YouTube preview YouTube play button
Video game programme

Bachelor Game Art, Animation & 2D/3D Creation

In 3 years
After the baccalaureate
Full-time study
Paris, Lyon and Bordeaux campuses
A video game enthusiast and an artist at heart? Become a computer graphics artist or game artist with the Bachelor in Game Art, Animation & 2D/3D Creation, a three-year programme in which you will learn the fundamentals of creation and graphic design, as well as the technological tools used in the digital and video game industries.
 
Limited
places
Content updated on
Teaching team
Delphine-Carlier
Delphine Carlier
National Academic Director, G. Art
Pierre-Chouzy
Pierre Chouzy
Academic Director, G. Art Paris
Sophie-Debaissieux
Sophie Debaisieux
Academic Director, G. Art Bordeaux
Why this Bachelor?

“ With the Bachelor in Game Art, Animation & 2D/3D Creation, you will learn the fundamentals of graphic creation over three years. With technical, artistic and cultural skills, you will have the ideal profile to work for a video game company or any other digital business.

Thanks to our project-based learning, every week you will carry out hands-on projects alone or in groups, a way to work independently and develop your adaptability and creativity.

Not forgetting professional immersion in companies and meetings every year that will feed into your career plans. ”

Delphine Carlier
National Academic Director, G. Art

Qualification awarded: School certificate: Bachelor in Game Art, Animation & 2D/3D Creation (Bac+3)
Bridges / Further study: See further study options within our programmes
Post-baccalaureate admission: General or technological baccalaureate
Direct entry (later years): Bac+1 or Bac+2 completed
Tuition fees: See the “Funding” section.
Total programme length: 3 years (for post-baccalaureate admission, 520 hrs / year)
Assessment: Continuous assessment: project grading + end-of-semester exams + assessment for the title + ECTS credits (180)
Campus: Paris, Lyon and Bordeaux
Internships: 1 internship every year
Average class size: 25 students
Pass rate: class of 2025: N/A
Satisfaction rate: 88,38 %
Employment rate at 6 months (class of 2025): 100%
Reported further-study rate (via 6-month surveys): 85%
Dropout rate during the programme (2024-2025): <5%
Next intake: September 2027
Disability: Click here to find out about our arrangements for welcoming and supporting people with disabilities
7 key strengths of the Bachelor
#1
Dual skill set: artistic and technological

• Artistic: developing branching creative thinking based on historical and technological knowledge, learning 2D and 3D creation software, creating every type of game visual: concept art, character design, environment art, UI Design, animation and special effects.

• Technological: software development (HTML, CSS…), compositing, texturing, surfacing, optimisation, engine integration, real-time and pre-calculated rendering.

#2
Project-based learning

• Around fifteen projects a year, individually or in groups

• Projects with G. Tech and G. Business students

 

#3
Industry professionals as lecturers

• 100% of your lecturers are working professionals, passionate experts in their subject who can explain it simply and effectively

• Course material sent ahead of each project, then your lecturer becomes your coach

#4
Rewarding professional experience

• Three internships (at the end of each year)

• Meetings with professionals and masterclasses all year round

• Creating a 2D/3D video game

#5
Interpersonal skills

• Developing all your soft skills (listening, clear communication, etc.)

• Working in a team

• Developing independent working

• Knowing how to pitch your projects (public speaking)

• Legal and business training (making a living from your passion in the best conditions)

#6
Language skills

• Some classes are taught in English

• Learn Chinese, Korean, Japanese, Spanish, Italian, etc.

