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Video game programme

Bachelor Business Management – Gaming, Entertainment, Medias

In 3 years
After the baccalaureate
Full-time study
Paris, Lyon and Bordeaux campuses
In three years, turn your passion into skills. Become a video game assistant product manager or video game producer, or specialise in marketing, communication and sales careers linked to video games and esport.
 
Limited
places
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Teaching team
Karen Lo Pinto
Karen Lo Pinto
G. Business National Academic Director
Caterina
Caterina Calistri
G. Business Paris Academic Director
Sophie-Debaissieux
Sophie Debaisieux
G. Business Bordeaux Academic Coordinator
Why this Bachelor?

“By the end of the Bachelor Business Management – Gaming, Entertainment, Medias, you will master all the business fundamentals (marketing, sales, management, communication, digital) linked to new technologies. Your skills can be applied to any sector undergoing digital transformation.

You will also have acquired a solid gaming culture and carried out projects around video games. Beyond the technical and expert skills of this sector, learn to work in a team, develop your autonomy and organise your work through our active project-based learning.

Your studies will be supervised by an experienced and attentive teaching team. ”

Karen Lo Pinto
Director, G. Business

Qualification awarded: School diploma Bachelor Business Management – Gaming, Entertainment, Medias (Bac+3)
Bridges / Further study: See further study options within our programmes
Post-baccalaureate admission: General or technological baccalaureate
Direct entry (later years): Bac+1 or Bac+2 completed
Tuition fees: See the “Funding” section.
Total programme length: 3 years (for post-baccalaureate admission, 520 hrs / year)
Assessment: Continuous assessment: project grading + end-of-semester exams + assessment for the title + ECTS credits (180)
Campus: Paris, Lyon and Bordeaux
Average class size: 25 students
Pass rate: N/A
Satisfaction rate: 87,82%
Employment rate at 6 months (class of 2025): N/A
Reported further-study rate (via 6-month surveys): 85%
Dropout rate during the programme (2024-2025): <5%
Internships: 1 internship every year
Next intake: September 2027
Disability: Click here to find out about our arrangements for welcoming and supporting people with disabilities
7 key strengths of the Bachelor
#1
Dual skills: new technologies + video games, esports

• Video games and esport: history of video games, esport market studies, communication plan for a video game launch, video game financing, community management for esport, introduction to video game programming…

• New technologies: online audience acquisition, learning graphics software (Adobe Suite) and software development (HTML, PHP, MySQL…), …

#2
Project-based learning

• Around fifteen projects a year, individually or in groups

#3
Industry professionals as lecturers

• 90% of your lecturers are working industry professionals

• Course material sent ahead of each project, then your lecturer becomes your coach

#4
Rewarding professional experience

• Internships every year

• Meetings with professionals and masterclasses all year round

#5
Developing interpersonal skills

• Develop your soft skills

• Become a confident speaker and improve your leadership

#6
International outlook

• Bilingual in English by the end of the bachelor, with small-group learning

• You can also learn Chinese, Korean, Japanese, Spanish or Italian

#7
100% gaming environment

• Enjoy our campuses' high-end equipment: OMEN computer rooms, esports arenas, streaming studios, VR room, streaming room…

• Get involved in video game and esports student associations

Apply
Limited places available
Request a brochure

REQUEST A BROCHURE

178 pages to discover G. Business, the MBA Video Game Marketing, Communication and Event Management and the 18 other Gaming Campus programmes. Plenty of exclusive content to better understand our schools' positioning and why Gaming Campus is unique

Request a brochure
Curriculum
Designed and built after discussions with more than 100 industry professionals, the Bachelor Business Management - Gaming, Entertainment, Medias curriculum was created to match recruiters' needs as closely as possible. In addition, to keep our programme in step with market changes, our advisory board of 18 professionals shares its experience to improve the curriculum every year. Curriculum not exhaustive and subject to change.
How project-based learning is structured
Each week across the three years of the Bachelor follows 6 key stages:
formation sequences
1
Guided research: resources to consult (courses, videos, market studies, summary notes, etc.) to build your knowledge
2
Project week kickoff with the lecturer: review of the research, project brief, Q&A
3
Organising your own work, in a team or alone, to deliver the project on time
4
Coaching by the lecturer several times during the week
5
Presentation of the deliverable to a jury
6
Debrief of the project week with the lecturer: skills acquired, successes and areas for improvement
Project programme
Non-exhaustive examples of projects completed by Bachelor Business Management - Gaming, Entertainment, Medias students, year by year. Each year, G. Business students complete around fifteen projects.
- Bachelor Year 1 -
Gaming Campus programme
Marketing fundamentals / market research

