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Video game programme

MSc Expert in Advanced Video Game Development and AI

Over 2 years
After a Bac+3
Full-time study
Paris and Lyon campuses
The MSc Expert in Advanced Video Game Development and AI trains the future experts who will design innovative, high-performance and optimised video games. Through a unique programme combining advanced development, artificial intelligence and emerging technologies, you will master the tools and methods shaping the future of video games.
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Student trained at Gaming Campus
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MSc Expert in Advanced Video Game Development and AI
Why this video game programme?
Overview

Why this MSc?

The MSc Expert in Advanced Video Game Development and AI is a programme of excellence for developers who want to master the most advanced video game technologies. This selective programme prepares you for the technical challenges of game studios and R&D labs.

The MSc Expert in Advanced Video Game Development and AI is a programme of excellence

A comprehensive, specialised programme

Our MSc prepares you over 2 years through:

  • 18 months of teaching with our 100% project-based learning approach, always preceded by the acquisition of theoretical and practical knowledge and skills
  • the creation of a complete video game, optimised and integrating the technologies studied (advanced rendering, AI, optimisation), presented to a jury of studio professionals
  • an international immersion in Stockholm, a major video game hub, with a rich programme (more details in the 8 key strengths)
  • a 6-month end-of-studies internship

Recognised certifications

You will be prepared for the CUDA Programming & Performance (NVIDIA) certification: advanced training in using CUDA with C++ and optimising GPU computing in games, validating skills in parallel programming in C++ with CUDA, memory and GPU pipeline optimisation, and acceleration of physics simulations and shaders.

« The whole programme is supervised by an expert teaching team made up of industry professionals, ensuring training that is aligned with the expectations of the job market. »
Julien Millet, G. Tech Mentor and
Emilie Ah-Nième, G. Tech Head of Studies
The whole programme is supervised by an expert teaching team
Accredited training organisation

Gaming Campus

G.Tech programme

MSc Expert in Advanced Video Game Development and AI

Tuition fees

See the " Funding " section

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Pathways / Further study

See further study options within our programmes

Prerequisites

180 or 240 ECTS credits validated

Degree in computer science / a scientific field or from an engineering school

Total programme length

2 years (450 hrs / year)

Assessment methods

Continuous assessment: throughout the year via end-of-project evaluations (written reports, oral presentations, knowledge assessments during the project…)

Exams: at the end of each semester, individual assessments of the skills acquired

Major projects
  • PC game project (4 months)
  • Final-year internship report
Campus

Lyon and Paris

Format

Full-time initial programme with a 6-month final-year internship.

Internships

2nd year: 6 months

Average class size

30 students

Satisfaction rate

N/A

Employment rate at 6 months

N/A

Pass rate

N/A

Reported further study rate (via 6-month surveys)

N/A

Contract termination rate

9%

Dropout rate during the programme (2024-2025 academic year)

<5%

Intake

September 2027

Disability

Click here to find out about our arrangements for welcoming and supporting people with disabilities

Testimonials from our G. Tech students
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8 reasons to choose the MSc Expert in Advanced Video Game Development and AI
key strengths of the MSc

8 reasons to choose the MSc Expert in Advanced Video Game Development and AI

8 reasons to choose the MSc Expert in Advanced Video Game Development and AI
01
Learning through real projects

We believe real-world experience is essential to success. With our Project-Based Learning approach, you work on real projects alongside experts, gaining skills you can apply immediately.

02
Highly technical programme

A specialised programme to master optimisation, advanced rendering, AI and automated production tools, combined with expertise in performance and optimisation

03
Recognised certification

A diploma is essential, but official recognition on the software used by studios is what will really make the difference on your CV. Preparation for these certifications is provided by the school, while taking the exams is optional and, where there is a fee, paid for by the student.

04
International immersion in Stockholm, a major video game hub

With visits to studios such as DICE, Avalanche Studios or Tarsier Studios*, a technical workshop: a talk with a lead programmer on GPU optimisation and AI applied to video games, a group technical challenge (e.g. a mini game jam with a theme related to GPU optimisation or multithreading), not forgetting a visit to the Video Game Museum.

