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Video game programme

Mastère Technical Artist

Over 2 years
After a Bac+3
Work-study
Paris, Lyon, Bordeaux campuses & Online
The Mastère Technical Artist is a specialist, sought-after programme that trains experts able to bridge art and technology. A true pillar of modern productions, the Technical Artist optimises visual quality while ensuring optimal performance for video games and animation.
Student trained at Gaming Campus
Student trained at Gaming Campus
Student trained at Gaming Campus
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Over 2,040 students already trained
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Mastère Technical Artist
Why this video game programme?
Overview

Why this Mastère?

Studios are looking for experts able to combine technical performance with artistic standards. By offering a high-level specialisation, we are meeting this strong demand.

Studios are looking for experts able to combine technical performance with artistic standards. By offering a high-level specialisation, we are meeting this strong demand.

Highly sought-after expertise

Our programme gives you dual technical and artistic skills: creating complex environments through procedural modelling, optimising shaders, designing and integrating advanced visual effects, as well as developing production tools through scripting and workflow optimisation. You will also develop project management and leadership skills through an innovative two-year project.

A flexible, career-focused programme

Thanks to its 2-year work-study format: 1 week at school / 3 weeks in a company, or the Booster option with an intensive start followed by work-study or an alternating internship from January.
Bonus: free access to a professional platform of specialised tutorials.

« As much an expert in optimisation and in-game integration as a high-level technician with mastery of VFX, CFX, tool scripting and rigging, you will become a real asset to any production. »
Delphine Carlier, Director of G. Art Lyon campus and National Programme Director
As much an expert in optimisation and in-game integration as a high-level technician with mastery of VFX, CFX, tool scripting and rigging, you will become a real asset to any production.
Diploma awarded

School title Mastère Technical Artist + RNCP title Level 7 – Product, service and innovation designer
(No. 40366, registered on 28-03-2025)

Certifying body

CONDE Paris

Tuition fees

See the " Funding " section

Show all
Pathways / Equivalences

see RNCP40366 listing

Prerequisites
  • Students holding a Bac+3 (180 ECTS credits or RNCP level 6 title) from a video game school or animated film school, and/or professionals returning to study
  • A strong interest in VFX & CFX, rigging, optimisation, shaders and game engines.
  • Fluent English (B2/C1)
Total programme length

2 years: 1,010 hours

Year 1: 12 project weeks, excluding exam and project weeks, from September to September

Year 2: 12 project weeks from September to September

Assessment methods

Continuous assessment: throughout the year via end-of-project evaluations (written reports, oral presentations, knowledge assessments during the project…)

 

Exams: at the end of each year, individual assessment of the skills acquired (via written, computer-based or oral tests), assessment of the candidate's showreel/portfolio

In Year 2 only: assessment of a file presenting the candidate's professional practice and project defence before a panel.

Major projects

Year 1 :

  • Pre-production of the final-year project: production file    for an innovative project
  • Showreel / portfolio project of best work

 

Year 2 : 

  • Production of the final-year project, with presentation of a production file before a panel of professionals
  • Showreel / portfolio project of best work
Campus

Lyon, Paris, Bordeaux and Online
(Online: 75% of the programme remote / specific projects and exams at the nearest campus)

Format

Initial training as a student or apprentice (work-study)

Average class size

20 students

Pass rate

N/A

Satisfaction rate

95,56%

Employment rate at 6 months

N/A

Contract termination rate

N/A

Dropout rate during the programme (2024-2025 academic year)

<5%

Intake

September 2027

Disability

Click here to find out about our arrangements for welcoming and supporting people with disabilities

Testimonials from our G. Art students
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the Mastère Technical Artist, which focuses on innovation, creative careers and future technologies
the Mastère's key strengths

8 reasons to choose the Mastère Technical Artist, which focuses on innovation, creative careers and future technologies

the Mastère Technical Artist, which focuses on innovation, creative careers and future technologies
01
Specialist, sought-after expertise

With strong demand for these hybrid profiles, our Mastère opens the door to the best career opportunities. You will deepen your skills in shaders, optimisation, integration, rigging, CFX, VFX, procedural environments and scripting in Python and Blueprint.

