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Video game programme

Mastère 2D/3D Animator & Rigger

Over 2 years
After a Bac+3
Full-time study
Paris, Lyon, Bordeaux campuses & Online
Learn to bring characters, creatures and objects to life in 2D and 3D, from rigging to advanced animation. The Mastère 2D/3D Animator & Rigger trains you in the essential techniques for video games, animation and film, making you versatile and operational on all types of production.
Student trained at Gaming Campus
Student trained at Gaming Campus
Student trained at Gaming Campus
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Over 2,040 students already trained
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Mastère 2D/3D Animator & Rigger
Why this video game programme?
Overview

Why this Mastère?

Video game, film and animation studios – and the entertainment industry more broadly – are looking for animation and rigging experts who have mastered advanced techniques. This Mastère responds directly to that demand, offering high-level training and a unique specialisation.

Why the Mastère 2D/3D Animator & Rigger?

A comprehensive, specialised programme

Over 2 years, the Mastère 2D/3D Animator & Rigger prepares you to become an expert in: 2D/3D animation of characters, creatures and objects; advanced rigging and skinning for integration into various engines and production pipelines; and industry-standard software: Maya, Toon Boom, Unreal Engine, Blender, Unity, Animate. With 18 months of hands-on projects and a 6-month internship, you specialise while gaining skills directly applicable in the industry.

Recognised certifications

You will be prepared for the following certifications: Autodesk Maya Certified Professional, Toon Boom Harmony Certification, Unreal Engine Animation & Rigging, Blender Animation & Rigging Certification.

A rewarding pathway

In addition to the artistic and technical aspects, you will develop project management and team leadership skills. You will have the opportunity to work on a team video game project and choose a minor in the 4th year (Character & CFX Artist or 3D Environment & VFX Artist)

International experience and career integration

In the 4th year, you will benefit from an experience abroad (optional) and a final-year internship, giving you direct immersion in the industry and boosting your employability.

« Our Mastère will enable you to develop cutting-edge skills in animation and rigging in both 2D and 3D. You will learn to use modern technologies such as AI and motion capture. You will be ready to join production teams across a variety of sectors, from video games to animation and film or any other digital innovation project, bringing high-quality creative and technical solutions. »
Delphine Carlier, Director of G. Art Lyon campus and National Programme Director
Our Mastère will enable you to develop cutting-edge skills in animation and rigging in both 2D and 3D
Diploma awarded

School diploma: Mastère 2D/3D Animator & Rigger

Pathways / Further study

See further study options within our programmes

Tuition fees

See the " Funding " section

Show all
Prerequisites
  • Students holding a Bac+3 (180 ECTS credits or RNCP level 6 title) from a video game school or animated film school, and/or professionals returning to study
  • Knowledge of animation.
  • A strong interest in animation, movement, rigging and simulation.
  • Fluent English (B2/C1)
Total programme length

2 years (1,010 hours)

Assessment methods

Continuous assessment: throughout the year via end-of-project evaluations (written reports, oral presentations, knowledge assessments during the project…)

Mid-terms / exams: at the end of each semester, individual assessment of acquired skills (written, computer-based or oral tests)

In the 1st year: assessment of the PC game project (4 months) and writing of a game bible

In the 2nd year only: assessment of the demo reel/portfolio project of best work

Major projects
  • PC game project (4 months) and writing of a game bible
  • Demo reel / portfolio project of best work
  • Final-year internship report
Campus

Lyon, Paris, Bordeaux and Online

Format

Full-time initial programme with a 6-month final-year internship.

Internships

2nd year: 6 months

Average class size

20 students

Pass rate

N/A

Satisfaction rate

N/A

Employment rate at 6 months

N/A

Reported further study rate (via 6-month surveys)

N/A

Intake

September 2027

Disability

Click here to find out about our arrangements for welcoming and supporting people with disabilities

Testimonials from our G. Art students
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the Mastère 2D/3D Animator & Rigger, focused on innovation, creative careers and the technologies of the future
the Mastère's key strengths

8 reasons to choose the Mastère 2D/3D Animator & Rigger, focused on innovation, creative careers and the technologies of the future

the Mastère 2D/3D Animator & Rigger, focused on innovation, creative careers and the technologies of the future
01
Highly specialised expertise

We train specialists in 2D/3D animation and rigging, capable of producing high-quality animation for video games, animation and film. In the 4th year, broaden your skills with a minor from one of our other Mastères to stand out on the job market.

