon | Online
Marketing Strategy Manager (RNCP title 38586) / MBA Esports business & marketing management. This expert pathway offers a doub...
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MBA Project Management and Marketing Strategy
Business
Marketing strategy and project management
2 years Work-study
Campus: Lyon | Online
Marketing Strategy Manager (RNCP title 38586) / MBA Project Management and Marketing Strategy. This expert pathway offers a doub...
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MBA Marketing, Communication & Event Management
Business
Product marketing and customer experience
2 years Work-study
Campus: Paris | Lyon | Bordeaux | Online
Marketing Strategy Manager (RNCP title 38586) / MBA Marketing, Communication & Event Management. This expert pathway offers a d...
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mobile header online game design programme for professionals
Professional training
Game Design and video game creation programme...
5 months Certified With or without baccalaureate
Campus: Online

200 hours of training, with three lecturers live in evening classes. Learn to identify your target audience and its needs as well as the...

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mobile header online community management programme for professionals
Professional training
Community Management & content creation progr...
5 months Certified With or without baccalaureate
Campus: Online

200 hours of training with professionals teaching live or by video call, in evening classes. Learn all the essential skills...

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Professional training
AI programme – creating written content...
2 months Certified With or without baccalaureate
Campus: Online

42 hours of training with professionals teaching live or by video call, in evening classes. Learn to use generative AI in a c...

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Video Editing for the Internet
Professional training
Online video editing for the internet programme: 200...
5 months Certified With or without baccalaureate
Campus: Online

200 hours of training, with professionals teaching live in evening classes. Learn video editing for YouTube, Twit...

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mobile header online video editor programme for professionals
Professional training
Online video editor programme: 400 hours, certificat...
12 months Certified With or without baccalaureate
Campus: Online

400 hours of training, with professionals teaching live in evening classes. Learn step by step the essentials to becom...

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Professional training
No-Code Product Builder programme – AI Specialisa...
2 months Certified With or without baccalaureate
Campus: Online

100 hours of training with professionals teaching live, online, in evening classes. Learn to turn an idea into an applic...

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mobile header online video game developer programme for professionals
Professional training
Video Game Programming programme, online
5 months Certified With or without baccalaureate
Campus: Online

210 hours of training over 21 weeks (5 months) with professionals teaching live. Develop your skills aro...

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Click here to find out about our arrangements for welcoming and supporting people with disabilities.

Study abroad with Gaming Campus

Enjoy a unique academic and cultural experience abroad

At Gaming Campus, we believe that an international outlook is a real asset for future professionals in video games and immersive experiences. Thanks to our partnerships with higher education institutions abroad, our students have the opportunity to complete part of their studies internationally while continuing their training in their field of specialisation. These mobility programmes allow students to discover new teaching methods, broaden their skills, build an international network and enjoy a unique human and cultural experience.

Discover our 3 partner destinations in Canada and South Korea*

Campus ADN
Campus ADN Canada

Montreal, Canada

Campus ADN

International mobility for G.Art students

Located in Montreal, one of the world's major video game hubs, Campus ADN specialises in digital creation and video game careers. This mobility programme enables G.Art students to strengthen their artistic and technical skills, discover North American production methods and immerse themselves in the Canadian creative ecosystem. An enriching international experience to develop their portfolio, expand their network and boost their career prospects.


Practical information
Destination: Montreal, Quebec, Canada
Programme: G.Art
Level: 2nd year
Period: 2nd semester
Duration: 4 months

Jeonbuk National University
Jeonbuk National University South Korea

Jeonju, South Korea

Jeonbuk National University

International mobility for G.Business students

Located in Jeonju, South Korea, Jeonbuk National University is a public university renowned for its academic excellence and international outlook. This mobility programme enables G.Business students to spend a semester studying to enhance their skills in management, commerce and strategy, while discovering the dynamics of Asian markets and the Korean video game industry. An enriching international experience to develop their intercultural skills, expand their network and boost their career prospects.


