Why choose G. Tech?
We train developers who can design and build video games, 3D engines, simulations, digital twins and interactive experiences.
From C, C++ and C# to game engines such as Unity 3D and Unreal Engine, and from databases to web development: by the end of your three years on the Bachelor Gaming Developer & Immersive Technologies, you will master the fundamentals of software development and specialise in programming video games and immersive experiences.
Your two years on the MSc will then enable you to master all the tools and methods used to produce a video game and immersive, interactive experiences, and you will become an expert developer specialised in video games. Finally, with our modules in management and technical project management, you will also be able to meet the demands of positions of responsibility.
Gaming Campus award-winning for the second year running
Post-baccalaureate to Bac+5 programmes outside Parcoursup and Mon Master
G. Tech awards 2 levels of specialised degrees: a 3-year bachelor and 5-year MSc programmes
Find the programme that matches your profile and ambitions:
Click here to find out about our arrangements for welcoming and supporting people with disabilities.
Study abroad with Gaming Campus
Enjoy a unique academic and cultural experience abroad
At Gaming Campus, we believe that an international outlook is a real asset for future professionals in video games and immersive experiences. Thanks to our partnerships with higher education institutions abroad, our students have the opportunity to complete part of their studies internationally while continuing their training in their field of specialisation. These mobility programmes allow students to discover new teaching methods, broaden their skills, build an international network and enjoy a unique human and cultural experience.
Discover our 3 partner destinations in Canada and South Korea*
An international experience that makes the difference
Going abroad with Gaming Campus means:
- Broadening your skills through new learning methods.
- Boosting your employability with experience valued by recruiters.
- Building your network with students and professionals abroad.
- Gaining independence in a new cultural environment.
- Exploring other ecosystems in video games and digital technology.
*International mobility programmes are offered to Gaming Campus students, subject to application and within the limit of available places.
Selection procedures, timetables and conditions of participation are communicated to students by the International Relations department.
Destinations, periods and mobility arrangements may change depending on agreements with our partner institutions.
REQUEST A BROCHURE
178 pages to discover G. Tech – School of Gaming Computer Science and Immersive Technologies, as well as the 2 other Gaming Campus schools. Lots of exclusive content to better understand how our schools are positioned and why Gaming Campus is unique.
Project-based learning
Active Learning by Gaming Campus
Gaming Campus takes an innovative approach through project-based learning tailored to the realities of the market. Its aim is to give students the skills they need for lasting employability and constant adaptability. The methods used provide intellectual challenges and stimulate their creativity and curiosity. Project-based learning also fosters interdisciplinarity between students, giving them the opportunity to venture beyond their own disciplines and draw on cross-functional skills.
It is essential that students can practise before facing these situations in the workplace.
Finally, the curricula are co-designed and adjusted in real time with partner companies. They include all the skills and knowledge specific to the video game and digital arts industry.
Projects
Every year, G. Tech students complete around fifteen projects. Here are some examples (non-exhaustive) of projects completed by bachelor and MSc students:
Development of a simple video game-themed website.
Skills acquired:
• Introduction to front end
• Web page design
Development of a 2D game with one of the most widely used engines in the industry.
Skills acquired:
• Learning a new game engine
• Creating a 2D game in C#
Production of a 3D scene using a 3D pipeline, HLSL, particles…
Skills acquired:
• Create your own visual effects to enhance a 3D scene.
Development of a 3D game with one of the most widely used engines in the industry.
Skills acquired:
• Learning a new game engine
• Creating a 3D game in Blueprint
Joint G.Tech – G.Art project
Skills acquired:
• Teamwork with artists
• Delivering a polished, playable 3D prototype in two months
Integrating the network layer into a 3D game and turning it into a multiplayer game playable online.
Skills acquired:
• Ability to create playable multiplayer prototypes
• Knowledge of online programming and its constraints
Using Unity or Unreal, students develop games designed around the capabilities of virtual and augmented reality.
Skills acquired:
• Gameplay adapted to these specific tools
• Code optimisation for these technologies
A new multi-threaded technology enabling greater optimisation, faster code execution and easier maintenance.
Skills acquired:
• Parallel programming
• A new way of coding and iterating on your algorithms
An introduction to artificial intelligence through creating a game in the Unity game engine.
Skills acquired:
• AI navigation
• State machine
• Behaviour trees
Development of a 3D game with a game engine.
Skills acquired:
• Learning C++ programming in Unreal
• Creating a 3D game in C++
Internships and work-study video game programmes
From the 1st year, students on G. Tech programmes gain significant experience in companies.
The aim is to refine their career plans, develop their skills and build a network.
In the bachelor, one internship every year, lasting 2 to 6 months each, for a total of 1 year of company experience by the end of the bachelor.
In the MSc, both years are work-study. Students can complete their video game programme as work-study under a professionalisation contract, an alternating internship or a permanent contract (CDI).
The programme is adapted to the most effective company schedule. G. Tech supports students throughout the year in finding internships, work-study placements and their first job.
