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Product marketing and customer experience

Marketing Strategy Manager (RNCP title 38586) / MBA Marketing, Communication & Event Management
Over 2 years
After a Bac+3
Work-study
Paris, Lyon, Bordeaux campuses & Online
This expert pathway offers a double degree, allowing you to develop the skills certified by the RNCP and to follow the MBA Marketing, Communication and Event Management awarded by G. Business.

The Marketing Strategy Manager (RNCP title level 7 (EU) awarded by Talis CC) designs, implements, manages and evaluates the omnichannel marketing strategy of the company, its brands and its products in the video game market. They rally their team around strategic challenges and ensure the operational roll-out of the strategy.
With the MBA Marketing, Communication & Event management, become a product manager, social media manager, communications manager, events manager or brand manager for a video game studio, a publisher or an esports brand. With our project-based learning, develop your expertise and train to take on responsibility.

 

Limited
places
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Teaching team
Karen Lo Pinto
Karen Lo Pinto
G. Business National Academic Director
Caterina
Caterina Calistri
G. Business Paris Academic Director
Sophie-Debaissieux
Sophie Debaisieux
G. Business Bordeaux Academic Coordinator
Why this pathway?

“The aim of these 2 years of study is to develop the skills to become a marketing, communication and events specialist, so you can build a career in any company in the video game and esports sector. You will turn your passion into your profession.

Over two years, you will have deepened your skills, boosted your employability through two years of work-study in the video game industry and be ready to lead a team quickly.

Earning the MBA Marketing, Communication & Event Management, with its high level of teaching delivered by video game professionals, will open up new horizons in France and abroad.

Your studies will be supervised by an experienced and attentive teaching team.”

Karen Lo Pinto
National Academic Director, G. Business

Double degree: RNCP title Level 7 (EU) Marketing Strategy Manager (RNCP38586), NSF code 312, registered on 09-02-2024
+ MBA Marketing, Communication & Event Management
Certifying body: TALIS CC
Accredited training body: G Business
Skills blocks validated by the certification: Developing the company’s marketing strategy / Designing a marketing action plan / Managing the omnichannel marketing strategy / Managing a marketing team.
The certification can be obtained by accumulating skills blocks. Each block is a coherent, self-contained set that can be acquired independently of the others.
Pathways / Equivalences: see RNCP38586 listing
VAE (accreditation of prior experience) accessibility: see HERE
Prerequisites: Level 6 (EU) / 180 ECTS, ideally but not exclusively in a business, marketing, communication or management field, or equivalent professional experience validated through a VAPP application.
Tuition fees: See the “Funding” section.
Total programme length: 2 years (Year 1 = 455 hours; Year 2 = 467 hours)
Assessment: Continuous assessment: project grading + end-of-semester exams + assessment to obtain the title
Major assignments:
– professional dissertation
– personal career project
– marketing pitch
– annual case study
Campus: Lyon, Paris, Bordeaux and Online
(Online: 75% of the programme remote / specific projects and exams at the nearest campus)
Work-study: Each year, 3 weeks in a company / 1 week at school
Average class size: 20 students
Pass rate: 89.3% (class of 25)
Satisfaction rate: 90,21%
Employment rate at 6 months (class of 2025): 100%
Contract termination rate: 13%
Dropout rate during the programme (2024-2025): <5%
Next intake: September 2027
Disability: Click here to find out about our arrangements for welcoming and supporting people with disabilities
10 key strengths of the MBA
#1
Video game marketing expertise

By the end of the programme, you will be able to:

• Develop a multichannel video game strategy by making a reasoned choice of the most appropriate and high-performing channels.

• Organise and structure activity in line with the strategy, the objectives set and the allocated budget, anticipating and minimising risks.

• Analyse and anticipate developments in the video game and entertainment sector through market monitoring in order to identify business opportunities.

• Identify, track and analyse KPIs suited to the video game sector to assess the performance of communication plans and the return on investment of community-focused actions.

#2
Video game communication expertise

By the end of the programme, you will be able to:

• Design and deliver creative communication plans to acquire, engage and unite players across in-game and out-of-game communication channels.

• Create innovative content to support game launch communication plans.

• Host and moderate conversations with players to increase their engagement and grow the player community.

• Prepare game launches and support titles already live: update and optimise promotional materials, manage press relations, localise and adapt communication tools through agencies and service providers.

