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Video game programme

MSc Video Game Developer, Real-Time 3D Rendering and Immersive Technologies

Over 2 years
After a Bac+3
Work-study
Paris, Lyon, Bordeaux campuses & Online
Master video game programming with Gaming Campus's "MSc Video Game Developer, Real-Time 3D Rendering and Immersive Technologies". Two years of training during which you will be immersed in gaming culture, learn every aspect of your future career through our project-based teaching, and boost your employability through two years of work-study.
 
 
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places
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Teaching team
photo julien millet
Julien Milliet
G. Tech Mentor
Emilie Ah-Nieme
Academic Director, G. Tech Lyon
Why this MSc?

« Become a specialist in computer programming applied to the video game industry. The aim of these 2 years of training in the MSc Video Game Developer, Real-Time 3D Rendering and Immersive Technologies is to develop highly technical skills so that you master all the tools and methods used to produce a video game.

Through our modules in management and technical project management, you will also be able to meet the demands of positions of responsibility.

Finally, you will boost your employability throughout your studies through professional experience (by securing two years of work-study). It is the best way to put your skills into practice and learn your future job alongside professionals. »

The G. Tech teaching team

Accredited training body: Gaming Campus
Gaming Campus diploma: MSc Video Game Developer, Real-Time 3D Rendering and Immersive Technologies
Bridges / Further study: See further study options within our programmes
Prerequisites: 180 or 240 ECTS credits validated

Degree in computer science / a scientific field or from an engineering school

Tuition fees: See the “Funding” section.
Total programme length: 2 years (450 hrs / year)
Assessment: Continuous assessment: throughout the year via end-of-project assessments (written reports, oral presentations, knowledge checks during the project…)

Exams: at the end of each semester, individual assessments of the skills acquired

Campus: Paris, Lyon, Bordeaux and Online
(Online: 75% of the programme remote / specific projects and exams at the nearest campus)
Format: Work-study rhythm: 3 weeks / 1 week
Average class size: 30 students
Pass rate: class of 2025: 100%
Satisfaction rate: 87,52%
Employment rate at 6 months (class of 2025): 70%
Contract termination rate: 9%
Dropout rate during the programme (2024-2025): <5%
Next intake: September 2027
Disability: Click here to find out about our arrangements for welcoming and supporting people with disabilities
8 key strengths of the MSc
#1
Video game developer expertise

By the end of the programme, you will be:

•  An expert in software development for video games (complex algorithms, randomisation, procedural generation, optimisation) and in rendering systems (Unity 3D, Unreal Engine, custom engines and the engines most used in the industry).

• Prepared for management and technology project management.

The teaching is specialised and in-depth to meet the needs of studios looking for rare, highly skilled profiles.

#2
Project-based learning

• Around fifteen projects a year, individually or in groups

• Creation of a complete game demo

 

#3
Industry professionals as lecturers

• 90% of your lecturers are working video game professionals

• Course material sent ahead of each project, then your lecturer becomes your coach

#4
Rewarding professional experience

• Two years of work-study

• Meetings with professionals and masterclasses all year round

• Company and studio visits

#5
Developing interpersonal skills

• Develop your soft skills and teamwork

• Become a confident speaker and improve your leadership

#6
International outlook

• Fluent, professional English by the end of the MSc, with learning in small groups.

• Take part in one of the Learning trips: Canada, Japan, Korea (optional)

• You can also learn Chinese, Korean, Japanese, Spanish or Italian.

#7
E-learning

• Courses available online on the Gaming Campus Online platform

• Remote learning possible to suit your work-study needs

#8
100% gaming environment

• High-end equipment on our campuses: OMEN computer rooms, esports arenas, streaming studios, VR room…

• Video game and esports student societies

Apply
Limited places available
Request a brochure

REQUEST A BROCHURE

178 pages to discover G. Tech, the MSc Video Game Developer and Real-Time 3D Rendering and the 18 other Gaming Campus programmes. Plenty of exclusive content to better understand our schools' positioning and why Gaming Campus is unique

Request a brochure
Curriculum

All our programmes, including the MSc Video Game Developer and Real-Time 3D Rendering, have been built in direct collaboration with industry professionals. Drawing on their insight and expertise, we designed them to match recruiters' expectations and adapt to changing careers. Once a year, with our advisory board (made up of 18 professionals), we improve and adjust their curricula so that we always offer innovative programmes.