Practical information
Destination: Jeonju, South Korea
Programme: G.Business
Levels: 3rd and 4th years
Period: 2nd semester
Duration: 4 months

Namseoul University
Namseoul University South Korea

Cheonan, South Korea

Namseoul University

International mobility for G.Tech students – Virtual reality (VR)

Located in Cheonan, near Seoul, Namseoul University welcomes G.Tech students on a mobility programme specialising in virtual reality and immersive technologies. The programme allows students to deepen their skills in VR development, virtual environment design and interactive technologies, while discovering one of Asia's most dynamic tech ecosystems. An enriching international experience to develop their technical expertise, intercultural skills and professional outlook.


Practical information
Destination: Cheonan, South Korea
Programme: G.Tech
Specialisation: Virtual reality (VR)
Level: 3rd year
Period: 2nd semester
Duration: approximately 4 months

An international experience that makes the difference

Going abroad with Gaming Campus means:

  • Broadening your skills through new learning methods.
  • Boosting your employability with experience valued by recruiters.
  • Building your network with students and professionals abroad.
  • Gaining independence in a new cultural environment.
  • Exploring other ecosystems in video games and digital technology.

*International mobility programmes are offered to Gaming Campus students, subject to application and within the limit of available places.

Selection procedures, timetables and conditions of participation are communicated to students by the International Relations department.

Destinations, periods and mobility arrangements may change depending on agreements with our partner institutions.

An international experience that makes the difference
Request a brochure

REQUEST A BROCHURE

178 pages to discover G. Art – 2D/3D Art School, as well as the 2 other Gaming Campus schools. Lots of exclusive content to better understand how our schools are positioned and why Gaming Campus is unique.

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Project-based learning

Active Learning by Gaming Campus

learning

Gaming Campus takes an innovative approach through project-based learning tailored to the realities of the market. Its aim is to give students the skills they need for lasting employability and constant adaptability. The methods used provide intellectual challenges and stimulate their creativity and curiosity. Project-based learning also fosters interdisciplinarity between students, giving them the opportunity to venture beyond their own disciplines and draw on cross-functional skills.

It is essential that students can practise before facing these situations in the workplace.
Finally, the curricula are co-designed and adjusted in real time with partner companies. They include all the skills and knowledge specific to the video game and digital arts industry.

Projects

Every year, G. Art students complete around fifteen projects. Here are some examples (non-exhaustive) of projects completed by bachelor and MBA students:

Drawing fundamentals
DRAWING FUNDAMENTALS (BACHELOR)

Through observational drawing, understanding the visual world around us. Discovering and adding your own personality to create your own style and go beyond technique, in order to convey ideas from the simplest to the most complex.
Skills acquired:
• Develop your own way of seeing, an ability to understand the shapes around you and to integrate, distort and reformulate them.
• Develop a particular self-confidence in understanding reality, enabling you to communicate ideas through drawing.

2D animation
2D ANIMATION (BACHELOR)

First contact with the principles of animation, introduction to 2D animation. Thinking about and understanding animation, keeping a volume/drawing consistent over several frames. Software used: Photoshop, Toon Boom Harmony.
Skills acquired:
• Knowledge of the principles of animation.
• Awareness of the importance of drawing in volume in order to animate.
• Introduction to animation software.

3D modelling and character design
DEVELOPING AN ORIGINAL CREATIVE PROJECT PRESENTING A WORLD, A PEOPLE OR A CREATURE (BACHELOR)

Practical application of art history and the sociology of culture in video games, developing an artistic culture ranging from art brut to contemporary art, via many unconventional movements.
Skills acquired:
• Develop your artistic and historical analysis.
• Draw on this culture to create your own coherent, innovative worlds.
• Create a unique, coherent world and illustrate it.

Producing an AAA game concept
PRODUCING AN AAA GAME CONCEPT - ART DIRECTION (MBA GAME ARTIST)

Create and develop a coherent art direction for an AAA game, as part of an interdisciplinary project.
Skills acquired:
• Establish the game's visual style and artistic vision:  logos, marketing content, visual effects, characters, terrain and architectural elements.
• Supervise the research and art direction of all concept art produced for the game concept.