Working in groups, students carried out a field study to understand and anticipate the needs of the web TV market.

Skills acquired:

• Conduct a market study and analyse the results.

Sociology of innovation
Sociology of innovation

How do you defend an innovative project? How do you tackle a socio-technical problem? In this module, the project involved building a teaching tool in the form of a MOOC.

Skills acquired:

• Understand the contributions of the sociology of innovation
• Pass on acquired knowledge
• Create a teaching and educational resource.

Introduction to video editing
Introduction to video editing

In pairs, students directed, filmed and edited a video portrait or an illustrated interview.

Skills acquired:

• Master the principles of the video interview and the Premiere Pro editing software.

Public speaking
Public speaking and esports

Learning to take a position on a subject and argue it against critics: during this module, each student devised a speech on a controversy related to esport.

Skills acquired:

• Know the history and understand the challenges of esport and its careers
• Be able to discuss the societal issues of esport using examples
• Learn to master verbal and non-verbal communication
• Build a reasoned speech and learn to convince your audience

Digital image culture project (applications, styles and trends in video games)
Digital image culture project (applications, styles and trends in video games)

Exploring the sources of digital imagery in fantasy, painting, illustration, television, comics, etc. In groups, G. Business students created « mood boards » presenting the worlds of a Triple A game with a dark, tormented setting; an indie game; and a colourful, mainstream « casual » game.

Skills acquired:

• Be able to identify cultural sources and understand how to express the creative worlds of video games.

Visual communication, principles and practice
Visual communication, principles and practice

Through this module, students developed their visual communication skills. Working in groups, they created various graphic assets.

Skills acquired:

• Create visual resources (images, logos, layouts) using DTP (desktop publishing) software such as Photoshop, Illustrator or InDesign.

Other projects
Communication
Digital operational marketing
Introduction to SEO
Introduction to programming and web languages (HTML and CSS)
Introduction to management and accounting
History of video games
- Bachelor Year 2 -
COMMUNITY MANAGEMENT AND SOCIAL MEDIA STRATEGY
Community management and social media strategy

Put yourself in the shoes of a community manager in the video game industry: you need to develop a community strategy. What is the role of the Community Manager? How do they contribute to a video game's communication?

Skills acquired:

• Understand the role of a community manager
• Work on a video game's social media strategy
• Learn to measure its impact
• Learn the basics of press relations and influencers

Business creation project: management and accounting
Business creation: management and accounting

How do you go from an entrepreneurial idea to its feasibility, and from setting up a company to developing a viable business?

Skills acquired:

• Master basic accounting concepts
• Acquire some knowledge of tax and law

Digital marketing project
Digital marketing

Commissioned by a company to support its digital strategy on social media, our students worked as “consulting agencies” to propose a strategy by identifying the acquisition channels to prioritise.

Skills acquired:

• Audit a website and recommend the actions needed to boost the client's online revenue
• Run a Facebook Ads campaign from A to Z
• Work on a website's organic and paid search (traffic management)

Ecommerce
E-Commerce

Working as a « web agency », students respond to a request to create an e-commerce site. They handle the UX/UI work, taking security and performance into account. At the end of the module, they present their strategy to the client company's various stakeholders (SEO / Infrastructure / Country Manager / Marketing…).

Skills acquired:

• Understand e-commerce fundamentals: customer journey / site structure / e-commerce mechanics / search engine
• Understand and apply the basics of UI/UX
• Get to grips with cybersecurity concepts

Art direction
Art direction and DTP

Creating an infographic on the history of video games using graphic design software.