02
Integration of artificial intelligence and new technologies

Jobs are evolving: with us, you will learn to use artificial intelligence and motion capture to create smoother, more realistic animation that is faster to produce.

03
Preparation for 4 internationally recognised certifications

A diploma is essential, but official recognition on the software used by studios is what will really make the difference on your CV. Preparation for these certifications is provided by the school, while taking the exams is optional and, where there is a fee, paid for by the student.

04
Learning through real projects

We believe real-world experience is essential to success. With our Project-Based Learning approach, you work on real projects alongside experts, gaining skills you can apply immediately.

05
Agile methodology

The programme is built on an agile, project-based approach, enabling you to adopt a modern project management methodology – crucial in animation careers – with a strong emphasis on teamwork.

06
Video game creation project

Over several months, you will work as a team on an ambitious production – a real studio-grade project that will enrich your portfolio and catch recruiters' attention.

07
Long-term internship

Because hands-on experience makes all the difference, you will spend 6 months in a studio

08
High-level portfolio

The focus is on producing a professional-quality portfolio that showcases your technical and creative skills.

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194 pages covering everything about our campuses, schools, project-based learning, programmes, employability, campus life, etc…

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this programme will enable you to specialise in advanced 2D/3D animation and rigging skills
Curriculum

Approved by G. Art's development board, made up of around thirty professionals, this programme will enable you to specialise in advanced 2D/3D animation and rigging skills, with an approach focused on the latest technologies and production optimisation.

you will cover several skill modules through projects carried out individually or in groups:
  • Animating characters and objects in 2D/3D with advanced techniques
  • Optimising projects for real-time rendering
  • Using AI to speed up the creative process and achieve quality results
  • Mastering rigging and skinning for integration into various production pipelines
  • Creating a striking showreel that reflects your 2D/3D animation and rigging skills
Detailed programme
Years 1 & 2
Block 1 2D/3D body mechanics
  • Walk and run cycle animation with character in 2D and 3D for biped characters, creatures or animals
  • In-depth study of animation phases (reference capture, blocking, splining, polishing in Maya).
  • Export and integration into Unreal and Unity

Skills developed: you will be able to create realistic and stylised 2D and/or 3D cycle animations for series, film and video games with professional precision.

Block 2 2D/3D dialogue acting
  • Mastery of the acting process with live staging and/or reference research
  • Mastery of timing and spacing based on the dialogue provided
  • In-depth study of animation phases for characters and objects
  • In-depth study of animation phases (reference capture, blocking, splining, polishing in Maya).
  • Export and integration into Unreal and Unity

Skills developed: you will be able to bring your characters to life with realistic and stylised 2D and/or 3D dialogue acting animation for any type of character (objects, characters, animals, creatures).

Block 3 3D rigging
  • Mastery of biped/quadruped skeleton creation in Maya
  • Mastery of controller creation and automation of body movements with deformers
  • Mastery of facial rigging (skeleton, blend shapes, curves)
  • In-depth skinning and corrective blend shapes

Skills developed: you will be able to create all kinds of rigs (characters, objects, cartoon or realistic) optimised to streamline the animation process, and achieve a professional, high-quality result within a given timeframe.

Block 4 Cloth and hair simulation
  • In-depth clothing creation with Marvelous Designer
  • Hair creation and simulation with XGen in Maya
  • Integration of assets into Unreal and/or Unity

Skills developed: you will be able to create clothing and hair in a realistic or cartoon style, master simulation tools and integrate these assets into a game engine.

Block 5 Project Management and Team Leadership
  • Agile / Scrum / Kanban methodologies applied to art production
  • Managing relationships with technical and art teams
  • Collaboration tools (Trello, Jira, Notion) and production pipeline
  • Leadership and communication in a creative environment

Skills developed: you will be able to manage complex projects using modern management methodologies, coordinate creative and technical teams, and lead projects effectively with the right collaboration tools.