#7
100% gaming environment

• High-end equipment: OMEN computer labs, esports arenas, streaming studios, VR room, streaming room…

• Video game and esports associations, streaming and live shows with student web TV channels

Apply
Limited places available
Request a brochure

REQUEST A BROCHURE

178 pages to discover G. Art, the Bachelor in Game Art, Animation & 2D/3D Creation and the 18 other Gaming Campus programmes. Plenty of exclusive content to better understand our schools' positioning and why Gaming Campus is unique

Request a brochure
Curriculum
Designed and built through discussions with video game and tech companies, the Bachelor in Game Art, Animation & 2D/3D Creation curriculum closely matches professionals' expectations, balancing mastery of the fundamentals with adaptability to innovation. Improved every year with input from our advisory board of 18 industry experts, the programme gives you solid artistic and technological skills.
How project-based learning is structured
Each week across the three years of the Bachelor follows 6 key stages:
A tablet drawing by a computer graphics and game art student
1
Guided research: resources to consult (courses, videos, market studies, summary notes, etc.) to build your knowledge
2
Project week kickoff with the lecturer: review of the research, project brief, Q&A
3
Organising your own work, in a team or alone, to deliver the project on time
4
Coaching by the lecturer several times during the week
5
Presentation of the deliverable to a jury
6
Debrief of the project week with the lecturer: skills acquired, successes and areas for improvement
Project programme
Non-exhaustive examples of projects completed by Bachelor in Game Art, Animation & 2D/3D Creation students, year by year. Every year, G. Art students complete around fifteen projects.
- Bachelor Year 1 -
3D modelling - Real-time props art
3D modelling - real-time props art

In groups of three, creating an isometric scene concept depicting a mini alchemist's laboratory in 3D, with a final rendered image.

Software used: Maya, Marmoset, Substance Painter.

Skills acquired:

  • Basic creation of a 2D concept
  • Learning and practising the 3D modeller profession
  • Basic texturing, pre-calculated rendering, optimisation, real-time rendering…
Event-focused art direction and brand art
Event-focused art direction and brand art

Defining a marketing strategy (in a Covid context: web, digital, stunt marketing, streaming, influencer strategy, …) with the sole aim of driving to the e-store for the release, and therefore the sale, of the latest AAA instalment from a famous video game studio (release planned for late 2021).

Skills acquired:

  • Structuring a campaign around specific objectives
  • Engaging a game's existing community in a marketing strategy
  • Extending a marketing campaign to a franchise's non-gamer audience
3D modelling and character design
Developing an original creative project presenting a world, a people or a creature

Practical application of art history and the sociology of culture to video games, and developing an artistic culture ranging from art brut to contemporary art, via many unconventional movements.

Skills acquired:

  • Developing artistic and historical analysis skills
  • Reinvesting culture in the personal creation of a coherent, innovative world
  • Creating and illustrating a unique, coherent world (inspiration for Matte Painting in particular)
Morpho-anatomy - technical drawing
Morpho-anatomy - technical drawing

Academic practice of drawing the human body by learning the fundamental principles of morpho-anatomy in order to create characters, realistic in style or not but always believable, based on in-depth knowledge of human anatomy.

Skills acquired:

  • Producing, creating and conceptualising characters that are anatomically correct, or at least believable
  • Fully understanding the mechanics of human bones and muscles, making it possible to produce more accurate animations
Digital sculpture
Digital sculpture

Imagining and producing a sculpt of an alien (bust type) using ZBrush. Creating a 2D concept art followed by a detailed 3D sculpt, with painting and lights.

Skills acquired:

  • Creating and optimising a sculpt in ZBrush
  • Managing materials, lights and painting
  • Producing a PBR render
Cultissime - history of art and video games
Cultissime - history of art and video games

Studying an iconic video game alongside a painting related to it. Learning literary genres or artistic movements related to the theme covered.

Building a trend book and press review in order to develop Key Art combined with concept art and character design.

Skills acquired:

  • Creating a trend book
  • Studying an image
  • Recognising and using a variety of artistic references
Introduction to Intellectual Property Law
Introduction to Intellectual Property Law

Applying concepts from literary and artistic property law when using third-party resources to make a mobile game. Analysing an employment contract from a copyright perspective.