#3
Video game event expertise

By the end of the programme, you will be able to:

• Use events to serve the objectives of the marketing plan.

• Adapt events to the needs of the communication plan.

• Budget a gaming event according to ROI objectives.

• Organise and manage the logistics of a physical or digital gaming event.

#4
Project-based learning

• Around fifteen projects a year, individually or in groups.

 

#5
Industry professionals as lecturers

• 90% of your lecturers are working professionals.

• Lessons are sent ahead of the project, then your lecturer becomes your coach.

#6
Rewarding professional experience

• Work-study in MBA 1 and 2.

• Meetings with professionals and masterclasses all year round.

• Company and studio visits.

#7
Developing interpersonal skills

• Develop your soft skills.

• Become a confident speaker and improve your leadership.

#8
International outlook

• Fluent, professional English by the end of the MBA, taught in small groups.

• Take part in one of the Learning trips: Canada, Japan, Korea (optional)

• You can also learn Chinese, Korean, Japanese, Spanish or Italian.

#9
100% gaming environment

• Enjoy our campuses' high-end equipment: OMEN computer rooms, esports arenas, streaming studios, VR room, streaming room…

• Join student associations dedicated to video games and esports.

#10
E-learning

• Courses available online on a dedicated, unique platform (Online Gaming Campus).

• Option to study remotely depending on the needs of the company where you are doing your work-study.

Apply
Limited places available
Request a brochure

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178 pages to discover G. Business, the MBA Marketing, Communication & Event Management and the 18 other Gaming Campus programmes. Plenty of exclusive content to better understand our schools' positioning and why Gaming Campus is unique

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Curriculum
Designed and built after talking with more than 100 industry professionals, the MBA Marketing, Communication & Event Management programme was created to match recruiters' needs as closely as possible. And to keep our programme in step with market developments, our 18-member advisory board of professionals shares its experience to improve the programme every year.
How project-based learning is structured
The weeks of the two MBA years are organised around 6 key phases:
How project-based learning is structured
1
Guided research: resources to consult (courses, videos, market studies, summary notes, etc.) to build your knowledge
2
Project week kickoff with the lecturer: review of the research, project brief, Q&A
3
Organising your own work, in a team or alone, to deliver the project on time
4
Coaching by the lecturer several times during the week
5
Presentation of the deliverable to a jury
6
Debrief of the project week with the lecturer: skills acquired, successes and areas for improvement
Project programme
Non-exhaustive examples of projects completed by MBA Marketing, Communication & Event Management students. Every year, G. Business students complete around fifteen projects.
Battlefield
Define a marketing strategy for Battlefield

You are in charge of launching Battlefield 6 in a Covid context. What marketing strategy do you put in place (digital, stunt marketing, streaming, influencer and esport ambassador strategy, …)? Your only objective is to drive traffic to the e-store for the release, and therefore sales of the video game.

Skills acquired:

• Marketing plan
• Setting up and tracking KPIs

CREATIVITY SPRINT
Creativity sprint

36 hours to get to grips with group creativity in support of the innovative design of a company launch.

Skills acquired:

• How to boost your creativity
• Know and apply the 3 main creativity methods
• Know how to frame a creativity question

Digital communication strategy for a Ubisoft DLC
Digital communication strategy for a Ubisoft DLC

A new DLC (downloadable content) is about to be released for a Ubisoft AAA game. You need to promote it to the game's gaming community from the announcement onwards and work with video game journalists through pre-launch and launch to post-launch.

Skills acquired:

• Communication plan
• Choice of communication channels
• Creation of communication content

Gaming Campus programme
Creating, hosting and growing a stream

Think you know streamers? Truly understanding this new communication channel also means knowing the components of this new profession. You step into the shoes of a streamer, from defining your editorial line to setting up your stream and tracking your community’s engagement.

Skills acquired:

• Streaming techniques
• The streamer ecosystem

event
Design an innovative event including an online offering

Events were turned upside down by Covid, all the more so in the video game industry. You are in charge of creating an innovative online gaming event, while sticking to a budget and setting your objectives.

Skills acquired:

• Event brainstorming
• Building the budget for an online event
• Monitoring gaming events

 

Gaming Campus programme
Create your game concept

Become a video game creator for the duration of a project. Design a game concept from A to Z. You will gain a better understanding of one of the key stages in creating a video game.

