Why this Mastère?
Studios are looking for experts able to combine technical performance with artistic standards. By offering a high-level specialisation, we are meeting this strong demand.
Highly sought-after expertise
Our programme gives you dual technical and artistic skills: creating complex environments through procedural modelling, optimising shaders, designing and integrating advanced visual effects, as well as developing production tools through scripting and workflow optimisation. You will also develop project management and leadership skills through an innovative two-year project.
A flexible, career-focused programme
Thanks to its 2-year work-study format: 1 week at school / 3 weeks in a company, or the Booster option with an intensive start followed by work-study or an alternating internship from January.
Bonus: free access to a professional platform of specialised tutorials.
| Diploma awarded |
School title Mastère Technical Artist + RNCP title Level 7 – Product, service and innovation designer |
| Certifying body |
CONDE Paris |
| Tuition fees |
See the " Funding " section |
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Show all
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| Pathways / Equivalences |
see RNCP40366 listing |
| Prerequisites |
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| Total programme length |
2 years: 1,010 hours Year 1: 12 project weeks, excluding exam and project weeks, from September to September Year 2: 12 project weeks from September to September |
| Assessment methods |
Continuous assessment: throughout the year via end-of-project evaluations (written reports, oral presentations, knowledge assessments during the project…)
Exams: at the end of each year, individual assessment of the skills acquired (via written, computer-based or oral tests), assessment of the candidate's showreel/portfolio In Year 2 only: assessment of a file presenting the candidate's professional practice and project defence before a panel. |
| Major projects |
Year 1 :
Year 2 :
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| Campus |
Lyon, Paris, Bordeaux and Online |
| Format |
Initial training as a student or apprentice (work-study) |
| Average class size |
20 students |
| Pass rate |
N/A |
| Satisfaction rate |
95,56% |
| Employment rate at 6 months |
N/A |
| Contract termination rate |
N/A |
| Dropout rate during the programme (2024-2025 academic year) |
<5% |
| Intake |
September 2027 |
| Disability |
Click here to find out about our arrangements for welcoming and supporting people with disabilities |
8 reasons to choose the Mastère Technical Artist, which focuses on innovation, creative careers and future technologies
With strong demand for these hybrid profiles, our Mastère opens the door to the best career opportunities. You will deepen your skills in shaders, optimisation, integration, rigging, CFX, VFX, procedural environments and scripting in Python and Blueprint.
Your choice: 2-year work-study (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start followed by work-study or an alternating internship from January.
To keep deepening your knowledge and skills alongside your projects.
Essential for video game and animation studios.
We believe real-world experience is essential to success. With our Project-Based Learning approach, you work on real projects with experts to gain skills you can apply immediately.
You will learn to use the most advanced tools on the market for 3D modelling, animation and visual compositing, as well as scripting to create tools that make production easier.
You will explore the latest trends in artificial intelligence, virtual reality (VR) design and augmented reality (AR), opening up new creative avenues for virtual environments and visual effects.
An ambitious common-thread project to build a technical and artistic portfolio recognised by studios.
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194 pages covering everything about our campuses, schools, project-based learning, programmes, employability, campus life, etc…
Approved by the G. Art advisory board, our innovative programme trains Creative Directors, Technical Artists and Props Artists who master rigging, shading, scripting and procedural environments for video games, animation, VFX and compositing.
- Master procedural modelling, special effects and their simulation for environments and characters
- Develop tools and optimise the pipeline to automate processes and improve workflows
- Create optimised textures for objects and characters
- Master rigging and tool scripting to make the animator’s work easier
- Harness AI for top-quality results in less time
- Procedural modelling in Houdini to speed up the production process
- Creating textures and materials with Substance 3D Designer/Painter
- Optimisation for real-time and pre-rendered output
Skills developed: you will be able to create realistic and stylised 3D models for complex environments, master textures and materials with professional precision, and optimise your creations for different types of rendering and previsualisation.
- Rigging for all types of objects, characters and props
- Tool scripting to make the rigger’s work easier
- Advanced rigging for a wide range of possibilities and movements
Skills developed: you will be able to create rigs for realistic and stylised characters that make the animator’s work easier for higher-quality results
- Particles, fluids, fire, explosions: simulation in Houdini and Unreal Niagara
- Procedural generation of vegetation, terrain and destructible environments
- Integrating VFX into a real-time production pipeline
Skills developed: you will be able to create spectacular visual effects such as explosions, fluids and fire using advanced simulation software, while integrating these elements into a real-time production pipeline.