A tablet drawing by a computer graphics and game art student
CHARACTER ART PROJECT (MBA GAME ARTIST)

Be able to produce and create in 3D all the " living " elements of a mini-game: wildlife, NPCs and heroes.
Skills acquired:
• Full high-poly character modelling and integration into an engine.
• Mastery of Maya and ZBrush.
• In-depth knowledge of Unreal Engine and Marvelous Designer.
• Advanced texturing with Substance Designer/Painter.
• Advanced PBR and NPBR rendering.

EVENT-ORIENTED ART DIRECTION AND BRAND ART
TECHNICAL ART / REAL-TIME VFX IN UNITY (MBA TECHNICAL ARTIST)

Creating a virtual reality and augmented reality experience for a mobile game. The student is responsible for producing the various visual effects.

Skills acquired:
• Introduction to tools: VFX Graph / Shader Graph, Timeline, Cascade.
• Learning the concepts of draw call, overdraw, LoD.

2-YEAR INTERDISCIPLINARY CAPSTONE PROJECT
TECHNICAL ART / HOUDINI (MBA TECHNICAL ARTIST)

Creating a project using Houdini.

Skills acquired:
• Creating a vertex density heatmap.
• Introduction to Houdini (Attributes, nodes, ..).

Photo of the TV studio
CINEMATIC ART & TRAILER (BACHELOR AUDIOVISUAL)

Interdisciplinary project, in groups of G. Art and G. Business students: creating and producing a 30-second to 1-minute teaser/trailer to promote a game launch.

Skills acquired:

  • Cinematic language built on compelling elements: storyboard/animatic/teaser.
  • Video creation (pacing, animation, integrating text and music) and motion design.
  • Learning Premiere Pro & After Effects.
Unreal and the challenges of real time
MASTERING THE UNREAL GAME ENGINE & THE CHALLENGES OF REAL TIME (BACHELOR AUDIOVISUAL)

Learning to use the Unreal game engine to produce cinematics.

Skills acquired:

  • Using Unreal to create 3D environments.
  • Producing cinematics.
  • Understanding the challenges of real-time rendering.
Crane and dolly
DOLLY AND CAMERA CRANE (BACHELOR AUDIOVISUAL)

Getting to grips with professional equipment that can be used at a video game event.

Skills acquired:

  • Learning to use a crane.
  • Learning to use tracks.
  • Shooting dolly shots.
Apply
Limited places available

Internships and work-study video game programmes

From the 1st year, students on G. Art programmes gain significant experience in companies.

The aim is to refine their career plans, develop their skills and build a network.

In the bachelor, one internship every year, lasting 2 to 6 months each, for a total of 1 year of company experience by the end of the bachelor.

In the MBA, both years are work-study. Students can complete their video game programme as work-study under a professionalisation contract, an alternating internship or a permanent contract (CDI).

The programme is adapted to the most effective company schedule.  For two years, our priority remains your employability. The entire programme is designed around this fundamental principle. G. Art supports students throughout the year in finding internships, work-study placements and their first job.

Three Gaming Campus students with the logo of their work-study company

internships COMPLETED BY OUR STUDENTS

TakeOff Studios logo
TAKEOFF studios
Vincent A.
UI Designer
Alive:Analgesia
Analgesia/Alive
Pauline F.
2D/3D graphic artist
Soul of gamer logo
Soul of Gamer
Mathilde C.
2D/3D graphic artist
TakeOff Studios logo
TAKEOFF Studios
Alessandro C.
2D/3D video game graphic artist
Alive:Analgesia
Analgesia/Alive
Marine M.
2D/3D graphic artist
Cyhi Création logo
Cyhi Création
Hugo P.
2D/3D graphic artist
Universal Media logo
Alzea/Universal Media
Maelle S.
2D/3D graphic artist
BTP69_new_vecto
BTP Rhône et Métropole
Lou D.
2D/3D graphic artist
Creafa
Zehra A.
2D/3D graphic artist

VIDEO GAME CAREERS

29% of job offers in the video game sector are for computer graphics roles (AFJV - 2018)

The most sought-after profiles are in the new graphic creation careers, especially those that call for the most technical skill.