How project-based learning is structured
Learning over the two years of the MSc is structured around 6 key stages:
G. Tech programme manager testing a game developed by students
1
Guided research: resources to consult (courses, videos, market studies, summary notes, etc.) to build your knowledge
2
Project week kickoff with the lecturer: review of the research, project brief, Q&A
3
Organising your own work, in a team or alone, to deliver the project on time
4
Coaching by the lecturer several times during the week
5
Presentation of the deliverable to a jury
6
Debrief of the project week with the lecturer: skills acquired, successes and areas for improvement
Project programme
Non-exhaustive examples of projects completed by students on the MSc Video Game Developer and Real-Time 3D Rendering, year by year. Each year, G. Tech students complete around fifteen projects.
3D GAME WITH THE UNREAL GAME ENGINE AND C++
2D/3D game with the Unreal Engine game engine

Development of a 2D/3D game with a game engine.

Skills acquired:

• Learning C++ programming in Unreal
• Creating a 2D/3D game in C++

2D GAME WITH THE UNITY GAME ENGINE
2D/3D game with the Unity game engine

Use of advanced concepts and patterns.

Skills acquired:

• Advanced C# concepts for writing more efficient, clear and optimised code.

3D GAME WITH THE UNREAL GAME ENGINE
Creating a custom game engine with DirectX or OpenGL in C++

Development of a small graphics game engine, which can then be used to create games on this in-house platform.

Skills acquired:

• Development of the modules needed to create a game engine.
• In-depth knowledge of low-level code and engine optimisation.

3D GAME WITH THE UNITY GAME ENGINE
Procedural generation of terrains and maps

Development of a terrain or map generator.

Skills acquired:

• Procedural algorithms, graph theory.
• Solution optimisation.

Algorithm drawing
Broad phase, narrow phase, SPH, PBS programming

Development of a physics engine.

Skills acquired:

• Advanced algorithms for physics management (collision, movement).

Illustration of a GPU calculation
Programming and optimisation on the graphics card with Vulkan

Using the Vulkan library to display content and for GPU computing.

Skills acquired:

• GPU programming.
• Compilation and C++ for the graphics card.

Artificial intelligence
Artificial intelligence for gaming

An introduction to artificial intelligence through creating a game in the Unity game engine.

Skills acquired:

• AI navigation
• State machine
•
Machine learning
• Behaviour trees

CONSOLE GAME PROJECT IN C++
Multiplayer game with the Unity game engine

Integrating the network layer into a 3D game and turning it into a multiplayer game playable online.

Skills acquired:

• Ability to create playable multiplayer prototypes
• Knowledge of online programming and its constraints

3D GAME WITH THE UNREAL GAME ENGINE
Tools development with the Unity game engine

Creating and programming tools to improve the workflow of programmers / artists or game/level designers.

Skills acquired:

• Mastery of the Unity Editor library
• Ability to add modules to Unity

GAME IN HTML5 AND JAVASCRIPT
DOTS programming

A new multi-threaded technology enabling greater optimisation, faster code execution and easier maintenance.

Skills acquired:

• Parallel programming
• A new way of coding and iterating on your algorithms

VR
Creating augmented reality and virtual reality prototypes

With Unity or Unreal, students learn to design virtual and augmented reality (AR/VR) games.

Skills acquired:

• Gameplay adapted to these specific tools.
• Code optimisation for these technologies.
• Introduction to metaverse development.

Other projects
Game Design & Level Design
Video game culture
Starting a business
Business plan & video game financing
Cross-disciplinary projects completed
by MSc students
Creating a video game CREATING A VIDEO GAME CREATING A VIDEO GAME CREATING A VIDEO GAME
CREATING A VIDEO GAME
DESIGNING A CHARITY ESPORTS EVENT 1 DESIGNING A CHARITY ESPORTS EVENT 3 DESIGNING A CHARITY ESPORTS EVENT 4 alive
CREATING A CHARITY STREAMING EVENT
Apply
Limited places available
Events
On top of project weeks, every year you will take part in many events on our campuses.
Immersion Week title

Immersion by Gaming Campus is a key moment in our schools' approach to teaching.