Skills acquired:

  • Identifying elements subject to copyright
  • Identifying the legal rules applicable to using a third party's work
  • Drafting a copyright assignment and a request for permission to use third-party works
2D animation
2D animation

First contact with the principles of animation, introduction to 2D animation. Thinking about and understanding animation, maintaining a volume/drawing over several frames.

Software used: Photoshop, Toon Boom Harmony.

Skills acquired:

  • Knowledge of the principles of animation
  • Awareness of the importance of drawing in volume in order to animate
  • Introduction to animation software
Drawing fundamentals
Drawing fundamentals

Through the study of observational drawing, understanding the visual world around us. Discovering and adding your own personality to create your own style and go beyond technique, all in order to convey ideas from the simplest to the most complex.

Skills acquired:

  • Developing a keen eye, an ability to understand the shapes around you and to integrate, distort and reinterpret them
  • Developing particular self-confidence in understanding reality, enabling you to communicate ideas through drawing
3D integration in Unity
3D integration in Unity

Learning to integrate assets into games, particularly 3D games with a TPS or top-down view. Integrating 3D digital models, 3D animations and textures into the Unity game engine, using Maya as an example for the 3D creation side.

Skills acquired:

  • Knowing the basics of visual scripting in Unity to test animations directly in the engine
  • Setting up an efficient workflow between Maya and Unity
  • Integrating textured models and external animations, and creating an animation controller for 3D production
  • Creating a system to switch character models and skins
Other projects
Public speaking and esports
Mini studio project - creating 2D assets
Masterclass: Law and intellectual property
Concept art
- Bachelor Year 2 -
Character design - slideshow and 3D character
Character design - slideshow and 3D character

Individual project: creating a 3D slideshow featuring a character imagined by the student.

3D modelling and high-definition renders.

Skills acquired:

  • Learning a workflow specific to 3D character design involving several software packages (baking and grooming software, fur, cloth, hair)
  • Knowledge of the steps needed to achieve a high-end 3D render
Cultissime - history of art and video games
Cultissime - history of art and video games

Studying an iconic video game alongside a painting related to it. Learning literary genres or artistic movements related to the theme covered.

Building a trend book and press review in order to develop Key Art combined with concept art and character design.

Skills acquired:

  • Studying an image
  • Recognising and using a variety of artistic references
  • Using references and techniques from the various arts and practices covered in class in your creations
Drawing fundamentals
Drawing fundamentals

Through the study of observational drawing, understanding the visual world around us. Discovering and adding your own personality to create your own style and go beyond technique, all in order to convey ideas from the simplest to the most complex.

Skills acquired:

  • Developing a keen eye, an ability to understand the shapes around you and to integrate, distort and reinterpret them
  • Developing particular self-confidence in understanding reality, enabling you to communicate ideas through drawing
Concept art: environment design, character design, props
Concept art: environment design, character design, props

Creating a complete art direction for a video game. Creating harmonious art direction across all of a game's items: sets, characters and props.

Skills acquired:

  • Visualising an idea
  • Making even a fantasy setting believable
  • Knowing how to present your project
Introduction to game / level design
Introduction to game / level design

Translating creative direction and game design elements into artistic thinking. Anticipating art production issues during the concept art phase and showcasing a game's game design through game art and look art.

Skills acquired:

  • Analysing a blockout and producing a concept art / paint-over of it while anticipating production issues
  • Linking art to game design
  • Awareness of interactive UX experience design issues (readability, comprehension, visual ergonomics, learning
Real-time environment architecture and design
Real-time environment architecture and design

As part of the video game creation programme, introduction to virtual world-building tools with Unreal. Learning the production workflow specific to real time. Creating 3D models (kit + props) and integrating them into Unreal Engine 4, then setting up real-time lighting.

Skills acquired:

  • Importing and optimising graphic assets and integrating them into Unreal Engine 4
  • Designing a level design and architecture suited to a theme
  • Creating real-time daylight lighting
3D integration in Unity (2)
3D integration in Unity

Integrating a humanoid character into a game: its model, textures and animations. Learning Unity's animation system, Mecanim, and all the specifics of humanoid models, as well as exporting from Maya directly to Unity.