Skills acquired:

• Define and express an art direction based on the chosen theme and justify the art direction choices accordingly
• Create visual elements consistent with the art direction
• Use software (Photoshop and Illustrator) to create these elements

Cultissime the challenges of VR
Cultissime: the challenges of VR

Supervised by our partners Wanadev and Dreamaway, students develop their knowledge of virtual reality design and its challenges.

Skills acquired:

• With the growth of virtual reality, get to know it better and understand its challenges.

Other projects
Services marketing
Video game culture: Cinema and Video Games
Company law / Commercial law / Employment law
Management and finance
Copyright
- Bachelor Year 3 -
INTRODUCTION TO INTELLECTUAL PROPERTY LAW
Introduction to Intellectual Property Law

Putting themselves in the shoes of a video game project manager and imagining a video game adapted from Saint-Exupéry's The Little Prince, students had to carry out an analysis and provide a report (written or video) on the elements subject to copyright, and indicate under what conditions they could be used to make a video game.

Skills acquired:

• Understand and grasp the concepts of copyright and intellectual, literary and artistic property law.

Introduction to game design project
Introduction to game design

Imagine an innovative game concept and be able to convince a client of the quality and relevance of your game concept.

Skills acquired:

• Imagine a game concept
• Write a structured and convincing game concept as a creative team
• Pitch a game concept

Management
Introduction to management

Your consulting firm has been contacted by a French video game company that is currently undergoing an in-depth change management process within its organisation, involving the acquisition of a company abroad. Can you orchestrate this change and lead your teams?

Skills acquired:

•  Fundamentals of the manager's role
•  Set individual and collective objectives
•  Adopt methods, practices and behaviours that foster team cohesion and employee motivation

Media training project
Media training for video games

In this « full English » module, you speak at a press conference as a director, manager or communications manager of an esport organisation.

Skills acquired:

• This project, led by an English journalist, enabled students to understand the basics of media training and learn the techniques for a successful on-camera interview in English.

esport
Esport brand management

You are commissioned to help a company break into esport and become the go-to brand for its audience. Students team up as a consulting agency specialising in esport and gaming.

Skills acquired:

• Propose a structured plan tailored to the needs of a company “unfamiliar” with the world of esport

Organic Search Strategies project - SEO
Organic search (SEO) strategies for video games

Among the thousands of esport organisation websites, how do you stand out and rank in the top positions on search engines?

Skills acquired:

• Students learnt how to carry out an SEO audit and recommend the actions needed to boost a website's traffic.

IT project management: writing a functional specification for a developer
IT project management: writing a functional specification for a developer

During their careers, our students may need to write one or more functional specifications for developers, whether for a website, an e-commerce site, an AI development project, a mobile app, a game or an ERP-type application.

Skills acquired:

• Writing functional specifications to increase the efficiency and productivity of development teams when creating a project.

Other projects
Marketing plan
Social media communication
Financial management and analysis
Automating a website with MySQL / PHP
Game concept
Cross-disciplinary projects completed
by Bachelor students
DESIGNING A CHARITY ESPORTS EVENT 1 DESIGNING A CHARITY ESPORTS EVENT 4 DESIGNING A CHARITY ESPORTS EVENT 3 alive
CREATING A CHARITY STREAMING EVENT
Apply
Limited places available

Study abroad with Gaming Campus

Enjoy a unique academic and cultural experience abroad

At Gaming Campus, we believe that an international outlook is a real asset for future professionals in video games and immersive experiences. Thanks to our partnerships with higher education institutions abroad, our students have the opportunity to complete part of their studies internationally while continuing their training in their field of specialisation. These mobility programmes allow students to discover new teaching methods, broaden their skills, build an international network and enjoy a unique human and cultural experience.

Discover our 3 partner destinations in Canada and South Korea*

Jeonbuk National University
Jeonbuk National University South Korea

Jeonju, South Korea

Jeonbuk National University

International mobility for G.Business students

Located in Jeonju, South Korea, Jeonbuk National University is a public university renowned for its academic excellence and international outlook. This mobility programme enables G.Business students to spend a semester studying to enhance their skills in management, commerce and strategy, while discovering the dynamics of Asian markets and the Korean video game industry. An enriching international experience to develop their intercultural skills, expand their network and boost their career prospects.


