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Video game programme

Bachelor in Gaming Development & Immersive Technologies

In 3 years
After the baccalaureate
Full-time study
Paris, Lyon and Bordeaux campuses
Work in the video game industry by specialising in computer programming. With our three-year bachelor, become a software developer and learn the fundamentals of your future profession through hands-on projects, complete several company internships and develop your ability to work independently.
 
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Teaching team
photo julien millet
Julien Millet
G. Tech Mentor
Emilie Ah-Nieme
Academic Director, G. Tech Lyon
Amel Mohellebi
Academic Director, G. Tech Paris
Guillaume Perrin
Programme Manager, G. Tech Bordeaux
Why this Bachelor?

“From C, C++ and C# to using game engines such as Unity 3D and Unreal Engine, from databases to website development: by the end of your three years on the Bachelor in Gaming Development & Immersive Technologies, you will master the fundamentals of software development with strong skills as a game programmer.

You will also build a solid gaming culture and develop strong interpersonal skills. It is a first step before continuing on to one of G. Tech's MSc programmes to perfect your video game design skills. Throughout your programme, you will carry out hands-on projects designed to boost your employability.

Your studies will be supervised by an experienced and attentive teaching team. ”

Julien Millet
G. Tech Mentor

 

Qualification awarded: School certificate: Bachelor in Gaming Development & Immersive Technologies (Bac+3)
Bridges / Further study: See further study options within our programmes
Post-baccalaureate admission: General or technological baccalaureate
Direct entry (later years): Bac+1 or Bac+2 completed
Tuition fees: See the “Funding” section.
Total programme length: 3 years (for post-baccalaureate admission, 520 hrs / year)
Assessment: Continuous assessment: project grading + end-of-semester exams + assessment for the title + ECTS credits (180)
Campus: Paris, Lyon and Bordeaux
Average class size: 30 students
Pass rate: N/A
Satisfaction rate: 91,22%
Employment rate at 6 months (class of 2025): N/A
Reported further-study rate (via 6-month surveys): 90%
Dropout rate during the programme (2024-2025): <5%
Internships: 1 internship every year
Next intake: September 2027
Disability: Click here to find out about our arrangements for welcoming and supporting people with disabilities
7 key strengths of the Bachelor
#1
Dual skill set: video game programming + gaming culture

• Learn programming languages (C++ / C#) and the latest versions of the game engines most widely used in the industry (Unity, Unreal).

• Video game culture and related subjects: video game history, classes in game design, level design, public speaking and management to hone your skills for the video game industry.

#2
Project-based learning

• Around fifteen projects a year, individually or in groups

• Projects with G. Art and G. Business students

 

#3
Industry professionals as lecturers

• 90% of your lecturers are working industry professionals

• Course material sent ahead of each project, then your lecturer becomes your coach

#4
Rewarding professional experience

• Internships every year

• Meetings with professionals and masterclasses all year round

#5
Developing interpersonal skills

• Develop your soft skills

• Become a confident speaker and improve your leadership

#6
International outlook

• Technical English

• Bilingual in English by the end of the bachelor, with small-group learning

• You can also learn Chinese, Korean, Japanese, Spanish or Italian

#7
100% gaming environment

• Enjoy our campuses' high-end equipment: OMEN computer rooms, esports arenas, streaming studios, VR room, streaming room…

• Get involved in video game and esports student associations

Apply
Limited places available
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178 pages to discover G. Art, the Bachelor in Gaming Development & Immersive Technologies and the 18 other Gaming Campus programmes. Plenty of exclusive content to better understand our schools' positioning and why Gaming Campus is unique

