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Video game programme

Mastère Game Artist 2D

Over 2 years
After a Bac+3
Work-study
Paris, Lyon, Bordeaux campuses & Online
The Mastère Game Artist 2D is an advanced programme combining artistic creation and technical expertise. You will develop coherent, immersive visual universes for apps and video games, as well as interactive audiovisual programmes (films, series).
Student trained at Gaming Campus
Student trained at Gaming Campus
Student trained at Gaming Campus
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Over 2,040 students already trained
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Mastère Game Artist 2D
Why this video game programme?
Overview

Why this Mastère?

Our programme aims to give you in-depth, multidisciplinary expertise, both artistic and technical, in 2D Game Art to meet studios' needs. Thanks to our career-focused approach, you will be able to handle the art and creative direction of a project and master concept art, 2D animation, rigging and UI/UX (User Experience / User Interface).

Mastère game artist 2D ultra-specialised programme

An ultra-specialised programme

The Mastère Game Art 2D prepares you over 2 years to become an expert in: concept art for characters and environments, 2D animation of characters and objects, rigging for 2D animated characters, integration into various game engines, 3D blocking and overpaint for faster previsualisation. You will also develop project management and leadership skills through an innovative two-year project.

A flexible, career-focused programme

Thanks to its 2-year work-study format: 1 week at school / 3 weeks in a company, or the Booster option with an intensive start followed by work-study or an alternating internship from January.
Bonus: free access to a professional platform of specialised tutorials.

« Our programme helps you develop your own graphic style. A 2D Game Artist needs solid cultural, artistic and technical knowledge: our programme helps you master drawing, concept art, 2D animation, 3D modelling software, texturing tools and game engines. »
Delphine Carlier, Director of G. Art Lyon campus and National Programme Director
Mastère game artist 2D ultra-specialised programme
Diploma awarded

School title Mastère Game Artist 2D + RNCP title Level 7 – Product, Service and Innovation Designer
(No. 40366, registered on 28-03-2025)

Certifying body

Condé Paris

Tuition fees

See the " Funding " section

Show all
Pathways / Equivalences

see listing RNCP40366

Prerequisites
  • Students holding a Bac+3 (180 ECTS credits or RNCP level 6 title) from a video game school or animated film school, and/or professionals returning to study
  • A strong interest in concept art, digital painting, drawing and 2D animation.
  • Fluent English (B2/C1)
Total programme length

2 years

Year 1: 12 project weeks excluding exam and project weeks / September to September

Year 2: 12 project weeks / September to September

Assessment methods

Continuous assessment: throughout the year via end-of-project evaluations (written reports, oral presentations, knowledge assessments during the project…)

 

Exams: at the end of each year, individual assessment of the skills acquired (via written, computer-based or oral tests), assessment of the candidate's showreel/portfolio

In Year 2 only: assessment of a file presenting the candidate's professional practice and project defence before a panel.

Major projects

Year 1 :

  • Pre-production of the final-year project: production file    for an innovative project
  • Showreel / portfolio project of best work

 

Year 2 : 

  • Production of the final-year project, with presentation of a production file before a panel of professionals
  • Showreel / portfolio project of best work
Campus

Lyon, Paris, Bordeaux
(Online: 75% of the programme delivered remotely / specific projects and exams on the nearest campus)

Format

Initial training as a student or apprentice (work-study)

Average class size

20 students

Pass rate

N/A

Satisfaction rate

95,56%

Employment rate at 6 months

N/A

Intake

September 2027

Disability

Click here to find out about our arrangements for welcoming and supporting people with disabilities

Testimonials from our G. Art students
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the Mastère Game Artist 2D, focused on innovation, creative careers and the technologies of the future
the Mastère's key strengths

8 reasons to choose the Mastère Game Artist 2D, focused on innovation, creative careers and the technologies of the future

the Mastère Game Artist 2D, focused on innovation, creative careers and the technologies of the future
01
Specialist expertise

Advanced artistic and technical skills in concept art, 2D animation, rigging, previsualisation and UI/UX.

02
A flexible, career-focused programme

Your choice: 2-year work-study (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start followed by work-study or an alternating internship from January.

03
Free access to a professional online tutorial platform

To keep deepening your knowledge and skills alongside your projects.

