“From C, C++ and C# to using game engines such as Unity 3D and Unreal Engine, from databases to website development: by the end of your three years on the Bachelor in Gaming Development & Immersive Technologies, you will master the fundamentals of software development with strong skills as a game programmer.
You will also build a solid gaming culture and develop strong interpersonal skills. It is a first step before continuing on to one of G. Tech's MSc programmes to perfect your video game design skills. Throughout your programme, you will carry out hands-on projects designed to boost your employability.
Your studies will be supervised by an experienced and attentive teaching team. ”
Julien Millet
G. Tech Mentor
| Qualification awarded: | School certificate: Bachelor in Gaming Development & Immersive Technologies (Bac+3) |
| Bridges / Further study: | See further study options within our programmes |
| Post-baccalaureate admission: | General or technological baccalaureate |
| Direct entry (later years): | Bac+1 or Bac+2 completed |
| Tuition fees: | See the “Funding” section. |
| Total programme length: | 3 years (for post-baccalaureate admission, 520 hrs / year) |
| Assessment: | Continuous assessment: project grading + end-of-semester exams + assessment for the title + ECTS credits (180) |
| Campus: | Paris, Lyon and Bordeaux |
| Average class size: | 30 students |
| Pass rate: | N/A |
| Satisfaction rate: | 91,22% |
| Employment rate at 6 months (class of 2025): | N/A |
| Reported further-study rate (via 6-month surveys): | 90% |
| Dropout rate during the programme (2024-2025): | <5% |
| Internships: | 1 internship every year |
| Next intake: | September 2027 |
| Disability: | Click here to find out about our arrangements for welcoming and supporting people with disabilities |
• Learn programming languages (C++ / C#) and the latest versions of the game engines most widely used in the industry (Unity, Unreal).
• Video game culture and related subjects: video game history, classes in game design, level design, public speaking and management to hone your skills for the video game industry.
• Around fifteen projects a year, individually or in groups
• Projects with G. Art and G. Business students
• 90% of your lecturers are working industry professionals
• Course material sent ahead of each project, then your lecturer becomes your coach
• Internships every year
• Meetings with professionals and masterclasses all year round
• Develop your soft skills
• Become a confident speaker and improve your leadership
• Technical English
• Bilingual in English by the end of the bachelor, with small-group learning
• You can also learn Chinese, Korean, Japanese, Spanish or Italian
• Enjoy our campuses' high-end equipment: OMEN computer rooms, esports arenas, streaming studios, VR room, streaming room…
• Get involved in video game and esports student associations
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178 pages to discover G. Art, the Bachelor in Gaming Development & Immersive Technologies and the 18 other Gaming Campus programmes. Plenty of exclusive content to better understand our schools' positioning and why Gaming Campus is unique
Use a popular low-level programming language to develop a console-mode game.
Skills acquired:
• First steps in algorithms
• First game with simple user interactions
Use the most popular programming language to develop a console-mode game.
Skills acquired:
• First game in C++
• Memory management
Development of a simple video game-themed website.
Skills acquired:
• Introduction to front end
• Web page design
Developing your portfolio in JavaScript / PHP & MySQL.
Skills acquired:
• Learning new programming languages (such as Visual Basic)
• Dynamic web pages
Develop a small 2D game with the Phaser game engine.
Skills acquired:
• Development with an online game engine
Developing a small 2D game in C++ with the SFML library
Skills acquired:
• Learning a multimedia library
• Creating a 2D game in C++
Developing visual effects using shaders.
Skills acquired:
• GPU programming
• How to render a frame and optimise it
Developing a 2D game with a game engine.
Skills acquired:
• Learning a new game engine
• Creating a 2D game in C++
Development of a 2D game with one of the most widely used engines in the industry.
Skills acquired:
• Learning a new game engine
• Creating a 2D game in C#
Joint G.Tech – G.Art project
Skills acquired:
• Teamwork with artists
• Being able to deliver a polished playable prototype in six weeks
Developing a game with C++, SFML and mathematics.
Skills acquired:
• Discovering the SFML C++ graphics library
• Mathematical basics of acceleration
• Gauge calculations
Production of a 3D scene using a 3D pipeline, HLSL, particles…
Skills acquired:
• Create your own visual effects to enhance a 3D scene.