Skills acquired:

  • Importing models, textures and animations from 3D creation software
  • Integrating textured models and external animations, and creating an animation controller
  • Creating simple animations directly in Unity
Video Game workflow
Video game workflow

Imagining and producing a real-time-oriented 3D model following the video game workflow. Creating the concept of a powerful relic kept safe by its stand and base.

Software used: Maya, Marmoset, Substance Painter.

Skills acquired:

  • High-poly to low-poly production with Maya and clean, usable UV unwrapping
  • Baking maps and real-time turntable rendering with Marmoset
  • Creating textures with Substance Painter
3D modelling and character design
3D modelling and character design

Individual creative development work around an original Shaman character. 3D modelling followed by a low-res render.

Software used: 3ds Max, Maya, ZBrush, Marvelous Designer, Marmoset, etc.

Skills acquired:

  • 3D modelling with industry-standard tools
  • Character blocking
  • Rendering a high-definition prop
Other projects
Morpho-anatomy
Masterclass: Law and intellectual property
Masterclass: Digital compositing & matte painting with poster creation
Data illustration and visual semantics
Cross-disciplinary projects completed
by Bachelor students
DESIGNING A CHARITY ESPORTS EVENT 1 DESIGNING A CHARITY ESPORTS EVENT 3 DESIGNING A CHARITY ESPORTS EVENT 4 alive
CREATING A CHARITY STREAMING EVENT
Apply
Limited places available
Events
On top of project weeks, every year you will take part in many events on our campuses.
Immersion Week title

Immersion by Gaming Campus is a key moment in our schools' approach to teaching.

For 2 weeks, all our students, whatever their programme, level of study or specialisation, come together to immerse themselves in the industry they are training for.

Nicolas Maurer, CEO of Vitality, during his masterclass
They shared their stories and their vision of the video game industry over 10 days.Thank you to the 153 professionals from the video game and esports industry who took part in the last 3 editions. Six of them are highlighted below; click the button to see them all.
MATHILDE YAGOUBI

MATHILDE YAGOUBI

Managing Director - Game Only

Photo of Vivien Cauhépé

VIVIEN CAUHÉPÉ

Senior Live and Monetization Manager - Ubisoft

Photo of Zack Nani

ZACK NANI

Content creator

PIERRE LAMOURE

PIERRE LAMOURE

Senior Communication Specialist - Electronic Arts

JULIE JEANNIOT

JULIE JEANNIOT

Brand Manager - Riot Games

FABIEN DEVIDE

FABIEN DEVIDE

Founder - Team Vitality

Immersion week
Career talks

Attend talks by companies from the video game industry.

Workshops
Workshops

CVs, applications, new technologies… professionals share their expertise with you.

Employability Week 2021
Company meetups

A company comes in to present its business and job openings.

Learning
Both technical and creative, you will learn a rich and varied range of skills over three years.
The Bachelor's 5 learning pillars
Artistic

• Semantic vision of visuals
• Sketching and model sheet creation methods

• Scriptwriting
• Concept art
• Traditional and digital sculpture
• Lighting, compositing and atmosphere
• Character creation

Artwork
Technical

• Programming languages (HTML, CSS…), 2D software (Photoshop, Painter, • Illustrator…) and 3D software (3ds Max, Maya, ZBrush…)
• Rendering, compositing and FX software, and video creation software (Adobe, After Effects…)
• Integration into game engines

Drawing a video game character on a tablet
Video games

• Gaming and esports culture (history, evolution, gameplay…)
• Entertainment culture (film, photography, TV series and video games)
• Graphic design
• Digital law

Student in front of her screens
Soft Skills

• Teamwork
• Self-confidence
• Interpersonal skills
• Leadership
• Public speaking