*non-contractual: these studios may be replaced by others depending on their availability at the time of the trip.

05
Strong professional experience

Your long end-of-studies internship complements your learning.

It is a springboard to a permanent position at the end of your programme, giving you a concrete view of the job market.

06
A focus on artificial intelligence

To implement gameplay AI, intelligent animation engines and machine learning techniques applied to video games.

07
High-level portfolio

The emphasis is on building a professional-quality portfolio that lets you demonstrate your technical skills.

08
Agile methodology

The programme is based on an agile, project-based approach, enabling students to adopt a modern project management methodology, which is crucial in software development careers.

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194 pages covering everything about our campuses, schools, project-based learning, programmes, employability, campus life, etc…

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MSc Expert in Advanced Video Game Development and AI programme
Curriculum

The MSc Expert in Advanced Video Game Development and AI:

Devised, designed and approved by the G. Tech advisory board.

you will cover several skill modules through projects carried out individually or in groups:
  • Design and optimise software architectures for video games, integrating advanced programming techniques (multithreading, memory management, SIMD)./li>
  • Develop advanced rendering engines with Ray Tracing, HLSL shaders, supersampling (DLSS) and graphics performance optimisation.
  • Apply advanced mathematics and physics to 3D simulation, rigid body dynamics and geometric transformations.
  • Implement AI systems for gameplay (A*, behaviour trees, motion matching) and procedural content generation.
  • Analyse and balance a game using telemetry, analytics and dynamic difficulty adjustment.
  • Automate production pipelines with optimisation, versioning and generative AI tools (Copilot, ChatGPT).
  • Develop a complete game project integrating the latest technological innovations.
Detailed programme of the MSc Expert in Advanced Video Game Development and AI
1. Advanced video game foundations
Block 1 Programming and software architecture
  • Performance optimisation (SIMD, SSE4/AVX)
  • Multithreading and parallel programming
  • Memory management and custom smart pointers
  • Building a custom profiler
  • Asset streaming and virtual texturing
Block 2 Applied mathematics and physics
  • Linear algebra and geometry applied to 3D
  • 2D/3D mechanics: rigid body dynamics, collisions and friction
  • Vector calculus and transformations for animation and rendering
Block 3 Real-time rendering and graphics
  • CPU/GPU Ray Tracing (NVIDIA RTX)
  • HLSL & Compute Shaders for advanced visual effects
  • Occlusion Culling, Level of Detail (LOD), MipMapping
  • NVIDIA DLSS4 and supersampling techniques
Block 4 Gameplay and artificial intelligence
  • Advanced animation systems (blend trees, IK, motion matching)
  • AI for gameplay (A*, navmesh, behaviour trees, GOAP)
  • Advanced physics for video games (PhysX, Bullet, Havok)
2. Specialisation and innovative technologies
Block 5 Technical game design and balancing
  • Game analytics and telemetry
  • Dynamic difficulty adjustment (AI + player behaviour)
  • Procedural generation and adaptive content
Block 6 Tools and production
  • Production pipeline & automation (builds, versioning, AI tools)
  • Using AI tools for development (Copilot, ChatGPT, etc.)
  • Asset optimisation
3. Group project
Objective Create a complete, optimised video game
  • Development of an advanced video game project
  • Integration of the technologies studied (advanced rendering, AI, optimisation)
  • Presentation to a professional jury
4. End-of-studies internship (6 months)
Objective real-world experience
  • Placement in a studio or R&D lab
  • Applying the skills acquired to a real project
  • Final defence and skills review
Student testimonials
« An ideal place to study, with a teaching team that really listens. The industry lecturers are carefully chosen to be relevant, and the programme is shaped to meet the expectations of companies and the changing market, giving excellent employability at the end of your studies as well as a range of skills that can be used in many sectors. »
Aldryck H.
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What makes the MSc stand out
01
Recognised certification:
Toon Boom Harmony Certification
NVIDIA's "CUDA Programming & Performance"