Block 6 Portfolio, video game and certifications
  • Creating a PC video game over 4 months
  • Building a professional portfolio and a striking demo reel
  • Certification preparation: Unreal Engine Developer, Autodesk Maya, Blender, Toon Boom

Skills developed: you will be able to create a complete PC video game, build a professional portfolio that reflects your skills and earn recognised certifications that help you stand out to recruiters.

Student testimonials
« An ideal place to study, with a teaching team that really listens. The industry lecturers are carefully chosen to be relevant, and the programme is shaped to meet the expectations of companies and the changing market, giving excellent employability at the end of your studies as well as a range of skills that can be used in many sectors. »
Aldryck H.
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Mastère highlights
01
4 recognised certifications to boost your profile:
Toon Boom Harmony Certification
Toon Boom Harmony Certification

Mastery of 2D animation and rigging for high-quality productions.

Autodesk certified professional
Autodesk Maya Certified Professional

Advanced skills in animation, rigging and simulation in Maya.

Unreal engine developer
Unreal Engine Developer (Epic Games)

Expertise in integrating animation and rigging into Unreal Engine for real-time projects.

Blender Animation & Rigging Certification
Blender Animation & Rigging Certification

Rigging and animation skills in Blender, an essential and accessible piece of software.

Innovative methods and cutting-edge tools
02
Innovative methods and cutting-edge tools:

Training in AI and motion capture, so you can bring the latest technologies into your animation and rigging projects.

Immersive, hands-on teaching
03
Immersive, hands-on teaching

100% Project-Based Learning: learning through real projects in collaboration with industry experts.

Long internships

For the Mastère Animator & Rigger 2D/3D, we have chosen long internships rather than work-study in order to maximise the time devoted to training. This means you will complete more projects and take part in more masterclasses and workshops. It also makes it easier to consider periods abroad. Here is a comparison of the 2 approaches:

Mastère with long internships
projects, masterclasses & workshops, periods abroad
time in a company
projects, masterclasses & workshops, periods abroad
plus Immersion Week, career talks, company meetups, ...
time in a company
A 6-month internship in Year 2
VS
Work-study Mastère
projects, masterclasses & workshops, periods abroad
time in a company
projects, masterclasses & workshops, periods abroad
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
time in a company
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
And throughout your studies
Masterclasses, workshops and career talks
Masterclasses, workshops and career talks

Several times a year, we organise masterclasses with companies and iconic figures from the video game industry, in France and abroad.
In workshops, professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Immersion Week
Immersion Week

Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Employability Week
Employability Week

Employability Week, a real highlight of the year, brings our students together on site in Lyon and Paris, and online. In total, more than 50 industry professionals meet and talk with our students to boost their search for internships and work-study placements, and help our alumni find their first job. Meetups, workshops, speed recruiting…

Careers Days
Careers Days

An event that brings our students together on site and online. In total, more than 90 offers are available to students, and around thirty industry professionals come to meet and talk with them to boost their search for internships and work-study placements, and help our alumni find their first job.

Skills book
Skills book

At the end of the programme, you receive a Gaming Campus skills book. You can use it to showcase yourself to companies and make the difference when looking for internships, a work-study placement or your first job. The title is awarded on validation of all skills blocks and the associated ECTS credits.

Innovative teaching

Our school's teaching approach is project-based learning (PBL). It builds skills and guarantees a very high level of employability. From Year 1 of the Mastère, you learn by doing. Your year is structured around 10 to 15 projects, and by the end of your programme you will have completed 75 projects. All your projects are supervised by professional lecturers. Some are real cases provided by video game companies.

Mastère Animator & Rigger 2D/3D innovative teaching

How project-based learning is structured

How project-based learning is structured

01

Guided research

02

Project kick-off with the lecturer

03

Independent organisation of work, in a team or alone

04

Coaching by the lecturer

05

Submission of the deliverable

06

Project debrief

How project-based learning is structured

Project examples

Body Mechanic
Body Mechanic
  • Walk and run cycle animation with personality in 2D and 3D for biped characters, creatures or animals
  • In-depth study of animation phases (reference capture, blocking, splining, polishing in Maya).
  • Export and integration into Unreal and Unity

Skills acquired:
You will be able to create realistic and stylised 2D and/or 3D cycle animations for series, film and video games with professional precision.

