Why this Mastère?
Our programme aims to give you in-depth, multidisciplinary expertise, both artistic and technical, in 2D Game Art to meet studios' needs. Thanks to our career-focused approach, you will be able to handle the art and creative direction of a project and master concept art, 2D animation, rigging and UI/UX (User Experience / User Interface).
An ultra-specialised programme
The Mastère Game Art 2D prepares you over 2 years to become an expert in: concept art for characters and environments, 2D animation of characters and objects, rigging for 2D animated characters, integration into various game engines, 3D blocking and overpaint for faster previsualisation. You will also develop project management and leadership skills through an innovative two-year project.
A flexible, career-focused programme
Thanks to its 2-year work-study format: 1 week at school / 3 weeks in a company, or the Booster option with an intensive start followed by work-study or an alternating internship from January.
Bonus: free access to a professional platform of specialised tutorials.
| Diploma awarded |
School title Mastère Game Artist 2D + RNCP title Level 7 – Product, Service and Innovation Designer |
| Certifying body |
Condé Paris |
| Tuition fees |
See the " Funding " section |
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Show all
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| Pathways / Equivalences |
see listing RNCP40366 |
| Prerequisites |
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| Total programme length |
2 years Year 1: 12 project weeks excluding exam and project weeks / September to September Year 2: 12 project weeks / September to September |
| Assessment methods |
Continuous assessment: throughout the year via end-of-project evaluations (written reports, oral presentations, knowledge assessments during the project…)
Exams: at the end of each year, individual assessment of the skills acquired (via written, computer-based or oral tests), assessment of the candidate's showreel/portfolio In Year 2 only: assessment of a file presenting the candidate's professional practice and project defence before a panel. |
| Major projects |
Year 1 :
Year 2 :
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| Campus |
Lyon, Paris, Bordeaux |
| Format |
Initial training as a student or apprentice (work-study) |
| Average class size |
20 students |
| Pass rate |
N/A |
| Satisfaction rate |
95,56% |
| Employment rate at 6 months |
N/A |
| Intake |
September 2027 |
| Disability |
Click here to find out about our arrangements for welcoming and supporting people with disabilities |
8 reasons to choose the Mastère Game Artist 2D, focused on innovation, creative careers and the technologies of the future
Advanced artistic and technical skills in concept art, 2D animation, rigging, previsualisation and UI/UX.
Your choice: 2-year work-study (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start followed by work-study or an alternating internship from January.
To keep deepening your knowledge and skills alongside your projects.
You will explore the latest trends in AI and cognitive science. You will learn to use the most advanced 2D game art tools on the market and work with software used by the biggest animation and film studios.
You are encouraged to push the boundaries of creativity and explore new 2D and 3D techniques to develop unique visual environments and characters.
Combines creating and animating environments and characters with technical skills in texture art and UI/UX, enabling you to master a full range of tools for producing high-quality visual worlds.
We believe real-world experience is essential to success. With our Project-Based Learning approach, you work on real projects with experts to gain skills you can apply immediately.
The focus is on producing a professional-quality portfolio that showcases your technical and creative skills.
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194 pages covering everything about our campuses, schools, project-based learning, programmes, employability, campus life, etc…
Approved by the G. Art Advisory Board, our programme specialises you in advanced concept art, 2D animation, rigging, storyboarding and texturing, with an approach focused on recent technologies and production optimisation.
- Create professional-level concept art
- Design attractive interfaces, create a storyboard
- Master texturing and surfacing
- Animate 2D sequences for every area of entertainment
- Use AI to speed up the creative process and achieve quality results
- Mastery of the environment and character creation process according to a defined art direction, stylised or realistic.
- In-depth use of concept art tools
- Using 3D tools and AI to speed up the production process
Skills developed: you will be able to create 3D concept art of characters and realistic and stylised environments for series, film and video games with professional precision.
- Mastery of the acting process with live staging and/or reference research
- Mastery of timing and spacing based on the dialogue provided
- In-depth study of animation phases for characters and objects
- Export and integration into Unreal and Unity
Skills developed: you will be able to bring your characters to life with realistic and stylised 2D dialogue acting animation for objects, characters, animals or creatures.
- Particles, fluids, fire, explosions: simulation in Houdini and Unreal Niagara
- Procedural generation of vegetation, terrain and destructible environments
- Integrating VFX into a real-time production pipeline
Skills developed: you will be able to create all kinds of rigs (characters, objects, cartoon or realistic) optimised to streamline the animation process.