For 2 weeks, all our students, whatever their programme, level of study or specialisation, come together to immerse themselves in the industry they are training for.

Nicolas Maurer, CEO of Vitality, during his masterclass
They shared their stories and their vision of the video game industry over 10 days.Thank you to the 153 professionals from the video game and esports industry who took part in the last 3 editions. Six of them are highlighted below; click the button to see them all.
MATHILDE YAGOUBI

MATHILDE YAGOUBI

Managing Director - Game Only

Photo of Vivien Cauhépé

VIVIEN CAUHÉPÉ

Senior Live and Monetization Manager - Ubisoft

Photo of Zack Nani

ZACK NANI

Content creator

PIERRE LAMOURE

PIERRE LAMOURE

Senior Communication Specialist - Electronic Arts

JULIE JEANNIOT

JULIE JEANNIOT

Brand Manager - Riot Games

FABIEN DEVIDE

FABIEN DEVIDE

Founder - Team Vitality

Immersion week
Career talks

These video game professionals present their speciality.

Workshops
Workshops

Professionals regularly share their expertise on specific topics.

Employability Week 2021
Company meetups

Presentation of the business or job opportunities of companies that come to meet students.

Learning
During your three years of training, you will acquire between 5 and 10 skills per project, i.e. 20+ skills by the end of the MSc, built around 3 learning pillars.
The 3 learning pillars of the MSc
Technical

• Advanced and specialised modules
• Advanced mastery of Unity and Unreal Engine
• Online programming
• Engine / graphics programming
• Parallel programming
• Code optimisation
• Augmented reality and virtual reality
• Fundamentals of responsible computing

Screen with lines of code
Entrepreneurship

• Starting a business and business plan
• Video game financing
• Managing a studio relationship

Entrepreneurship
Soft Skills

• Being able to resolve conflicts
• Communicating within a team
• Working in multidisciplinary teams

Student presenting his project
Apply
Limited places available
11 example profiles of G. Tech lecturers (50+ lecturers)
Peter Vystavel
Peter Vystavel
Application developer - freelance Subject: C / C++
François Guibert
François Guibert
CEO Game developer - Forzax Games Subject: C++ / cocos2dx
Kévin Faure
Kévin Faure
Technical Artist - freelance Subject: gameplay programming Unreal / Unity & shader development
Antoine Di Roberto
Antoine Di Roberto
CTO - Snowball.gg Subject: Web programming languages
Timothé Crespy
Timothé Crespy
Front-end architect - GL events Subject: web programming languages
Pol Grasland-Mongrain
Pol Grasland-Mongrain
President - Lyon Game Dev Subject: Maths & physics applied to video games
Paul-Etienne Bardot
Paul-Etienne Bardot
Lead Game Designer - Talyon Subject: Game design & level design
Sonia Findling
Sonia Findling
Singer Subject: Public speaking
Pierre-Xavier Chomiac de Sas
Pierre-Xavier Chomiac de Sas
Lawyer Subject: ICT law & digital start-ups
Julien Millet
Julien Millet
CEO - Realityz Studio Subject: Video game production management
EMPLOYABILITY
Professional experience (work-study) is at the heart of the two years of the MSc Video Game Developer and Real-Time 3D Rendering. It enables you both to apply the skills acquired during training sessions on campus and to learn your future job alongside professionals, while preparing you to enter the job market.
Work experience
On the MSc Video Game Developer and Real-Time 3D Rendering, you will have the opportunity to complete two years of work-study. The rhythm is 3 weeks in the company and one week at school or remotely. There are many work-study opportunities in technical video game careers.

1st-year work-study:
A work-study placement to immerse yourself in the industry and use all the skills and knowledge acquired during your studies. Gain valuable experience by working closely with your lead programmer and the production team.