Dive into digital arts and the many specialisms of video game art techniques.

careers
Apply
Limited places available

RECOGNITION

Like all Gaming Campus programmes, the Bachelor 2D/3D Computer Graphics & Audiovisual, Video Talent and the MBA Game Artist & Technical Artist are recognised by institutions and companies

RNCP title badge
RNCP TITLE
(IF CONTINUING TO THE MBA)
logos-rookies-schools
THE ROOKIES
No. 1 school worldwide for "Production Excellence - Mobile" & Best Mobile Game in the world
Logo Datadock
DATADOCK

MENTORS

85% of the jobs of 2030 don't exist yet. Our mentors share their experience with you and help you anticipate market changes.

Source: Institute for the Future.
Jean Mariotte
Co-founder
Smart VR Studio
Nicolas Chaunu
CEO
Tuto.com
Martial Valery
Co-founder
Oh bibi
Franck Weber
Graphic Designer
Freelance
Romain Humbert
Art Director
Freelance
Pierre Pradal
Game Designer
CBI
Robert Baret
Graphic Designer
Freelance
Xavier Schon
UX/UI Designer
Freelance
Xavier Lardy
Game Designer
Freelance
Melissa Canseliet
UX Researcher
Samsung Ads
bg-classement bg-classement-mob

2023 VIDEO GAME SCHOOL RANKINGS

Gaming Campus is ranked 2nd in the video game school rankings

5 rankings, 11 criteria and a ranking of rankings to discover video game schools in France. Compiled solely from publicly available data.

3 Campuses: Paris - Lyon - Bordeaux

Video game art school in Paris

2,500 m2 dedicated to gaming, 10 work and living spaces, 3 computer rooms and high-end equipment to study in the best conditions.

computer-room-school-2
3 Omen computer rooms
Equipped with 120 workstations
shaker-paris-2
The Shaker
A friendly space for meeting,
relaxing and working.
Esports-Room
Esports Area
Cowork-&-lunch-room
Cowork & lunch room

Video game art school in Lyon

2,500 m2 dedicated to gaming, 15 work and living spaces, 5 computer rooms and high-end equipment to study in the best conditions.

Computer room with OMEN computers
5 Omen computer rooms
Equipped with 130 workstations
Shaker with the conference area
Le Shaker
A friendly space for meeting,
relaxing and working.
Meeting room
Immersion rooms

Video game art school in Bordeaux

1,000 m2 dedicated to gaming, 12 work and living spaces, 2 computer rooms and high-end equipment to study in the best conditions.

Salles-infos-bordeaux-2
2 OMEN computer rooms
Equipped with 60 workstations
Shaker-Bordeaux-2
Le Shaker
A friendly space for meeting,
relaxing and working.
Immersion-Bordeaux-2
Immersion rooms
Terrace-Bordeaux-2
Cowork & lunch room
Gaming Campus Online
Online video game art school

The following G. Art programmes are also available remotely:

Mastère Game Artist 2D / Mastère Technical Artist

Study remotely with our e-learning platform

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…

  • Study from home (no accommodation or travel constraints)
  • Join your class made up of on-campus and remote students (identical programme)
Study remotely with our e-learning platform
Your programme available on computer, tablet and mobile
Your programme available on computer, tablet and mobile

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.

ADMISSIONS

How do you get into our G. Art video game school?

Bachelor 2D / 3D Computer Graphics and Bachelor Audiovisual, Video Talent

Admission takes place in two stages, without going through Parcoursup. First, you fill in and submit your application via the school's website. Then, once we have reviewed your prerequisites, career plans and skills, our teaching or admissions team will interview you (for one hour on average). You will then be informed of the outcome: admitted, on the waiting list or not admitted. Note that with this application-based method, we give everyone the chance to join our programmes, as we attach great importance to the diversity of our cohorts.

Admission to the 1st year:

2D/3D Computer Graphics: With a general baccalaureate with a specialism in visual arts, digital and computer sciences, or life and earth sciences, or via the STD2A technological baccalaureate (Science and Technology of Design and Applied Arts).
Bachelor Audiovisual, Video Talent: Baccalaureate level (general, technological or vocational) and a keen interest in images, video, streaming, video editing, etc.