- In-depth interface creation for video games
- In-depth study of typography, titling, colour grading and layout
- Integrating elements to create ergonomic interfaces
Skills developed: you will be able to design UIs and create high-quality, ergonomic interfaces that make player interaction easier.
- Agile / Scrum / Kanban methodologies applied to art production
- Managing relationships with technical and art teams
- Collaboration tools (Trello, Jira, Notion) and production pipeline
- Leadership and communication in a creative environment
Skills developed: you will be able to manage complex projects using modern management methodologies, coordinate creative and technical teams, and lead projects effectively with the right collaboration tools.
- Creating a PC video game over 4 months
- Building a professional portfolio and a striking demo reel
Skills developed: you will be able to create a complete PC video game and build a professional portfolio.
Your choice: a 2-year work-study schedule (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start (intensive training from September to December, followed by work-study or an alternating internship from January):
take a look at our other MSc, MBA and Mastère programmes >
Several times a year, we organise masterclasses with companies and iconic figures from the video game industry, in France and abroad.
In workshops, professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.
Employability Week, a real highlight of the year, brings our students together on site in Lyon and Paris, and online. In total, more than 50 industry professionals meet and talk with our students to boost their search for internships and work-study placements, and help our alumni find their first job. Meetups, workshops, speed recruiting…
An event that brings our students together on site and online. In total, more than 90 offers are available to students, and around thirty industry professionals come to meet and talk with them to boost their search for internships and work-study placements, and help our alumni find their first job.
At the end of the programme, you receive a Gaming Campus skills book. You can use it to showcase yourself to companies and make the difference when looking for internships, a work-study placement or your first job. The title is awarded on validation of all skills blocks and the associated ECTS credits.
Our school's teaching approach is project-based learning (PBL). It builds skills and guarantees a very high level of employability. From Year 1 of the Mastère, you learn by doing. Your year is structured around 10 to 15 projects, and by the end of your programme you will have completed 75 projects. All your projects are supervised by professional lecturers. Some are real cases provided by video game companies.
How project-based learning is structured
01
Guided research
02
Project kick-off with the lecturer
03
Independent organisation of work, in a team or alone
04
Coaching by the lecturer
05
Submission of the deliverable
06
Project debrief
Project examples
- In-depth interface creation for video games
- In-depth study of typography, titling and layout
Skills acquired:
You will be able to create high-quality, user-friendly interfaces that make player interactions easier
- Mastery of the acting process with live staging and/or reference research
- Mastery of timing and spacing based on the dialogue provided
- In-depth study of animation phases for characters and objects
- Export and integration into Unreal and Unity
Skills acquired:
You will be able to bring your characters to life with realistic and stylised 2D dialogue acting animation for objects, characters, animals or creatures.
- Mastery of the character creation process according to a defined stylised or realistic art direction.
- In-depth use of concept art tools
- Using 3D tools and AI to speed up the production process
Skills acquired:
You will be able to create concept art for realistic and stylised characters and environments for series, film and video games with professional precision.
Project – Storyboard
Project – Texturing
Project – Environment concept art
Project – 3D blocking and overpaint
Sample timetables
Immersion Week
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.
Project 1
Environment
concept art
Project 2
2D animation
Masterclass
Led by an industry professional
Project 3
3D blocking and overpaint
Project 4
Project management: learning management methods for art productions
Project 5
Art direction
Workshops
Job search strategy and tools
Project 6
Showreel / Portfolio
Workshops
Soft skills
Our lecturers
Simon Moreau
Director and concept artist
Rodolphe Bessey
Art director
Hugo Charpentier
Concept artist
Jérémy trilles
UI/UX artist
All Gaming Campus programmes put student employability at the heart of the curriculum. During your Mastère Game Artist 2D, you will have several opportunities to build up company experience by choosing either work-study or the « Booster » option.
A flexible, career-focused programme
Your choice of: a work-study schedule over 2 years (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start (intensive training from September to December, followed by work-study or a part-time internship from January).
The corporate relations team
The teaching team and the employability unit help you find your end-of-Mastère internship: searches and applications.
Gaming Campus has built close relationships with more than 100 video game companies in France and abroad.
Several events are organised during the year for students to take part in: Employability Week; Career Days; workshops on CVs, cover letters and online identity; LinkedIn masterclass.
Your corporate relations contact: entreprises@questeducation.fr
Career prospects and salaries
Our highly specialised Mastère opens the door to a particularly wide range of video game careers.
