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Esports marketing strategy and performance

Marketing Strategy Manager (RNCP title 38586) / MBA Esports business & marketing management
Over 2 years
After a Bac+3
Work-study
Lyon campus & Online
This expert pathway offers a double degree, allowing you to develop the skills certified by the RNCP and to follow the MBA Esports business & marketing management awarded by G. Business.

The Marketing Strategy Manager (RNCP title level 7 (EU) awarded by Talis CC) designs, implements, manages and evaluates the omnichannel marketing strategy of the company, its brands and its products in the video game market. They rally their team around strategic challenges and ensure the operational roll-out of the strategy.
With the MBA Esports business & marketing management, become an esports project manager, esports business developer or esports manager for an esports brand, a club or a company looking to grow through esports. With our project-based learning, develop your expertise, train to take on responsibility and become fully bilingual before entering the business world.
 

Limited
places
Content updated on
Teaching team
Karen Lo Pinto
Karen Lo Pinto
G. Business National Academic Director
Why this pathway?

“This is a specialist, comprehensive programme covering all the emerging themes of esports. The aim of these 2 years of study is to develop skills for a dual business and management profile, suited to the challenges of esports careers, whether generating revenue or managing teams. With the exceptional involvement of G2 Esports’ management.

Work-study in the video game sector during both years of the MBA gives you hands-on, sought-after experience in what is still a very new sector. 

You will therefore be able to join companies specialising in esports as well as non-endemic players interested in this new form of entertainment. 

Your studies will be supervised by an experienced, attentive teaching team that closely follows developments in the esports sector to constantly adapt the teaching.”

Karen Lo Pinto
National Academic Director, G. Business

Degree and title awarded: RNCP title Level 7 (EU) Marketing Strategy Manager (RNCP38586), NSF code 312, registered on 09-02-2024
+ MBA Esports business & marketing management
Certifying body: TALIS CC
Accredited training body: G. Business
Skills blocks validated by the certification: Developing the company’s marketing strategy / Designing a marketing action plan / Managing the omnichannel marketing strategy / Managing a marketing team.
The certification can be obtained by accumulating skills blocks. Each block is a coherent, self-contained set that can be acquired independently of the others.
Pathways / Equivalences: see RNCP38586 listing
VAE (accreditation of prior experience) accessibility: see HERE
Prerequisites: Level 6 (EU) / 180 ECTS, ideally but not exclusively in a business, marketing, communication or management field, or equivalent professional experience validated through a VAPP application.
Tuition fees: See the “Funding” section.
Total programme length: 2 years (Year 1 = 455 hours; Year 2 = 467 hours)
Assessment: Continuous assessment: project grading + end-of-semester exams + assessment to obtain the title
Major assignments:
– professional dissertation
– personal career project
– marketing pitch
– annual case study
Campus: Lyon and Online
(Online: 75% of the programme remote / specific projects and exams at the nearest campus)
Work-study: Each year, 3 weeks in a company / 1 week at school
Average class size: 20 students
Pass rate: 89.3% (class of 25)
Satisfaction rate: 81,26%
Employment rate at 6 months (class of 2025): 80%
Contract termination rate: 13%
Dropout rate during the programme (2024-2025): <5%
Next intake: September 2027
Disability: Click here to find out about our arrangements for welcoming and supporting people with disabilities
9 key strengths of the MBA
#1
Esports business and marketing expertise

By the end of the programme, you will be able to:

• Organise, manage and budget in-person or digital esports events.

• Develop a multichannel esports strategy by making a reasoned choice of the most appropriate and high-performing channels, such as recruiting esports ambassadors.

• Understand the monetisation levers of an esports community and the basic principles of business development.

• Analyse and anticipate developments in the esports sector through close market monitoring in order to identify business opportunities.

• Set up a company in the esports sector: from idea to project, business plan, financial section of the business plan, 3- and 5-year roadmap, funding and fundraising.

#2
Esports management expertise

By the end of the programme, you will be able to:

• Manage an esports team and set up performance indicators: organise and distribute your team’s workload according to objectives and each member’s skills.

• Set up comprehensive support for the individual performance of esports players and master mental preparation techniques.