- Optimising and integrating assets in Unreal Engine / Unity
- Advanced Level Art and World Building techniques
- Creating interactive experiences for video games, virtual and augmented reality
Skills developed: you will be able to integrate your creations into game engines such as Unreal Engine and Unity and optimise assets for interactive environments. You can also learn the basics of being a virtual reality and augmented reality engineer and design immersive experiences.
- Agile / Scrum / Kanban methodologies applied to art production
- Managing relationships with technical and art teams
- Collaboration tools (Trello, Jira, Notion) and production pipeline
- Leadership and communication in a creative environment
Skills developed: you will be able to manage complex projects using modern management methodologies, coordinate creative and technical teams, and lead productions effectively or projects using suitable collaboration tools.
- Creating a PC video game over 4 months
- Building a professional portfolio and a striking demo reel
Skills developed: you will be able to create a complete PC video game, build a professional portfolio that reflects your skills and earn recognised certifications that help you stand out to recruiters.
Your choice: a 2-year work-study schedule (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start (intensive training from September to December, followed by work-study or an alternating internship from January):
take a look at our other MSc, MBA and Mastère programmes >
Several times a year, we organise masterclasses with companies and iconic figures from the video game industry, in France and abroad.
In workshops, professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.
Employability Week, a real highlight of the year, brings our students together on site in Lyon and Paris, and online. In total, more than 50 industry professionals meet and talk with our students to boost their search for internships and work-study placements, and help our alumni find their first job. Meetups, workshops, speed recruiting…
An event that brings our students together on site and online. In total, more than 90 offers are available to students, and around thirty industry professionals come to meet and talk with them to boost their search for internships and work-study placements, and help our alumni find their first job.
At the end of the programme, you receive a Gaming Campus skills book. You can use it to showcase yourself to companies and make the difference when looking for internships, a work-study placement or your first job. The title is awarded on validation of all skills blocks and the associated ECTS credits.
Our school's teaching approach is project-based learning (PBL). It builds skills and guarantees a very high level of employability. From Year 1 of the Mastère, you learn by doing. Your year is structured around 10 to 15 projects, and by the end of your programme you will have completed 75 projects. All your projects are supervised by professional lecturers. Some are real cases provided by video game companies.
How project-based learning is structured
01
Guided research
02
Project kick-off with the lecturer
03
Independent organisation of work, in a team or alone
04
Coaching by the lecturer
05
Submission of the deliverable
06
Project debrief
Project examples
- Procedural modelling in Houdini to speed up the production process
- Creating textures and materials with Substance 3D Designer/Painter
- Optimisation for real-time and pre-rendered output
Skills acquired:
You will be able to create realistic and stylised 3D models for complex environments, master textures and materials with professional precision, and optimise your creations for different types of rendering.
- Rigging for all types of objects, vehicle design, characters and props
- Tool scripting to make the rigger’s work easier
- Advanced rigging for a wide range of possibilities and movements
Skills acquired:
You will be able to create rigs for realistic and stylised characters that make the animator’s work easier for higher-quality results.
- Particles, fluids, fire, explosions: simulation in Houdini and Unreal Niagara
- Procedural generation of vegetation, terrain and destructible environments
- Integrating VFX into a real-time production pipeline
Skills acquired:
You will be able to create spectacular visual effects such as explosions, fluids and fire using advanced simulation software, while integrating these elements into a real-time production pipeline.
Project – Character rigging
Project – Blueprint, scripting
Project – CFX
Project – Shading and optimisation
Sample timetables
Immersion Week
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.
Project 1
Procedural
environment
Project 2
Vehicle and props rigging
Masterclass
Led by an industry professional
Project 3
Visual Effects and
Simulations (VFX)
Project 4
Project management: learning management methods for art productions
Project 5
Shading and optimisation
Workshops
Job search strategy and tools
Project 6
Showreel / Portfolio
Workshops
Soft skills
Our lecturers
Maximilien Fouchou Lapeyrade
Texture and shading Artist
Camille Rivière
3D artist
Unreal Engine certified
Maxime Galland
Shading and procedural artist
Unreal Engine certified
Benjamin Roman
VFX Artist
All Gaming Campus programmes put student employability at the heart of the curriculum. During your Mastère Technical Artist, you will have several opportunities to build up company experience by choosing either work-study or the « Booster » option.
A flexible, career-focused programme
Your choice of: a work-study schedule over 2 years (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start (intensive training from September to December, followed by work-study or a part-time internship from January).
The corporate relations team
The teaching team and the employability unit help you find your end-of-Mastère internship: searches and applications.
Gaming Campus has built close relationships with more than 100 video game companies in France and abroad.
Several events are organised during the year for students to take part in: Employability Week; Career Days; workshops on CVs, cover letters and online identity; LinkedIn masterclass.