04
Training in artificial intelligence and emerging technologies

You will explore the latest trends in AI and cognitive science. You will learn to use the most advanced 2D game art tools on the market and work with software used by the biggest animation and film studios.

05
Focus on creativity and innovation

You are encouraged to push the boundaries of creativity and explore new 2D and 3D techniques to develop unique visual environments and characters.

06
A multidisciplinary approach

Combines creating and animating environments and characters with technical skills in texture art and UI/UX, enabling you to master a full range of tools for producing high-quality visual worlds.

07
Learning through real projects

We believe real-world experience is essential to success. With our Project-Based Learning approach, you work on real projects with experts to gain skills you can apply immediately.

08
High-level portfolio

The focus is on producing a professional-quality portfolio that showcases your technical and creative skills.

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194 pages covering everything about our campuses, schools, project-based learning, programmes, employability, campus life, etc…

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Mastère Game Artist 2D programme
Curriculum

Approved by the G. Art Advisory Board, our programme specialises you in advanced concept art, 2D animation, rigging, storyboarding and texturing, with an approach focused on recent technologies and production optimisation.

you will cover several skill modules through projects carried out individually or in groups:
  • Animate 2D sequences for every area of entertainment
  • Use AI to speed up the creative process and achieve quality results
Detailed programme
Years 1 & 2
Block 1 Environment and character concept art
  • Mastery of the environment and character creation process according to a defined art direction, stylised or realistic.
  • In-depth use of concept art tools
  • Using 3D tools and AI to speed up the production process

Skills developed: you will be able to create 3D concept art of characters and realistic and stylised environments for series, film and video games with professional precision.

Block 2 2D animation
  • Mastery of the acting process with live staging and/or reference research
  • Mastery of timing and spacing based on the dialogue provided
  • In-depth study of animation phases for characters and objects
  • Export and integration into Unreal and Unity

Skills developed: you will be able to bring your characters to life with realistic and stylised 2D dialogue acting animation for objects, characters, animals or creatures.

Block 3 2D Rigging
  • Particles, fluids, fire, explosions: simulation in Houdini and Unreal Niagara
  • Procedural generation of vegetation, terrain and destructible environments
  • Integrating VFX into a real-time production pipeline

Skills developed: you will be able to create all kinds of rigs (characters, objects, cartoon or realistic) optimised to streamline the animation process.

Block 4 UI/UX
  • In-depth interface creation for video games
  • In-depth study of typography, titling, colour grading and layout
  • Integrating elements to create ergonomic interfaces

Skills developed: you will be able to design UIs and create high-quality, ergonomic interfaces that make player interaction easier.

Block 5 Project Management and Team Leadership
  • Agile / Scrum / Kanban methodologies applied to art production
  • Managing relationships with technical and art teams
  • Collaboration tools (Trello, Jira, Notion) and production pipeline
  • Leadership and communication in a creative environment

Skills developed: you will be able to manage complex projects using modern management methodologies, coordinate creative and technical teams, and lead projects effectively with the right collaboration tools.

Block 6 Portfolio, video game and certifications
  • Creating a PC video game over 4 months
  • Building a professional portfolio and a striking demo reel

Skills developed: you will be able to create a complete PC video game and build a professional portfolio.

+ 2-year work-study or "Booster" option (intensive training from September to December, followed by work-study or an alternating internship from January)
Student testimonials
« An ideal place to study, with a teaching team that really listens. The industry lecturers are carefully chosen to be relevant, and the programme is shaped to meet the expectations of companies and the changing market, giving excellent employability at the end of your studies as well as a range of skills that can be used in many sectors. »
Aldryck H.
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Mastère highlights
Career-focused training through work-study or the Booster option for fast immersion in a company
01
Career-focused training through work-study or the "Booster" option for fast immersion in a company
Free access to a professional online tutorial platform
02
Free access to a professional online tutorial platform
Training in artificial intelligence and emerging technologies
03
Training in artificial intelligence and emerging technologies
A flexible, career-focused programme

Your choice: a 2-year work-study schedule (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start (intensive training from September to December, followed by work-study or an alternating internship from January):