• Master the HR and legal basics needed to run esports operations.

#3
Project-based learning

• Around fifteen projects a year, individually or in groups.

#4
Industry professionals as lecturers

• 90% of your lecturers are working professionals.

• Lessons are sent ahead of the project, then your lecturer becomes your coach.

#5
Rewarding professional experience

• Work-study in MBA 1 and 2.

• Meetings with esports professionals and masterclasses all year round.

• Company and studio visits.

#6
Developing interpersonal skills

• Develop your soft skills.

• Become a confident speaker and improve your leadership.

#7
International outlook

• Fluent, professional English by the end of the MBA, taught in small groups.

• Take part in one of the Learning trips: Canada, Japan, Korea (optional)

• You can also learn Chinese, Korean, Japanese, Spanish or Italian.

#8
100% gaming environment

• Enjoy our campuses' high-end equipment: OMEN computer rooms, esports arenas, streaming studios, VR room, streaming room…

• Join student associations dedicated to video games and esports.

#9
E-learning

• Courses available online on a dedicated, unique platform (Online Gaming Campus).

•  Option to study remotely depending on the needs of the company where you are doing your work-study.

Apply
Limited places available
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178 pages to discover G. Business, the MBA Esports business & marketing management and the 18 other Gaming Campus programmes. Lots of exclusive content to better understand our schools’ positioning and why Gaming Campus is unique.

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Curriculum
Designed and built after talking with more than 100 industry professionals, the MBA Esport Business and Management programme was created to match recruiters’ needs as closely as possible. And to keep our programme in step with market developments, our advisory board of 18 professionals shares its experience to improve the programme every year.
How project-based learning is structured
The weeks of the two MBA years are organised around 6 key phases:
How project-based learning is structured
1
Guided research: resources to consult (courses, videos, market studies, summary notes, etc.) to build your knowledge
2
Project week kickoff with the lecturer: review of the research, project brief, Q&A
3
Organising your own work, in a team or alone, to deliver the project on time
4
Coaching by the lecturer several times during the week
5
Presentation of the deliverable to a jury
6
Debrief of the project week with the lecturer: skills acquired, successes and areas for improvement
Project programme
Non-exhaustive examples of projects completed by MBA Esports business & marketing management students. Every year, G. Business students complete around fifteen projects.
G2 Esports logo
Esports and business models: the monetisation challenge with G2 Esports

An exceptional project supervised by Jean de Brem, Head of Human Resources at G2 Esports. The aim is for Gaming Campus students to understand how the commercial strategy of a major esports club works. With the involvement of G2 Esports’ management (Alban Dechelotte, CEO / Sabrina Ratih, COO / Romain Bigeard, General Manager League of Legends / Pierre Sesmat, Brand Manager).

Skills acquired:

• Monetisation levers of an esports club
• Diversification of an esports club
• Esports performance and commercialisation
• The brand’s relationship with commercialisation

Esport 1
Esports sponsorship

Your agency has been briefed on a prospect who is wondering whether to communicate around esports. You must convince the brand’s management of the opportunity esports represents and propose a complete sponsorship strategy tailored to the company’s objectives

Skills acquired:

• Marketing plan
• Budgeting
• Presenting a sector

event
Organising an esports event

We lend you Gaming Campus, and you organise an esports event there from A to Z: concept, sponsorship, communication, logistics, post-event.

Skills acquired:

• Creating an esports event
• Sales prospecting
• Esports communication
•
Press relations
• Kickoff analysis

Monetisation
Esports monetisation strategy

Profitability and consistency will be your best allies in this project. You must propose a strategy to develop business around esports internationally, without being either a video game publisher or an esports team

Skills acquired:

• Market analysis
• Positioning an esports product

Gaming Campus programme
Creating, hosting and growing a stream

Think you know streamers? Truly understanding this new communication channel also means knowing the components of this new profession. You step into the shoes of a streamer, from defining your editorial line to setting up your stream and tracking your community’s engagement.

Skills acquired:

• Streaming techniques
• The streamer ecosystem

Esports performance
Esports performance

You are in charge of esports operations for a top-tier esports team. Your players are no longer progressing.  You must set up a performance support unit for an esports player.