Direct entry into the 2nd year:

2D/3D Computer Graphics: You must have completed a first year in graphic design. This may be a BTS, a DN MADE or a DNA.
Bachelor Audiovisual, Video Talent: You must have completed a Bac+1 in a DUT MMI or BTS Audiovisual.

Direct entry into the 3rd year:

2D/3D Computer Graphics: You must have completed a Bac+2 in graphic design. In other words, you must already have a BTS, or have completed two years of a DN MADE or DNA.
Bachelor Audiovisual, Video Talent: You must have completed a Bac+2 DUT MMI or BTS Audiovisual.

MBA Game & Technical Artist

The admission procedure for the MBA at G. Art is relatively quick and simple. Open to all, with no competitive exam but based on an application, you simply complete it and submit it via the school's website. Our teaching and admissions team then reviews your application and selects candidates based on their career plans, academic background and our prerequisites. A one-hour interview is then held in person on campus or online. The admissions panel takes both the application and the interview into account.

Joining the 4th year:

You must have completed a Bac+3 in graphic design, i.e. a DNA or a DN MADE.

Which baccalaureate or Bac+1 to join G. Art?

2D/3D Computer Graphics: A general or technological baccalaureate allows you to join G. Art.

The most relevant general baccalaureate specialisms are visual arts, digital and computer sciences, and life and earth sciences. As for the technological baccalaureate, the STD2A is the most relevant.

Bachelor Audiovisual, Video Talent: Baccalaureate level (general, technological or vocational) and a keen interest in images, video, streaming, video editing, etc.

Which Bac+2 to join G. Art?

2D/3D Computer Graphics: You can join G. Art with a BTS in Graphic Design, or after completing two years of one of these programmes: DN MADE (graphic design or digital), DNA (art, design or communication option).

Bachelor Audiovisual, Video Talent: You must have completed a Bac+2 DUT MMI or BTS Audiovisual.

Which Bac+3 to join G. Art?

You can join G. Art with a DN MADE in graphic design or digital, or a DNA with an art, design or communication option.

Funding

Tuition fees

Find the tuition fees for each of our programmes by clicking here.

Financial aid

Company placements: every year of the MSc, you do a work-study placement in a company. This work-study placement lets you fund your programme and earn a salary. The teaching team helps you find a work-study placement and negotiate your pay.

Student loan on preferential terms: LCL is G. Art's main banking partner. You can obtain special loan terms for your programme and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit Etudiant.gouv.fr to find out more.

Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares small job offers near the campus.

City aid: Check with your town of residence, or your parents', to find out whether you are eligible for the Revenu Minimum Etudiant (RME). Not all towns offer the RME. The RME is awarded by the CCAS (Centre communal d'action sociale).

Département aid: For students receiving grants, the departmental councils offer annual grants or interest-free loans (prêts d'honneur).

Fondation de France aid: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme of your choice

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

Maximise your chances of getting into G. Art - 2D/3D Art School
with La Prépa Jeux vidéo

video game school without the baccalaureate - La prepa
new for 2025 intake -
PROGRAMME FROM AGE 16

A preparatory year to try out every video game career (art, audio-video, software development, business) and prepare you to apply to any video game school.

Open from age 16, with or without the baccalaureate, and offered in two formats: on campus (Paris, Lyon) or 100% online.

See the programme
video game school without the baccalaureate - La prepa

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4.8/5
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- 18 reviews
A selection of reviews of G. Art - 2D/3D Art School (non-exhaustive)
Lisa Morigault
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Arnaud QUER
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I had a great time at this school; the teaching team for the G.Art track is great, as are the lecturers.
You need to be sure of what you want before joining a school like this one and find out about career prospects and the current state of the video game sector, but personally I had a very good experience.

Nathan Sanchez
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I'm on the Game Designer programme at Gaming Campus and I find it excellent. The lecturers are high quality and, beyond being taught by people from the video game industry, it lets you build connections with people who share the same passions and ambitions.
On the downside, I'd say some technical bugs on the platform could be fixed, but that didn't spoil the experience.