Your corporate relations contact: entreprises@questeducation.fr
Career prospects and salaries
Our highly specialised Mastère opens the door to a particularly wide range of video game careers.
A few examples are shown below; we invite you to browse the career profiles to find out which career(s) interest you most:
This programme is available in Paris, Lyon, Bordeaux, Online or on our Online Campus (from home). Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer rooms, VR Room, artists’ studio, sports arena, shaker, immersion rooms, language rooms…
Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.
Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.
Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.
Students on this programme have access to Gaming Campus Online, an online learning platform. Custom-built, this online campus also helps students get to grips with new ways of working, especially remote working. The platform is used to complement the programme. The remote version of the programme includes compulsory in-person sessions (see our programmes).
Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…
- Study from home (no accommodation or travel constraints)
- Join your class made up of on-campus and remote students (identical programme)
Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.
Admissions
We attach great importance to the diversity of our cohorts. That is why we have chosen an application process based on your file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admissions process is quick and smooth, with no need to go through Parcoursup. From the moment you submit your application, allow 15 days to be accepted, waitlisted or refused.
Hold a Bac+3 in art and design, computer science, technology or science. Bachelor, BUT or Licence.
Funding
Tuition fees are €10,400 incl. VAT* per year for the Mastère years for the 2027 – 2028 intake.
(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.
Compare with other programmes, work-study and the 3 or 10 instalment schedule: Gaming Campus fees 2027-2028.
| Pre-registration | €650 incl. VAT |
| Single payment Mastère | €9,750 incl. VAT |
| Payment in 3 instalments | €10,000 incl. VAT |
| Payment in 10 instalments | €10,100 incl. VAT |
Financial aid
Work-study in a company: From the 4th year, work-study is offered in three forms:
– students are enrolled in Initial Training with Student Status (FISE), alternating between school and company under an internship agreement
– You can switch to Initial Training with Apprentice Status (FISA) as soon as you sign an apprenticeship contract, as we have been an apprentice training centre (CFA) since September 2021.
– We also offer the professionalisation contract.
The teaching team and our employability manager help you find a work-study placement and negotiate your pay.
Student loan on preferential terms : LCL is G. Art's main banking partner. You can obtain special loan terms for your Mastère and a privileged relationship. Feel free to contact us for more information.
State-guaranteed student loan : since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit Etudiant.gouv.fr to find out more.
Campus jobs : Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares small job offers near the campus.
City grants : Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).
Département grants : For students on means-tested grants, the departmental councils offer annual grants or interest-free loans.
Fondation de France grants : 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.
Finding accommodation : We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.
FAQ
This Mastère is for students holding a Bac+3 (or equivalent) from a video game school, an animated film school or similar fields, as well as professionals returning to study with a strong interest in VFX, optimisation, rigging, shaders and game engines. It is also aimed at people passionate about digital creation and technology who want to develop dual artistic and technical skills, for example to become a technical game designer.
You will learn to master cutting-edge software such as:
- Houdini (for procedural modelling and visual effects simulation),
- Substance Designer / Painter (for texturing art and material design),
- Unreal Engine / Unity (for integrating and optimising assets in game engines),
- Blender / Maya (for rigging and animation),
- Niagara (for creating visual effects in Unreal Engine).
At the end of the programme, you can obtain the Mastère Technical Artist title, recognised by the school. You can also obtain professional certifications in specialist tools such as Unreal Engine and Substance.
The Mastère runs over 2 years as a work-study programme: 1 week at school and 3 weeks in a company. It is also available as a Booster option, with an intensive start followed by work-study or a part-time internship from January. This flexibility lets students work at their own pace while entering the professional world.
You will work on real-world projects related to procedural modelling, rigging, visual effects (VFX and CFX), as well as tool development and optimisation for game engines. Example projects include creating textures and shaders, tool scripting, character and vehicle rigging, visual effects simulation and creating a PC video game.
After completing this Mastère, you will be able to access a wide range of careers in the video game and animation industry, such as:
- Technical Artist
- Rigging Artist
- Shading Artist
- CFX Artist
- VFX Artist
- FX TD (Technical Director), specialising in visual effects and simulations.
- AR/VR Designer
- Level Artist
- Level Builder
The fee is €10,400 per year.
Admission is based on an application file, portfolio and interview. Go to our application form.
Criteria:
- Completed Bac+3 (180 ECTS / RNCP level 6)
- A solid grounding in anatomy and 3D modelling
- An interest in character creation and CFX simulations
- Recommended English level: B2/C1
Apply for the programme
Simple application, quick response:
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
Apply now
For any problem sending this form, write to contact@gamingcampus.fr