Practical information
Destination: Jeonju, South Korea
Programme: G.Business
Levels: 3rd and 4th years
Period: 2nd semester
Duration: 4 months

Campus ADN
Campus ADN Canada

Montreal, Canada

Campus ADN

International mobility for G.Art students

Located in Montreal, one of the world's major video game hubs, Campus ADN specialises in digital creation and video game careers. This mobility programme enables G.Art students to strengthen their artistic and technical skills, discover North American production methods and immerse themselves in the Canadian creative ecosystem. An enriching international experience to develop their portfolio, expand their network and boost their career prospects.


Practical information
Destination: Montreal, Quebec, Canada
Programme: G.Art
Level: 2nd year
Period: 2nd semester
Duration: 4 months

Namseoul University
Namseoul University South Korea

Cheonan, South Korea

Namseoul University

International mobility for G.Tech students – Virtual reality (VR)

Located in Cheonan, near Seoul, Namseoul University welcomes G.Tech students on a mobility programme specialising in virtual reality and immersive technologies. The programme allows students to deepen their skills in VR development, virtual environment design and interactive technologies, while discovering one of Asia's most dynamic tech ecosystems. An enriching international experience to develop their technical expertise, intercultural skills and professional outlook.


Practical information
Destination: Cheonan, South Korea
Programme: G.Tech
Specialisation: Virtual reality (VR)
Level: 3rd year
Period: 2nd semester
Duration: approximately 4 months

An international experience that makes the difference

Going abroad with Gaming Campus means:

  • Broadening your skills through new learning methods.
  • Boosting your employability with experience valued by recruiters.
  • Building your network with students and professionals abroad.
  • Gaining independence in a new cultural environment.
  • Exploring other ecosystems in video games and digital technology.

*International mobility programmes are offered to Gaming Campus students, subject to application and within the limit of available places.

Selection procedures, timetables and conditions of participation are communicated to students by the International Relations department.

Destinations, periods and mobility arrangements may change depending on agreements with our partner institutions.

An international experience that makes the difference
Events
On top of project weeks, every year you will take part in many events on our campuses.
Immersion Week title

Immersion by Gaming Campus is a key moment in our schools' approach to teaching.

For 2 weeks, all our students, whatever their programme, level of study or specialisation, come together to immerse themselves in the industry they are training for.

Nicolas Maurer, CEO of Vitality, during his masterclass
They shared their stories and their vision of the video game industry over 10 days.Thank you to the 153 professionals from the video game and esports industry who took part in the last 3 editions. Six of them are highlighted below; click the button to see them all.
MATHILDE YAGOUBI

MATHILDE YAGOUBI

Managing Director - Game Only

Photo of Vivien Cauhépé

VIVIEN CAUHÉPÉ

Senior Live and Monetization Manager - Ubisoft

Photo of Zack Nani

ZACK NANI

Content creator

PIERRE LAMOURE

PIERRE LAMOURE

Senior Communication Specialist - Electronic Arts

JULIE JEANNIOT

JULIE JEANNIOT

Brand Manager - Riot Games

FABIEN DEVIDE

FABIEN DEVIDE

Founder - Team Vitality

Immersion week
Career talks

Several times a year, video game companies hold talks on our campuses. Students from our schools are invited to attend.

Workshops
Workshops

Professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Employability Week 2021
Company meetups

Companies come to meet you and present their business, their DNA and their job openings.