Skills acquired:

• Know the jobs involved in producing a game
• Game design basics
• Know how to write a game concept

Agile Framework & Introduction to Jira / Confluence
Agile Framework & Introduction to Jira / Confluence

In this module, students become familiar with project management and the Agile method. They also learn to use Jira and Confluence.

Skills acquired:

• Fundamentals of the Agile method in project management
• Introduction to the Scrum framework
• Key features of Jira and Confluence

Partnership strategy and business development
Partnership strategy and business development in esports and video games

Explore revenue opportunities for businesses in esports and video games (teams or championships/leagues) and understand why generating revenue matters for these organisations.

Skills acquired:

• Identify and analyse different commercial strategies
• Find innovative strategies to generate revenue
• Create a commercial strategy for an esports organisation or a championship / league

Leadership and management: the manager-coach
Leadership and management: the manager-coach

Discovering and adopting the Manager-Coach approach through a project to produce an educational video clip.

Skills acquired:

• Integrate the Manager-Coach dimension into your management practices
• Make optimal use of methods and tools for negotiating objectives and measuring performance, at individual and team level
• Identify and harness each team member’s talents to support both individual performance and collective success.
• Assess the consequences of a decision and the risk of resistance to change

Crisis management on social media
Crisis management on social media

Learn how to respond to a situation involving a human and societal issue. Find ways to anticipate this type of event and manage the problem without jeopardising the event.

Skills acquired:

• Spot the warning signs of an impending crisis
• Know the levers for anticipating a crisis and prepare your communication with crisis management in mind
• Identify and manage a crisis
• Sustain influence and control your e-reputation (monitoring and assessing your image)

Event project management
Event project management

Adidas and Vitality call on your agency to design and organise an evening showcasing the partnership and the products, promote it across the various communication channels, and handle any audiovisual productions.

Skills acquired:

• Estimate the costs of a project and create a detailed quote
• Produce a complete reverse schedule
• Create a brief on various production topics
• Produce detailed reporting to highlight the project’s success

UX - UI solutions to pain points in video games
UX - UI solutions to pain points in video games

Think through and solve the UX – UI pain points of a video game and work on player engagement and motivation.

Skills acquired:

• Get familiar with the neuroscience-based UX approach
• Detect the UX and UI hotspots of a video game
• Think through and find the right UX tests

Other projects
Understanding video game business models
Define, understand and analyse key success indicators in marketing / communication
Develop and implement a complete social media strategy
SEO and SEA strategies
Understanding the challenges and knowing the tools of marketing and innovation management
Knowing how to develop a QA testing policy
Implement a press relations / public relations strategy
Developing an action plan and making the case as part of a Business Development strategy
Knowing the collaborative tools used in project management (JIRA, Confluence)
Building a public relations strategy
Marketing and innovation management
Cross-disciplinary projects completed
by MBA students
Creating a video game CREATING A VIDEO GAME CREATING A VIDEO GAME CREATING A VIDEO GAME
CREATING A VIDEO GAME
DESIGNING A CHARITY ESPORTS EVENT 1 DESIGNING A CHARITY ESPORTS EVENT 4 DESIGNING A CHARITY ESPORTS EVENT 3 alive
CREATING A CHARITY STREAMING EVENT
Apply
Limited places available
Events
On top of project weeks, every year you will take part in many events on our campuses.
Immersion Week title

Immersion by Gaming Campus is a key moment in our schools' approach to teaching.

For 2 weeks, all our students, whatever their programme, level of study or specialisation, come together to immerse themselves in the industry they are training for.

Nicolas Maurer, CEO of Vitality, during his masterclass
They shared their stories and their vision of the video game industry over 10 days.Thank you to the 153 professionals from the video game and esports industry who took part in the last 3 editions. Six of them are highlighted below; click the button to see them all.
MATHILDE YAGOUBI

MATHILDE YAGOUBI

Managing Director - Game Only

Photo of Vivien Cauhépé

VIVIEN CAUHÉPÉ

Senior Live and Monetization Manager - Ubisoft

Photo of Zack Nani

ZACK NANI

Content creator

PIERRE LAMOURE

PIERRE LAMOURE

Senior Communication Specialist - Electronic Arts

JULIE JEANNIOT

JULIE JEANNIOT

Brand Manager - Riot Games

FABIEN DEVIDE

FABIEN DEVIDE

Founder - Team Vitality

Immersion week
CAREER TALKS

Several times a year, video game companies hold talks on our campuses. Students from our schools are invited to attend.