02
A flexible, career-focused programme

Your choice: 2-year work-study (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start followed by work-study or an alternating internship from January.

03
Free access to a professional online tutorial platform

To keep deepening your knowledge and skills alongside your projects.

04
Dual skills in art and programming

Essential for video game and animation studios.

05
Learning through real projects

We believe real-world experience is essential to success. With our Project-Based Learning approach, you work on real projects with experts to gain skills you can apply immediately.

06
Hands-on with the latest technologies

You will learn to use the most advanced tools on the market for 3D modelling, animation and visual compositing, as well as scripting to create tools that make production easier.

07
Training in artificial intelligence and emerging technologies

You will explore the latest trends in artificial intelligence, virtual reality (VR) design and augmented reality (AR), opening up new creative avenues for virtual environments and visual effects.

08
High-level portfolio

An ambitious common-thread project to build a technical and artistic portfolio recognised by studios.

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194 pages covering everything about our campuses, schools, project-based learning, programmes, employability, campus life, etc…

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Technical artist programme
Curriculum

Approved by the G. Art advisory board, our innovative programme trains Creative Directors, Technical Artists and Props Artists who master rigging, shading, scripting and procedural environments for video games, animation, VFX and compositing.

you will cover several skill modules through projects carried out individually or in groups:
  • Master procedural modelling, special effects and their simulation for environments and characters
  • Develop tools and optimise the pipeline to automate processes and improve workflows
  • Create optimised textures for objects and characters
  • Master rigging and tool scripting to make the animator’s work easier
  • Harness AI for top-quality results in less time
Detailed programme
Years 1 & 2
Block 1 Procedural modelling
  • Procedural modelling in Houdini to speed up the production process
  • Creating textures and materials with Substance 3D Designer/Painter
  • Optimisation for real-time and pre-rendered output

Skills developed: you will be able to create realistic and stylised 3D models for complex environments, master textures and materials with professional precision, and optimise your creations for different types of rendering and previsualisation.

Block 2 Advanced rigging and scripting
  • Rigging for all types of objects, characters and props
  • Tool scripting to make the rigger’s work easier
  • Advanced rigging for a wide range of possibilities and movements

Skills developed: you will be able to create rigs for realistic and stylised characters that make the animator’s work easier for higher-quality results

Block 3 Visual Effects and Simulations (VFX)
  • Particles, fluids, fire, explosions: simulation in Houdini and Unreal Niagara
  • Procedural generation of vegetation, terrain and destructible environments
  • Integrating VFX into a real-time production pipeline

Skills developed: you will be able to create spectacular visual effects such as explosions, fluids and fire using advanced simulation software, while integrating these elements into a real-time production pipeline.

Block 4 Integration and Real Time (Game & XR)
  • Optimising and integrating assets in Unreal Engine / Unity
  • Advanced Level Art and World Building techniques
  • Creating interactive experiences for video games, virtual and augmented reality

Skills developed: you will be able to integrate your creations into game engines such as Unreal Engine and Unity and optimise assets for interactive environments. You can also learn the basics of being a virtual reality and augmented reality engineer and design immersive experiences.

Block 5 Project Management and Team Leadership
  • Agile / Scrum / Kanban methodologies applied to art production
  • Managing relationships with technical and art teams
  • Collaboration tools (Trello, Jira, Notion) and production pipeline
  • Leadership and communication in a creative environment

Skills developed: you will be able to manage complex projects using modern management methodologies, coordinate creative and technical teams, and lead productions effectively or projects using suitable collaboration tools.

Block 6 Portfolio, video game and certifications
  • Creating a PC video game over 4 months
  • Building a professional portfolio and a striking demo reel

Skills developed: you will be able to create a complete PC video game, build a professional portfolio that reflects your skills and earn recognised certifications that help you stand out to recruiters.