Learning
Over your three years of study, you will acquire between 5 and 10 skills per project, that is 100+ skills by the end of the bachelor, built around 4 learning pillars.
The bachelor's 4 learning pillars
Business

• Marketing and market research
• Digital marketing
• Strategic marketing
• Communication strategy and
digital communication
• The art of selling and negotiating
• Financial management and analysis
• Business plan
• Company, employment and contract law
• English, second and third foreign languages

nick-chong-N__BnvQ_w18-unsplash
Technical

• Presentation and graphic design tools,
video editing training, project management,
streaming
• Creating an e-business website
• Computer languages: HTML, CSS, MySQL,
PHP…

Student in front of her screens
Soft Skills

• Personal development
• Interpersonal skills for working
in a team

Student presenting his project
Video games

• Gaming culture (history, sociology, philosophy
of video games, esport culture, etc.)
• Culture of cinema, photography, comics,
game design

Video games
Apply
Limited places available
15 examples of G. Business industry lecturer profiles (50+ lecturers)
Vivien Cauhépé
Vivien Cauhépé
Live Revenues Manager - Ubisoft Subject: Monetisation
Severine Schumarer
Séverine Schumacher
Head of EFFICENS Subject: Marketing
Benjamin Hoffner
Benjamin Hoffner
Ecommerce lead - Solary, former Country manager France - Fnatic Subject: influencer marketing
Thien Thanh Tran
Thien Thanh Tran
Lawyer Subject: Copyright / Intellectual property law / Trademark law
Antoine Pourron
Antoine Pourron
SEO Manager - LumApps Subject: SEO
Romane Sorine
Romane Sorine
Head of partnerships - OG esports Subject: Esport sponsorship
Franck Helies
Franck Helies
Esport Event Project Manager Subject: Esport Events
Nathalie Breter
Nathalie Breter
Communications Director - Hurrah.group Subject: Press relations
Jesus Miranda
Jesus Miranda
Anthropologist Subject: Sociology
Mathilde Yagoubi
Mathilde Yagoubi
General Delegate - Game Only Subject: Video game ecosystem
Julien Millet
Julien Millet
CEO - Realityz Studio Subject: Video game production management
Joseph Allen
Joseph Allen
Journalist Subject: Media training
Julien Pellet
Julien Pellet
Game Intelligence Analyst - Ubisoft Subject: Data marketing
Philippe Anton
Philippe Anton
Work organisation consultant Subject: Project management
EMPLOYABILITY
All Gaming Campus programmes place student employability at the heart of the curriculum. During your Bachelor Business Management - Gaming, Entertainment, Medias and esport, you will have several opportunities to build your professional experience.
Work experience
In each year of the Bachelor, you will complete internships. Their aim: to apply the skills and knowledge acquired during the year directly in a company and to build your career plans step by step, according to your personal interests.
YEAR 1 INTERNSHIP
Year 1 internship

Objective: discovering the company

Length: two months

Océane N.
Skeel
Communications Assistant
Mathieu B.
Ubisoft Annecy
Marketing Research
Assistant
Loris-Réginald P.
Team Vitality
Digital Marketing
Assistant
Joshua D.
Joshua D.
LDLC
Sales Associate
Year 2 internship
Year 2 internship

Objective: choose your internship according to your career plans

Length: two or three months

Remi G.
Rémi G.
PCS project conquerors
Project Officer
Eloene U.
Rebound Capital Games
Marketing Assistant
Raphael A.
Skult.GG
Marketing Project Manager
Loris Julien
Loris J.
Webedia
Talent Manager
Year 3 internship
Year 3 internship

Objective: further confirm your career plans, gain international experience, start your own business

Duration: three months

Matis G
Matis G.
Big Company
Digital Project Manager
Lucas S.
Webedia
Assistant Editor
Romaric C.
Warthox
Esport Manager
Julien G.
Julien G.
La Source Esport
Marketing Officer
Finding an internship
Finding an internship

The teaching team and the employability manager help you find your esport bachelor internships: searching and applying. Gaming Campus has built close relationships with more than 200 video game companies in France and abroad. Several events are organised during the year in which Bachelor students can take part: Video Game and Esport Employability Week; CV, cover letter and digital identity workshops; masterclasses.

Your corporate relations contact: contact@gamingcampus.fr

International experience
International experience

Video games are international by nature. To maximise the employability of our Bachelor students, it is therefore essential to prepare them for roles abroad.

Language practice: English is the official language of gaming, so you will have three years to train to become bilingual. You will also develop other language skills by choosing from Chinese, Korean, Japanese, Spanish or Portuguese.

Learning trip: our curriculum is open to the world. During your three years of Bachelor, you will have the opportunity to travel to Canada, Japan and South Korea.