Unity development of a 3D game with one of the most widely used engines in the industry
Skills acquired:
• Animation, Artificial Intelligence
• Creating a 3D game in C#
Development of a 3D game with one of the most widely used engines in the industry.
Skills acquired:
• Learning a new game engine
• Development on Unreal
• Creating a 3D game in Blueprint
Graphics development of a small rendering engine in C++ with DirectX / Vulkan.
Skills acquired:
• Learning low-level rendering libraries
• Rendering a frame, optimisation…
Developing a 3D game with one of the most widely used engines in the industry.
Skills acquired:
• More advanced use of the engine
• Development in C++
Joint G.Tech – G.Art project
Skills acquired:
• Teamwork with artists
• Delivering a polished, playable 3D prototype in two months
Developing a complete game with Anaïs C., G. Art programme manager.
Skills acquired:
• Produce and develop a complete game with graphics, 3D models, animation and sound.
by Bachelor students
A-Live Event = €77,214 raised for the Institut Analgésia!
G. Tech bachelor students, supervised by expert lecturers and volunteers from Loisirs Numériques, organised a charity streaming event from start to finish.
• concept
• brand and positioning
• recruiting streamers
• pre-event communication
• event logistics
• communication during the event
• merchandising
For 52 hours, dozens of streamers took turns at Gaming Campus Lyon to host streams and raise donations.
An exceptional experience, both for gaining new skills in real-life conditions and for the pride of raising funds for a charity.
Relive their adventure on the event's Twitter account.
“This project helped me understand the overall organisation of a charity event.”
Robin L. – G. Business 3 student
Study abroad with Gaming Campus
Enjoy a unique academic and cultural experience abroad
At Gaming Campus, we believe that an international outlook is a real asset for future professionals in video games and immersive experiences. Thanks to our partnerships with higher education institutions abroad, our students have the opportunity to complete part of their studies internationally while continuing their training in their field of specialisation. These mobility programmes allow students to discover new teaching methods, broaden their skills, build an international network and enjoy a unique human and cultural experience.
Discover our 3 partner destinations in Canada and South Korea*
An international experience that makes the difference
Going abroad with Gaming Campus means:
- Broadening your skills through new learning methods.
- Boosting your employability with experience valued by recruiters.
- Building your network with students and professionals abroad.
- Gaining independence in a new cultural environment.
- Exploring other ecosystems in video games and digital technology.
*International mobility programmes are offered to Gaming Campus students, subject to application and within the limit of available places.
Selection procedures, timetables and conditions of participation are communicated to students by the International Relations department.
Destinations, periods and mobility arrangements may change depending on agreements with our partner institutions.
Immersion by Gaming Campus is a key moment in our schools' approach to teaching.
For 2 weeks, all our students, whatever their programme, level of study or specialisation, come together to immerse themselves in the industry they are training for.
MATHILDE YAGOUBI
Managing Director - Game Only
VIVIEN CAUHÉPÉ
Senior Live and Monetization Manager - Ubisoft
ZACK NANI
Content creator
PIERRE LAMOURE
Senior Communication Specialist - Electronic Arts
JULIE JEANNIOT
Brand Manager - Riot Games
FABIEN DEVIDE
Founder - Team Vitality
Several times a year, video game companies hold talks on our campuses. Students from our schools are invited to attend.
Professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …
Companies come to meet you and present their business, their DNA and their job openings.
• Mastery of the C, C++ and C# languages
• Building web applications (HTML 5, CSS3, PHP, MySQL, React, JavaScript)
• Database management
• Mathematics applied to 2D and 3D physics
• Game engines (Unity, Unreal Engine)
• Creating graphics effects (shaders)
• Basics of Green IT
• Gaming and esports culture (history, evolution, gameplay…)
• Entertainment culture (film, TV series and video games)
• Game design
• Sociology and philosophy of video games
• Learning to become a good speaker and building self-confidence
• Knowing how to work in a team
• Knowing how to manage a project
• Understanding employment and company law
• Learning to keep up with industry trends
• English, second and third foreign languages
Objective: discovering the company
Length: two months
In the first year, students generally choose a web internship,
where all their skills allow them to develop various websites and modules.
