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Video game programme

Mastère Character & CFX Artist 3D

Over 2 years
After a Bac+3
Full-time study
Paris, Lyon, Bordeaux campuses & Online
Video game, animation and film studios are looking for experts in character creation and CFX who have mastered advanced techniques. This Mastère responds directly to that demand, training you in advanced 3D sculpting, texturing, rigging and CFX techniques, with a command of the industry's most advanced tools and workflows.
Student trained at Gaming Campus
Student trained at Gaming Campus
Student trained at Gaming Campus
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Mastère Character & CFX Artist 3D
Why this video game programme?
Overview

Why this Mastère?

Become an expert in character creation, effects simulation and CGI! You will learn to design ultra-realistic or stylised 3D characters, from sculpting to animation, via retopology, texturing and rigging. Thanks to our specialised programme, you will also master CFX (cloth and hair simulations, clothing and physical effects) for high-end productions in video games, animation and film.

Become an expert in character creation and effects simulation!

Over 2 years, through an ultra-specialised programme, build expertise in: advanced sculpting and modelling (creating detailed 3D characters and creatures), texturing and shading (mastering materials and realistic renders), CFX (simulating hair, fur, cloth and physical interactions), production workflow (integrating characters and CFX into game engines and production software), and industry-standard software (Maya, Zbrush, Blender, Unreal Engine, Marvelous Designer).

You will be prepared for the following 5 certifications: ZBrush Certification (digital sculpting expertise for character creation), Autodesk Maya Certified Professional (advanced rigging and shading), Marvelous Designer Certification (realistic simulation of clothing and accessories), Houdini Artist Certification (procedural FX for hair, fluids and cloth), Adobe Substance 3D Certification (advanced texturing and shading for ultra-realistic renders).

Alongside artistic and technical skills, you will develop project management and team leadership methods. You will have the chance to work on a team video game project and to specialise further by choosing a minor in Year 4 (Environment and CFX Artist 3D or Animator and Rigger 2D/3D).

« The Mastère Character & CFX Artist 3D offers a comprehensive, specialised 18-month programme built around real projects, including creating a video game to build a professional portfolio. Students finish with a 6-month internship. They earn 5 professional certifications, validating their expertise in the industry's essential software and strengthening their competitiveness on the job market. By incorporating artificial intelligence, the programme helps optimise creative processes and improve efficiency on large-scale projects. »
Delphine Carlier, Director of G. Art Lyon campus and National Programme Director
The Mastère Character & CFX Artist 3D offers a comprehensive, specialised 18-month programme
Diploma awarded

School title Mastère Character & CFX Artist 3D

Pathways / Further study

See further study options within our programmes

Tuition fees

See the " Funding " section

Show all
Prerequisites
  • Students holding a Bac+3 (180 ECTS credits or RNCP level 6 title) from a video game school or animated film school, and/or professionals returning to study
  • Knowledge of anatomy
  • A strong interest in character creation, retopology, textures, character FX, simulations, optimisation, shaders and game engines.
  • Fluent English (B2/C1)
Total programme length

2 years: 1,010 hours

Assessment methods

Continuous assessment: throughout the year via end-of-project assessments (written reports, oral presentations, knowledge checks during the project…)

Exams: at the end of each semester, individual assessment of the skills acquired (via written, computer-based or oral tests)

In Year 1: assessment of the PC game project (4 months) and writing of a game bible

In Year 2 only: assessment of the demo reel/portfolio project of best work

Major projects

PC game project (4 months) and writing of a game bible

Demo reel / portfolio project of best work

End-of-studies internship report

Campus

Lyon, Paris, Bordeaux and Online

Format

Full-time initial training with a 6-month end-of-studies internship

Internships

Year 2 : 6 months

Average class size

20 students

Pass rate

N/A

Satisfaction rate

N/A

Employment rate at 6 months

N/A

Reported further study rate (via 6-month surveys)

N/A

Intake

September 2027

Disability

Click here to find out about our arrangements for welcoming and supporting people with disabilities

Testimonials from our G. Art students
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the Mastère Character & CFX Artist 3D, focused on innovation, creative careers and the technologies of the future
the Mastère's key strengths

8 reasons to choose the Mastère Character & CFX Artist 3D, focused on innovation, creative careers and the technologies of the future

the Mastère Character & CFX Artist 3D, focused on innovation, creative careers and the technologies of the future
01
An ultra-specialised, unique programme

Become an expert in character creation and CFX simulations (hair, clothing, muscles) with a technical and artistic approach tailored to studio requirements.