Mastère "Booster" option
projects, masterclasses & workshops
time in a company
projects, masterclasses & workshops
Intensive training from September to December
time in a company
Work-study or alternating internship from January
VS
Work-study Mastère
projects, masterclasses & workshops
time in a company
projects, masterclasses & workshops
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
time in a company
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
And throughout your studies
Masterclasses, workshops and career talks
Masterclasses, workshops and career talks

Several times a year, we organise masterclasses with companies and iconic figures from the video game industry, in France and abroad.
In workshops, professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Immersion Week
Immersion Week

Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Employability Week
Employability Week

Employability Week, a real highlight of the year, brings our students together on site in Lyon and Paris, and online. In total, more than 50 industry professionals meet and talk with our students to boost their search for internships and work-study placements, and help our alumni find their first job. Meetups, workshops, speed recruiting…

Careers Days
Careers Days

An event that brings our students together on site and online. In total, more than 90 offers are available to students, and around thirty industry professionals come to meet and talk with them to boost their search for internships and work-study placements, and help our alumni find their first job.

Skills book
Skills book

At the end of the programme, you receive a Gaming Campus skills book. You can use it to showcase yourself to companies and make the difference when looking for internships, a work-study placement or your first job. The title is awarded on validation of all skills blocks and the associated ECTS credits.

Innovative teaching

Our school's teaching approach is project-based learning (PBL). It builds skills and guarantees a very high level of employability. From Year 1 of the Mastère, you learn by doing. Your year is structured around 10 to 15 projects, and by the end of your programme you will have completed 75 projects. All your projects are supervised by professional lecturers. Some are real cases provided by video game companies.

Innovative teaching – Mastère Game Art 2D

How project-based learning is structured

Project-based teaching sequence – Mastère Game Art 2D

01

Guided research

02

Project kick-off with the lecturer

03

Independent organisation of work, in a team or alone

04

Coaching by the lecturer

05

Submission of the deliverable

06

Project debrief

Project-based teaching sequence – Mastère Game Art 2D

Project examples

UI/UX
UI/UX
  • In-depth interface creation for video games
  • In-depth study of typography, titling and layout

Skills acquired:
You will be able to create high-quality, user-friendly interfaces that make player interactions easier

2D animation
2D animation
  • Mastery of the acting process with live staging and/or reference research
  • Mastery of timing and spacing based on the dialogue provided
  • In-depth study of animation phases for characters and objects
  • Export and integration into Unreal and Unity

Skills acquired:
You will be able to bring your characters to life with realistic and stylised 2D dialogue acting animation for objects, characters, animals or creatures.

character design concept art
character design concept art
  • Mastery of the character creation process according to a defined stylised or realistic art direction.
  • In-depth use of concept art tools
  • Using 3D tools and AI to speed up the production process

Skills acquired:
You will be able to create concept art for realistic and stylised characters and environments for series, film and video games with professional precision.

Project - Storyboard

Project – Storyboard

Project - Texturing

Project – Texturing

Project - Environment concept art

Project – Environment concept art

Project - 3D blocking and overpaint

Project – 3D blocking and overpaint

Sample timetables

Weeks 1 & 2

Immersion Week
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Week 3

Project 1
Environment
concept art

Week 4

Project 2
2D animation

Masterclass
Led by an industry professional

Week 5

Project 3
3D blocking and overpaint

Week 6

Project 4
Project management: learning management methods for art productions

Week 7

Project 5
Art direction

Workshops
Job search strategy and tools

Week 8

Project 6
Showreel / Portfolio

Workshops
Soft skills

Student testimonials
« A good school where I spent two great years earning my Bac+5. Very enriching teaching; having lecturers who are still active in the industry clearly makes the difference. At other schools there is often a big gap between theory and practice, but with the project-based teaching here, it is much easier to adapt during our internships or work-study placements. »
Alexis C.
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Our lecturers

Simon Moreau

Simon Moreau

Director and concept artist

Gaming Campus
Rodolphe Bessey - Pandorart

Rodolphe Bessey

Art director

Gaming Campus
Hugo Charpentier

Hugo Charpentier

Concept artist

Gaming Campus
Jérémy trilles

Jérémy trilles

UI/UX artist

Gaming Campus
Video game and esports companies that have shared their experience with our students
riot
ncovr
franceesport
ZQSD logo
3dmax
afjv
asmodee
Bandai.jpg
bastillelegacy
dreamaway
capcom
Companies that host our students for internships
Havas sports
Ubisoft
Au dela du virtuel
Warnerbros
Kalouf street art
Maxnomic
EA logo
EVA logo
Snowball
Republic of gamers
Ocellus Studio
Ihmtek
artefact studios
Game One
Employability – Mastère Game Artist 2D
Employability

All Gaming Campus programmes put student employability at the heart of the curriculum. During your Mastère Game Artist 2D, you will have several opportunities to build up company experience by choosing either work-study or the « Booster » option.