Agence du dev
Mobile developer
Everwin
Software developer
Bonagive
Software developer
Objective: choose your internship according to your career plans
Duration: two or three months
With broader knowledge of video game development,
students gain their first professional experience in a game studio.
They can contribute to the development of mobile games and indie games.
IYOO
Software developer
e-commerce
Association FI
Unity developer
Onitron Studio
Unity developer
Vinci Energies
Cybersecurity
Objective: further confirm your career plans, gain international experience, start your own business
Duration: three months
At the end of the bachelor, students can join a video game studio
and use their more advanced knowledge to develop various features,
fix bugs and improve the existing codebase.
Eden Games
Game developer
Ubisoft Ivory Tower
Assistant
game developer
Artefacts Studio
Developer
Unreal Engine 4
Ocellus Studio
Assistant
project manager
Gaming Campus has built close relationships with more than 200 video game companies in France and abroad, so internship opportunities may arise with them. To support and advise you, our teaching team and our employability manager will help you with your search and applications. The school also organises several annual employability events for students, including the Video Game and Esports Employability Week; workshops on CVs, cover letters and digital identity; and masterclasses.
Your corporate relations contact: contact@gamingcampus.fr
As an international industry, video games require essential language skills, especially in English. To best prepare you for employment, we have put language practice at the heart of our Bachelor.
Languages: a programmer must master English. By the end of your three years of study, you will be able to speak and understand it. On top of this, you can acquire additional language skills by choosing from the following languages: Chinese, Korean, Japanese, Spanish or Portuguese.
Learning trip: open to the world, our Bachelor lets you take the pulse of other video game nations through trips to Canada, Japan and South Korea.
Campus life is driven by its student associations. Founded by students, they are an excellent way to get involved in various volunteer activities that enrich your studies while having fun. Something we strongly encourage.
Playing esports competitively, organising events or creating communication campaigns around tournaments: these are the association's goals.
To create and share content and run the Twitch channel of the association, whose members are passionate about geek culture.
The campus student union is behind many activities such as video game competitions, the freshers' weekend and various other projects.
An association whose members play board games.
The junior enterprise run by students of the Gaming Campus schools.
This programme is available in Paris, Lyon and Bordeaux. Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer labs, VR room, artists' studio, esports arena, shaker, immersion rooms, language rooms…
Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.
Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.
Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.
Student reviews
A G.Tech student starting Master 1 next year, I highly recommend this school if you want to build your skills in programming and using video game engines.
The school's value comes from its teaching team and its teaching staff. Lessons, delivered through projects, are taught by hand-picked professionals from the field who are approached by the school's teaching team.
What's more, something that matters a lot to me is how attentive the school and G.Tech staff are to any problems you may encounter. There is always someone ready to listen, with the aim of pushing you forward and helping you become a professional in good conditions.
At the end of the Bachelor, with the school's support, we were for example able to make a mobile video game demo in one month, of high enough quality to enter production competitions, thanks to the guidance we received.
Interdisciplinary work with the other schools on campus is a real plus, letting us experience real production conditions for games and test our skills against the realities of the professional world.
Having personally been to other institutions, I find at G.Tech a rare balance that allows you to truly thrive.
I spent 3 years studying at Gaming Campus in the GTECH track and I'm very satisfied: I was able to develop my skills and discover the job I truly care about. The project-based learning offered by the school is effective and rewarding, as long as you put in the effort. The school puts us in touch with industry lecturers so we can talk with them and learn from them.
The premises are good, and GTECH's teaching team listens to its students and interacts with them. We feel listened to and helped when we need it.
In September, if all goes well, I'll gladly start my 4th year at Gaming Campus GTECH!
I'm currently finishing my 3rd year at Gaming Campus in GTech and I think it's a very good school, especially thanks to its project-based learning, which makes us learn by doing. There were a few issues with the courses, such as some classes not being suited to one year, but the following year the programme was changed to fix these problems. The biggest plus is the teaching team, which looks after students very well and supports them throughout the school years. A little bonus point for the teamwork between students during projects.
I'm a first-year G. Tech student at Gaming Campus. I'm really delighted with the project-based learning, which I find incredible given the progress made in such a short time.