Alexandre Orand
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Truly exceptional personalised support. I didn't expect the programme's teaching team to be so attentive to our projects. Thanks to Jonathan, Louison, Quentin, Laetitia and all the other lecturers for their support throughout the programme.

Emeline
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I took the online game designer programme. It was a very good experience; the lecturers were interesting and gave us a good view of the video game industry.
The programme is also well organised, and the people running it are very kind and support us throughout.

David Tessi
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Video editing for the web programme completed in 2022/2023 at Gaming Campus.
A comprehensive programme with qualified lecturers who gave valuable advice for the various projects and end-of-year exams.

Thomas Boucaud
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Coraline Laurent
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As a student at Gaming Campus, I'm genuinely satisfied with the quality of the teaching and the environment. The school stands out for its career-focused approach, notably thanks to project-based learning (collaborative projects, talks by professionals and links with the video game industry).

The premises are modern and suited to students' needs, with state-of-the-art computer workstations.

The teaching teams are attentive and invested in students' success, even supporting us on professional projects that aren't necessarily related to video games.

The many projects (such as the 3rd-year Grand Joint Project) give real hands-on experience by collaborating with a variety of profiles from business, development and art.

Overall, Gaming Campus is an excellent school for anyone who wants to build a career in the video game industry through practical, career-focused training, and who loves taking on new projects!

Pascal Meurgé
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Very warmly welcomed when I came for the exam session to take part of the " audiovisual editor " certification. Can't wait to come back for another event!

Victor Bigel
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Sabine
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If you're thinking of enrolling on this programme, prepare yourself mentally and get well organised, especially if you have a job and a family life. The programme is demanding and requires a lot of commitment, between an individual project and a joint project involving all stakeholders, simulating how a small studio works.

The programme adapts to all levels, whether you're a beginner or already working in the video game industry. It covers several key areas:

Video game market analysis to position your game well and optimise its sales.
Designing the documents needed to create a video game.
Prototyping in Unity or Unreal Engine, with programming lessons adapted to both engines.

My personal experience
With a background in digital design and a passion for video games (adventure and MMORPGs), I started with a few advantages. However, I had never used a game engine before.

Individual project: I chose to create a short adventure game to keep the approach fun and motivating throughout the programme. The time commitment was significant and, as a programming novice, I found learning Unity slower because of C#. On the other hand, with Unreal Engine and its blueprints, I was able to progress more quickly. Choosing the engine is therefore crucial, depending on your preferences and learning goals.

Group project: in a team with developers, editors, UX/UI designers and QA testers, we worked on a project set by the school, simulating a real studio production. This experience teaches collaboration and adaptability, qualities that are essential in the industry. What’s more, this project can enrich your portfolio and demonstrate your ability to fit into a team.

Valuable support and a network
The programme allowed me to meet wonderful people, among both the students and the teaching team. Peer support is essential to stay motivated and progress together. The teaching support is also a real plus, with live evening classes, replays available and a Discord server that makes communication easy.

Overview
Thanks to this programme, I now have two projects in my game designer portfolio. I also discovered a real interest in programming, because seeing your game come to life is an incredible source of motivation. This programme is an excellent opportunity to learn, practise and build a network in the video game industry.

Arnaud Bourson
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A very good organisation offering precise and comprehensive programmes.

Emma Lefebvre
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Maxence Quantin
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Arnaud Quer
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Maxime Garcia
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Ylan Eugene
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Student interviews

G. Art students share their stories

They tell us why they chose to study at G. Art and share their ambitions and career plans.

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Come and meet us at our Open Days

OPEN DAY PROGRAMME IN Bordeaux
Detailed programme
  • Tour of our campus (OMEN computer rooms, shaker, esports arena, VR room, artists' workshop, language rooms…)
  • Presentation of the schools and programmes (work-study tracks available)
  • Testimonials from our students and industry professionals
  • Live Q&A
  • How to join Gaming Campus (outside Parcoursup)
A GLIMPSE OF OUR OPEN DAYS
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A GLIMPSE OF OUR online OPEN DAYS
A GLIMPSE OF OUR online OPEN DAYS
A GLIMPSE OF OUR online OPEN DAYS
A GLIMPSE OF OUR online OPEN DAYS