Students will develop complete modules that are integrated directly into the game: core gameplay mechanics such as adding new powers, developing new bosses or implementing enemy artificial intelligence, for example. Students will also work at the same pace as the other programmers (in sprints, for example), take part in meetings with game designers / artists, and contribute their views and ideas to development.

2nd-year work-study:
Work ¾ of the time in the company and ¼ at school or remotely, then secure a contract with the game studio at the end of your work-study.

During this work-study year, the student is a fully fledged member of the development team. Building on the experience gained during the first work-study year, the student already knows the ropes and can be competent and as autonomous as possible straight away. The tasks are similar to those of a junior programmer. The specific 5th-year modules taught at Gaming Campus help them reach a more advanced level and put it straight into practice.

Simon B
Simon B.
Eden Games
Game developer
Killian B
Killian B.
Ubisoft Ivory Tower
Assistant
game developer
Léo C
Léo C.
Artefacts Studio
Developer
Unreal Engine 4
Paul Ray
Paul R.
Eden Games
Game developer
Lilian C
Rafael G.
Bee Happy
Unity Developer.
Finding an internship
Finding a work-study placement

While we encourage each student to be independent in finding their work-study placement, our teaching team is on hand to facilitate and support the process and applications. Students can draw on our network of 200 companies in the industry, on contacts made at events organised on campus such as masterclasses, or reach out to our industry lecturers.

Your corporate relations contact: contact@gamingcampus.fr

International experience
International experience

Being a software developer for video games means being bilingual in English: the two go hand in hand, and recruiters will treat it as an essential requirement. On the MSc, language skills are therefore at the heart of learning, preparing you as well as possible for your future employability.

Language practice: by the end of your MSc, you will be able to understand, speak and write the language of Shakespeare thanks to our modules and unique teaching. To go further and round out your language skills, G. Tech also offers a second and third foreign language from the following: Chinese, Korean, Japanese, Spanish or Portuguese.

Learning trip: discover gaming in Canada, Japan and South Korea on our immersion trips to the heart of the great video game nations.

Student associations

In addition to their studies, every student is encouraged to get involved in one of the student societies that make up life at Gaming Campus. They can also found one. Every initiative is welcome and counts towards the final grade.

Odyssey esport logo
Odyssey Esport

Taking part in online video game matches, organising and promoting competitions: members of this esports society can do a bit of everything.

Game Generation TV
Game Generation TV

From their Twitch channel, members create and broadcast content about geek and pop culture.

Gaming Campus student union
Gaming Campus student union

The Student Union organises events both within and outside school.

BGA

Its members play board games.

Junior enterprise

The junior enterprise run by students of the Gaming Campus schools.

Our campuses

This programme is available in Paris, Lyon, Bordeaux, Online or on our Online Campus (from home). Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer rooms, VR Room, artists’ studio, sports arena, shaker, immersion rooms, language rooms…

Lyon campus
LYON campus

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.

Paris campus
Paris campus

Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.

Bordeaux campus
Bordeaux campus

Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.

Gaming Campus Online
This programme is also available online

Students on this programme have access to Gaming Campus Online, an online learning platform. Custom-built, this online campus also helps students get to grips with new ways of working, especially remote working. The platform is used to complement the programme. The remote version of the programme includes compulsory in-person sessions (see our programmes).

Study remotely with our e-learning platform

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…

  • Study from home (no accommodation or travel constraints)
  • Join your class made up of on-campus and remote students (identical programme)
Study remotely with our e-learning platform
Your programme available on computer, tablet and mobile
Your programme available on computer, tablet and mobile

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.

