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Audiovisual, Video & Live Production programme

Bachelor Audiovisual

In 3 years
With or without the baccalaureate
Work-study in the 3rd year
Lyon campus
Train for careers in audiovisual production: video, cinematics, trailer art, immersive short formats and virtual production with Unreal Engine. From writing to broadcast, master the entire audiovisual production chain. We train people who can take charge of a complete audiovisual project: writing, directing, shooting, recording, editing and producing a live set-up.
 
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places
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Teaching team
Delphine-Carlier
Delphine Carlier
National Head of Studies, G. Art / G. Art Studio
Why this Bachelor?

“Training you to become a true video all-rounder, as comfortable filming with a camera as with modern tools such as Unreal 5, writing the script for the next trailer of your favourite games, or hosting and setting up live shows: these are the goals of our Audiovisual Bachelor.

An innovative programme dedicated to learning the core principles of video creation today and tomorrow. Over three years at G. Art Studio, you will cover everything needed to design, produce and broadcast a video project, while building a solid visual culture.

With our project-based learning, you will create real productions on your own or in teams, developing your creativity, curiosity and versatility.”

Delphine Carlier
National Head of Studies, G. Art / G. Art Studio

Qualification awarded: Audiovisual Bachelor school diploma + Level 5 RNCP title – TP Audiovisual Editor (No. 38752, registered on 19-03-2024)
Certifying body French Ministry of Labour, Employment and Integration
Pathways / Equivalences: see the RNCP38752 record
Post-baccalaureate admission: Open after any baccalaureate, or without the baccalaureate for motivated applicants (admission based on application review)
Direct entry (later years): Bac+1 or Bac+2 completed
Tuition fees: See the “Funding” section.
Total programme length: 3 years (for post-baccalaureate admission, 520 hrs / year)
Assessment: Continuous assessment: project grading + end-of-semester exams + assessment for the title + ECTS credits (180)
Campus: Lyon
Average class size: 15 students
Pass rate: class of 2024: 93%
Satisfaction rate: 96,92 %
Employment rate at 6 months (class of 2025): 100%
Contract termination rate: 10%
Dropout rate during the programme (2024-2025): <5%
Internships: 1 internship each year; the 3rd year is done on a work-study basis
Next intake: September 2027
Disability: Click here to find out about our arrangements for welcoming and supporting people with disabilities
7 key strengths of the Bachelor
#1
Dual skill set: artistic and technical

• Become a video director specialising in short formats, expert in live-action and virtual production.

• As comfortable with a camera as with tools such as VMIX for streaming & live, VR tools for 360 storytelling and, of course, the art of cinematics and modern video using Unreal.

#2
Business and Entrepreneurship

• Professional training in the socio-economics of the modern video director, with experts in the field who work with well-known content creators.

#3
Project-based learning

• 15 to 17 projects a year, individually or in groups

• Final-year project carried out with all Gaming Campus students

#4
Industry professionals as lecturers

• 100% of your lecturers are working professionals, passionate experts in their subject who can explain it simply and effectively

• Course material sent ahead of each project, then your lecturer becomes your coach

#5
Rewarding professional experience

• Two internships (at the end of each year)

• Work-study from the 3rd year to secure your entry into the job market

• Meetings with professionals and masterclasses all year round

• Creating a video game trailer or a short format related to the world of gaming and tech

#6
Interpersonal skills

• Developing all your soft skills (listening, clear communication, etc.)

• Working in a team

• Developing independent working

• Knowing how to pitch your projects (public speaking)

• Legal and business training (making a living from your passion in the best conditions)

#7
100% gaming environment

• High-end equipment: OMEN computer rooms, esports arenas, streaming studios, VR room, streaming room…

• Student associations around video games and esports, streaming and live broadcasts with the student-run Web TVs

Apply
Limited places available
Request a brochure

REQUEST A BROCHURE

178 pages to discover G. Art, the Audiovisual Bachelor and the other Gaming Campus programmes. Lots of exclusive content to better understand how our schools are positioned and why Gaming Campus is unique.