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Curriculum
The Bachelor in Gaming Development & Immersive Technologies curriculum was designed hand in hand with video game and tech companies, whose valuable expertise helped co-build the programme's teaching foundations. It is a way to meet recruiters' needs and turn your passion into skills. In a fast-moving industry with innovative jobs that require mastery of the latest technologies, we adapt and improve the curriculum every year thanks to our advisory board of 18 professionals.
How project-based learning is structured
Each week across the three years of the Bachelor follows 6 key stages:
G. Tech student in front of their computer
1
Guided research: resources to consult (courses, videos, market studies, summary notes, etc.) to build your knowledge
2
Project week kickoff with the lecturer: review of the research, project brief, Q&A
3
Organising your own work, in a team or alone, to deliver the project on time
4
Coaching by the lecturer several times during the week
5
Presentation of the deliverable to a jury
6
Debrief of the project week with the lecturer: skills acquired, successes and areas for improvement
Project programme
Non-exhaustive examples of projects completed by Bachelor in Gaming Development & Immersive Technologies students, year by year. Every year, G. Tech students complete around fifteen projects.
- Bachelor Year 1 -
CONSOLE GAME PROJECT IN C
Console game project in C

Use a popular low-level programming language to develop a console-mode game.

Skills acquired:

• First steps in algorithms
• First game with simple user interactions

CONSOLE GAME PROJECT IN C++
Console game project in C++

Use the most popular programming language to develop a console-mode game.

Skills acquired:

• First game in C++
• Memory management

Website in HTML & CSS
Website in HTML & CSS

Development of a simple video game-themed website.

Skills acquired:

• Introduction to front end
• Web page design

Online portfolio
Online portfolio

Developing your portfolio in JavaScript / PHP & MySQL.

Skills acquired:

• Learning new programming languages (such as Visual Basic)
• Dynamic web pages

 

Game in HTML5 and JavaScript
Game in HTML5 and JavaScript

Develop a small 2D game with the Phaser game engine.

Skills acquired:

• Development with an online game engine

Other projects
Mobile website development
Video game culture
Introduction to SEO
Introduction to management and accounting
Introduction to programming in C
Introduction to algorithms with Python
C++ language
- Bachelor Year 2 -
2D GAME WITH THE SFML LIBRARY
2D game with the SFML library

Developing a small 2D game in C++ with the SFML library

Skills acquired:

• Learning a multimedia library
• Creating a 2D game in C++

VISUAL EFFECTS
Visual effects

Developing visual effects using shaders.

Skills acquired:

• GPU programming
• How to render a frame and optimise it

2D game with the Cocos2dx game engine
2D game with the Cocos2dx game engine

Developing a 2D game with a game engine.

Skills acquired:

• Learning a new game engine
• Creating a 2D game in C++

2D game with the Unity game engine
2D game with the Unity game engine

Development of a 2D game with one of the most widely used engines in the industry.

Skills acquired:

• Learning a new game engine
• Creating a 2D game in C#

DEVELOPING A VIDEO GAME OVER 6 WEEKS
Developing a video game over 6 weeks

Joint G.Tech – G.Art project

Skills acquired:

• Teamwork with artists
• Being able to deliver a polished playable prototype in six weeks

C++ SFML Maths
C++ / SFML / Maths

Developing a game with C++, SFML and mathematics.

Skills acquired:

• Discovering the SFML C++ graphics library
• Mathematical basics of acceleration
• Gauge calculations

Shaders and lighting
Shaders and lighting

Production of a 3D scene using a 3D pipeline, HLSL, particles…

Skills acquired:

• Create your own visual effects to enhance a 3D scene.

Other projects
Company law / Commercial law / Employment law
Introduction to communication: launching a video game
C++ and Cocos 2DX
- Bachelor Year 3 -
3D game with the Unity game engine
3D game with the Unity game engine

Unity development of a 3D game with one of the most widely used engines in the industry

Skills acquired:

• Animation, Artificial Intelligence
• Creating a 3D game in C#

3D GAME WITH THE UNREAL GAME ENGINE
3D game with the Unreal game engine

Development of a 3D game with one of the most widely used engines in the industry.

Skills acquired:

• Learning a new game engine
• Development on Unreal
• Creating a 3D game in Blueprint

RENDERING ENGINE
Rendering engine

Graphics development of a small rendering engine in C++ with DirectX / Vulkan.