Designed to validate skills in parallel GPU programming using CUDA C/C++

Learning expedition to Stockholm, Sweden, a major video game hub
02
Learning expedition to Stockholm, Sweden, a major video game hub
Long internships

For the MSc Expert in Advanced Video Game Development and AI, we have opted for long internships rather than work-study in order to maximise the time devoted to training. You will therefore complete more projects and take part in more masterclasses and workshops. It will also be easier to consider sessions abroad. Here is a comparison of the 2 approaches:

Mastère with long internships
projects, masterclasses & workshops, periods abroad
time in a company
projects, masterclasses & workshops, periods abroad
plus Immersion Week, career talks, company meetups, ...
time in a company
A long internship of 6 to 9 months in the 2nd year
VS
Work-study Mastère
projects, masterclasses & workshops, periods abroad
time in a company
projects, masterclasses & workshops, periods abroad
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
time in a company
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
And throughout your studies
Masterclasses, workshops and career talks
Masterclasses, workshops and career talks

Several times a year, we organise masterclasses with companies and iconic figures from the video game industry, in France and abroad.
In workshops, professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Immersion Week
Immersion Week

Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Employability Week
Employability Week

Employability Week, a real highlight of the year, brings our students together on site in Lyon and Paris, and online. In total, more than 50 industry professionals meet and talk with our students to boost their search for internships and work-study placements, and help our alumni find their first job. Meetups, workshops, speed recruiting…

Careers Days
Careers Days

An event that brings our students together on site and online. In total, more than 90 offers are available to students, and around thirty industry professionals come to meet and talk with them to boost their search for internships and work-study placements, and help our alumni find their first job.

Skills book
Skills book

At the end of the programme, you receive a Gaming Campus skills book. You can use it to showcase yourself to companies and make the difference when looking for internships, a work-study placement or your first job. The title is awarded on validation of all skills blocks and the associated ECTS credits.

Innovative teaching

Our school's teaching approach is project-based learning (PBL). It builds skills and guarantees a very high level of employability. From Year 1 of the Mastère, you learn by doing. Your year is structured around 10 to 15 projects, and by the end of your programme you will have completed 75 projects. All your projects are supervised by professional lecturers. Some are real cases provided by video game companies.

MSc Expert in Advanced Video Game Development and AI teaching approach

How project-based learning is structured

MSc Expert in Advanced Video Game Development and AI teaching approach

01

Guided research

02

Project kick-off with the lecturer

03

Independent organisation of work, in a team or alone

04

Coaching by the lecturer

05

Submission of the deliverable

06

Project debrief

MSc Expert in Advanced Video Game Development and AI teaching approach

Project examples

Creation of a complete, optimised video game
Creation of a complete, optimised video game
  • Development of an advanced video game project
  • Integration of the technologies studied (advanced rendering, AI, optimisation)
Creation of a particle system using a Compute Shader
Creation of a particle system using a Compute Shader
  • HLSL & Compute Shaders for advanced visual effects
Real-time rendering engine and visual demo
Real-time rendering engine and visual demo
  • Develop advanced rendering engines with Ray Tracing, HLSL shaders, supersampling (DLSS) and graphics performance optimisation.
Project - Suite of graphics debugging and optimisation tools

Project – Suite of graphics debugging and optimisation tools

Project - Physics simulator and interactive environment

Project – Physics simulator and interactive environment

Project - Research and development in graphics optimisation

Project – Research and development in graphics optimisation

Project - Creation of procedural worlds

Project – Creation of procedural worlds

Sample timetables

Weeks 1 & 2

Immersion Week
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Week 3

Project 1
Real-time rendering engine and visual demo

Week 4

Project 2
Suite of graphics debugging and optimisation tools

Masterclass
Led by an industry professional

Week 5

Project 3
Physics simulator and interactive environment

Week 6

Project 4
Project management: learning management methods for art productions

Week 7

Project 5
Creation of procedural worlds

Workshops
Job search strategy and tools

Week 8

Project 6
Creation of a complete, optimised video game

Student testimonials
« A good school where I spent two great years earning my Bac+5. Very enriching teaching; having lecturers who are still active in the industry clearly makes the difference. At other schools there is often a big gap between theory and practice, but with the project-based teaching here, it is much easier to adapt during our internships or work-study placements. »
Alexis C.
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Our lecturers