A few examples are shown below; we invite you to browse the career profiles to find out which career(s) interest you most:
This programme is available in Paris, Lyon, Bordeaux, Online or on our Online Campus (from home). Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer rooms, VR Room, artists’ studio, sports arena, shaker, immersion rooms, language rooms…
Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.
Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.
Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.
Students on this programme have access to Gaming Campus Online, an online learning platform. Custom-built, this online campus also helps students get to grips with new ways of working, especially remote working. The platform is used to complement the programme. The remote version of the programme includes compulsory in-person sessions (see our programmes).
Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…
- Study from home (no accommodation or travel constraints)
- Join your class made up of on-campus and remote students (identical programme)
Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.
Admissions
We attach great importance to the diversity of our cohorts. That is why we have chosen an application process based on your file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admissions process is quick and smooth, with no need to go through Parcoursup. From the moment you submit your application, allow 15 days to be accepted, waitlisted or refused.
Hold a Bac+3 in art and design, computer science, technology or science. Bachelor, BUT or Licence.
Funding
Tuition fees are €10,400 incl. VAT* per year for the Mastère years for the 2027 – 2028 intake.
(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.
Compare with other programmes, work-study and the 3 or 10 instalment schedule: the price of our Mastère and MSc programmes compared with Bachelors.
| Pre-registration | €650 incl. VAT |
| Single payment Mastère | €9,750 incl. VAT |
| Payment in 3 instalments | €10,000 incl. VAT |
| Payment in 10 instalments | €10,100 incl. VAT |
Financial aid
Work-study in a company: From the 4th year, work-study is offered in three forms:
– students are enrolled in Initial Training with Student Status (FISE), alternating between school and company under an internship agreement
– You can switch to Initial Training with Apprentice Status (FISA) as soon as you sign an apprenticeship contract, as we have been an apprentice training centre (CFA) since September 2021.
– We also offer the professionalisation contract.
The teaching team and our employability manager help you find a work-study placement and negotiate your pay.
Student loan on preferential terms : LCL is G. Art's main banking partner. You can obtain special loan terms for your Mastère and a privileged relationship. Feel free to contact us for more information.
State-guaranteed student loan : since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit Etudiant.gouv.fr to find out more.
Campus jobs : Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares small job offers near the campus.
City grants : Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).
Département grants : For students on means-tested grants, the departmental councils offer annual grants or interest-free loans.
Fondation de France grants : 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.
Finding accommodation : We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.
FAQ
This Mastère is designed for students who have completed a Bac+3 in video games, 2D animation or graphic design, as well as professionals wishing to specialise in graphic creation and 2D animation for video games and interactive media.
This programme gives you comprehensive expertise in concept art, 2D animation, rigging and UI/UX, while training you on the cutting-edge tools and technologies used by the industry. The career-focused approach lets students build a high-level portfolio and be operational as soon as they graduate.
- Concept Art & Digital Painting: Photoshop, Procreate
- 2D Animation: Toon Boom Harmony, Spine, After Effects
- 2D Rigging: Spine, Moho
- UI/UX: Figma, Adobe XD
- Game engines: Unity, Unreal Engine
- 3D for blocking and overpaint: Blender
- Emerging technologies: AI and assisted production tools
- Duration: 2 years
- Format: Work-study or Booster option (intensive start + work-study or internship from January)
- Work-study: 1 week at school / 3 weeks in a company
- Campus: Lyon, Paris and Bordeaux
- Class size: 25 to 30 students
The programme is based on a Project-Based Learning approach:
- UI/UX project: Designing and integrating user interfaces for video games
- 2D Animation project: Producing acting animations, FX and rigging
- Art Direction project: Creating a complete visual universe
- Storyboard project: Illustration for video games, visual storytelling and staging
- Concept Art project: Characters, environments and creatures
- 3D Blocking & Overpaint project: Rapid previsualisation
- Pre-production and production of a video game (4 months)
- Professional showreel and portfolio
This Mastère opens the door to a range of careers in animation and video game creation:
- Concept Artist
- Character Artist
- Storyboarder
- 2D Animator
- 2D FX Artist
- UI/UX Artist
- Texture Artist
The fee is €10,400 per year.
Admission is based on an application file, portfolio and interview. Go to our application form.
Criteria:
- Completed Bac+3 (180 ECTS / RNCP level 6), for example the Bachelor Character Design.
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A strong interest in concept art, digital painting and 2D animation
- Recommended English level: B2/C1
Apply for the programme
Simple application, quick response:
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
Apply now
For any problem sending this form, write to contact@gamingcampus.fr