02
Internationally recognised certifications

Showcase your skills with official certifications in the essential software and tools of 3D Character & CFX Art. The school prepares you for these certifications; taking them is optional and, where there is a fee, paid by the student.

03
Mastery of industry-standard software

Learn to sculpt, model, texture and simulate with ZBrush, Maya, Houdini, Marvelous Designer and more.

04
Training in artificial intelligence and new technologies for creative work

Use artificial intelligence and motion capture to optimise and speed up your production while maintaining a high artistic standard.

05
In-depth study of anatomy and realism

Develop in-depth expertise in human and animal anatomy for believable, expressive characters.

06
Learning through real projects

We believe real-world experience is essential to success. With our Project-Based Learning approach, you work on real projects alongside experts, gaining skills you can apply immediately.

07
Strong professional immersion

End-of-studies internship, masterclasses with experts, creation of a video game and a professional-quality portfolio.

08
A multidisciplinary approach

A comprehensive programme combining 3D creation and Character FX expertise, with the option to broaden your skills in Year 4 through a minor from our other Mastère programmes.

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194 pages covering everything about our campuses, schools, project-based learning, programmes, employability, campus life, etc…

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Mastère Character & CFX Artist 3D programme
Curriculum

Approved by our Advisory Board, the Mastère Character & CFX Artist 3D prepares you to join video game, animation and film studios.

You will develop dual expertise: character creation and technical optimisation for smooth integration into production pipelines. From sculpting and texturing to cloth and hair simulation, you will become a key asset for any production.

you will cover several skill modules through projects carried out individually or in groups:
  • Sculpting, Modelling & Texturing
  • CFX & Simulation
  • Techniques and Innovation
  • Production & Project Management
  • Portfolio of best work
  • Certifications
Detailed programme
Years 1 & 2
Block 1 Advanced sculpting, modelling and texturing
  • High poly / low poly modelling of biped and quadruped characters, realistic or stylised
  • Advanced sculpting techniques in ZBrush and in-depth retopology in Maya
  • Creating textures and materials with Substance 3D Designer/Painter, PBR workflow (Physically Based Rendering)

Skills developed: you will be able to create realistic or stylised 3D characters, fully animatable for series, film and video games, with professional command of textures and materials.

Block 2 Shading, optimisation and Unreal integration
  • PBR (Physically Based Rendering) workflow and optimisation for real-time and pre-rendered output
  • Mastery of the ZBrush pipeline, baking in Substance Painter
  • Export and integration into Unreal Engine and Unity

Skills developed: you will be able to create realistic and stylised textures for objects, characters, animals and creatures, then integrate them efficiently into Unreal Engine and Unity for optimised rendering and performance.

Block 3 Cloth simulation
  • In-depth creation of clothing and fabrics with Marvelous Designer
  • Clothing and fabric simulation in Maya
  • Integration of elements into Unreal and/or Unity

Skills developed: you will be able to create high-quality cloth simulations for cartoon or realistic characters, optimised to streamline the animation process within a given time.

Block 4 Advanced XGen
  • Hair creation and simulation with Xgen in Maya
  • Integration of elements into Unreal and/or Unity

Skills developed: you will be able to create realistic or stylised hair and master hair simulation tools, then integrate them into game engines.

Block 5 Project Management and Team Leadership
  • Agile / Scrum / Kanban methodologies applied to art production
  • Managing relationships with technical and art teams
  • Collaboration tools (Trello, Jira, Notion) and production pipeline
  • Leadership and communication in a creative environment

Skills developed: you will be able to manage complex projects using modern management methodologies, coordinate creative and technical teams, and lead projects effectively with the right collaboration tools.

Block 6 Portfolio, video game and certifications
  • Creating a PC video game over 4 months
  • Building a professional portfolio and a striking demo reel
  • Preparation for certifications: Unreal Engine Developer, Autodesk Maya, Houdini Artist

Skills developed: you will be able to create a complete PC video game, build a professional portfolio that reflects your skills and earn recognised certifications that help you stand out to recruiters.