Workshops
WORKSHOPS

Professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Employability Week 2021
COMPANY MEETUPS

Companies come to meet you and present their business, their DNA and their job openings.

LEARNING
Over your two years of study, you will acquire between 5 and 10 skills per project, i.e. 100+ skills by the end of the MBA, built around 4 learning pillars.
The 4 learning pillars of the MBA
Strategy

• Video game value chain
• New models of value creation and distribution
• Marketing strategy and communication plan
• Online business models
• Video game and esport strategy and financial analysis
• Benchmarking and competitive intelligence tools

nick-chong-N__BnvQ_w18-unsplash
Marketing and communication

• Editorial strategies and online content production
• Mobile marketing and geolocation
• Loyalty strategy, data and CRM
• Traffic management, digital communication and web analytics
• Cross-channel strategy
• Value enhancement and monetisation
• Big data and data management models
• Trade and e-trade marketing

communication
Soft Skills

• Personal development
• Interpersonal skills for teamwork

Gaming Campus - Higher Education Days
International pathway or Entrepreneur pathway

Work in foreign languages and understand multicultural challenges in business through the « international pathway », or become an entrepreneur and get support in setting up your company through the « entrepreneur pathway ».

Languages
Apply
Limited places available
Why a double degree?

Why a double degree?

We have chosen to award our students a double degree after the 2 years of the MBA. At the end of your MBA, you obtain two qualifications:
1
Gaming Campus monogram
MBA Marketing, Communication & Event Management
awarded by
Gaming campus
2
Awards a state-recognised RNCP level 7 title
Marketing Strategy Manager RNCP title Level 7
(RNCP38586)
awarded by Talis
+
Employability at the heart of our approach
This boosts your employability, as you will have earned a qualification specialised in video games and another in management.
If you want to start working after your MBA, you will be able to apply for jobs in the video game industry and also in all areas of expertise related to organisational management.
15 examples of G. Business industry lecturer profiles (50+ lecturers)
Vivien Cauhépé
Vivien Cauhépé
Live Revenues Manager - Ubisoft Subject: Monetisation
Severine Schumarer
Séverine Schumacher
Head of EFFICENS Subject: Marketing
Benjamin Hoffner
Benjamin Hoffner
Ecommerce lead - Solary, former Country manager France - Fnatic Subject: influencer marketing
Thien Thanh Tran
Thien Thanh Tran
Lawyer Subject: Copyright / Intellectual property law / Trademark law
Antoine Pourron
Antoine Pourron
SEO Manager - LumApps Subject: SEO
Romane Sorine
Romane Sorine
Head of partnerships - OG esports Subject: Esport sponsorship
Franck Helies
Franck Helies
Esport Event Project Manager Subject: Esport Events
Nathalie
Nathalie Breter
Communications Director - Hurrah.group Subject: Press relations
Jesus Miranda
Jesus Miranda
Anthropologist Subject: Sociology
Mathilde Yagoubi
Mathilde Yagoubi
General Delegate - Game Only Subject: Video game ecosystem
Julien Millet
Julien Millet
CEO - Realityz Studio Subject: Video game production management
Joseph Allen
Joseph Allen
Journalist Subject: Media training
Julien Pellet
Julien Pellet
Game Intelligence Analyst - Ubisoft Subject: Data marketing
Philippe Anton
Philippe Anton
Work organisation consultant Subject: Project management
EMPLOYABILITY
All Gaming Campus programmes put student employability at the heart of the curriculum. During your MBA Marketing, Communication & Event Management you will have several opportunities to build your professional experience.
Work experience
In each year of the MBA, you will be on a work-study placement. The aim: apply the skills and knowledge acquired during the year directly in a company and build your career plan step by step, according to your personal interests.
YEAR 1 INTERNSHIP
Work-study, year 1

Aim: confirm your choice of MBA and carry out long-term assignments in a company.