Career prospects
Careers and salaries
The MSc Video Game Developer and Real-Time 3D Rendering will lead you to one of the many programming careers, whether in video games, IT or the web. You will be able to access careers specialising in video games, whose career profiles are listed below:
Engine programmer job profile
Engine programmer
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,333
Find out more
Gameplay programmer job profile
Gameplay programmer
Estimated gross salary junior: €2,900
Estimated gross salary experienced: €5,000
Find out more
Gameplay Programmer career profile
Video game UI programmer
Estimated gross salary, entry level: €2,800
Estimated gross salary experienced: €4,166
Find out more
3D programmer job profile
Video game AI specialist
Estimated gross salary, entry level: €2,300
Estimated gross salary, experienced: €2,600
Find out more
Online video game programmer job profile
Video game technical director
Estimated gross salary, entry level: €4,500
Estimated gross salary, experienced: €6,500
Find out more
Mobile programmer job profile
Mobile video game programmer
Estimated gross salary junior: €3,333
Estimated gross salary experienced: €4,500
Find out more
XR Developer career profile
XR developer
Estimated gross entry-level salary: €3,000
Estimated gross salary, experienced: €6,050
Find out more
Video game developer job profile
Video game developer
Estimated gross salary junior: €3,333
Estimated gross salary experienced: €4,166
Find out more
Apply
Limited places available
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Testimonials

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Who are G. Tech students?
Coming from all over France and abroad, students on the MSc Video Game Developer and Real-Time 3D Rendering share the same passion: video games. Regardless of gender or background, Gaming Campus is a place of diversity, generating richness and exchange.
Photo of Janaky B
Janaky B.

G. Tech 4 student, BTS Digital Systems

Mathis D
Mathis D.

G. Tech 4 student, Bac S (science baccalaureate)

Photo of Loic R.
Loic R.

G. TECH 4 student, BTS Digital Systems

Photo of Simon B
Simon B.

G. TECH 4 student, BTS Engineering Sciences

Photo of Yann C.
Yann C.

G. TECH 4 student, Licence in Computer Engineering

Photo of Rodrigue D.
Rodrigue D.

G. TECH 4 student, BTS SIO

Photo of Matthias H.
Matthias H.

G. TECH 4 student, BTS IT Development

Photo of Alexis R.
Alexis R.

G. TECH 4 student, Licence in Networks and Computer Engineering

Admissions

Admission requirements
The admission procedure for the MSc at G. Tech is relatively quick and simple. Open to all, with no competitive exam but based on an application, you simply complete it and submit it via the school's website. Our teaching and admissions team then reviews your application and selects candidates based on their career plans, academic background and our prerequisites. A one-hour interview is then held in person on campus or online. The admissions panel takes both the application and the interview into account.
Entering the 4th year:

Hold a Bac+3 in computer science for video games or general computer science, subject to application review.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €10,400 incl. VAT* per year for the Mastère years for the 2027 – 2028 intake.

(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.

Compare with other programmes, work-study and the 3 or 10 instalment schedule: the price of our Mastère and MSc programmes compared with Bachelors.

Pre-registration €650 incl. VAT
Single payment Mastère €9,750 incl. VAT
Payment in 3 instalments €10,000 incl. VAT
Payment in 10 instalments €10,100 incl. VAT

Financial aid

Work-study in a company: From the 4th year, work-study is offered in three forms:
– students are enrolled in initial training with student status (FISE), alternating between school and company under an internship agreement
– You can switch to initial training with apprentice status (FISA) as soon as you sign an apprenticeship contract, as we have been an apprentice training centre (CFA) since September 2021.
– We also offer the professionalisation contract.
The teaching team and our employability manager help you find a work-study placement and negotiate your pay.

Student loan on preferential terms: LCL is G. Tech's main banking partner. You can obtain special loan terms for your MSc and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit the Etudiant.gouv.fr website to find out more.

Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares part-time jobs near the campus.

Local council support: Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Departmental support: For grant-holding students, departmental councils offer annual grants or interest-free loans.