Skills acquired:

• Knowledge of basic HR tools
• Setting up performance-tracking KPIs
• Identifying the key points of player management

Agile Framework & Introduction to Jira / Confluence
Agile Framework & Introduction to Jira / Confluence

In this module, students become familiar with project management and the Agile method. They also learn to use Jira and Confluence.

Skills acquired:

• Fundamentals of the Agile method in project management
• Introduction to the Scrum framework
• Key features of Jira and Confluence

E-commerce and merchandising in esports
E-commerce and merchandising in esports

For the new season, Ubisoft wants to launch a new range around Rainbow 6 Siege. You work in Ubisoft’s Merchandise department and it is up to you to define the products in this range, draw up the reverse schedule to synchronise the various departments, and create a P&L to ensure the operation is profitable.

Skills acquired:

• Present an e-commerce / merchandising strategy

• Integrate the financial / logistics / marketing and sponsorship aspects of an e-commerce strategy

Partnership strategy and business development
Partnership strategy and business development in esports and video games

Explore revenue opportunities for businesses in esports and video games (teams or championships/leagues) and understand why generating revenue matters for these organisations.

Skills acquired:

• Identify and analyse different commercial strategies
• Find innovative strategies to generate revenue
• Create a commercial strategy for an esports organisation or a championship / league

Leadership and management: the manager-coach
Leadership and management: the manager-coach

Discovering and adopting the Manager-Coach approach through a project to produce an educational video clip.

Skills acquired:

• Integrate the Manager-Coach dimension into your management practices
• Make optimal use of methods and tools for negotiating objectives and measuring performance, at individual and team level
• Identify and harness each team member’s talents to support both individual performance and collective success.
• Assess the consequences of a decision and the risk of resistance to change

Crisis management on social media
Crisis management on social media

Learn how to respond to a situation involving a human and societal issue. Find ways to anticipate this type of event and manage the problem without jeopardising the event.

Skills acquired:

• Spot the warning signs of an impending crisis
• Know the levers for anticipating a crisis and prepare your communication with crisis management in mind
• Identify and manage a crisis
• Sustain influence and control your e-reputation (monitoring and assessing your image)

Event project management
Event project management

Adidas and Vitality call on your agency to design and organise an evening showcasing the partnership and the products, promote it across the various communication channels, and handle any audiovisual productions.

Skills acquired:

• Estimate the costs of a project and create a detailed quote
• Produce a complete reverse schedule
• Create a brief on various production topics
• Produce detailed reporting to highlight the project’s success

Other projects
Understanding video game business models
Mastering mental preparation techniques
Media training for esports
Setting up a press relations/public relations strategy for an esports player
Promoting esports to a non-endemic brand
Knowing the collaborative tools used in project management (JIRA, Confluence)
Building a public relations strategy
Marketing and innovation management
Cross-disciplinary projects completed
by MBA students
Creating a video game CREATING A VIDEO GAME CREATING A VIDEO GAME CREATING A VIDEO GAME
CREATING A VIDEO GAME
DESIGNING A CHARITY ESPORTS EVENT 1 DESIGNING A CHARITY ESPORTS EVENT 4 DESIGNING A CHARITY ESPORTS EVENT 3 alive
CREATING A CHARITY STREAMING EVENT
Apply
Limited places available
Events
On top of project weeks, every year you will take part in many events on our campuses.
Immersion Week title

Immersion by Gaming Campus is a key moment in our schools' approach to teaching.

For 2 weeks, all our students, whatever their programme, level of study or specialisation, come together to immerse themselves in the industry they are training for.

Nicolas Maurer, CEO of Vitality, during his masterclass
They shared their story and their vision of the video game industry over 10 days.Thank you to the 153 professionals from the video game and esports industry who took part in the last 3 editions.
MATHILDE YAGOUBI

MATHILDE YAGOUBI

Managing Director - Game Only

Photo of Vivien Cauhépé

VIVIEN CAUHÉPÉ

Senior Live and Monetization Manager - Ubisoft

Photo of Zack Nani

ZACK NANI

Content creator

PIERRE LAMOURE

PIERRE LAMOURE

Senior Communication Specialist - EA

JULIE JEANNIOT

JULIE JEANNIOT

Brand Manager - Riot Games

FABIEN DEVIDE

FABIEN DEVIDE

Founder - Team Vitality

Immersion week
CAREER TALKS

Several times a year, video game companies hold talks on our campuses. Students from our schools are invited to attend.