Request a brochure
Curriculum
Co-designed with industry professionals, the Audiovisual Bachelor curriculum was developed so that every graduate can become a creator of innovative videos. It is adapted and improved every year by our 18-member advisory board, to keep it ever closer to the reality of the market.
How project-based learning is structured
Each week across the three years of the Bachelor follows 6 key stages:
A tablet drawing by a computer graphics and game art student
1
Guided research: resources to consult (courses, videos, exhibitions, books, summary notes, etc.) to build your knowledge
2
Project week kickoff with the lecturer: review of the research, project brief, Q&A
3
Organising your own work, in a team or alone, to deliver the project on time
4
Coaching by the lecturer several times during the week
5
Presentation of the deliverable to a jury
6
Debrief of the project week with the lecturer: skills acquired, successes and areas for improvement
Project programme
Non-exhaustive examples of projects completed by Audiovisual Bachelor students, year by year. Each year, G. Art Studio students complete around fifteen projects.
- 1st and 2nd year of the Bachelor -
Photo of the TV studio
Cinematic Art & Trailer

Interdisciplinary project in groups of G. Art and G. Business students: creating and producing a 30-second to 1-minute teaser/trailer/cinematic to promote a game launch.

Skills acquired:

  • Cinematic language built on compelling elements: storyboard/animatic/teaser
  • Video creation (pacing, animation, integrating text and music)
  • Learning Premiere Pro & After Effects
Making an esports clip
Making an esports clip

Learn to make an esports clip from start to finish.

Skills acquired:

Unreal and the challenges of real time
Mastering the Unreal game engine & real-time challenges

Learning to use the Unreal game engine to produce cinematics.

Skills acquired:

  • Using Unreal to create 3D environments
  • Producing cinematics
  • Understanding the challenges of real-time rendering
Crane and dolly
Camera dolly and crane

Getting to grips with professional equipment that can be used at a video game event

Skills acquired:

  • Learning to use a crane
  • Learning to use tracks
  • Shooting tracking shots
Cinematography / Directing
Cinematography / Directing

Photo project to develop a range of art direction skills.

Skills acquired:

  • Understanding the basics of optics
  • lighting
  • composition
stunfest2
Making an aftermovie

Learn the codes of this essential tool for events such as trade shows, festivals or esports competitions.

Skills acquired:

  • Dynamic video editing
  • Post-production
  • Distribution
Other projects
Public speaking
Brand content management
Running a stream / live broadcast
Camera reporter
Cross-disciplinary projects completed
by Bachelor students
DESIGNING A CHARITY ESPORTS EVENT 1 DESIGNING A CHARITY ESPORTS EVENT 4 DESIGNING A CHARITY ESPORTS EVENT 3 Gaming Campus programme alive
CREATING A CHARITY STREAMING EVENT
Apply
Limited places available
Events
On top of project weeks, every year you will take part in many events on our campuses.
Immersion Week title

Immersion by Gaming Campus is a key moment in our schools' approach to teaching.

For one week, all our students, whatever their programme, year or specialisation, come together to immerse themselves in the industry they are training for.

Nicolas Maurer, CEO of Vitality, during his masterclass
They shared their stories and their vision of the video game industry over 10 days.Thank you to the 153 professionals from the video game and esports industry who took part in the last 3 editions. Six of them are highlighted below; click the button to see them all.
MATHILDE YAGOUBI

MATHILDE YAGOUBI

Managing Director - Game Only

Photo of Vivien Cauhépé

VIVIEN CAUHÉPÉ

Senior Live and Monetization Manager - Ubisoft

Photo of Zack Nani

ZACK NANI

Content creator

PIERRE LAMOURE

PIERRE LAMOURE

Senior Communication Specialist - Electronic Arts

JULIE JEANNIOT

JULIE JEANNIOT

Brand Manager - Riot Games

FABIEN DEVIDE

FABIEN DEVIDE

Founder - Team Vitality

Immersion week
Career talks

Attend talks by companies from the video game industry.

Workshops
Workshops

CVs, applications, new technologies… professionals share their expertise with you.

Employability Week 2021
Company meetups

A company comes in to present its business and job openings.

Learning
Both technical and creative, you will learn a rich and varied range of skills throughout your three years of study.
The Bachelor's 5 learning pillars
Artistic

• Semantic approach to visuals
• Storyboard and moodtape creation methods
• Lighting, composition, atmosphere
• Narrative-driven creation

Artwork
Technical

• Learning video creation software: OBS and VMIX, Adobe Premiere and After Effects (video editing), Unreal 5 (cinematics), sound design and motion design software.
• Learning audiovisual creation tools: indoor and outdoor camera or drone filming, photography, sound and mixing, lighting, set management.