Student associations

We encourage students to get involved in one of the campus associations or even to take the initiative to create one. This commitment has a double benefit: personal enrichment and contributing towards obtaining the diploma.

Odyssey esport logo
Odyssey Esport

An esport association, it gives those who want to get involved in esport the chance to do so, whether as a player, by organising events or by handling the organisation's communication.

Game Generation TV
Game Generation TV

A pop culture and geek web TV with a strong interest in video games; its members broadcast content via their Twitch channel.

Gaming Campus student union
Gaming Campus student union

Dedicated to student life on campus, the Students' Union helps develop projects such as organising the Winter Gaming Cup, the 100% online induction weekend and creating a clothing line in Gaming Campus colours.

BGA

An association whose members play board games.

Junior enterprise

The junior enterprise run by students of the Gaming Campus schools.

Our campuses

This programme is available in Paris, Lyon and Bordeaux. Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer labs, VR room, artists' studio, esports arena, shaker, immersion rooms, language rooms…

Lyon campus
LYON campus

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.

Paris campus
Paris campus

Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.

Bordeaux campus
Bordeaux campus

Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.

Career prospects
Careers and salaries
The Bachelor Business Management - Gaming, Entertainment, Medias prepares you for many video game and esport careers that can also be applied in other sectors, for example:
Community Manager career profile
Video game and esports community manager
Estimated gross salary entry level: €2,666
Estimated gross salary experienced: €4,166
Find out more
Career profile: Video game monetisation manager
Video game monetisation manager
Estimated gross salary entry level: €3,300
Estimated gross salary experienced: €5,800
Find out more
Career profile: Video game project manager
Video game project manager
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €5,800
Find out more
Career profile: Video game and esport business developer
Video game and esports business developer
Estimated gross salary junior: €2,900
Estimated gross salary experienced: €6,600
Find out more
Career profile: Video Game Brand Manager
Video game brand manager
Estimated gross salary junior: €2,900
Estimated gross salary experienced: €5,000
Find out more
Career profile: Video game trade marketer
Video game trade marketer
Estimated gross salary entry level: between €2,000 and €2,900
Estimated gross salary experienced: €4,000
Find out more
Apply
Limited places available

ic_chat_24px Student reviews

4.8/5
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- 8 reviews
A selection of reviews of the Bachelor Business Management - Gaming, Entertainment, Medias (not exhaustive)
Alexandra Guesdon
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Aldryck Herveau
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Lucas HERMANN
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It’s now been almost two years since I joined Gaming Campus after a technological baccalaureate in the south of France.
I joined the campus for the G. BS (Gaming Business School) track, a management and marketing school in the world I’m passionate about: video games.
You really have to set aside your preconceptions. The school offers a high-quality working environment for the business track as well as for art or even IT.

A community spirit you can feel in the school’s student associations! An active student union to liven up student life and a management team that listens to students.
We use project-based learning, which makes us the authors of our own education. We put our creativity to work and draw on our experiences to produce a final result that reflects who we are and that we are happy to present to the professionals who come to teach us.

Antoine Ducos
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Pierre Gaglio
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Not even a month since the start of term at Gaming Campus and already so many experiences as president of the student union.

Clement Chenoz
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A unique experience: at last a campus that takes the jobs of tomorrow (which are already the jobs of today) seriously! Unique support and follow-up right to the end! I recommend this school without hesitation; if I had to do it again, I wouldn’t think twice

Matéo Giraud
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Testimonials

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Who are G. Business students?
Inclusive and diverse, our school welcomes students from all backgrounds, regardless of gender or origin. All they share is a passion for video games.
Photo of Daniel, G. BS 2 student
Daniel C.

G. Business 2 student, vocational Bac in digital electronic systems

Photo of Valentin, G. BS 1 student
Valentin G.

G. Business 1 student, Bac S

Victor Vitality
Victor B.

G. Business 5 student, DUT in marketing techniques

Erroline G.
Erroline G.

G. Business 5 student, Licence in entertainment / animation

Elise R
Elise R.

G. Business 3 student, Bac S

Alexandre A
Alexandre A.