Work-study placements COMPLETED BY OUR STUDENTS
internships COMPLETED BY OUR STUDENTS
VIDEO GAME CAREERS
38% of job offers in the video game sector are for software development roles (AFJV - 2020)
The Bachelor Software Developer and the MSc Video Game Programmer will lead you to one of the many programming careers, whether in video games, IT or the web.
- 3D programmer Find out more >
- Engine programmer Find out more >
- Gameplay programmer Find out more >
- Video game UI programmer Find out more >
- Video game AI specialist Find out more >
- Video game technical director Find out more >
- Mobile video game programmer Find out more >
- XR developer Find out more >
- Video game developer Find out more >
- Online video game programmer Find out more >
RECOGNITION
Like all Gaming Campus programmes, the Bachelor Software Developer and the MSc Video Game Programmer are recognised by institutions and companies
PARTNER COMPANIES
13 companies with very different activities, DNA and sizes are G. Tech partners. A real asset for adapting the school's teaching to the needs of every kind of company.
MENTORS
85% of the jobs of 2030 don't exist yet. Our mentors share their experience with you and help you anticipate market changes.
Realityz
Asmodee digital
development director
Groupe Elcia
Zol
MLD
Dedi Agency
2023 VIDEO GAME SCHOOL RANKINGS
Gaming Campus is ranked 2nd in the video game school rankings
5 rankings, 11 criteria and a ranking of rankings to discover video game schools in France. Compiled solely from publicly available data.
Video game developer school in Paris
2,500 m2 dedicated to gaming, 10 work and living spaces, 3 computer rooms and high-end equipment to study in the best conditions.
relaxing and working.
Video game developer school in Lyon
2,500 m2 dedicated to gaming, 15 work and living spaces, 5 computer rooms and high-end equipment to study in the best conditions.
relaxing and working.
Video game developer school in Bordeaux
1,000 m2 dedicated to gaming, 12 work and living spaces, 2 computer rooms and high-end equipment to study in the best conditions.
relaxing and working.
The following G. Tech programme is also available remotely:
MSc Video Game Developer, Real-Time 3D Rendering and Immersive Technologies
Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…
- Study from home (no accommodation or travel constraints)
- Join your class made up of on-campus and remote students (identical programme)
Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.
ADMISSIONS
How do you get into our G. Tech video game school?
Bachelor Software Developer, video game option
Admission takes place in two stages, without going through Parcoursup. First, you fill in and submit your application via the school's website. Then, once we have reviewed your prerequisites, career plans and skills, our teaching or admissions team will interview you (for one hour on average). You will then be informed of the outcome: admitted, on the waiting list or not admitted. Note that with this application-based method, we give everyone the chance to join our programmes, as we attach great importance to the diversity of our cohorts.
Admission to the 1st year:
With a general baccalaureate with a science or computer science specialism, or via the STI2D technological baccalaureate (Science and Technology for Industry and Sustainable Development).
Direct entry into the 2nd year:
You must have completed a first year in computer science or a scientific field. This may be a BTS, a BUT or a Licence 1.
Direct entry into the 3rd year:
You must have completed a Bac+2 in computer science or a scientific field. In other words, you must already have a BTS, BUT or Licence 2.
MSc Video Game Programmer
The admission procedure for the MSc at G. Tech is relatively quick and simple. Open to all, with no competitive exam but based on an application, you simply complete it and submit it via the school's website. Our teaching and admissions team then reviews your application and selects candidates based on their career plans, academic background and our prerequisites. A one-hour interview is then held in person on campus or online. The admissions panel takes both the application and the interview into account.
Joining the 4th year:
You must either have completed a Bac+3 in computer science, technology or science, or hold a Bachelor, BUT or Licence.

A general or technological baccalaureate allows you to become a lead video game programmer.
The most relevant general baccalaureate specialisms are mathematics and digital and computer sciences. As for the technological baccalaureate, the STI2D is the most relevant
You can join G. Tech with a BTS in Digital Systems, Computing and Networks option (SN-IR), or after completing two years of one of these programmes: BUT (computer science, MMI), Licence in computer science.
You can join G. Tech with a BUT in Computer Science or MMI, or a Licence in computer science.
Funding
Tuition fees
Find the tuition fees for each of our programmes by clicking here.
Company placements: every year of the MSc, you do a work-study placement in a company. This work-study placement lets you fund your programme and earn a salary. The teaching team helps you find a work-study placement and negotiate your pay.
Student loan on preferential terms: LCL is G. Tech's main banking partner. You can obtain special loan terms for your MSc and a privileged relationship. Feel free to contact us for more information.
State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit Etudiant.gouv.fr to find out more.
Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares small job offers near the campus.
City aid: Check with your town of residence, or your parents', to find out whether you are eligible for the Revenu Minimum Etudiant (RME). Not all towns offer the RME. The RME is awarded by the CCAS (Centre communal d'action sociale).
Département aid: For students receiving grants, the departmental councils offer annual grants or interest-free loans (prêts d'honneur).