Workshops
WORKSHOPS

Professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Employability Week 2021
COMPANY MEETUPS

Companies come to meet you and present their business, their DNA and their job openings.

LEARNING
Over your two years of study, you will acquire between 5 and 10 skills per project, i.e. 100+ skills by the end of the MBA, built around 4 learning pillars.
The 4 learning pillars of the MBA
Esports strategy and business

• The esports value chain
• New models for creating and distributing value
• Marketing strategy and communication plan for esports
• Esports business models
• Esports sponsorship
• Esports merchandising
• The content creator ecosystem

esport 4
Esports management

• Basic management tools
• Analysis of player data and performance
• Contract law
• Intellectual property law
• Fundamentals of employment law

Esports management 2
Soft Skills

• Personal development
• Interpersonal skills for teamwork

Gaming Campus - Higher Education Days
International pathway or Entrepreneur pathway

Work in foreign languages and understand multicultural challenges in business through the « international pathway », or become an entrepreneur and get support in setting up your company through the « entrepreneur pathway »

Languages
Apply
Limited places available
Why a double degree?

Why a double degree?

We have chosen to award our students a double degree after the 2 years of the MBA. At the end of your MBA, you obtain two qualifications:
1
Gaming Campus monogram
MBA Esports business & marketing management
awarded by
Gaming campus
2
Awards a state-recognised RNCP level 7 title
Marketing Strategy Manager RNCP title Level 7
(RNCP38586)
awarded by Talis
+
Employability at the heart of our approach
This boosts your employability, as you will have earned a qualification specialised in video games and another in management.
If you want to start working after your MBA, you will be able to apply for jobs in the video game industry and also in all areas of expertise related to organisational management.
15 examples of G. Business industry lecturer profiles (50+ lecturers)
Vivien Cauhépé
Vivien Cauhépé
Live Revenues Manager - Ubisoft Subject: Monetisation
Severine Schumarer
Séverine Schumacher
Head of EFFICENS Subject: Marketing
Benjamin Hoffner
Benjamin Hoffner
Ecommerce lead - Solary, former Country manager France - Fnatic Subject: influencer marketing
Thien Thanh Tran
Thien Thanh Tran
Lawyer Subject: Copyright / Intellectual property law / Trademark law
Antoine Pourron
Antoine Pourron
SEO Manager - LumApps Subject: SEO
Romane Sorine
Romane Sorine
Head of partnerships - OG esports Subject: Esport sponsorship
Franck Helies
Franck Helies
Esport Event Project Manager Subject: Esport Events
Nathalie
Nathalie Breter
Communications Director - Hurrah.group Subject: Press relations
Jesus Miranda
Jesus Miranda
Anthropologist Subject: Sociology
Yagoubi
Mathilde Yagoubi
General Delegate - Game Only Subject: Video game ecosystem
Julien Millet
Julien Millet
CEO - Realityz Studio Subject: Video game production management
Joe allen
Joseph Allen
Journalist Subject: Media training
Julien Pellet
Julien Pellet
Game Intelligence Analyst - Ubisoft Subject: Data marketing
Philippe Anton
Philippe Anton
Work organisation consultant Subject: Project management
EMPLOYABILITY
All Gaming Campus programmes put student employability at the heart of the curriculum. During your MBA Esport Business and Management, you will have several opportunities to build up company experience.
Work experience
In each year of the MBA, you will be on a work-study placement. The aim: apply the skills and knowledge acquired during the year directly in a company and build your career plan step by step, according to your personal interests.
YEAR 1 INTERNSHIP
Work-study, year 1

Aim: confirm your choice of MBA and carry out long-term assignments in a company.

Duration: 1 year

Romain Gesbert
Romain G.
Bold House
Assistant Project Manager
tom 2
Tom R.
Gameward
Junior assistant manager
Aurelie
Aurelie M.
Luzyne
Account Manager
Year 2 internship
Work-study, year 2

Aim: consolidate your company experience and prepare for a permanent (CDI) position.