+ 2-year work-study or "Booster" option (intensive training from September to December, followed by work-study or an alternating internship from January)
Student testimonials
« An ideal place to study, with a teaching team that really listens. The industry lecturers are carefully chosen to be relevant, and the programme is shaped to meet the expectations of companies and the changing market, giving excellent employability at the end of your studies as well as a range of skills that can be used in many sectors. »
Aldryck H.
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Mastère highlights
Career-focused training through work-study or the Booster option for fast immersion in a company
01
Career-focused training through work-study or the "Booster" option for fast immersion in a company
Free access to a professional online tutorial platform
02
Free access to a professional online tutorial platform
Training in artificial intelligence and emerging technologies
03
Training in artificial intelligence and emerging technologies
A flexible, career-focused programme

Your choice: a 2-year work-study schedule (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start (intensive training from September to December, followed by work-study or an alternating internship from January):

Mastère "Booster" option
projects, masterclasses & workshops
time in a company
projects, masterclasses & workshops
Intensive training from September to December
time in a company
Work-study or alternating internship from January
VS
Work-study Mastère
projects, masterclasses & workshops
time in a company
projects, masterclasses & workshops
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
time in a company
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
And throughout your studies
Masterclasses, workshops and career talks
Masterclasses, workshops and career talks

Several times a year, we organise masterclasses with companies and iconic figures from the video game industry, in France and abroad.
In workshops, professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Immersion Week
Immersion Week

Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Employability Week
Employability Week

Employability Week, a real highlight of the year, brings our students together on site in Lyon and Paris, and online. In total, more than 50 industry professionals meet and talk with our students to boost their search for internships and work-study placements, and help our alumni find their first job. Meetups, workshops, speed recruiting…

Careers Days
Careers Days

An event that brings our students together on site and online. In total, more than 90 offers are available to students, and around thirty industry professionals come to meet and talk with them to boost their search for internships and work-study placements, and help our alumni find their first job.

Skills book
Skills book

At the end of the programme, you receive a Gaming Campus skills book. You can use it to showcase yourself to companies and make the difference when looking for internships, a work-study placement or your first job. The title is awarded on validation of all skills blocks and the associated ECTS credits.

Innovative teaching

Our school's teaching approach is project-based learning (PBL). It builds skills and guarantees a very high level of employability. From Year 1 of the Mastère, you learn by doing. Your year is structured around 10 to 15 projects, and by the end of your programme you will have completed 75 projects. All your projects are supervised by professional lecturers. Some are real cases provided by video game companies.

Innovative teaching – Technical artist

How project-based learning is structured

Project-based teaching sequence - Technical artist

01

Guided research

02

Project kick-off with the lecturer

03

Independent organisation of work, in a team or alone

04

Coaching by the lecturer

05

Submission of the deliverable

06

Project debrief

Project-based teaching sequence - Technical artist

Project examples

procedural environment
procedural environment
  • Procedural modelling in Houdini to speed up the production process
  • Creating textures and materials with Substance 3D Designer/Painter
  • Optimisation for real-time and pre-rendered output

Skills acquired:
You will be able to create realistic and stylised 3D models for complex environments, master textures and materials with professional precision, and optimise your creations for different types of rendering.

vehicle and props rigging
vehicle and props rigging
  • Rigging for all types of objects, vehicle design, characters and props
  • Tool scripting to make the rigger’s work easier
  • Advanced rigging for a wide range of possibilities and movements

Skills acquired:
You will be able to create rigs for realistic and stylised characters that make the animator’s work easier for higher-quality results.

Visual Effects and Simulations (VFX)
Visual Effects and Simulations (VFX)
  • Particles, fluids, fire, explosions: simulation in Houdini and Unreal Niagara
  • Procedural generation of vegetation, terrain and destructible environments
  • Integrating VFX into a real-time production pipeline

Skills acquired:
You will be able to create spectacular visual effects such as explosions, fluids and fire using advanced simulation software, while integrating these elements into a real-time production pipeline.

Project - Character rigging

Project – Character rigging

Project - Blueprint, scripting

Project – Blueprint, scripting

Project - CFX

Project – CFX

Project - Shading and optimisation

Project – Shading and optimisation

Sample timetables

Weeks 1 & 2

Immersion Week
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Week 3

Project 1
Procedural
environment

Week 4

Project 2
Vehicle and props rigging

Masterclass
Led by an industry professional

Week 5

Project 3
Visual Effects and
Simulations (VFX)