Peter Vystavel

Peter Vystavel

C/C++ Programmer

Gaming Campus
Sylvain Seccia

Sylvain Seccia

C++ & DX Trainer

Gaming Campus
David Ramos

David Ramos

Lighting, special effects and Houdini trainer

Gaming Campus
Video game and esports companies that have shared their experience with our students
riot
ncovr
franceesport
ZQSD logo
3dmax
afjv
asmodee
Bandai.jpg
bastillelegacy
dreamaway
capcom
Companies that host our students for internships
Havas sports
Ubisoft
Au dela du virtuel
Warnerbros
Kalouf street art
Maxnomic
EA logo
EVA logo
Snowball
Republic of gamers
Ocellus Studio
Ihmtek
artefact studios
Game One
MSc Expert in Advanced Video Game Development and AI employability
Employability

All Gaming Campus programmes put student employability at the heart of the curriculum. During your MSc Expert in Advanced Video Game Development and AI, you will have several opportunities to build your professional experience, notably through an end-of-studies internship in the 2nd year.

Why choose internships to train for the video game industry?

« With the end-of-programme internship, our aim is also to ease professional integration and recruitment by video game companies. To support our students in finding an internship, we have built impactful partnerships with companies in the industry. »

– The Corporate Relations team

Year 2
Year 2
Duration: 6 months
Objective: confirm your career plans through an extended immersion in the business world.

The corporate relations team

The teaching team and the employability unit help you find your end-of-Mastère internship: searches and applications.
Gaming Campus has built close relationships with more than 100 video game companies in France and abroad.

Several events are organised during the year for students to take part in: Employability Week; Career Days; workshops on CVs, cover letters and online identity; LinkedIn masterclass.

Your corporate relations contact: entreprises@questeducation.fr

Nicolas Verastegui
Nicolas Verastegui
Director of External and International Relations
Selma Laribi
Selma Laribi
Corporate Relations and Employability Manager, Lyon
Cécile Berthelot
Cécile Berthelot
Corporate Relations and Employability Manager, Lyon
Alexandre Espitalié
Alexandre Espitalié
Corporate Relations Officer, Paris
Manon Perret
Manon Perret
Corporate Relations Officer, Lyon
Anthony Chanard
Anthony Chanard
Corporate Relations Officer, Paris

Career prospects and salaries

The Mastère Animator and Rigger 2D/3D prepares you for a wide range of careers in animation, film, video games and entertainment. Here are the main jobs you will be trained for:

Engine programmer job profile
Engine programmer
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,333
Find out more
Lead Programmer career profile
AI Developer
Estimated gross salary, entry level: €3,400
Estimated gross salary, experienced: €4,600
Find out more
3D programmer job profile
Video game AI specialist
Estimated gross salary, entry level: €2,300
Estimated gross salary, experienced: €2,600
Find out more
Mobile programmer job profile
Tools programmer
Estimated gross salary, entry level: €2,333
Estimated gross salary experienced: €3,750
Find out more
Free download
The Video Game and Esports Careers Guide
Download
173 career profiles + 123 tips and testimonials from professionals
Download The Video Game and Esports Careers Guide for free Download The Video Game and Esports Careers Guide for free

An exceptional 3,000 m2 campus in the heart of Lyon
+ Gaming Campus Online, our digital platform
Gaming Campus Lyon

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and many metro, tram and bus lines, our campus enjoys a strategic, perfectly connected location. This central, vibrant setting offers quick access to services and amenities, while staying close to Lyon's major university and business hubs.
Computer room with OMEN computers
Shaker with the conference area
Meeting room
3,000 m2 dedicated to gaming, 15 work and living spaces, 5 computer rooms and high-end equipment so you can study in the best conditions.