Fondation de France aid: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.
Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.
Maximise your chances of getting into G. Tech - School of Gaming Computer Science and Immersive Technologies
with La Prépa Jeux vidéo
PROGRAMME FROM AGE 16
A preparatory year to try out every video game career (art, audio-video, software development, business) and prepare you to apply to any video game school.
Open from age 16, with or without the baccalaureate, and offered in two formats: on campus (Paris, Lyon) or 100% online.
Student reviews
I'm a first-year G. Tech student at Gaming Campus. I'm really delighted with the project-based learning, which I find incredible given the progress made in such a short time.
One thing I particularly appreciate about the programme is being trained first in programming in general and then specialising in video games.
This gives access to the whole field of programming in the professional world as well as to video games, which at other schools is either inaccessible or very difficult to reach. Project-based learning is innovative and suited to the current demands of the job market.
What's more, our lecturers are professionals who are among the best in their fields. They listen and are there to answer our slightest question.
If you want to study programming, whether for video games or another field, I recommend this school, which will meet your expectations whatever the field. As for the opening of the Paris campus, I'm thrilled that Gaming Campus is expanding to Paris, which will open even more doors for us in the professional world and give us even more connections.
See you very soon, I hope.
A G.Tech student starting Master 1 next year, I highly recommend this school if you want to build your skills in programming and using video game engines.
The school's value comes from its teaching team and its teaching staff. Lessons, delivered through projects, are taught by hand-picked professionals from the field who are approached by the school's teaching team.
What's more, something that matters a lot to me is how attentive the school and G.Tech staff are to any problems you may encounter. There is always someone ready to listen, with the aim of pushing you forward and helping you become a professional in good conditions.
At the end of the Bachelor, with the school's support, we were for example able to make a mobile video game demo in one month, of high enough quality to enter production competitions, thanks to the guidance we received.
Interdisciplinary work with the other schools on campus is a real plus, letting us experience real production conditions for games and test our skills against the realities of the professional world.
Having personally been to other institutions, I find at G.Tech a rare balance that allows you to truly thrive.
I'm currently finishing my 3rd year at Gaming Campus in GTech and I think it's a very good school, especially thanks to its project-based learning, which makes us learn by doing. There were a few issues with the courses, such as some classes not being suited to one year, but the following year the programme was changed to fix these problems. The biggest plus is the teaching team, which looks after students very well and supports them throughout the school years. A little bonus point for the teamwork between students during projects.
Currently a student at G.Tech, I highly recommend this school for its practice-focused teaching approach. Learning is mainly project-based, which helps you develop your technical skills while working in a team, surrounded by professionals who support us throughout the process.
One of G.Tech's strengths is its teaching team, always attentive to students. When feedback is given, it is taken into account and adjustments are made, whether to projects, lecturers or campus life.
I spent 3 years studying at Gaming Campus in the GTECH track and I'm very satisfied: I was able to develop my skills and discover the job I truly care about. The project-based learning offered by the school is effective and rewarding, as long as you put in the effort. The school puts us in touch with industry lecturers so we can talk with them and learn from them.
The premises are good, and GTECH's teaching team listens to its students and interacts with them. We feel listened to and helped when we need it.
In September, if all goes well, I'll gladly start my 4th year at Gaming Campus GTECH!
Currently in the first year of G.Tech, the computer science track. Here is my review of my first semester at Gaming Campus Lyon. The school is great, and project-based learning is simply brilliant, with regular hands-on practice. The teaching modules are interesting, and the lecturers are carefully chosen and teach us loads of things. The lecturers don't hesitate to help us if we have problems and care about our understanding of the concepts we need to learn. In addition to this, we also have very interesting maths classes focused on concepts specific to video games. We also have English classes with great teachers/lecturers. The lecturers are all experienced in video games (that goes without saying) and are easy to talk to.
The administration and heads of programme listen and take students' comments into account.
I'd like to add that there is real campus life, with all kinds of associations and events organised by students.
All this to say that my experience at this school is great; I'm thriving and learning lots of things every day.
To conclude, I hope you'll discover this school through the Open Days and other students' reviews.
Good teaching, quality lecturers and a real desire to bring something extra to the video game and esports sector.
I highly recommend it, for all their programmes: here you'll be dealing with professionals, unlike elsewhere.
Gaming Campus is a great school for anyone who wants to train for careers in video games. Its teaching approach, combining theory and practice, allows students to develop skills that apply directly in the video game industry.
Student interviews
G. Tech students share their stories
They tell us why they chose to study at G. Tech and share their ambitions and career plans.
Come and meet us at our Open Days
- Tour of our campus (OMEN computer rooms, shaker, esports arena, VR room, artists' workshop, language rooms…)
- Presentation of the schools and programmes (work-study tracks available)
- Testimonials from our students and industry professionals
- Live Q&A
- How to join Gaming Campus (outside Parcoursup)
Apply for the programme of your choice
Simple application, quick response:
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
Apply now
For any problem sending this form, write to contact@gamingcampus.fr