Week 6

Project 4
Project management: learning management methods for art productions

Week 7

Project 5
Shading and optimisation

Workshops
Job search strategy and tools

Week 8

Project 6
Showreel / Portfolio

Workshops
Soft skills

Student testimonials
« A good school where I spent two great years earning my Bac+5. Very enriching teaching; having lecturers who are still active in the industry clearly makes the difference. At other schools there is often a big gap between theory and practice, but with the project-based teaching here, it is much easier to adapt during our internships or work-study placements. »
Alexis C.
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Our lecturers

Maximilien Fouchou Lapeyrade

Maximilien Fouchou Lapeyrade

Texture and shading Artist

Gaming Campus
Camille Rivière

Camille Rivière

3D artist
Unreal Engine certified

Gaming Campus
Maxime Galland

Maxime Galland

Shading and procedural artist
Unreal Engine certified

Gaming Campus
Benjamin Roman

Benjamin Roman

VFX Artist

Gaming Campus
Video game and esports companies that have shared their experience with our students
riot
ncovr
franceesport
ZQSD logo
3dmax
afjv
asmodee
Bandai.jpg
bastillelegacy
dreamaway
capcom
Companies that host our students for internships
Havas sports
Ubisoft
Au dela du virtuel
Warnerbros
Kalouf street art
Maxnomic
EA logo
EVA logo
Snowball
Republic of gamers
Ocellus Studio
Ihmtek
artefact studios
Game One
Employability – technical artist
Employability

All Gaming Campus programmes put student employability at the heart of the curriculum. During your Mastère Technical Artist, you will have several opportunities to build up company experience by choosing either work-study or the « Booster » option.

A flexible, career-focused programme

Your choice of: a work-study schedule over 2 years (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start (intensive training from September to December, followed by work-study or a part-time internship from January).

Training in artificial intelligence and emerging technologies

The corporate relations team

The teaching team and the employability unit help you find your end-of-Mastère internship: searches and applications.
Gaming Campus has built close relationships with more than 100 video game companies in France and abroad.

Several events are organised during the year for students to take part in: Employability Week; Career Days; workshops on CVs, cover letters and online identity; LinkedIn masterclass.

Your corporate relations contact: entreprises@questeducation.fr

Nicolas Verastegui
Nicolas Verastegui
Director of External and International Relations
Selma Laribi
Selma Laribi
Corporate Relations and Employability Manager, Lyon
Ulrich Delépée
Ulrich Delépée
Corporate Relations Manager, Paris
Cécile Berthelot
Cécile Berthelot
Corporate Relations and Employability Manager, Lyon
Alexandre Espitalié
Alexandre Espitalié
Corporate Relations Officer, Paris
Manon Perret
Manon Perret
Corporate Relations Officer, Lyon
Anthony Chanard
Anthony Chanard
Corporate Relations Officer, Paris

Career prospects and salaries

Our highly specialised Mastère opens the door to a particularly wide range of video game careers.
A few examples are shown below; we invite you to browse the career profiles to find out which career(s) interest you most:

Technical Artist career profile
Technical artist
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,750
Find out more
Technical Artist career profile
VFX Artist
Estimated gross salary, entry level: €1,853
Estimated gross salary, experienced: €2,275
Find out more
Rigger job profile
Rigger
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,750
Find out more
Game Artist job profile
Vehicle artist
Estimated gross salary, entry level: €2,200
Estimated gross salary, experienced: €3,200
Find out more
Free download
The Video Game and Esports Careers Guide
Download
173 career profiles + 123 tips and testimonials from professionals
Download The Video Game and Esports Careers Guide for free Download The Video Game and Esports Careers Guide for free
Our campuses

This programme is available in Paris, Lyon, Bordeaux, Online or on our Online Campus (from home). Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer rooms, VR Room, artists’ studio, sports arena, shaker, immersion rooms, language rooms…

Lyon campus
LYON campus

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.

Paris campus
Paris campus

Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.

Bordeaux campus
Bordeaux campus

Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.

Gaming Campus Online
This programme is also available online

Students on this programme have access to Gaming Campus Online, an online learning platform. Custom-built, this online campus also helps students get to grips with new ways of working, especially remote working. The platform is used to complement the programme. The remote version of the programme includes compulsory in-person sessions (see our programmes).