Duration: 1 year

Laura
Laura C.
Tipeee
Community manager
Hugo Blaix
Hugo B.
Webedia
Community manager MGG
eliott
Elliot E.
Wanadev
Sales and marketing
assistant
Year 2 internship
Work-study, year 2

Aim: consolidate your company experience and prepare for a permanent (CDI) position.

Duration: 1 year

Baptiste Esclapez
Baptiste B.
Ubisoft
Assistant Brand
Manager
Alexandre
Alexandre P.
Addict Mobile
Mobile marketing
project manager
Antoine Dechaux
Antoine D.
Team Vitality
Assistant e-commerce
& merchandising
manager
Finding an internship
Finding a work-study placement

The teaching team and the employability department help you find your MBA/MSc work-study contracts: searching and applying. Gaming Campus has built close relationships with more than 200 video game companies in France and abroad. Several events are held during the year that MBA/MSc students can take part in: Video Game and Esports Employability Week; Career Days; CV, cover letter and online identity workshops; masterclasses.

 

Apprenticeship, a promise for the future!

As an apprenticeship training centre (CFA) since September 2021, we support you throughout your apprenticeship, helping you build your professional network and providing structured follow-up from a teaching and administrative team.

Through apprenticeship, we offer access to a unique range of technical and innovative careers, with programmes that alternate between theoretical teaching and hands-on work in a company.

Your corporate relations contact: contact@gamingcampus.fr

International experience
International experience

The video game industry is international by nature. To maximise the employability of our MBA students, it is essential to prepare them for positions abroad.

Language practice: English is the official language of gaming, so you will have three years to train to become bilingual. You will also develop other language skills by choosing from Chinese, Korean, Japanese, Spanish or Portuguese.

Learning trip: our curriculum is open to the world. During your two years of MBA, you will have the opportunity to go on trips to Canada, Japan and South Korea.

Student associations

We encourage students to get involved in one of the campus associations or even to take the initiative to create one. This commitment has a double benefit: personal enrichment and contributing towards obtaining the diploma.

Odyssey esport logo
Odyssey Esport

An esport association, it gives those who want to get involved in esport the chance to do so, whether as a player, by organising events or by handling the organisation's communication.

Game Generation TV
Game Generation TV

A pop culture and geek web TV with a strong interest in video games; its members broadcast content via their Twitch channel.

Gaming Campus student union
Gaming Campus student union

Dedicated to student life on campus, the Students' Union helps develop projects such as organising the Winter Gaming Cup, the 100% online induction weekend and creating a clothing line in Gaming Campus colours.

BGA

An association whose members play board games.

Junior enterprise

The junior enterprise run by students of the Gaming Campus schools.

Our campuses

This programme is available in Paris, Lyon, Bordeaux, Online or on our Online Campus (from home). Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer rooms, VR Room, artists’ studio, sports arena, shaker, immersion rooms, language rooms…

Lyon campus
LYON campus

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.

Paris campus
Paris campus

Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.

Bordeaux campus
Bordeaux campus

Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.

Gaming Campus Online
This programme is also available online

Students on this programme have access to Gaming Campus Online, an online learning platform. Custom-built, this online campus also helps students get to grips with new ways of working, especially remote working. The platform is used to complement the programme. The remote version of the programme includes compulsory in-person sessions (see our programmes).

Study remotely with our e-learning platform

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…

  • Study from home (no accommodation or travel constraints)
  • Join your class made up of on-campus and remote students (identical programme)
Study remotely with our e-learning platform
Your programme available on computer, tablet and mobile
Your programme available on computer, tablet and mobile

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.

Career prospects
Careers and salaries
The MBA Marketing, Communication & Event Management prepares you for marketing careers (Marketing Director, Marketing Manager or Marketing Consultant) and their variants, particularly in the video game and esport industry, but also in other sectors.
Career profile: Video game and esport business developer
Video game and esports business developer
Estimated gross salary junior: €2,900
Estimated gross salary experienced: €6,600
Find out more
Community Manager career profile
Video game and esports community manager
Estimated gross salary entry level: €2,666
Estimated gross salary experienced: €4,166
Find out more
Career profile: Product manager
Video game and esports product manager
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €5,000
Find out more
Career profile: Video game project manager
Video game project manager
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €5,800
Find out more
Career profile: Video Game Brand Manager
Video game brand manager
Estimated gross salary junior: €2,900
Estimated gross salary experienced: €5,000
Find out more
Career profile: video game associate producer
Video game associate producer
Estimated gross salary entry level: €2,000
Estimated gross salary experienced: €3,750
Find out more
Career profile: Video game trade marketer
Video game trade marketer
Estimated gross salary entry level: between €2,000 and €2,900
Estimated gross salary experienced: €4,000
Find out more
Career profile: Video game trade marketer
Video game marketing director
Estimated gross entry-level salary: €3,750
Estimated gross experienced salary: €7,500
Find out more
Apply
Limited places available
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Testimonials