Skills acquired:

• Learning low-level rendering libraries
• Rendering a frame, optimisation…

3D GAME WITH THE UNREAL GAME ENGINE AND C++
3D game with the Unreal game engine and C++

Developing a 3D game with one of the most widely used engines in the industry.

Skills acquired:

• More advanced use of the engine
• Development in C++

Developing a video game over 2 months.
Developing a video game over 2 months.

Joint G.Tech – G.Art project

Skills acquired:

• Teamwork with artists
• Delivering a polished, playable 3D prototype in two months

Introduction to art direction
Introduction to art direction

Developing a complete game with Anaïs C., G. Art programme manager.

Skills acquired:

• Produce and develop a complete game with graphics, 3D models, animation and sound.

Other projects
Introduction to project management
Jira and Scrum
Introduction to business plans
Creating an FPS game
Developing a 3D tower defence game with Unity
C++ and Unreal Engine
Cross-disciplinary projects completed
by Bachelor students
DESIGNING A CHARITY ESPORTS EVENT 1 DESIGNING A CHARITY ESPORTS EVENT 4 DESIGNING A CHARITY ESPORTS EVENT 3 alive
CREATING A CHARITY STREAMING EVENT
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Limited places available

Study abroad with Gaming Campus

Enjoy a unique academic and cultural experience abroad

At Gaming Campus, we believe that an international outlook is a real asset for future professionals in video games and immersive experiences. Thanks to our partnerships with higher education institutions abroad, our students have the opportunity to complete part of their studies internationally while continuing their training in their field of specialisation. These mobility programmes allow students to discover new teaching methods, broaden their skills, build an international network and enjoy a unique human and cultural experience.

Discover our 3 partner destinations in Canada and South Korea*

Namseoul University
Namseoul University South Korea

Cheonan, South Korea

Namseoul University

International mobility for G.Tech students – Virtual reality (VR)

Located in Cheonan, near Seoul, Namseoul University welcomes G.Tech students on a mobility programme specialising in virtual reality and immersive technologies. The programme allows students to deepen their skills in VR development, virtual environment design and interactive technologies, while discovering one of Asia's most dynamic tech ecosystems. An enriching international experience to develop their technical expertise, intercultural skills and professional outlook.


Practical information
Destination: Cheonan, South Korea
Programme: G.Tech
Specialisation: Virtual reality (VR)
Level: 3rd year
Period: 2nd semester
Duration: approximately 4 months

Campus ADN
Campus ADN Canada

Montreal, Canada

Campus ADN

International mobility for G.Art students

Located in Montreal, one of the world's major video game hubs, Campus ADN specialises in digital creation and video game careers. This mobility programme enables G.Art students to strengthen their artistic and technical skills, discover North American production methods and immerse themselves in the Canadian creative ecosystem. An enriching international experience to develop their portfolio, expand their network and boost their career prospects.


Practical information
Destination: Montreal, Quebec, Canada
Programme: G.Art
Level: 2nd year
Period: 2nd semester
Duration: 4 months

Jeonbuk National University
Jeonbuk National University South Korea

Jeonju, South Korea

Jeonbuk National University

International mobility for G.Business students

Located in Jeonju, South Korea, Jeonbuk National University is a public university renowned for its academic excellence and international outlook. This mobility programme enables G.Business students to spend a semester studying to enhance their skills in management, commerce and strategy, while discovering the dynamics of Asian markets and the Korean video game industry. An enriching international experience to develop their intercultural skills, expand their network and boost their career prospects.


Practical information
Destination: Jeonju, South Korea
Programme: G.Business
Levels: 3rd and 4th years
Period: 2nd semester
Duration: 4 months

An international experience that makes the difference

Going abroad with Gaming Campus means:

  • Broadening your skills through new learning methods.
  • Boosting your employability with experience valued by recruiters.
  • Building your network with students and professionals abroad.
  • Gaining independence in a new cultural environment.
  • Exploring other ecosystems in video games and digital technology.