+ 6-month end-of-studies internship
Student testimonials
« An ideal place to study, with a teaching team that really listens. The industry lecturers are carefully chosen to be relevant, and the programme is shaped to meet the expectations of companies and the changing market, giving excellent employability at the end of your studies as well as a range of skills that can be used in many sectors. »
Aldryck H.
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Mastère highlights
01
5 recognised certifications to boost your profile on the job market:
zbrush
ZBrush Certification

Digital sculpting expertise for character creation.

Autodesk certified professional
Autodesk Maya Certified Professional

Advanced mastery of rigging and shading.

Houdini certified
Houdini Artist Certification (SideFX)

Procedural FX for hair, fluids and cloth.

Marvelous Designer Certification
Marvelous Designer Certification

Realistic simulation of clothing and accessories.

Adobe Substance 3D Certification
Adobe Substance 3D Certification

Advanced texturing and shading for ultra-realistic renders.

AI in the service of creativity
02
AI in the service of creativity:

Use artificial intelligence to speed up and refine your sculpting, texturing and animation processes.

Immersive, hands-on teaching: 100% Project-Based Learning
03
Immersive, hands-on teaching: 100% Project-Based Learning

Learning through real projects in collaboration with industry experts.

Long internships

For the Mastère Character & CFX Artist 3D, we have chosen long internships rather than work-study in order to maximise the time devoted to training. This means you will complete more projects and take part in more masterclasses and workshops. It also makes it easier to consider periods abroad. Here is a comparison of the 2 approaches:

Mastère with long internships
projects, masterclasses & workshops, periods abroad
time in a company
projects, masterclasses & workshops, periods abroad
plus Immersion Week, career talks, company meetups, ...
time in a company
A 6-month internship in Year 2
VS
Work-study Mastère
projects, masterclasses & workshops, periods abroad
time in a company
projects, masterclasses & workshops, periods abroad
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
time in a company
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
And throughout your studies
Masterclasses, workshops and career talks
Masterclasses, workshops and career talks

Several times a year, we organise masterclasses with companies and iconic figures from the video game industry, in France and abroad.
In workshops, professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Immersion Week
Immersion Week

Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Employability Week
Employability Week

Employability Week, a real highlight of the year, brings our students together on site in Lyon and Paris, and online. In total, more than 50 industry professionals meet and talk with our students to boost their search for internships and work-study placements, and help our alumni find their first job. Meetups, workshops, speed recruiting…

Careers Days
Careers Days

An event that brings our students together on site and online. In total, more than 90 offers are available to students, and around thirty industry professionals come to meet and talk with them to boost their search for internships and work-study placements, and help our alumni find their first job.

Skills book
Skills book

At the end of the programme, you receive a Gaming Campus skills book. You can use it to showcase yourself to companies and make the difference when looking for internships, a work-study placement or your first job. The title is awarded on validation of all skills blocks and the associated ECTS credits.

Innovative teaching

Our school's teaching approach is project-based learning (PBL). It builds skills and guarantees a very high level of employability. From Year 1 of the Mastère, you learn by doing. Your year is structured around 10 to 15 projects, and by the end of your programme you will have completed 75 projects. All your projects are supervised by professional lecturers. Some are real cases provided by video game companies.

Innovative teaching

How project-based learning is structured

How project-based learning is structured

01

Guided research

02

Project kick-off with the lecturer

03

Independent organisation of work, in a team or alone

04

Coaching by the lecturer

05

Submission of the deliverable

06

Project debrief

How project-based learning is structured

Project examples

advanced sculpting and anatomy
advanced sculpting and anatomy
  • High poly / low poly modelling of biped and quadruped characters, realistic or stylised
  • Advanced sculpting techniques in ZBrush and in-depth retopology in Maya

Skills acquired:
You will be able to create realistic or stylised 3D characters, fully animatable for series, film and video games.