Duration: 1 year

Lorenzo Brogna
Lorenzo B.
Ubisoft
Events project
officer
Killian Le Gouedec
Killian L.
Prodigy Agency
Sales & Partnerships
officer
Steven Besson
Steven Besson
NEEDforSEAT
Marketing Assistant
Finding an internship
Finding a work-study placement

The teaching team and the employability department help you find your MBA/MSc work-study contracts: searching and applying. Gaming Campus has built close relationships with more than 200 video game companies in France and abroad. Several events are held during the year that MBA/MSc students can take part in: Video Game and Esports Employability Week; Career Days; CV, cover letter and online identity workshops; masterclasses.

 

Apprenticeship, a promise for the future!

As an apprenticeship training centre (CFA) since September 2021, we support you throughout your apprenticeship, helping you build your professional network and providing structured follow-up from a teaching and administrative team.

Through apprenticeship, we offer access to a unique range of technical and innovative careers, with programmes that alternate between theoretical teaching and hands-on work in a company.

Your corporate relations contact: contact@gamingcampus.fr

International experience
International experience

The video game industry is international by nature. To maximise the employability of our MBA students, it is essential to prepare them for positions abroad.

Language practice: English is the official language of gaming, so you will have three years to train to become bilingual. You will also develop other language skills by choosing from Chinese, Korean, Japanese, Spanish or Portuguese.

Learning trip: our curriculum is open to the world. During your two years of MBA, you will have the opportunity to go on trips to Canada, Japan and South Korea.

Student associations

We encourage students to get involved in one of the campus associations or even to take the initiative to create one. This commitment has a double benefit: personal enrichment and contributing towards obtaining the diploma.

Odyssey esport logo
Odyssey Esport

An esport association, it gives those who want to get involved in esport the chance to do so, whether as a player, by organising events or by handling the organisation's communication.

Game Generation TV
Game Generation TV

A pop culture and geek web TV with a strong interest in video games; its members broadcast content via their Twitch channel.

Gaming Campus student union
Gaming Campus student union

Dedicated to student life on campus, the Students' Union helps develop projects such as organising the Winter Gaming Cup, the 100% online induction weekend and creating a clothing line in Gaming Campus colours.

BGA

An association whose members play board games.

Junior enterprise

The junior enterprise run by students of the Gaming Campus schools.

Our campuses

This programme is available in Lyon, Online or on our Online Campus (from home). Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer rooms, VR Room, artists’ studio, sports arena, shaker, immersion rooms, language rooms…

Lyon campus
LYON campus

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.

Gaming Campus Online
This programme is also available online

Students on this programme have access to Gaming Campus Online, an online learning platform. Custom-built, this online campus also helps students get to grips with new ways of working, especially remote working. The platform is used to complement the programme. The remote version of the programme includes compulsory in-person sessions (see our programmes).

Study remotely with our e-learning platform

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…

  • Study from home (no accommodation or travel constraints)
  • Join your class made up of on-campus and remote students (identical programme)
Study remotely with our e-learning platform
Your programme available on computer, tablet and mobile
Your programme available on computer, tablet and mobile

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.

Career prospects
Careers and salaries
The MBA Esport Business and Management prepares you for careers in marketing and management (Marketing Director, Marketing Manager or marketing consultant) and variations of these roles, particularly in the video game and esports sector, but also in other industries.
Career profile: Video game and esport business developer
Video game and esports business developer
Estimated gross salary junior: €2,900
Estimated gross salary experienced: €6,600
Find out more
Career profile: esports event organiser
Esports event organiser
Estimated gross salary, entry level: €2,200
Estimated gross salary, experienced: €3,800
Find out more
Community Manager career profile
Video game and esports community manager
Estimated gross salary entry level: €2,666
Estimated gross salary experienced: €4,166
Find out more
Career profile: esports manager Home
Esports manager
Estimated gross salary, entry level: €1,800
Estimated gross salary experienced: €3,500
Find out more
Esports Coach career profile
Esports coach
Estimated gross salary, entry level: €1,700
Estimated gross salary experienced: €4,000
Find out more
Data Analyst job profile
Video game and esports data analyst
Estimated gross salary, entry level: €3,900
Estimated gross salary, experienced: €4,600
Find out more
Career profile: Product manager
Video game and esports product manager
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €5,000
Find out more
Apply
Limited places available
bg-top-bloc-itw bg-bottom-bloc-itw
Testimonial

YouTube preview YouTube play button

Who are G. Business students?
Inclusive and diverse, our school welcomes students from all backgrounds, regardless of gender or origin. All they share is a passion for video games.
Photo of Daniel, G. BS 2 student
Daniel C.