*International mobility programmes are offered to Gaming Campus students, subject to application and within the limit of available places.

Selection procedures, timetables and conditions of participation are communicated to students by the International Relations department.

Destinations, periods and mobility arrangements may change depending on agreements with our partner institutions.

An international experience that makes the difference
Events
On top of project weeks, every year you will take part in many events on our campuses.
Immersion Week title

Immersion by Gaming Campus is a key moment in our schools' approach to teaching.

For 2 weeks, all our students, whatever their programme, level of study or specialisation, come together to immerse themselves in the industry they are training for.

Nicolas Maurer, CEO of Vitality, during his masterclass
They shared their stories and their vision of the video game industry over 10 days.Thank you to the 153 professionals from the video game and esports industry who took part in the last 3 editions. Six of them are highlighted below; click the button to see them all.
MATHILDE YAGOUBI

MATHILDE YAGOUBI

Managing Director - Game Only

Photo of Vivien Cauhépé

VIVIEN CAUHÉPÉ

Senior Live and Monetization Manager - Ubisoft

Photo of Zack Nani

ZACK NANI

Content creator

PIERRE LAMOURE

PIERRE LAMOURE

Senior Communication Specialist - Electronic Arts

JULIE JEANNIOT

JULIE JEANNIOT

Brand Manager - Riot Games

FABIEN DEVIDE

FABIEN DEVIDE

Founder - Team Vitality

Immersion week
Career talks

Several times a year, video game companies hold talks on our campuses. Students from our schools are invited to attend.

Workshops
Workshops

Professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Employability Week 2021
Company meetups

Companies come to meet you and present their business, their DNA and their job openings.

Learning
Over your three years of study, you will acquire between 5 and 10 skills per project, that is 100+ skills by the end of the bachelor, built around 4 learning pillars.
The bachelor's 4 learning pillars
Software development

• Mastery of the C, C++ and C# languages
• Building web applications (HTML 5, CSS3, PHP, MySQL, React, JavaScript)
• Database management
• Mathematics applied to 2D and 3D physics
• Game engines (Unity, Unreal Engine)
• Creating graphics effects (shaders)
• Basics of Green IT

Screen with lines of code
Video games

• Gaming and esports culture (history, evolution, gameplay…)
• Entertainment culture (film, TV series and video games)
• Game design
• Sociology and philosophy of video games

Video games
Soft Skills

• Learning to become a good speaker and building self-confidence
• Knowing how to work in a team

Student presenting his project
Communication and management

• Knowing how to manage a project
• Understanding employment and company law
• Learning to keep up with industry trends
• English, second and third foreign languages

Finance
Apply
Limited places available
11 example profiles of G. Tech lecturers (50+ lecturers)
Peter Vystavel
Peter Vystavel
Application developer - freelance Subject: C / C++
François Guibert
François Guibert
CEO Game developer - Forzax Games Subject: C++ / cocos2dx
Kévin Faure
Kévin Faure
Technical Artist - freelance Subject: gameplay programming Unreal / Unity & shader development
Antoine Di Roberto
Antoine Di Roberto
CTO - Snowball.gg Subject: Web programming languages
Timothé Crespy
Timothé Crespy
Front-end architect - GL events Subject: web programming languages
Pol Grasland-Mongrain
Pol Grasland-Mongrain
President - Lyon Game Dev Subject: Maths & physics applied to video games
Paul-Etienne Bardot
Paul-Etienne Bardot
Lead Game Designer - Talyon Subject: Game design & level design
Sonia Findling
Sonia Findling
Singer Subject: Public speaking
Pierre-Xavier Chomiac de Sas
Pierre-Xavier Chomiac de Sas
Lawyer Subject: ICT law & digital start-ups
Julien Millet
Julien Millet
CEO - Realityz Studio Subject: Video game production management
EMPLOYABILITY
Gaming Campus programmes aim to prepare you for your future career. During your Bachelor in Gaming Development & Immersive Technologies, there are many opportunities to gain skills and experience, both in class and in the workplace.
Work experience
You will complete company internships throughout your Bachelor. Lasting two to three months, they allow you to apply the skills acquired at G. Tech directly in the field alongside industry professionals. You will choose your internship according to your interests and career plans.
Year 1 internship

Objective: discovering the company

Length: two months

In the first year, students generally choose a web internship,
where all their skills allow them to develop various websites and modules.