Student presenting his project
Communication and management

• Project management
• Learning to keep up with industry trends
• English, second and third foreign languages

Video games
Apply
Limited places available
11 examples of G. Art industry lecturer profiles (50+ lecturers)
Rodolphe Bessey
Rodolphe Bessey
Art Director - Pandor'art Subject: Art History
Mathieu Collangettes
Mathieu Collangettes
Co-founder - BlackMuffin Studio Subject: Concept Art
Geoffrey Boulling
Geoffrey Boulling
Environment / Props artist - Eden Games Subject: 3D Modelling Level 1 + Props Art
David Guionet
David Guionet
Producer - Rockyvision Subject: Trailer art & cinematics
Thien Thanh Tran
Thien Thanh Tran
Lawyer Subject: Law & legal training
Pierre-Marie Grille-Liou
Pierre-Marie Grille-Liou
Artist Subject: Morpho-anatomy
Pierre Di Sotto
Pierre Di Sotto
Freelance graphic designer Subject: art direction
Antoine Di Roberto
Antoine Di Roberto
CTO - Snowball.gg Subject: HTML & CSS
Sébastien Levieux
Sébastien Levieux
Senior Character Artist - Visual Concepts Subject: 3D Modelling Level 2 + character design
Franck Helies
Franck Helies
Gaming Production Director - Space Crapaud Subject: Project management
Sonia Findling
Sonia Findling
Singer Subject: Public speaking
EMPLOYABILITY
Your programme prepares you for employment. The entire Bachelor Game Art, Animation & 2D/3D Creation curriculum has been designed with this in mind, and several internships give you the chance to discover the business world and confirm your career plans. Teaching is delivered throughout the year by industry professionals, allowing you to build your first network.
Work experience
Three internships are organised during the Bachelor. Lasting two to three months, they take place at the end of each year. Working alongside professionals, you will be able to apply the skills you have learnt at school.
YEAR 1 INTERNSHIP
Year 1 internship

Objective: discovering the business world / developing your creative profile
alongside artists or collectives recognised for their expertise.

Length: two months

Internship with a renowned creative and street artist,
3D creation and concept work before producing life-size sculptures and larger

Year 2 internship
Year 2 internship

Objective: choose your internship according to your career plans
Duration: two or three months

Internship in a video game development studio
as a junior UI artist, junior environment artist,
junior concept artist, etc.

Year 3 internship
Year 3 internship

Objective: further confirm your career plans, gain international experience, start your own company.

Duration: three months

Internship in an indie or AAA development studio,
or setting up a video game studio project.

Finding an internship
Finding an internship

We help you find your internship. You can benefit from our network of video game companies in France and abroad, and also seize opportunities when professionals visit the campus (masterclasses). Workshops (CV, cover letter) and events (Video Game and Esport Employability Week) are also regularly organised at the school to help you work on your application.

Your corporate relations contact: contact@gamingcampus.fr

International experience
International experience

Throughout your Bac+3 programme, you will open up to the world and acquire the language skills essential to your career.

Languages: improve your English from the first year and become bilingual by the end, thanks to teaching that focuses on speaking and comprehension. You can also broaden your skills by learning two other languages from Chinese, Korean, Japanese, Spanish or Portuguese.

Learning trips: discover the international video game industry through trips to Canada, Japan and South Korea.

Student associations

Gaming Campus encourages its students to get involved in one of the many campus associations. It is a way to enrich your studies through group projects, as well as an opportunity to connect with other students.

Odyssey esport logo
Odyssey Esport

An association for practising esports, either as a player or as a tournament organiser.

Game Generation TV
Game Generation TV

All passionate about video games, cinema, manga and geek culture, the association's members stream content on their Twitch channel.

Gaming Campus student union
Gaming Campus student union

The Student Union contributes to campus life by organising a range of events, both school-related and extracurricular.

BGA

The Board Games Assembly is the board games association.

Junior enterprise

The junior enterprise run by students of the Gaming Campus schools.