G. Business 2 student, vocational Bac in digital electronic systems

Photo of Valentin, G. BS 1 student
Valentin G.

G. Business 1 student, Bac S

Photo of Victor, G. BS 5 student
Victor B.

G. Business 5 student, DUT in marketing techniques

Photo of Erroline, G. BS 5 student
Erroline G.

G. Business 5 student, Licence in entertainment / animation

Elise R
Elise R.

G. Business 3 student, Bac S

Alexandre A
Alexandre A.

G. Business 2 student, Bac S with honours (Assez Bien)

Maxime L.
Maxime L.

G. Business 1 student, Bac S with high honours (Bien)

TIDJANN L
Tidjann L.

G. Business 3 student, Bac STI2D with honours (Assez Bien)

Spotlight on our rookies (alumni)
Picture your future by meeting our alumni.
maureen cardet
Maureen C.

is a communications and marketing assistant at the video game studio Piece of Cake studios

Maeva Thurgal
Maeva T.

is a junior sales and e-commerce coordinator at
THQ Nordic in Vienna, Austria

Matthieu Bailly
Matthieu B.

joined Ubisoft as a project coordinator.

RECOGNITION

The MBA Esport Business and Management, like all Gaming Campus programmes, is recognised by institutions and companies.

RNCP title badge
RNCP title
logos-prix-rookies
THE ROOKIES - No. 1 school worldwide "Production Excellence - Mobile"

Admissions

Admission requirements
We place great importance on the diversity of our cohorts. That is why we have chosen an application process based on a file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admission procedure is quick and smooth, without going through Parcoursup. From the submission of your application, allow 15 days to be accepted, placed on a waiting list or refused.
Admission to Year 1 (Bac+4):

Have completed a Bac+3, either through G. Business’s Bachelor Management & Business, video game and esports option, our Bachelor Esport or another qualification focused on video games, communication, design, marketing, engineering or business.

Admission to the 2nd year (Bac+5):

Have completed a Bac+4 in one of the fields related to the MBA, namely video games, web and multimedia, business, marketing or communication.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €10,400 incl. VAT* per year for the MBA years for the 2027 – 2028 intake. However, on a work-study basis, the programme is funded by apprenticeship funding bodies and you will also be paid.

(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.

Compare with other programmes, work-study and payment in 3 or 10 instalments: 2027-2028 fees for Gaming Campus schools.

Pre-registration €650 incl. VAT
MBA single payment €9,750 incl. VAT
Payment in 3 instalments €10,000 incl. VAT
Payment in 10 instalments €10,100 incl. VAT

Financial aid

Work-study in a company: From the 4th year, work-study is offered in three forms:
– students are enrolled in Initial Training with Student Status (FISE), alternating between school and company under an internship agreement
– You can switch to Initial Training with Apprentice Status (FISA) as soon as you sign an apprenticeship contract, as we have been an apprentice training centre (CFA) since September 2021.
– We also offer the professionalisation contract.
The teaching team and our employability manager help you find a work-study placement and negotiate your pay.

Student loan on preferential terms: the LCL is G. Business's main banking partner. You can obtain special loan conditions for your MBA and a preferential relationship. Do not hesitate to contact us for more information.

State-guaranteed student loan: since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit the Etudiant.gouv.fr website to find out more.

Campus jobs: Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares part-time jobs near the campus.

Local council support: Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Departmental support: For grant-holding students, departmental councils offer annual grants or interest-free loans.