Study remotely with our e-learning platform

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…

  • Study from home (no accommodation or travel constraints)
  • Join your class made up of on-campus and remote students (identical programme)
Study remotely with our e-learning platform
Your programme available on computer, tablet and mobile
Your programme available on computer, tablet and mobile

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.

Admissions

Admission requirements

We attach great importance to the diversity of our cohorts. That is why we have chosen an application process based on your file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admissions process is quick and smooth, with no need to go through Parcoursup. From the moment you submit your application, allow 15 days to be accepted, waitlisted or refused.

Admission to Year 1 (Bac+4):

Hold a Bac+3 in art and design, computer science, technology or science. Bachelor, BUT or Licence.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €10,400 incl. VAT* per year for the Mastère years for the 2027 – 2028 intake.

(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.

Compare with other programmes, work-study and the 3 or 10 instalment schedule: Gaming Campus fees 2027-2028.

Pre-registration €650 incl. VAT
Single payment Mastère €9,750 incl. VAT
Payment in 3 instalments €10,000 incl. VAT
Payment in 10 instalments €10,100 incl. VAT

Financial aid

Work-study in a company: From the 4th year, work-study is offered in three forms:
– students are enrolled in Initial Training with Student Status (FISE), alternating between school and company under an internship agreement
– You can switch to Initial Training with Apprentice Status (FISA) as soon as you sign an apprenticeship contract, as we have been an apprentice training centre (CFA) since September 2021.
– We also offer the professionalisation contract.
The teaching team and our employability manager help you find a work-study placement and negotiate your pay.

Student loan on preferential terms : LCL is G. Art's main banking partner. You can obtain special loan terms for your Mastère and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan : since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit Etudiant.gouv.fr to find out more.

Campus jobs : Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares small job offers near the campus.

City grants : Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Département grants : For students on means-tested grants, the departmental councils offer annual grants or interest-free loans.

Fondation de France grants : 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation : We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

FAQ

Who is the Mastère Technical Artist for?

This Mastère is for students holding a Bac+3 (or equivalent) from a video game school, an animated film school or similar fields, as well as professionals returning to study with a strong interest in VFX, optimisation, rigging, shaders and game engines. It is also aimed at people passionate about digital creation and technology who want to develop dual artistic and technical skills, for example to become a technical game designer.

Why choose the Mastère Technical Artist?
This Mastère is a unique opportunity to combine technical and artistic skills in a high-demand sector, particularly in the video game and animation industry. Studios are looking for profiles able to combine technical performance with artistic quality. The programme gives you highly sought-after expertise and offers immersion in a company thanks to its work-study format, along with access to professional tutorials and real-world projects.
Which software will I learn to master?

You will learn to master cutting-edge software such as:

  • Houdini (for procedural modelling and visual effects simulation),
  • Substance Designer / Painter (for texturing art and material design),
  • Unreal Engine / Unity (for integrating and optimising assets in game engines),
  • Blender / Maya (for rigging and animation),
  • Niagara (for creating visual effects in Unreal Engine).
Which certifications can I obtain?

At the end of the programme, you can obtain the Mastère Technical Artist title, recognised by the school. You can also obtain professional certifications in specialist tools such as Unreal Engine and Substance.

What is the format of the Mastère Technical Artist?

The Mastère runs over 2 years as a work-study programme: 1 week at school and 3 weeks in a company. It is also available as a Booster option, with an intensive start followed by work-study or a part-time internship from January. This flexibility lets students work at their own pace while entering the professional world.

What kinds of projects will I work on?

You will work on real-world projects related to procedural modelling, rigging, visual effects (VFX and CFX), as well as tool development and optimisation for game engines. Example projects include creating textures and shaders, tool scripting, character and vehicle rigging, visual effects simulation and creating a PC video game.

What career opportunities are there after the Mastère Technical Artist?

After completing this Mastère, you will be able to access a wide range of careers in the video game and animation industry, such as:

How much does it cost and how do I apply?

The fee is €10,400 per year.

Admission is based on an application file, portfolio and interview. Go to our application form.

Criteria:

  • Completed Bac+3 (180 ECTS / RNCP level 6)
  • A solid grounding in anatomy and 3D modelling
  • An interest in character creation and CFX simulations
  • Recommended English level: B2/C1