Our campuses

This programme is available in Paris, Lyon and Bordeaux. Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer labs, VR room, artists' studio, esports arena, shaker, immersion rooms, language rooms…

Lyon campus
LYON campus

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.

Paris campus
Paris campus

Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.

Bordeaux campus
Bordeaux campus

Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.

Career prospects
Careers and salaries
On completing the Bachelor Game Art, Animation & 2D/3D Creation, you will be able to work in the video game industry or in one of the many video game studios as a:
Career profile: 2D / 3D video game graphic designer
2D / 3D video game graphic designer
Estimated gross salary entry level: €2,000
Estimated gross salary experienced: €3,300
Find out more
Career profile: 3D Animator
3D animator
Estimated gross salary entry level: €2,000
Estimated gross salary experienced: €4,100
Find out more
Character designer job profile
Character designer
Estimated gross salary entry level: between €1,600 and €2,500
Estimated gross salary experienced: €5,000
Find out more
Career profile: Concept artist
Concept artist
Estimated gross salary entry level: €2,100
Estimated gross salary experienced: €4,200
Find out more
Career profile: Video game and esport business developer
Video game marketing artist
Estimated gross salary entry level: €2,250
Estimated gross salary experienced: €4,500
Find out more
Career profile: Video game project manager
Video game art director
Estimated gross salary entry level: €3,250
Estimated gross salary experienced: €4,000
Find out more
Apply
Limited places available

ic_chat_24px Student reviews

4.8/5
full-star full-star full-star full-star half-star
- 10 reviews
A selection of reviews of the Bachelor Game Art, Animation & 2D/3D Creation (not exhaustive)
Lisa Morigault
full-star full-star full-star full-star full-star
YouTube preview YouTube play button
Arnaud QUER
full-star full-star full-star full-star full-star

I had a great time at this school; the teaching team for the G.Art track is great, as are the lecturers.
You need to be sure of what you want before joining a school like this one and find out about career prospects and the current state of the video game sector, but personally I had a very good experience.

Victor Bigel
full-star full-star full-star full-star full-star
YouTube preview YouTube play button
Thomas BOUCAUD

A very good school; project-based learning works extremely well. The industry lecturers chosen are highly relevant and the choice of projects allows for very encouraging progress.

In addition, the equipment needed for work and projects is provided, and adjustments can easily be made wherever possible.

Students like me and my classmates can therefore work without any problem on campus. The staff are welcoming, look after students' wellbeing and don't hesitate to interact with them, always respectfully but without tension.

Campus life isn't bad either; most students get on well. Student life also tends to be active, with a students' union that is determined to achieve its goals. I don't know what the schools are like in Paris and Lyon, but for now the Bordeaux campus is a little paradise

Arnaud Bourson
full-star full-star full-star full-star empty-star

A very good organisation offering precise and comprehensive programmes.

Thomas Boucaud
full-star full-star full-star full-star full-star
YouTube preview YouTube play button
Emma Lefebvre
YouTube preview YouTube play button
Arnaud Quer
full-star full-star full-star full-star empty-star
YouTube preview YouTube play button
Ylan Eugene
full-star full-star full-star full-star full-star
YouTube preview YouTube play button
bg-top-bloc-itw bg-bottom-bloc-itw
Testimonials

YouTube preview YouTube play button

YouTube preview YouTube play button

YouTube preview YouTube play button

YouTube preview YouTube play button

YouTube preview YouTube play button

YouTube preview YouTube play button

YouTube preview YouTube play button

YouTube preview YouTube play button

YouTube preview YouTube play button

Who are G. Art students?
Gaming Campus's strength lies in offering programmes to everyone. While our students are united by their passion for video games, their backgrounds, paths and future plans create a unique cultural diversity and mix.
Marie R
Marie R.

G. Art 2 student, Bac ES

Dean M.
Dean M.

G. Art 2 student, Bac S

Photo of Lou D.
Lou D.