Drawing a video game character on a tablet
Video games

• Gaming and esports culture (history, evolution, gameplay…)
• Entertainment culture (cinema, photography, TV series and video games)
• Digital law

Student in front of her screens
Soft Skills

• Teamwork
• Self-confidence
• Interpersonal skills
• Leadership
• Public speaking

Student presenting his project
Communication and management

• Project management
• Learning to monitor trends

Video games
Apply
Limited places available
8 examples of G. Art Studio lecturer profiles (50+ lecturers)
David Guionet
David Guionet
Producer - Rockyvision Subject: Trailer art & cinematics
Thien Thanh Tran
Thien Thanh Tran
Lawyer Subject: Law & legal training
Franck Helies
Franck Helies
Gaming Production Director - Space Crapaud Subject: Project management
Sonia Findling
Sonia Findling
Opera singer Subject: Public speaking
Kevin Faure - G. Tech lecturer
Kevin Faure
Gameplay / Shaders programming & Technical Artist Subject: Unreal
Gaetano Naccarato
Gaetano Naccarato
Director / Producer Subject: Designing / producing / directing short, impactful films
paul-lecomte
Paul Lecomte
Music composer, Sound Designer Subjects: sound design
EMPLOYABILITY
Your programme prepares you for employment. The whole Audiovisual Bachelor curriculum has been designed with this in mind, and several internships give you the chance to discover the business world and confirm your career plans. Teaching is delivered throughout the year by professionals, helping you build your first network.
Work experience
Two internships are organised during the Bachelor. Lasting two to five months, they take place at the end of each year. Working alongside professionals, you will be able to apply the skills learned at school.
YEAR 1 INTERNSHIP
Year 1 internship

Objective: discovering the business world / developing your creative profile alongside an artist or collective recognised for their expertise.

Length: two months

Example:  Internship with a well-known streamer, creating and producing video edits, animation and motion design.

Year 2 internship
Year 2 internship

Objective: choosing your internship according to your career plans

Length: two or three months

Example: Internship at a video game development studio as a junior cinematic artist, qualified video editor, or live event control room specialist, etc.

Year 3 internship
Year 3 work-study

Objective: confirming your career plans

Length: Alternating schedule of 2 weeks in the company / 1 week on projects at school

Example: Work-study at a film or cinematics production company, with an esports event organiser, etc.

Finding an internship
Finding an internship and a work-study placement

The teaching team and the employability department help you find your work-study contracts: searching and applying. Gaming Campus has built close relationships with more than 200 video game companies in France and abroad. Several events are organised during the year that students can take part in: Video Game and Esports Employability Week; Career Days; workshops on CVs, cover letters and digital identity; masterclasses.

 

Apprenticeship, a promise for the future!

As an apprenticeship training centre (CFA) since September 2021, we support you throughout your apprenticeship, helping you build your professional network and providing structured follow-up from a teaching and administrative team.

Through apprenticeship, we offer access to a unique range of technical and innovative careers, with programmes that alternate between theoretical teaching and hands-on work in a company.

Your corporate relations contact: contact@gamingcampus.fr

International experience
International experience

Throughout your Bac+3 programme, you will open up to the world and acquire the language skills essential to your career.

Learning trips: discover the international video game industry through trips to Canada, Japan and South Korea.

Student associations

Gaming Campus encourages its students to get involved in one of the many campus associations. It is a way to enrich your studies through group projects, as well as an opportunity to connect with other students.

Odyssey esport logo
Odyssey Esport

An association for practising esports, either as a player or as a tournament organiser.

Game Generation TV
Game Generation TV

All passionate about video games, cinema, manga and geek culture, the association's members stream content on their Twitch channel.

Gaming Campus student union
Gaming Campus student union

The Student Union contributes to campus life by organising a range of events, both school-related and extracurricular.

BGA

The Board Games Assembly is the board games association.

Junior enterprise

The junior enterprise run by students of the Gaming Campus schools.