Fondation de France support: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

F.A.Q
What does the MSc Video Game Developer and Real-Time 3D Rendering cover?
A two-year programme after a Bac+3, the MSc Video Game Developer and Real-Time 3D Rendering enables you to become a specialist in computer programming for the video game industry. Building on the foundations you already have, you will deepen your knowledge of programming languages and practices. You will go further in learning game engines, augmented reality, AI, multiplayer games and more. In addition, a large part of the programme focuses on management methods, technology project management, language practice and interpersonal skills.
Why choose an MSc Video Game Developer and Real-Time 3D Rendering?
Choosing the MSc Video Game Developer and Real-Time 3D Rendering means choosing to earn a high-level degree and acquire cutting-edge technical skills. It is a programme that meets companies' needs. Over two years, you will perfect all the programming languages suited to video games and be able to manage a team while running projects from start to finish.
What level do I need to apply for the MSc Video Game Developer and Real-Time 3D Rendering?
To join the first year of the MSc, you must have completed a Bac+3 in a field close to our programme. In other words, you must hold a Bachelor or BUT in computer science or technology, or a Licence 3 in science or computer science. You can also come from our Bachelor Software Developer offered at G. Tech. Please note that selection is not by competitive exam but by application review, taking into account your prior learning and your career plans.
How much does the MSc Video Game Developer and Real-Time 3D Rendering cost?
Tuition fees for the MSc are €10,400 per year for the 2027/2028 intake. To fund your studies, you can take up a work-study contract: your tuition fees are then covered by your company and you are paid. The school also offers flexible payment options such as instalments by direct debit or student loans through our partner banks.
What are the career prospects after the MSc Video Game Developer and Real-Time 3D Rendering?
With your MSc and a clear career plan, the professional world opens its doors to you. Video game programmer is one of the most sought-after professions in the industry, so there is no shortage of opportunities, whether working for a AAA studio or an independent one. Within this large programming family, you can also specialise, for example as a mobile, engine, online, 3D or AI programmer.
What salary can I expect after an MSc Video Game Developer and Real-Time 3D Rendering?
Your salary on leaving G. Tech will not be the same as that of your fellow graduates. It all depends on the company you work for, the projects you are assigned to, the position you hold, whether you are employed or freelance, and where you work (salaries in Paris differ from those in Montreal). Pay therefore varies. You will start in a junior position, but with your high level of skills you will be able to move into positions of responsibility more quickly. You could start at around €3,000 per month, for example, and reach over €6,000 a few years later.
Can I take the MSc Video Game Developer and Real-Time 3D Rendering remotely?
With innovative, project-based learning, we also had to offer remote access to all G. Tech courses. On the Gaming Campus Online platform, you can view the module content uploaded by teachers and lecturers and work from your own space. It is also a good way to get used to the culture of remote working.
MSc Video Game Developer and Real-Time 3D Rendering in Paris and Lyon.
You can choose to take your MSc at one of our two gaming-dedicated campuses, where everything has been designed to support your learning. At Gaming Campus Lyon, in the 3rd arrondissement, you will study alongside students from G. Art and G. Business on a site of over 2,500 m2 with living and working spaces. At Gaming Campus Paris in La Défense, you will study on a brand-new 1,200 m2 campus in the Grande Arche.

MSc Video Game Programming Open Days

Ask your questions about the MSc Video Game Programming

Discover G. Tech, Gaming Campus and our 4 schools live during an Open Day, from home or in person on our premises. We will cover the MSc Video Game Programming in particular, and you can ask our teaching team all your questions. Open Days are the most effective way to form an opinion of our programmes. If you have decided to apply for one of our programmes, they are also useful for preparing your application as well as possible and maximising your chances.

DETAILED PROGRAMME:

– Tour of our campuses and living spaces (coworking spaces, computer labs…)
– Presentation of each school and its video game degrees (work-study available)
– Testimonials from our students and industry professionals
– Live Q&A with our Managing Director Valérie Dmitrovic, your programme managers and our students
– How to join Gaming Campus (outside Parcoursup)?

REVIEWS:

Rayane C. ⭐⭐⭐⭐⭐
The live session was visually appealing and smooth. It was very informative and answered several of my questions.

Emma G. ⭐⭐⭐⭐⭐
I liked it because we got to see several interviews with students and got answers to our questions. Thank you..

Thierry Z. ⭐⭐⭐⭐⭐
Very useful, the moderators are very active and answer every question.

 

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Contact

If you would like more information about the MSc programme offered by G. Tech, internships, our company network or our project-based teaching, get in touch with our teaching team. They will answer all your questions.