Lucas C
Luca C.
Agence du dev
Mobile developer
Theotime W
Théotime W.
Everwin
Software developer
Vincent Q.
Bonagive
Software developer
Year 2 internship

Objective: choose your internship according to your career plans
Duration: two or three months

With broader knowledge of video game development,
students gain their first professional experience in a game studio.
They can contribute to the development of mobile games and indie games.

Lilian C
Lilian C.
IYOO
Software developer
e-commerce
Léo P
Léo P.
Association FI
Unity developer
Thomas V
Thomas V.
Onitron Studio
Unity developer
Quentin Bardel-Marechal
Quentin B.
Vinci Energies
Cybersecurity
Year 3 internship

Objective: further confirm your career plans, gain international experience, start your own business

Duration: three months

At the end of the bachelor, students can join a video game studio
and use their more advanced knowledge to develop various features,
fix bugs and improve the existing codebase.

Simon B
Simon B.
Eden Games
Game developer
Killian B
Killian B.
Ubisoft Ivory Tower
Assistant
game developer
Léo C
Léo C.
Artefacts Studio
Developer
Unreal Engine 4
David N
David N.
Ocellus Studio
Assistant
project manager
Finding an internship
Finding an internship

Gaming Campus has built close relationships with more than 200 video game companies in France and abroad, so internship opportunities may arise with them. To support and advise you, our teaching team and our employability manager will help you with your search and applications. The school also organises several annual employability events for students, including the Video Game and Esports Employability Week; workshops on CVs, cover letters and digital identity; and masterclasses.

Your corporate relations contact: contact@gamingcampus.fr

International experience
International experience

As an international industry, video games require essential language skills, especially in English. To best prepare you for employment, we have put language practice at the heart of our Bachelor.

Languages: a programmer must master English. By the end of your three years of study, you will be able to speak and understand it. On top of this, you can acquire additional language skills by choosing from the following languages: Chinese, Korean, Japanese, Spanish or Portuguese.

Learning trip: open to the world, our Bachelor lets you take the pulse of other video game nations through trips to Canada, Japan and South Korea.

Student associations

Campus life is driven by its student associations. Founded by students, they are an excellent way to get involved in various volunteer activities that enrich your studies while having fun. Something we strongly encourage.

Odyssey esport logo
Odyssey Esport

Playing esports competitively, organising events or creating communication campaigns around tournaments: these are the association's goals.

Game Generation TV
Game Generation TV

To create and share content and run the Twitch channel of the association, whose members are passionate about geek culture.

Gaming Campus student union
Gaming Campus student union

The campus student union is behind many activities such as video game competitions, the freshers' weekend and various other projects.

BGA

An association whose members play board games.

Junior enterprise

The junior enterprise run by students of the Gaming Campus schools.

Our campuses

This programme is available in Paris, Lyon and Bordeaux. Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer labs, VR room, artists' studio, esports arena, shaker, immersion rooms, language rooms…

Lyon campus
LYON campus

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.

Paris campus
Paris campus

Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.

Bordeaux campus
Bordeaux campus

Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.