G. Business 2 student, Bac S with honours (Assez Bien)

Maxime L.
Maxime L.

G. Business 1 student, Bac S with high honours (Bien)

TIDJANN L
Tidjann L.

G. Business 3 student, Bac STI2D with honours (Assez Bien)

Spotlight on our rookies (alumni)
Picture your future by discovering our alumni. These young professionals landed their first job after earning a Gaming Campus MBA following on from their Bachelor Business Management - Gaming, Entertainment, Medias.
maureen cardet
Maureen C.

is a communications and marketing assistant at the video game studio Piece of Cake studios

Maeva Thurgal
Maeva T.

is a junior sales and e-commerce coordinator at
THQ Nordic in Vienna, Austria

Matthieu Bailly
Matthieu B.

joined Ubisoft as a project coordinator.

Admissions

Admission requirements
We place great importance on the diversity of our cohorts. That is why we have chosen an application process based on a file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admission procedure is quick and smooth, without going through Parcoursup. From the submission of your application, allow 15 days to be accepted, placed on a waiting list or refused.
Admission to the 1st year:

Hold a general baccalaureate, ideally with the following specialisms: economic and social sciences; digital and computer sciences; LLCER – English. Or a technological baccalaureate in the STMG series.

Direct entry into 2nd and 3rd year:

You must have completed a Bac+1 (DUT, BTS, year of a Licence or higher education school), ideally in management, business, video games, communication or design. A completed Bac+2 is required to join the 3rd year of the Bachelor.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €9,350 incl. VAT* per year in Lyon and Bordeaux, and €9,500 incl. VAT* in Paris, for the Bachelor years for the 2027–2028 intake. The MBA is a work-study programme, so tuition fees are covered by apprenticeship funding bodies.

(*) Price for payment in full. Payment in instalments is possible under certain conditions. If you pay your own tuition fees, payment is made in one go or can be spread over 3 direct debits. Payment in 10 instalments can be considered on request. Stopping your studies due to force majeure (serious and disabling illness, accident, bereavement) ends the direct debits.

Compare with other programmes, the 3 or 10-instalment payment schedule and work-study: 2027-2028 fees for all our schools.

Pre-registration €650 incl. VAT
Single payment Bachelor – Lyon and Bordeaux €8,700 incl. VAT
Single payment Bachelor – Paris €8,850 incl. VAT

Financial aid

Company internships: in each year of the Bachelor you do an internship in a company. The internship is paid by the company. The teaching team helps you find an internship and negotiate your pay.

Student loan on preferential terms: the LCL is G. Business's main banking partner. You can obtain special loan conditions for your MBA and a preferential relationship. Do not hesitate to contact us for more information.

State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit the Etudiant.gouv.fr website to find out more.

Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares part-time jobs near the campus.

Local council support: Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Departmental support: For grant-holding students, departmental councils offer annual grants or interest-free loans.

Fondation de France support: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