Our campuses

This programme is available in Lyon. Our campuses are designed as true gaming worlds where everything has been built to encourage and support learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer labs, VR room, artists' workshop, sports arena, shaker, immersion rooms, language rooms…

Lyon campus
LYON campus

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.

Career prospects
Careers and salaries
After the Audiovisual Bachelor, you will be able to enter the job market. Depending on your interests, your career plans and the opportunities available to you, a wide range of careers are open. You could become:
Video editor career profile
Video editor
Estimated gross salary entry level: €1,650
Estimated gross salary experienced: €3,000
Find out more
Video editor career profile
Video game videographer
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,750
Find out more
Streamer career profile
Streamer
Estimated gross salary entry level: €1,550
Estimated gross salary experienced: €3,000
Find out more
Community Manager career profile
Video game and esports community manager
Estimated gross salary entry level: €2,666
Estimated gross salary experienced: €4,166
Find out more
Digital content creator career profile
Content creator
Estimated gross salary entry level: €2,000
Estimated gross salary experienced: €4,000
Find out more
Apply
Limited places available

ic_chat_24px Student reviews

4.8/5
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- 4 reviews
A selection of reviews of the Audiovisual Bachelor (non-exhaustive)
David Tessi
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Video editing for the web programme completed in 2022/2023 at Gaming Campus.
A comprehensive programme with qualified lecturers who gave valuable advice for the various projects and end-of-year exams.

Maxence Quantin
full-star full-star full-star full-star full-star
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Pascal Meurgé
full-star full-star full-star full-star empty-star

Very warmly welcomed when I came for the exam session to take part of the " audiovisual editor " certification. Can't wait to come back for another event!

Maxime Garcia
full-star full-star full-star full-star full-star
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Testimonials

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Who are G. Art Studio students?
Creative and passionate: the programme's students share these two traits and help each other grow. Coming from all over France with different backgrounds, they contribute to the school's diversity.
Photo of Joshua D.
Joshua D.

2nd-year Bachelor student

Enzo R.
Enzo R.

2nd-year Bachelor student

Clément G.
Clément G.

2nd-year Bachelor student

Paulin L.
Paulin L.

2nd-year Bachelor student

RECOGNITION

Like all Gaming Campus programmes, the Audiovisual Bachelor is recognised by institutions and companies.

Level 5 RNCP title - state-recognised
LEVEL 5 RNCP TITLE
Official Datadock-certified training logo
DATADOCK

Admissions

Admission requirements
First of all, you do not need to go through Parcoursup to apply for the Bachelor. You can apply directly on the school's website by completing your application. Our teaching team and admissions manager will make a selection based on your prerequisites, your skills and your career plans. The second step is an interview, held remotely or on campus. You will then quickly find out whether you have been accepted, placed on the waiting list or turned down.
Admission to the 1st year:

A general, technological (recommended) or vocational baccalaureate level; however, the programme is open with or without the baccalaureate. An interest in images, video, streaming, video editing, etc.

Direct entry into the 2nd year:

Completion of a Bac+1 in a DUT MMI or BTS Audiovisuel.

Direct entry into the 3rd year:

Completion of a Bac+2 DUT MMI or BTS Audiovisuel.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €9,350 incl. VAT* per year for the Bachelor years for the 2027 – 2028 intake. In the 3rd year, the programme is work-study, so tuition fees are covered by the bodies that fund apprenticeships.

(*) Price for payment in full. Payment in instalments is possible under certain conditions. If you pay your own tuition fees, payment is made in one go or can be spread over 3 direct debits. Payment in 10 instalments can be considered on request. Stopping your studies due to force majeure (serious and disabling illness, accident, bereavement) ends the direct debits.

Pre-registration €650 incl. VAT
Bachelor single payment €8,700 incl. VAT

Financial aid

Company internships: in each year of the Bachelor you do an internship in a company. The internship is paid by the company. The teaching team helps you find an internship and negotiate your pay.

Compare with other programmes and work-study at other schools: Gaming Campus fees for 2027-2028.

Student loan on preferential terms: LCL is Gaming Campus's main banking partner. You can obtain special loan terms for your Bachelor and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit the Etudiant.gouv.fr website to find out more.

Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares part-time jobs near the campus.

Local council support: Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Departmental support: For grant-holding students, departmental councils offer annual grants or interest-free loans.