Career prospects
Careers and salaries
The Bachelor in Gaming Development & Immersive Technologies will lead you to one of the many programming careers, whether in video games, IT or the web. You could become:
Video game developer job profile
Video game developer
Estimated gross salary junior: €3,333
Estimated gross salary experienced: €4,166
Find out more
3D programmer job profile
3D programmer
Estimated gross salary entry level: €2,000
Estimated gross salary experienced: €3,500
Find out more
Mobile programmer job profile
Mobile video game programmer
Estimated gross salary junior: €3,333
Estimated gross salary experienced: €4,500
Find out more
Engine programmer job profile
Engine programmer
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,333
Find out more
Gameplay programmer job profile
Gameplay programmer
Estimated gross salary junior: €2,900
Estimated gross salary experienced: €5,000
Find out more
Online video game programmer job profile
Online video game programmer
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,333
Find out more
Apply
Limited places available

ic_chat_24px Student reviews

4.7/5
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- 10 reviews
A selection of reviews of the Bachelor in Gaming Development & Immersive Technologies (non-exhaustive)
Guillaume Le Gat
full-star full-star full-star full-star full-star
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Julien Fabregoule
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A G.Tech student starting Master 1 next year, I highly recommend this school if you want to build your skills in programming and using video game engines.

The school's value comes from its teaching team and its teaching staff. Lessons, delivered through projects, are taught by hand-picked professionals from the field who are approached by the school's teaching team.

What's more, something that matters a lot to me is how attentive the school and G.Tech staff are to any problems you may encounter. There is always someone ready to listen, with the aim of pushing you forward and helping you become a professional in good conditions.

At the end of the Bachelor, with the school's support, we were for example able to make a mobile video game demo in one month, of high enough quality to enter production competitions, thanks to the guidance we received.

Interdisciplinary work with the other schools on campus is a real plus, letting us experience real production conditions for games and test our skills against the realities of the professional world.

Having personally been to other institutions, I find at G.Tech a rare balance that allows you to truly thrive.

Reva Lecerf
full-star full-star full-star full-star full-star
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Dragon noir
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I spent 3 years studying at Gaming Campus in the GTECH track and I'm very satisfied: I was able to develop my skills and discover the job I truly care about. The project-based learning offered by the school is effective and rewarding, as long as you put in the effort. The school puts us in touch with industry lecturers so we can talk with them and learn from them.
The premises are good, and GTECH's teaching team listens to its students and interacts with them. We feel listened to and helped when we need it.
In September, if all goes well, I'll gladly start my 4th year at Gaming Campus GTECH!

Yoenn Lemoine
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Urukagall
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I'm currently finishing my 3rd year at Gaming Campus in GTech and I think it's a very good school, especially thanks to its project-based learning, which makes us learn by doing. There were a few issues with the courses, such as some classes not being suited to one year, but the following year the programme was changed to fix these problems. The biggest plus is the teaching team, which looks after students very well and supports them throughout the school years. A little bonus point for the teamwork between students during projects.

Quentin BARDEL MARECHAL
full-star full-star full-star full-star full-star

I'm a first-year G. Tech student at Gaming Campus. I'm really delighted with the project-based learning, which I find incredible given the progress made in such a short time.
One thing I particularly appreciate about the programme is being trained first in programming in general and then specialising in video games.
This gives access to the whole field of programming in the professional world as well as to video games, which at other schools is either inaccessible or very difficult to reach. Project-based learning is innovative and suited to the current demands of the job market.

What's more, our lecturers are professionals who are among the best in their fields. They listen and are there to answer our slightest question.
If you want to study programming, whether for video games or another field, I recommend this school, which will meet your expectations whatever the field. As for the opening of the Paris campus, I'm thrilled that Gaming Campus is expanding to Paris, which will open even more doors for us in the professional world and give us even more connections.

See you very soon, I hope.

Yoann Joseph
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Thomas Critelli
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I highly recommend it, for all their programmes: here you'll be dealing with professionals, unlike elsewhere.

Youssef Souayah
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Testimonials

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Who are G. Tech students?
Coming from all over France and abroad, our Bachelor students share the same passion: video games. Regardless of gender or background, Gaming Campus is a place of diversity that fosters richness and exchange.
Photo of Quentin B.
Quentin B.

G. Tech Year 2 student, Bac S

Photo of Elvyn
Elvyn W.