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Who are G. Business students?
Inclusive and diverse, our school welcomes students from all backgrounds, regardless of gender or origin. All they share is a passion for video games.
Photo of Daniel, G. BS 2 student
Daniel C.

G. Business 2 student, vocational Bac in digital electronic systems

Photo of Valentin, G. BS 1 student
Valentin G.

G. Business 1 student, Bac S

Photo of Victor
Victor B.

G. Business 5 student, DUT in marketing techniques

Erroline G.
Erroline G.

G. Business 5 student, Licence in entertainment / animation

Elise R
Elise R.

G. Business 3 student, Bac S

Alexandre A
Alexandre A.

G. Business 2 student, Bac S with honours (Assez Bien)

Maxime L.
Maxime L.

G. Business 1 student, Bac S with high honours (Bien)

TIDJANN L
Tidjann L.

G. Business 3 student, Bac STI2D with honours (Assez Bien)

Spotlight on our rookies (alumni)
Picture your future by meeting our alumni.
maureen cardet
Maureen C.

is a communications and marketing assistant at the video game studio Piece of Cake studios

Maeva Thurgal
Maeva T.

is a junior sales and e-commerce coordinator at
THQ Nordic in Vienna, Austria

Matthieu Bailly
Matthieu B.

joined Ubisoft as a project coordinator.

RECOGNITION

The MBA Marketing, Communication & Event Management, like all Gaming Campus programmes, is recognised by institutions and companies.

RNCP title badge
RNCP title
logos-prix-rookies
THE ROOKIES - No. 1 school worldwide "Production Excellence - Mobile"

Admissions

Admission requirements
We place great importance on the diversity of our cohorts. That is why we have chosen an application process based on a file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admission procedure is quick and smooth, without going through Parcoursup. From the submission of your application, allow 15 days to be accepted, placed on a waiting list or refused.
Admission to Year 1 (Bac+4):

Hold a Bac+3, either by completing the G. Business Bachelor Management & Business, video game and esport option, the Bachelor Esport or another degree focused on video games, communication, design, marketing, engineering or business.

Admission to the 2nd year (Bac+5):

Have completed a Bac+4 in one of the fields related to the MBA, namely video games, web and multimedia, business, marketing or communication.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €10,400 incl. VAT* per year for the MBA years for the 2027 – 2028 intake. However, on a work-study basis, the programme is funded by apprenticeship funding bodies and you will also be paid.

(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.

Compare with other programmes, work-study and payment in 3 or 10 instalments: 2027-2028 fees for Gaming Campus schools.

Pre-registration €650 incl. VAT
MBA single payment €9,750 incl. VAT
Payment in 3 instalments €10,000 incl. VAT
Payment in 10 instalments €10,100 incl. VAT

Financial aid

Work-study in a company: from the 4th year, work-study is offered in three forms:
– students are enrolled in initial training with student status (FISE), alternating between school and company under an internship agreement
– You can switch to initial training with apprentice status (FISA) as soon as you sign an apprenticeship contract, as we have been an apprentice training centre (CFA) since September 2021.
– We also offer the professionalisation contract.
The teaching team and our employability manager help you find a work-study placement and negotiate your pay.

Student loan on preferential terms: the LCL is G. Business's main banking partner. You can obtain special loan conditions for your MBA and a preferential relationship. Do not hesitate to contact us for more information.

State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit the Etudiant.gouv.fr website to find out more.

Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares part-time jobs near the campus.

Local council support: Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Departmental support: For grant-holding students, departmental councils offer annual grants or interest-free loans.