A flexible, career-focused programme

Your choice of: a work-study schedule over 2 years (1 week at school / 3 weeks in a company) or the « Booster » option for an intensive start (intensive training from September to December, followed by work-study or a part-time internship from January).

A flexible, career-focused programme

The corporate relations team

The teaching team and the employability unit help you find your end-of-Mastère internship: searches and applications.
Gaming Campus has built close relationships with more than 100 video game companies in France and abroad.

Several events are organised during the year for students to take part in: Employability Week; Career Days; workshops on CVs, cover letters and online identity; LinkedIn masterclass.

Your corporate relations contact: entreprises@questeducation.fr

Nicolas Verastegui
Nicolas Verastegui
Director of External and International Relations
Selma Laribi
Selma Laribi
Corporate Relations and Employability Manager, Lyon
Cécile Berthelot
Cécile Berthelot
Corporate Relations and Employability Manager, Lyon
Alexandre Espitalié
Alexandre Espitalié
Corporate Relations Officer, Paris
Manon Perret
Manon Perret
Corporate Relations Officer, Lyon
Anthony Chanard
Anthony Chanard
Corporate Relations Officer, Paris

Career prospects and salaries

Our highly specialised Mastère opens the door to a particularly wide range of video game careers.
A few examples are shown below; we invite you to browse the career profiles to find out which career(s) interest you most:

Career profile: Concept artist
Concept artist
Estimated gross salary entry level: €2,100
Estimated gross salary experienced: €4,200
Find out more
Character designer job profile
Character artist
Estimated gross salary entry level: €2,000
Estimated gross salary experienced: €5,000
Find out more
Career profile: 3D Animator
2D animator
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €4,000
Find out more
Career profile: video game UI designer
Video game UI designer
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,333
Find out more
Free download
The Video Game and Esports Careers Guide
Download
173 career profiles + 123 tips and testimonials from professionals
Download The Video Game and Esports Careers Guide for free Download The Video Game and Esports Careers Guide for free
Our campuses

This programme is available in Paris, Lyon, Bordeaux, Online or on our Online Campus (from home). Our campuses are designed as true gaming worlds where everything has been built to encourage learning and performance: 6,500 m2 in total, 30+ work and living spaces (computer rooms, VR Room, artists’ studio, sports arena, shaker, immersion rooms, language rooms…

Lyon campus
LYON campus

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and served by numerous metro, tram and bus lines, our campus enjoys a strategic, well-connected location. This central, vibrant setting offers quick access to services and amenities, while remaining close to Lyon's major university and business hubs. See the campus.

Paris campus
Paris campus

Gaming Campus Paris is located in La Défense. Close to businesses, students at our schools enjoy exceptional conditions and brand-new premises. It is easy to reach, right next to RER A, Metro line 1 and tram line 2. See the campus.

Bordeaux campus
Bordeaux campus

Bordeaux has a unique appeal and remarkable energy, especially for higher-education students. Gaming Campus has therefore set up on the Quai des Chartrons (at Hangar 16), right in the heart of Bordeaux, making it easy to reach via the many public transport options (tram, bus, river shuttle and bikes). See the campus.

Gaming Campus Online
This programme is also available online

Students on this programme have access to Gaming Campus Online, an online learning platform. Custom-built, this online campus also helps students get to grips with new ways of working, especially remote working. The platform is used to complement the programme. The remote version of the programme includes compulsory in-person sessions (see our programmes).

Study remotely with our e-learning platform

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students…

  • Study from home (no accommodation or travel constraints)
  • Join your class made up of on-campus and remote students (identical programme)
Study remotely with our e-learning platform
Your programme available on computer, tablet and mobile
Your programme available on computer, tablet and mobile

Attend live classes and masterclasses, enjoy replays available 7 days a week, interact live with lecturers and other students.