G. Tech Year 2 student, Bac S

Alexis F
Alexis F.

G. Tech Year 2 student, Bac S

Photo of Robin D.
Robin D.

G. Tech Year 3 student, Bac S

Photo of Jérome C.
Jérome C.

G. Tech Year 3 student, Bac S

Photo of Tom L.
Tom L.

G. Tech Year 1 student, Bac S

Admissions

Admission requirements
Admissions take place in two stages, without going through Parcoursup. First, you fill in and submit your application via the school's website. Then, once we have reviewed your prerequisites, career plans and skills, our teaching or admissions team will hold an interview with you (one hour on average). You will then be informed of the outcome: admitted, waiting list or not admitted. Note that with this application-based method, we give everyone the chance to join our programmes, as we place great importance on the diversity of our cohorts.
Admission to the 1st year:

With a general baccalaureate with a science or computer science specialism, or via the STI2D technological baccalaureate (Industrial Science and Technology and Sustainable Development).

Direct entry into the 2nd year:

Have completed a Bac+1 in video game computing or general computer science, subject to application review.

Direct entry into the 3rd year:

Have completed a Bac+2 in video game computing or general computer science, subject to application review.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €9,350 incl. VAT* per year in Lyon and Bordeaux and €9,500 incl. VAT* in Paris for the bachelor years, for the 2027–2028 intake.

(*) Price for payment in full. Payment in instalments is possible under certain conditions. If you pay your own tuition fees, payment is made in one go or can be spread over 3 direct debits. Payment in 10 instalments can be considered on request. Stopping your studies due to force majeure (serious and disabling illness, accident, bereavement) ends the direct debits.

Compare with other programmes, payment in 3 or 10 instalments and work-study: all Gaming Campus 2027-2028 fees.

Pre-registration €650 incl. VAT
Single payment Bachelor – Lyon and Bordeaux €8,700 incl. VAT
Single payment Bachelor – Paris €8,850 incl. VAT

Financial aid

Company internships: every year of the bachelor  you complete a company internship. This internship is paid by the company. The teaching team helps you find an internship and negotiate your pay.

Student loan on preferential terms: LCL is G. Tech's main banking partner, so you can obtain special loan terms for your Bachelor and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit the Etudiant.gouv.fr website to find out more.

Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares part-time jobs near the campus.

Local council support: Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Departmental support: For grant-holding students, departmental councils offer annual grants or interest-free loans.

Fondation de France support: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