Fondation de France support: 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation: We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

F.A.Q.
What does the MBA Esports business & marketing management cover?
With this qualification, we give you the chance to develop your expertise in several areas of esports, from marketing and events to team and player management, as well as business development. At G. Business, over the two years of this MBA, you will acquire the specialist skills needed to work in this field and to take on a position of responsibility. On top of this come company placements: six months in the first year of the MBA and a work-study placement in the second.
Why do an MBA Esports business & marketing management?
Quite simply, to reach a level of skills sought after by esports professionals. In a constantly evolving sector, being able to understand the challenges and apply methods and strategies with the right tools is essential. With our MBA, on top of the fundamentals, you will explore certain subjects in depth to become an expert by the end. To achieve this, our school uses project-based learning: throughout your studies, you will be involved in producing real-world work, rubbing shoulders with professionals and developing in a gaming environment that fosters creativity.
Which baccalaureate do you need to apply for the MBA Esports business & marketing management?
There are two things to know before you can be admitted to an MBA at G. Business. It is not possible to enter this programme straight after the baccalaureate; you will need at least a completed Bac+3. In practice, there are two options: standard admission to the 4th year with a completed Bac+3 (after the Bachelor Management & Business, video game and esports option, for example) in video games, business management, management, business or communication. Or join the final year directly after completing a Bac+4 in the same fields. 
How much does the MBA Esports business & marketing management cost?
Tuition fees for the MBA are €10,400 per year for the 2027/2028 intake. To fund your studies, you can take up a work-study contract: your tuition fees are then covered by your company and you are paid. The school also offers flexible payment options such as instalment direct debits or student loans through our partner banks.
What career opportunities are there after the MBA Esports business & marketing management?
There are quite a few. Since you will have acquired solid knowledge and skills in marketing, management, business management, events and business development, all related to the esports sector and video games more broadly, you will be able to apply for a wide variety of positions. Depending on your career plans, you could become an esports coach, esports manager, esports event organiser or video game and esports business developer.
What salary can you expect after an MBA Esports business & marketing management?
Pay is not the same for everyone after our MBA. Salaries will naturally differ depending on the position you apply for. Other factors also come into play, such as your status (freelance, fixed-term or permanent contract…), where you work (in France or abroad) and the employer (salaries at Vitality are not the same as at a smaller organisation), etc. See our careers guide for a more precise idea of salaries after the MBA Esports business & marketing management.
Can you take the MBA Esports business & marketing management remotely?
Our school offers remote learning through Gaming Campus Online, a learning platform developed so that everyone can work outside the school walls, with courses available anytime, anywhere. The fifth year can be taken remotely. It is also a way to get to grips with new ways of working.
MBA Esports business & marketing management in Lyon.
You can take your MBA at our gaming-dedicated Lyon campus, where everything has been designed to support your learning. At Gaming Campus Lyon, in the 3rd arrondissement, you will study alongside students from the G. Art and G. Tech schools on a site of more than 2,500 m2 with living and working spaces.

Open Days – MBA Esports business & marketing management

Ask your questions about the MBA Esports business & marketing management

Discover G. Business, Gaming Campus and our 4 schools live during an Open Day, from home or in person on our premises. We will cover the MBA Esports business & marketing management in particular, and you can ask our teaching team all your questions. Open Days are the most effective way to form an opinion about our programmes. If you have decided to apply for one of our programmes, they are also useful for preparing your application as well as possible and maximising your chances.

DETAILED PROGRAMME:

– Tour of our campuses and living spaces (coworking spaces, computer labs…)
– Presentation of each school and its video game degrees (work-study available)
– Testimonials from our students and industry professionals
– Live Q&A with our Managing Director Valérie Dmitrovic, your programme managers and our students
– How to join Gaming Campus (outside Parcoursup)?

REVIEWS:

Rayane C. ⭐⭐⭐⭐⭐
The live session was visually appealing and smooth. It was very informative and answered several of my questions.

Emma G. ⭐⭐⭐⭐⭐
I liked it because we got to see several interviews with students and got answers to our questions. Thank you..

Thierry Z. ⭐⭐⭐⭐⭐
Very useful, the moderators are very active and answer every question.

 

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Contact

If you would like more information about our programme, work-study, our teaching approach or our campuses, our teaching team is at your disposal. This will help you refine your study plans.