Cloth simulation
Cloth simulation
  • In-depth creation of clothing and fabrics with Marvelous Designer
  • Clothing and fabric simulation in Maya
  • Integration of elements into Unreal and/or Unity

Skills acquired:
You will be able to create high-quality cloth simulations for cartoon or realistic characters, optimised to streamline the animation process within a given time.

shading, optimisation and Unreal integration
shading, optimisation and Unreal integration
  • PBR (Physically Based Rendering) workflow and optimisation for real-time and pre-rendered output
  • Mastery of the ZBrush pipeline, baking in Substance Painter
  • Export and integration into Unreal Engine and Unity

Skills acquired:
You will be able to create realistic and stylised textures for objects, characters, animals and creatures, then integrate them efficiently into Unreal Engine and Unity for optimised rendering and performance

Project - Advanced texturing in Substance Painter

Project – Advanced texturing in Substance Painter

Project - Shading in Substance Designer

Project – Shading in Substance Designer

Project - Xgen in Maya

Project – Xgen in Maya

Project - Advanced facial retopology in Maya

Project – Advanced facial retopology in Maya

Project - Advanced retopology in Blender

Project – Advanced retopology in Blender

Project - PC game & Game Bible writing

Project – PC game & Game Bible writing

Project - Showreel / Portfolio

Project – Showreel / Portfolio

Project - Advanced AI

Project – Advanced AI

Sample timetables

Weeks 1 & 2

Immersion Week
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Week 3

Project 1
Advanced texturing in Substance Painter

Week 4

Project 2
Shading in Substance Designer

Week 5

Project 3
Xgen in Maya

Workshops
Led by an industry professional

Week 6

Project 4
Project management: learning management methods for art productions

Week 7

Project 5
Advanced AI

Workshops
Job search strategy and tools

Week 8

Project 6
Showreel / Portfolio

Workshops
Soft skills

Student testimonials
« A good school where I spent two great years earning my Bac+5. Very enriching teaching; having lecturers who are still active in the industry clearly makes the difference. At other schools there is often a big gap between theory and practice, but with the project-based teaching here, it is much easier to adapt during our internships or work-study placements. »
Alexis C.
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Our lecturers

Maxime Duchamp

Maxime Duchamp

3D artist

Gaming Campus
Camille Rivière

Camille Rivière

3D artist
Unreal Engine certified

Gaming Campus
Maxime Galland

Maxime Galland

Shading and procedural artist
Unreal Engine certified

Gaming Campus
Victor Fioril

Victor Fioril

CFX Artist

Gaming Campus
Video game and esports companies that have shared their experience with our students
riot
ncovr
franceesport
ZQSD logo
3dmax
afjv
asmodee
Bandai.jpg
bastillelegacy
dreamaway
capcom
Companies that host our students for internships
Havas sports
Ubisoft
Au dela du virtuel
Warnerbros
Kalouf street art
Maxnomic
EA logo
EVA logo
Snowball
Republic of gamers
Ocellus Studio
Ihmtek
artefact studios
Game One
Employability
Employability

All Gaming Campus programmes put student employability at the heart of the curriculum. During your Mastère Character & CFX Artist 3D you will have several opportunities to build experience in industry, notably with a long internship in Year 2.

Why choose internships to train for the video game industry?

« With the end-of-programme internship, our aim is also to ease professional integration and recruitment by video game companies. To support our students in finding an internship, we have built impactful partnerships with companies in the industry. »

– The Corporate Relations team

Year 2
Year 2
Duration: 6 months
Objective: confirm your career plans through an extended immersion in the business world.

The corporate relations team

The teaching team and the employability unit help you find your end-of-Mastère internship: searches and applications.
Gaming Campus has built close relationships with more than 100 video game companies in France and abroad.

Several events are organised during the year for students to take part in: Employability Week; Career Days; workshops on CVs, cover letters and online identity; LinkedIn masterclass.

Your corporate relations contact: entreprises@questeducation.fr

Nicolas Verastegui
Nicolas Verastegui
Director of External and International Relations
Selma Laribi
Selma Laribi
Corporate Relations and Employability Manager, Lyon
Cécile Berthelot
Cécile Berthelot
Corporate Relations and Employability Manager, Lyon
Alexandre Espitalié
Alexandre Espitalié
Corporate Relations Officer, Paris
Manon Perret
Manon Perret
Corporate Relations Officer, Lyon
Anthony Chanard
Anthony Chanard
Corporate Relations Officer, Paris

Career prospects and salaries

The Mastère Character & CFX Artist 3D opens the door to a particularly wide range of jobs in video games, animated film and series, advertising, cinema and architecture. Here are a few examples; take a look at our job profiles to find out which jobs interest you most:

Character designer job profile
Character artist
Estimated gross salary entry level: €2,000
Estimated gross salary experienced: €5,000
Find out more
Character designer job profile
Character designer
Estimated gross salary entry level: between €1,600 and €2,500
Estimated gross salary experienced: €5,000
Find out more
Career profile: 3D Animator
3D artist
Find out more
Free download
The Video Game and Esports Careers Guide
Download
173 career profiles + 123 tips and testimonials from professionals
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An exceptional 3,000 m2 campus in the heart of Lyon
+ Gaming Campus Online, our digital platform
Gaming Campus Lyon

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and many metro, tram and bus lines, our campus enjoys a strategic, perfectly connected location. This central, vibrant setting offers quick access to services and amenities, while staying close to Lyon's major university and business hubs.
Computer room with OMEN computers
Shaker with the conference area
Meeting room
3,000 m2 dedicated to gaming, 15 work and living spaces, 5 computer rooms and high-end equipment so you can study in the best conditions.

Online school

Gaming Campus Online

We have developed our own online teaching system, so Gaming Campus students can access their projects online easily from their computer, smartphone or tablet. Gaming Campus Online guarantees continuity of teaching if a student faces constraints or in the event of external restrictions (e.g. COVID-19).
campus-online

Admissions

Admission requirements

We attach great importance to the diversity of our cohorts. That is why we have chosen an application process based on your file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admissions process is quick and smooth, with no need to go through Parcoursup. From the moment you submit your application, allow 15 days to be accepted, waitlisted or refused.

Admission to Year 1 (Bac+4):

Hold a Bac+3 in art and design, computer science, technology or science. Bachelor, BUT or Licence.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €10,400 incl. VAT* per year for the Mastère years for the 2027 – 2028 intake.

(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.

Compare with other programmes, work-study and the 3 or 10 instalment schedule: the price of our Mastère and MSc programmes compared with Bachelors.

Pre-registration €650 incl. VAT
Single payment Mastère €9,750 incl. VAT
Payment in 3 instalments €10,000 incl. VAT
Payment in 10 instalments €10,100 incl. VAT
2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

FAQ

Who is the Mastère Character & CFX Artist 3D for?

This Mastère is for students who have completed a Bac+3 in video games, 3D animation or special effects, as well as professionals retraining who wish to specialise in 3D character creation and CFX simulations (hair, fabrics, clothing, physical interactions).

Why choose the Mastère Character & CFX Artist 3D?

Video game, animation and film studios are looking for experts in Character Art and CFX who have mastered advanced texturing, rigging and physics simulation techniques, as well as the role of 3D modeller. This Mastère trains you in the industry's latest innovations and tools to meet that demand.

Which software will I learn to master?

You will work with professional tools used in the industry:

  • Sculpting & Modelling: ZBrush, Blender, Maya
  • Texturing & Shading: Adobe Substance 3D Painter/Designer
  • CFX & Simulations: Houdini, Marvelous Designer, XGen
  • Game engines & rendering: Unreal Engine, Unity, Arnold
Which certifications can I obtain?

The programme prepares you for the following certifications:

  • ZBrush Certification – advanced digital sculpting
  • Autodesk Maya Certified Professional – rigging and shading
  • Marvelous Designer Certification – cloth simulation
  • Houdini Artist Certification – procedural FX simulations
  • Adobe Substance 3D Certification – advanced texturing and shading
What is the format of the Mastère Character & CFX Artist 3D?
  • Duration: 2 years (1,010 hours)
  • Mode: Full-time initial training
  • Compulsory internship in Year 2: 6 months
  • Class size: 25 to 30 students
  • Campus: Lyon only
What kinds of projects will I work on?

The programme is based on immersive, project-based teaching (Project-Based Learning). You will work on:

  • A PC video game project (4 months)
  • Advanced simulations of hair, fur and fabrics
  • Stylised or realistic characters and creatures optimised for animation
  • A professional portfolio and showreel to showcase your skills

What are the career prospects after the Mastère Character & CFX Artist 3D?
This Mastère opens the door to a variety of jobs in the video game, animation, advertising and film industries: Character Artist CFX Artist (hair, fabrics, clothing, muscles) Shading Artist Cloth Artist Animation Props Artist
How much does it cost and how do I apply?

The fee is €10,400 per year.

Admission is based on an application file, portfolio and interview. Go to our application form.

Criteria:

  • A completed Bac+3 (180 ECTS / RNCP level 6), such as the Bachelor Character Design
  • A solid grounding in anatomy and 3D modelling
  • An interest in character creation and CFX simulations
  • Recommended English level: B2/C1