One thing I particularly appreciate about the programme is being trained first in programming in general and then specialising in video games.
This gives access to the whole field of programming in the professional world as well as to video games, which at other schools is either inaccessible or very difficult to reach. Project-based learning is innovative and suited to the current demands of the job market.
What's more, our lecturers are professionals who are among the best in their fields. They listen and are there to answer our slightest question.
If you want to study programming, whether for video games or another field, I recommend this school, which will meet your expectations whatever the field. As for the opening of the Paris campus, I'm thrilled that Gaming Campus is expanding to Paris, which will open even more doors for us in the professional world and give us even more connections.
See you very soon, I hope.
I highly recommend it, for all their programmes: here you'll be dealing with professionals, unlike elsewhere.
G. Tech Year 2 student, Bac S
G. Tech Year 2 student, Bac S
G. Tech Year 2 student, Bac S
G. Tech Year 3 student, Bac S
G. Tech Year 3 student, Bac S
G. Tech Year 1 student, Bac S
Admissions
With a general baccalaureate with a science or computer science specialism, or via the STI2D technological baccalaureate (Industrial Science and Technology and Sustainable Development).
Have completed a Bac+1 in video game computing or general computer science, subject to application review.
Have completed a Bac+2 in video game computing or general computer science, subject to application review.
Funding
Tuition fees are €9,350 incl. VAT* per year in Lyon and Bordeaux and €9,500 incl. VAT* in Paris for the bachelor years, for the 2027–2028 intake.
(*) Price for payment in full. Payment in instalments is possible under certain conditions. If you pay your own tuition fees, payment is made in one go or can be spread over 3 direct debits. Payment in 10 instalments can be considered on request. Stopping your studies due to force majeure (serious and disabling illness, accident, bereavement) ends the direct debits.
Compare with other programmes, payment in 3 or 10 instalments and work-study: all Gaming Campus 2027-2028 fees.
| Pre-registration | €650 incl. VAT |
| Single payment Bachelor – Lyon and Bordeaux | €8,700 incl. VAT |
| Single payment Bachelor – Paris | €8,850 incl. VAT |
Financial aid
Company internships: every year of the bachelor you complete a company internship. This internship is paid by the company. The teaching team helps you find an internship and negotiate your pay.
Student loan on preferential terms: LCL is G. Tech's main banking partner, so you can obtain special loan terms for your Bachelor and a privileged relationship. Feel free to contact us for more information.
State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit the Etudiant.gouv.fr website to find out more.
Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares part-time jobs near the campus.
Local council support: Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).
Departmental support: For grant-holding students, departmental councils offer annual grants or interest-free loans.
Fondation de France support: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.
Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.
Open Days: Bachelor in Gaming Development & Immersive Technologies
Ask your questions about the Bachelor in Gaming Development & Immersive Technologies
Discover G. Tech, Gaming Campus and our 4 schools live during an Open Day, from home or in person on our premises. We will cover the Bachelor in Gaming Development & Immersive Technologies in particular, and you can ask our teaching team all your questions. Open Days are the most effective way to form an opinion about our programmes. If you have decided to apply for one of our programmes, they are also useful for preparing your application as well as possible and maximising your chances.
DETAILED PROGRAMME:
– Tour of our campuses and living spaces (coworking spaces, computer labs…)
– Presentation of each school and its video game degrees (work-study available)
– Testimonials from our students and industry professionals
– Live Q&A with our Managing Director Valérie Dmitrovic, your programme managers and our students
– How to join Gaming Campus (outside Parcoursup)?
REVIEWS:
Rayane C. ⭐⭐⭐⭐⭐
The live session was visually appealing and smooth. It was very informative and answered several of my questions.
Emma G. ⭐⭐⭐⭐⭐
I liked it because we got to see several interviews with students and got answers to our questions. Thank you..
Thierry Z. ⭐⭐⭐⭐⭐
Very useful, the moderators are very active and answer every question.
If you would like more information about our programme, internships, our teaching approach or our campuses, our teaching team is at your disposal. This will help you refine your study plans more precisely.
Apply for the programme
Simple application, quick response:
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
Apply now
For any problem sending this form, write to contact@gamingcampus.fr