Admissions

Admission requirements

We attach great importance to the diversity of our cohorts. That is why we have chosen an application process based on your file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admissions process is quick and smooth, with no need to go through Parcoursup. From the moment you submit your application, allow 15 days to be accepted, waitlisted or refused.

Admission to Year 1 (Bac+4):

Hold a Bac+3 in art and design, computer science, technology or science. Bachelor, BUT or Licence.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €10,400 incl. VAT* per year for the Mastère years for the 2027 – 2028 intake.

(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.

Compare with other programmes, work-study and the 3 or 10 instalment schedule: the price of our Mastère and MSc programmes compared with Bachelors.

Pre-registration €650 incl. VAT
Single payment Mastère €9,750 incl. VAT
Payment in 3 instalments €10,000 incl. VAT
Payment in 10 instalments €10,100 incl. VAT

Financial aid

Work-study in a company: From the 4th year, work-study is offered in three forms:
– students are enrolled in Initial Training with Student Status (FISE), alternating between school and company under an internship agreement
– You can switch to Initial Training with Apprentice Status (FISA) as soon as you sign an apprenticeship contract, as we have been an apprentice training centre (CFA) since September 2021.
– We also offer the professionalisation contract.
The teaching team and our employability manager help you find a work-study placement and negotiate your pay.

Student loan on preferential terms : LCL is G. Art's main banking partner. You can obtain special loan terms for your Mastère and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan : since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit Etudiant.gouv.fr to find out more.

Campus jobs : Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares small job offers near the campus.

City grants : Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Département grants : For students on means-tested grants, the departmental councils offer annual grants or interest-free loans.

Fondation de France grants : 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation : We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

FAQ

Who is the Mastère Game Artist 2D for?

This Mastère is designed for students who have completed a Bac+3 in video games, 2D animation or graphic design, as well as professionals wishing to specialise in graphic creation and 2D animation for video games and interactive media.

Why choose the Mastère Game Artist 2D?

This programme gives you comprehensive expertise in concept art, 2D animation, rigging and UI/UX, while training you on the cutting-edge tools and technologies used by the industry. The career-focused approach lets students build a high-level portfolio and be operational as soon as they graduate.

Which software will I learn to master?
  • Concept Art & Digital Painting: Photoshop, Procreate
  • 2D Animation: Toon Boom Harmony, Spine, After Effects
  • 2D Rigging: Spine, Moho
  • UI/UX: Figma, Adobe XD
  • Game engines: Unity, Unreal Engine
  • 3D for blocking and overpaint: Blender
  • Emerging technologies: AI and assisted production tools
What is the format of the Mastère Game Artist 2D?
  • Duration: 2 years
  • Format: Work-study or Booster option (intensive start + work-study or internship from January)
  • Work-study: 1 week at school / 3 weeks in a company
  • Campus: Lyon, Paris and Bordeaux
  • Class size: 25 to 30 students
What kinds of projects will I work on?

The programme is based on a Project-Based Learning approach:

  • UI/UX project: Designing and integrating user interfaces for video games
  • 2D Animation project: Producing acting animations, FX and rigging
  • Art Direction project: Creating a complete visual universe
  • Storyboard project: Illustration for video games, visual storytelling and staging
  • Concept Art project: Characters, environments and creatures
  • 3D Blocking & Overpaint project: Rapid previsualisation
  • Pre-production and production of a video game (4 months)
  • Professional showreel and portfolio
What career opportunities are there after the Mastère Game Artist 2D?

This Mastère opens the door to a range of careers in animation and video game creation:

  • Concept Artist
  • Character Artist
  • Storyboarder
  • 2D Animator
  • 2D FX Artist
  • UI/UX Artist
  • Texture Artist
How much does it cost and how do I apply?

The fee is €10,400 per year.

Admission is based on an application file, portfolio and interview. Go to our application form.

Criteria:

  • Completed Bac+3 (180 ECTS / RNCP level 6), for example the Bachelor Character Design.
  • A strong interest in concept art, digital painting and 2D animation

  • Recommended English level: B2/C1