G. Art 1 student, Bac L

Photo of Vincent A.
Vincent A.

G. Art 2 student, Bac S

Photo of Shaïna L.
Shaïna L.

G. Art 1 student, Bac L

Photo of Alessandro C.
Alessandro C.

G. Art 2 student, Bac S

Photo of Jérémy T.
Jérémy T.

G. Art 2 student, Bac ES

Admissions

Admission requirements
First of all, you do not need to go through Parcoursup to apply for the Bachelor. You can apply directly on the school's website by completing your application. Our teaching team and admissions manager will make a selection based on your prerequisites, your skills and your career plans. The second step is an interview, held remotely or on campus. You will then quickly find out whether you have been accepted, placed on the waiting list or turned down.
Admission to the 1st year:

A technological or general baccalaureate is required to enter the first year of the Bachelor.

Direct entry into the 2nd year:

Have completed a Bac+1 such as a BTS, DUT or Licence in fields related to the G. Art diploma, i.e. technological or artistic.

Direct entry into the 3rd year:

Have completed a Bac+2 in technical or creative fields. In other words, already hold a BTS, BUT or second year of a Licence.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €9,500 incl. VAT* per year in Lyon and Bordeaux, and €9,650 incl. VAT* in Paris, for the Bachelor years for the 2027–2028 intake.

(*) Price for payment in full. Payment in instalments is possible under certain conditions. If you pay your own tuition fees, payment is made in one go or can be spread over 3 direct debits. Payment in 10 instalments can be considered on request. Stopping your studies due to force majeure (serious and disabling illness, accident, bereavement) ends the direct debits.

Compare with other programmes, payment in 3 or 10 instalments and work-study: all Gaming Campus 2027-2028 fees.

Pre-registration €650 incl. VAT
Single payment Bachelor – Lyon and Bordeaux €8,850 incl. VAT
Single payment Bachelor – Paris €9,000 incl. VAT

Financial aid

Company internships: in each year of the Bachelor you do an internship in a company. The internship is paid by the company. The teaching team helps you find an internship and negotiate your pay.

Student loan on preferential terms: LCL is Gaming Campus's main banking partner. You can obtain special loan terms for your Bachelor and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit the Etudiant.gouv.fr website to find out more.

Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares part-time jobs near the campus.

Local council support: Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Departmental support: For grant-holding students, departmental councils offer annual grants or interest-free loans.

Fondation de France support: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