F.A.Q
What is the Bachelor Business Management - Gaming, Entertainment, Medias curriculum?
At G. Business, we give you the opportunity to join the Bachelor Business Management - Gaming, Entertainment, Medias. It will train you in marketing, management, communication and business development skills so you can work in video games and esport. A three-year programme during which video game and technical culture is also taught.
Why choose a Bachelor Business Management - Gaming, Entertainment, Medias?
Studying at G. Business means being immersed in the gaming world throughout your course. Through classes, of course, and exchanges with fellow students from the G. Tech and G. Art schools, but also through meetings with professionals, our industry lecturers and company placements, everything is designed to nurture this passion. An ecosystem that supports learning. In addition, G. Business emphasises project-based learning, with projects carried out throughout the year.
Which Bac do you need to apply for the Bachelor Business Management - Gaming, Entertainment, Medias?
To be admitted to the first year of the Bachelor at G. Business, you must hold a baccalaureate, either technological (STMG) or general. For entry into the 2nd year, you must have completed the first year of a BTS, DUT or Licence. For the 3rd year, you must have completed a Bac+2. Ideally, you will come from a video game, management, communication or computer science track.
Do you need to go through Parcoursup to apply?
You can apply freely to our G. Business Bachelor, as we are not part of the Parcoursup process. The same goes for the Bachelors at our other schools, G. Art and G. Tech.
How much does the Bachelor Business Management - Gaming, Entertainment, Medias cost?
The annual cost of our Bachelor is €9,350 incl. VAT in Lyon and Bordeaux and €9,500 incl. VAT in Paris. To fund your studies, support options are available such as student loans or payment by direct debit in several instalments.
Which MBA / Mastère / Master to take after the Bachelor Business Management - Gaming, Entertainment, Medias?
After the Bachelor, you can continue to an MBA: two more years to learn how to manage and lead projects, and to specialise in your chosen field. You can choose from our four diplomas: MBA Marketing, Communication & Event management; MBA Video Game Entrepreneurship, Project and Innovation Management; MBA Esport Business & Management; MBA Video Game Monetization and Data.
What are the career prospects after the Bachelor Business Management - Gaming, Entertainment, Medias?
Our management school prepares you to work in the marketing, communication and business development departments of a video game publisher or esport company. Having acquired the fundamentals over your three years of Bachelor studies, you can consider the following careers: community manager, press officer, business developer, trade marketer, brand manager, traffic manager, etc.
What salary after a Bachelor Business Management - Gaming, Entertainment, Medias?
It is difficult to give a clear-cut answer to this question. Your salary after our Bachelor will depend on several factors: the job you apply for, the company you work for, its location (a salary in San Francisco will not be the same as in Paris or Lyon) and your status (permanent contract, freelance…). Pay will therefore vary. Nevertheless, a video game trade marketer straight out of school can earn €2,500 per month, for example, the same as a community manager; a brand manager €2,900; and a business developer €3,000 at the start of their career. See our careers guide for a more precise idea of salaries.
Can the Bachelor Business Management - Gaming, Entertainment, Medias be taken remotely?
We make this possible through our learning platform, Gaming Campus Online. All students can work remotely on their Bachelor, as all classes are available online. At the same time, they get to grips with new ways of working.
Bachelor Business Management - Gaming, Entertainment, Medias in Paris, Lyon and Bordeaux.
You can take the programme at our Gaming Campus sites in Paris, Lyon or Bordeaux. Everyone can choose according to their expectations or where they live, for example. In Lyon, you will study in a 2,500 m2 space designed entirely around gaming, with a streaming room, two arenas, computer rooms, etc. You will rub shoulders with students from the G. Art and G. Tech schools. In Paris, you will study in premises transformed into a creative, video game-focused space at La Défense, in the Grande Arche, alongside G. Tech and G. Art students. In Bordeaux, you are in the city centre and share the premises with G. Art and G. Tech students.

Open Days: Bachelor Business Management – Gaming, Entertainment, Medias

Ask your questions about the Bachelor Business Management – Gaming, Entertainment, Medias

Discover G. Business, Gaming Campus and our 4 schools live during an Open Day, from home or in person on our premises. We will cover the Bachelor Business Management – Gaming, Entertainment, Medias in particular, and you can ask our teaching team all your questions. Open Days are the most effective way to form an opinion of our programmes. If you have decided to apply for one of our programmes, they are also useful for preparing your application as well as possible and maximising your chances.

DETAILED PROGRAMME:

– Tour of our campuses and living spaces (coworking spaces, computer labs…)
– Presentation of each school and its video game degrees (work-study available)
– Testimonials from our students and industry professionals
– Live Q&A with our Managing Director Valérie Dmitrovic, your programme managers and our students
– How to join Gaming Campus (outside Parcoursup)?

REVIEWS:

Rayane C. ⭐⭐⭐⭐⭐
The live session was visually appealing and smooth. It was very informative and answered several of my questions.

Emma G. ⭐⭐⭐⭐⭐
I liked it because we got to see several interviews with students and got answers to our questions. Thank you..

Thierry Z. ⭐⭐⭐⭐⭐
Very useful, the moderators are very active and answer every question.

 

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Contact

If you would like more information about our programme, internships, our teaching approach or our campuses, our teaching team is at your disposal. This will help you refine your study plans more precisely.