Online school

Gaming Campus Online

We have developed our own online teaching system, so Gaming Campus students can access their projects online easily from their computer, smartphone or tablet. Gaming Campus Online guarantees continuity of teaching if a student faces constraints or in the event of external restrictions (e.g. COVID-19).
campus-online

Admissions

Admission requirements

We attach great importance to the diversity of our cohorts. That is why we have chosen an application process based on your file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admissions process is quick and smooth, with no need to go through Parcoursup. From the moment you submit your application, allow 15 days to be accepted, waitlisted or refused.

Admission to Year 1 (Bac+4):

Hold a Bac+3 in art and design, computer science, technology or science. Bachelor, BUT or Licence.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €10,400 incl. VAT* per year for the MSc years for the 2027–2028 intake. However, on a work-study basis, the programme is funded by apprenticeship funding bodies and you will also be paid.

(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.

Compare with other programmes, work-study and the 3 or 10 instalment schedule: the price of our Mastère and MSc programmes compared with Bachelors.

Pre-registration €650 incl. VAT
MSc single payment €9,750 incl. VAT
Payment in 3 instalments €10,000 incl. VAT
Payment in 10 instalments €10,100 incl. VAT

Financial aid

Student loan on preferential terms : LCL is G. Art's main banking partner. You can obtain special loan terms for your Mastère and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan : since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit Etudiant.gouv.fr to find out more.

Campus jobs : Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares small job offers near the campus.

City grants : Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Département grants : For students on means-tested grants, the departmental councils offer annual grants or interest-free loans.

Fondation de France grants : 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation : We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

FAQ

Who is the MSc Expert in Advanced Video Game Development and AI for?

This MSc is for students who already hold a Bac+3 (computer science, video games, engineering school, etc.) and want to specialise in advanced video game development, technical optimisation, high-end graphics rendering and artificial intelligence applied to game development.

What are the objectives of this MSc?

To train expert developers able to:

  • Design high-performance software architectures

  • Develop advanced rendering engines (Ray Tracing, DLSS, etc.)

  • Implement complex AI for gameplay

  • Optimise game performance at every level

  • Use modern automation and generative AI tools

What are the entry requirements for the MSc Expert in Advanced Video Game Development and AI?
  • Hold a Bac+3 or equivalent (180 ECTS credits)

  • Have a specialisation in video games, computer science or a related technical field

  • Pass a technical entrance test

  • Demonstrate at least a B1 level in English if you are preparing for the RNCP certification

What diploma(s)/certification(s) will I obtain?
  • G.TECH programme: MSc Expert in Advanced Video Game Development and AI
  • The CUDA Programming & Performance (NVIDIA) certification, valued on the job market. It is prepared in class, but taking the exam is optional and at the student's expense.
What will I actually learn?

Here is an overview of the skills acquired:

  • Advanced programming (C++, multithreading, SIMD, CUDA)

  • Real-time rendering (Ray Tracing, HLSL, shaders, DLSS)

  • Physics simulation and 3D mathematics

  • AI systems (A*, behaviour trees, motion matching, etc.)

  • Game analytics, procedural generation, telemetry

  • Pipeline automation with AI tools (Copilot, ChatGPT, etc.)

What teaching approach is used?

100% project-based learning: learning by doing on real projects, always preceded by solid theoretical input. Projects include:

  • Real-time rendering engine

  • Compute shader particle system

  • Complete optimised video game with AI and advanced rendering

  • Graphics debugging tools

  • 3D physics simulation

What are the career prospects after the MSc Expert in Advanced Video Game Development and AI?

Target careers:

  • Engine / Tools / AI / Physics / Shader Developer

  • Rendering / Ray Tracing Developer

  • GPU Engineer

  • Graphics software architect

  • R&D developer in a studio or tech lab