F.A.Q
What is the Bachelor Game Art, Animation & 2D/3D Creation curriculum?
Over three years, you will cover all the basics of computer graphics and game art. By completing a different project each week, alone or in a group, you will acquire the skills needed for your future career. The methods used provide intellectual challenges and stimulate your creativity and curiosity. The curriculum covers gaming culture as well as techniques and tools, image and graphic design, English and management. A comprehensive programme, improved every year by professionals so that it matches recruiters' expectations as closely as possible.
Why choose a Bachelor Game Art, Animation & 2D/3D Creation?
The world of video games is constantly evolving. Methods, tools, software, techniques: regular innovations require you to be able to understand and apply them. To do so, you need core skills to complement your passion for video games and the creative side that defines you. That is exactly what you will find on the Bachelor Game Art, Animation & 2D/3D Creation. Over three years, by completing concrete projects every week, you will acquire cultural, artistic and technological fundamentals.
Which Bac do you need to apply for the Bachelor Game Art, Animation & 2D/3D Creation?
When reviewing applications, we take into account your career plans and academic background. To join the first year of the Bachelor Game Art, Animation & 2D/3D Creation, you must have passed your baccalaureate, whether general or technological. Ideally, you will have chosen a science, art or English track.
Do you need to go through Parcoursup to apply?
G. Art programmes, like all those at Gaming Campus schools, do not require you to go through Parcoursup. As with many higher education institutions in France, you do not need to use the platform to apply for one of our diplomas. You can therefore apply freely.
How much does the Bachelor Game Art, Animation & 2D/3D Creation cost?
One year of the Bachelor costs €9,500 in Lyon and Bordeaux, and €9,650 in Paris. While you can pay in one instalment, we have also set up financing solutions with payment in several instalments (3 to 10), and student loans are offered by our partner banks.
Which MBA / Mastère / Master to take after the Bachelor Game Art, Animation & 2D/3D Creation?
If you wish to continue your studies to gain further skills and specialise in a particular field, G. Art offers two Mastère programmes available after completing your Bac+3 (or via direct entry). These are the Mastère Technical Artist, which trains you in both video game development and game art, and the Mastère Game Artist, which enables you to achieve a high level of graphic skills
What are the career prospects after the Bachelor Game Art, Animation & 2D/3D Creation?
Once you have this Bac+3, you will have two options. Either enrol in one of our two Mastère programmes (Bac+5) for two more years to specialise in a graphic field within the video game industry, or apply for a job. Many careers are then open to you, such as: 2D or 3D graphic designer 3D Generalist Concept artist Lead Graphic Designer Animator Technical artistCharacter designer Environment artist Art direction
What salary can you expect after a Bachelor Game Art, Animation & 2D/3D Creation?
The G. Art Bachelor offers a diploma that can lead directly to the job market. Depending on each person's career plans, the target job will not necessarily be the same. Graphic designer, 3D animator, character designer… the range of professions is broad and varied, so it is impossible to give a single salary range after the programme. Each job has its own pay scale. See our careers guide for a more precise idea of salaries after the Bachelor Game Art, Animation & 2D/3D Creation.
Can the Bachelor Game Art, Animation & 2D/3D Creation be taken remotely?
A special feature of Gaming Campus schools is that all students have access to an e-learning platform called Gaming Campus Online. Developed exclusively for the institution, this tool lets you view and follow your classes from your online space.
The Bachelor Game Art, Animation & 2D/3D Creation in Paris, Lyon and Bordeaux.
You will be trained for creative careers at the G. Art school, located at Gaming Campus Lyon. Set in the heart of the 3rd arrondissement, a lively and young district, the site offers more than 2,500 m2 of living and working spaces, all designed to encourage learning, performance and exchange, in a 100% gaming environment. High-end equipment, VR room, arenas, gym... everything has been designed so you can study in the best conditions. In Paris, you are at the heart of La Défense, in the Grande Arche, in optimal conditions including 3 new computer rooms. In Bordeaux, you enjoy the city centre with cutting-edge equipment.

Open Days: Bachelor Game Art, Animation & 2D/3D Creation

Ask your questions about the Bachelor Game Art, Animation & 2D/3D Creation

Discover G. Art, Gaming Campus and our 4 schools live during an Open Day, from home or in person on our premises. We will cover the Bachelor Game Art, Animation & 2D/3D Creation in particular, and you can ask our teaching team all your questions. Open Days are the most effective way to form an opinion of our programmes. If you have decided to apply for one of our programmes, they are also useful for preparing your application as well as possible and maximising your chances.

DETAILED PROGRAMME:

– Tour of our campuses and living spaces (coworking spaces, computer labs…)
– Presentation of each school and its video game degrees (work-study available)
– Testimonials from our students and industry professionals
– Live Q&A with our Managing Director Valérie Dmitrovic, your programme managers and our students
– How to join Gaming Campus (outside Parcoursup)?

REVIEWS:

Rayane C. ⭐⭐⭐⭐⭐
The live session was visually appealing and smooth. It was very informative and answered several of my questions.

Emma G. ⭐⭐⭐⭐⭐
I liked it because we got to see several interviews with students and got answers to our questions. Thank you..

Thierry Z. ⭐⭐⭐⭐⭐
Very useful, the moderators are very active and answer every question.

 

YouTube preview YouTube play button
Contact

Our teaching team is available to help you refine your study plans. Programme, curriculum, internships, employability: if you would like more information, feel free to get in touch.