F.A.Q
What is the Bachelor in Gaming Development & Immersive Technologies curriculum?
The entire curriculum is based on project-based learning: you will work individually or in groups on real-world cases, monitored and supported by our teachers and professionals. It is a great way to learn the fundamentals of software development (languages, applications, databases, physics basics, game engines, etc.), video game culture (history of gaming, comics, graphic design…) and interpersonal skills.
Why choose a Bachelor in Gaming Development & Immersive Technologies?
Becoming a developer for a video game studio requires mastering a number of skills, as well as the ability to work in a team and understand the challenges and environment you will be working in. With our Bachelor in Software Development, Video Game option, you will follow project-based learning, be in daily contact with professionals and acquire all the fundamentals. What is more, our programme (like all Gaming Campus programmes) is adapted every year to market expectations and developments.
Which baccalaureate do you need to apply for the Bachelor in Gaming Development & Immersive Technologies?
For Year 1 of the Bachelor, every student must have passed their baccalaureate. We require either a general baccalaureate with science or maths specialisms or an STI2D technological baccalaureate. It is also possible to join Year 2 or Year 3 directly; for this, a Bac+1 (such as a BTS or DUT in computer science) or a Bac+2 in the same fields is required.
Do you need to go through Parcoursup to apply?
As with all our Gaming Campus Bachelors, you do not need to go through Parcoursup to apply for this Bac+3 degree. Like many other programmes in France, we are not part of the system, so you can apply freely.
How much does the Bachelor in Gaming Development & Immersive Technologies cost?
The annual cost of our Bachelor is €9,350 incl. VAT in Lyon and Bordeaux and €9,500 incl. VAT in Paris. To fund your studies, support options are available such as student loans or payment by direct debit in several instalments.
Which MBA / Mastère / Master to take after the Bachelor in Gaming Development & Immersive Technologies?
Once you have completed your three years of Bachelor, your future can take two directions: entering the job market or continuing your studies. At G. Tech, we offer you the chance to continue on one of the G. Tech MSc programmes, a two-year degree offering high-level technical training for working in video games and imaging. Our teaching approach also prepares you for positions of responsibility.
What are the career prospects after the Bachelor in Gaming Development & Immersive Technologies?
After obtaining your Bac+3 degree, you can enter the professional world as a software developer. Having covered the basics of programming languages (C, C++) and learnt new ones (web, mobile…), you will be able to work for a video game studio or join an IT or web company in roles such as engine programmer, web programmer, 3D programmer or network programmer.
What is the salary after a Bachelor in Gaming Development & Immersive Technologies?
There is not ONE salary but MANY salaries after the Bachelor. Whether you work for Ubisoft, a serious games studio or a company that makes mobile games, your pay will differ. You also need to consider where you work (salaries are not the same in Lyon, Paris, Montreal or Tokyo), your status (freelance or employee), etc. However, a video game developer at the start of their career can expect to earn around €3,000 a month, rising to more than €6,000 with experience, and even more abroad.  See our careers guide for a more precise idea of salaries.
Can the Bachelor in Gaming Development & Immersive Technologies be taken remotely?
All students, whatever their school and degree, have access to the e-learning platform developed specifically for Gaming Campus. With Gaming Campus Online, everyone can access their courses remotely. It is also a good way to learn the new ways of remote working, which are increasingly common in companies. However, the Bachelor in Software Development, Video Game option cannot be taken 100% remotely.
The Bachelor in Gaming Development & Immersive Technologies in Paris, Lyon and Bordeaux.
You can study at our Gaming Campus sites in Paris, Lyon or Bordeaux, choosing according to your expectations or where you live, for example. In Lyon, you will study in a 2,500 m2 space designed entirely around gaming, with a streaming room, two arenas, computer labs, etc., alongside students from G. Art and G. Business. In Paris, you will study in premises transformed into a creative, video game-focused space in La Défense, in the Grande Arche, alongside G. Business and G. Art students. In Bordeaux, you are in the city centre and share the premises with G. Art and G. Business students.

Open Days: Bachelor in Gaming Development & Immersive Technologies

Ask your questions about the Bachelor in Gaming Development & Immersive Technologies

Discover G. Tech, Gaming Campus and our 4 schools live during an Open Day, from home or in person on our premises. We will cover the Bachelor in Gaming Development & Immersive Technologies in particular, and you can ask our teaching team all your questions. Open Days are the most effective way to form an opinion about our programmes. If you have decided to apply for one of our programmes, they are also useful for preparing your application as well as possible and maximising your chances.

DETAILED PROGRAMME:

– Tour of our campuses and living spaces (coworking spaces, computer labs…)
– Presentation of each school and its video game degrees (work-study available)
– Testimonials from our students and industry professionals
– Live Q&A with our Managing Director Valérie Dmitrovic, your programme managers and our students
– How to join Gaming Campus (outside Parcoursup)?

REVIEWS:

Rayane C. ⭐⭐⭐⭐⭐
The live session was visually appealing and smooth. It was very informative and answered several of my questions.

Emma G. ⭐⭐⭐⭐⭐
I liked it because we got to see several interviews with students and got answers to our questions. Thank you..

Thierry Z. ⭐⭐⭐⭐⭐
Very useful, the moderators are very active and answer every question.

 

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Contact

If you would like more information about our programme, internships, our teaching approach or our campuses, our teaching team is at your disposal. This will help you refine your study plans more precisely.