Fondation de France support: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

F.A.Q
What is the MBA Marketing, Communication & Event Management curriculum?
With this degree, we give you the opportunity to develop your expertise in several areas of the video game industry, whether marketing, communication, events or business development. At G. Business, over two years of this MBA you will acquire the advanced skills needed to work in this field and to aim for a position of responsibility. On top of this come company placements: a six-month internship in the first year of the MBA and work-study in the second.
Why do an MBA Marketing, Communication & Event Management?
Quite simply, to reach the level of skills that video game professionals are looking for. In a constantly evolving industry, being able to understand the challenges and apply methods and strategies with the right tools is essential. So with our MBA, on top of the foundations you have acquired, you will explore certain subjects in depth to become an expert by the end. To achieve this, our school uses project-based learning: throughout your programme you will be involved in creating concrete productions, working alongside professionals in a gaming environment that fosters creativity.
Which baccalaureate do you need to apply for the MBA Marketing, Communication & Event Management?
There are two things to know before you can be admitted to an MBA at G. Business. It is not possible to enter this programme straight after the baccalaureate: you will need at least a Bac+3. In practice, there are two options: standard admission into the 4th year with a Bac+3 (after the Bachelor Management & Business, video game and esport option, for example) in video games, management, business or communication; or direct entry into the final year after completing a Bac+4 in the same fields. 
How much does the MBA Marketing, Communication & Event Management cost?
Tuition fees for the MBA are €10,400 per year for the 2027/2028 intake. To fund your studies, you can take up a work-study contract: your tuition fees are then covered by your company and you are paid. The school also offers flexible payment options such as instalment direct debits or student loans through our partner banks.
What are the career prospects after the MBA Marketing, Communication & Event Management?
There are quite a few. As you will have acquired solid knowledge and skills in marketing, management, communication, monetisation and business development, all linked to the video game industry and the wider games sector, you will be able to apply for a wide range of positions. Depending on your career plans, you could become a trade marketer, brand manager, traffic manager, public relations manager, online sales manager or sponsorship manager.
What salary can you expect after an MBA Marketing, Communication & Event Management?
Pay is not the same for everyone after our MBA. Salaries naturally differ depending on the position you are aiming for. Other factors also come into play, such as your status (freelance, fixed-term or permanent contract…), where you work (in France or abroad), the employer (salaries at Ubisoft are not the same as at an independent studio), etc. See our careers guide for a more precise idea of salaries after the MBA Marketing, Communication & Event Management.
Can the MBA Marketing, Communication & Event Management be done remotely?
Our school offers remote learning through Gaming Campus Online, a learning platform developed so that everyone can work outside the school walls, with courses available anytime, anywhere. The fifth year can be taken remotely. It is also a way to get to grips with new ways of working.
MBA Marketing, Communication & Event Management in Lyon and Paris.
You can do your MBA on our gaming-dedicated campuses in Lyon and Paris, where everything has been designed to support your learning. At Gaming Campus Lyon, in the 3rd arrondissement, you will study alongside G. Art and G. Tech students on a site of more than 2,500 m² with living and working spaces. In Paris, you will be heading to the Grande Arche de la Défense!

MBA Marketing, Communication & Event Management Open Days

Ask your questions about the MBA Marketing, Communication & Event Management

Discover G. Business, Gaming Campus and our 4 schools live during an Open Day, from home or in person on our premises. We will cover the MBA Marketing, Communication & Event Management in particular, and you can ask our teaching team all your questions. Open Days are the most effective way to form an opinion of our programmes. If you have decided to apply to one of our programmes, they are also useful for preparing your application as well as possible and maximising your chances.

DETAILED PROGRAMME:

– Tour of our campuses and living spaces (coworking spaces, computer labs…)
– Presentation of each school and its video game degrees (work-study available)
– Testimonials from our students and industry professionals
– Live Q&A with our Managing Director Valérie Dmitrovic, your programme managers and our students
– How to join Gaming Campus (outside Parcoursup)?

REVIEWS:

Rayane C. ⭐⭐⭐⭐⭐
The live session was visually appealing and smooth. It was very informative and answered several of my questions.

Emma G. ⭐⭐⭐⭐⭐
I liked it because we got to see several interviews with students and got answers to our questions. Thank you..

Thierry Z. ⭐⭐⭐⭐⭐
Very useful, the moderators are very active and answer every question.

 

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Contact

If you would like more information about our programme, work-study, our teaching approach or our campuses, our teaching team is at your disposal. This will help you refine your study plans.