Fondation de France support: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

F.A.Q
What does the Audiovisual Bachelor curriculum cover?
Over three years, you will learn all the fundamentals of becoming a video creator. The curriculum is built around real productions. You will design a video project, handle its pre-production and shoot it. You will then be trained in editing and adding special effects. On top of this, we add modules on how to publish on social media, as well as learning cinematics and trailer art.
Why do an Audiovisual Bachelor?
Our goal is for you to become a true all-rounder in video creation. Taking this programme means learning to be versatile, creative and curious in order to meet recruiters' needs. You will acquire technical skills and build a visual culture, while working on real projects. What is more, our programme reflects the reality of the market, as it was built on the expertise of many professionals.
Which baccalaureate do you need to apply for the Audiovisual Bachelor?
To join our programme in the 1st year, we do not require any specific academic level; in other words, the baccalaureate is not necessary. Nor do you need to go through Parcoursup. The requirement is simple: be 18 years old and passionate about one of the following fields: video, photography, video games or esports. For entry into the 2nd or 3rd year, the only possible pathways are from a DUT MMI or BTS Audiovisuel. You will then need to fill in and submit an application form on the school's website. Once shortlisted, you will have an interview and a decision will be made within 15 days.
Do you need to go through Parcoursup to apply?
The G. Art Studio programme, like all those at the Gaming Campus schools, does not require you to go through Parcoursup. As with many higher education institutions in France, you do not need to use the system to apply for one of our degrees. You can therefore apply freely.
How much does the Audiovisual Bachelor cost?
One year of the Bachelor costs €9,350. While you can pay in one go, we have also set up financing options with payment in instalments (3 to 10), and student loans are offered by our partner banks.
What are the career prospects after the Audiovisual Bachelor?
By training for careers in audiovisual production, and depending on your career plans, a range of opportunities will open up. You will be able to consider careers such as video editor, videographer, community manager, digital content creator, production assistant, audio director, etc.
What is the salary after an Audiovisual Bachelor?
After the three years of study, you will be able to work on every audiovisual aspect of a project. This could be the video identity of a video game, or creating videos for a studio or an esports team. Your salary will therefore vary depending on your job, as well as on location: salaries are not the same in Lyon as in Montreal.  In France, for example, a video editor can earn around €2,000 a month at the start of their career, and a videographer €2,500.
Can you do the Audiovisual Bachelor remotely?
A special feature of the Gaming Campus schools is that all students have access to an e-learning platform called Gaming Campus Online. Developed exclusively for the school, this tool lets you view and follow certain projects and masterclasses from your online space.
The Audiovisual Bachelor in Lyon
You will train for careers in video at the G. Art Studio school, located at Gaming Campus Lyon. Set in the heart of the 3rd arrondissement, a lively and young district, the site offers more than 2,500 m2 of living and working spaces, all designed to encourage learning, performance and exchange, in a 100% gaming environment. High-end recording equipment, VR room, arenas, gym... everything has been designed so you can study in the best conditions.

Audiovisual Bachelor Open Days

Ask your questions about the Audiovisual Bachelor

Discover G. Art, Gaming Campus and our 4 schools live during an Open Day, from home or in person on our premises. We will cover the Audiovisual Bachelor in particular, and you can ask our teaching team all your questions. Open Days are the most effective way to form an opinion about our programmes. If you have decided to apply for one of our programmes, they are also useful for preparing your application as well as possible and maximising your chances.

DETAILED PROGRAMME:

– Tour of our campuses and living spaces (studio, coworking spaces, computer labs…)
– Presentation of each school and its video game degrees (work-study possible)
– Testimonials from our students and industry professionals
– Live Q&A with our Managing Director Valérie Dmitrovic, your heads of studies and our students
– How to join Gaming Campus (outside Parcoursup)?

REVIEWS:

Rayane C. ⭐⭐⭐⭐⭐
The live session was visually appealing and smooth. It was very informative and answered several of my questions.

Emma G. ⭐⭐⭐⭐⭐
I liked it because we got to see several interviews with students and got answers to our questions. Thank you..

Thierry Z. ⭐⭐⭐⭐⭐
Very useful, the moderators are very active and answer every question.

 

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Contact

Our teaching team is available to help you refine your study plans. Programme, curriculum, internships, employability: if you would like more information, feel free to get in touch.