Cloth simulation
Cloth simulation
  • In-depth clothing creation with Marvelous Designer
  • Hair creation and simulation with Xgen in Maya
  • Integration of assets into Unreal and/or Unity

Skills acquired:
You will be able to create clothing and hair in a realistic or cartoon style, master simulation tools and integrate these elements into a game engine.

2D acting animation
2D acting animation
  • Mastery of the acting process with live staging and/or reference research
  • Mastery of timing and spacing based on the dialogue provided
  • In-depth study of animation phases (reference capture, blocking, splining, polishing in Maya).
  • Export and integration into Unreal and Unity

Skills acquired:
You will be able to bring your characters to life with realistic and stylised 2D and/or 3D dialogue acting animation for all types of character (objects, characters, animals, creatures).

Project - Theatre arts

Project – Theatre arts

Project - Advanced facial acting

Project – Advanced facial acting

Project - PC game (4 months) & Game Bible writing

Project – PC game (4 months) & Game Bible writing

Project - Motion Capture

Project – Motion Capture

Sample timetables

Weeks 1 & 2

Immersion Week
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Week 3

Project 1
Theatre arts

Week 4

Project 2
Body Mechanic

Masterclass
Led by an industry professional

Week 5

Project 3
Cloth simulation

Week 6

Project 4
Project management: learning management methods for art productions

Week 7

Project 5
Introduction to AI

Workshops
Job search strategy and tools

Week 8

Project 6
Showreel / Portfolio

Workshops
Soft skills

Student testimonials
« A good school where I spent two great years earning my Bac+5. Very enriching teaching; having lecturers who are still active in the industry clearly makes the difference. At other schools there is often a big gap between theory and practice, but with the project-based teaching here, it is much easier to adapt during our internships or work-study placements. »
Alexis C.
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Our lecturers

Simon Moreau

Simon Moreau

Director and concept artist

Gaming Campus
Delphine Cartier

Delphine Carlier

3D animator and rigging artist

Gaming Campus
Victor Fiorile

Victor Fiorile

CFX Artist

Gaming Campus
Loïc Bruyère

Loïc Bruyère

Director and 2D animator

Gaming Campus
Video game and esports companies that have shared their experience with our students
riot
ncovr
franceesport
ZQSD logo
3dmax
afjv
asmodee
Bandai.jpg
bastillelegacy
dreamaway
capcom
Companies that host our students for internships
Havas sports
Ubisoft
Au dela du virtuel
Warnerbros
Kalouf street art
Maxnomic
EA logo
EVA logo
Snowball
Republic of gamers
Ocellus Studio
Ihmtek
artefact studios
Game One
Mastère Animator & Rigger 2D/3D employability
Employability

All Gaming Campus programmes put student employability at the heart of the curriculum. During your Mastère Animator & Rigger 2D/3D you will have several opportunities to build experience in industry, notably with a long internship in Year 2.

Why choose internships to train for the video game industry?

« With the end-of-programme internship, our aim is also to ease professional integration and recruitment by video game companies. To support our students in finding an internship, we have built impactful partnerships with companies in the industry. »

– The Corporate Relations team

Year 2 Duration: 6 to 9 months Objective: confirm your career plans through an extended immersion in the business world.9
Year 2
Duration: 6 months
Objective: confirm your career plans through an extended immersion in the business world.

The corporate relations team

The teaching team and the employability unit help you find your end-of-Mastère internship: searches and applications.
Gaming Campus has built close relationships with more than 100 video game companies in France and abroad.

Several events are organised during the year for students to take part in: Employability Week; Career Days; workshops on CVs, cover letters and online identity; LinkedIn masterclass.

Your corporate relations contact: entreprises@questeducation.fr

Nicolas Verastegui
Nicolas Verastegui
Director of External and International Relations
Selma Laribi
Selma Laribi
Corporate Relations and Employability Manager, Lyon
Cécile Berthelot
Cécile Berthelot
Corporate Relations and Employability Manager, Lyon
Alexandre Espitalié
Alexandre Espitalié
Corporate Relations Officer, Paris
Manon Perret
Manon Perret
Corporate Relations Officer, Lyon
Anthony Chanard
Anthony Chanard
Corporate Relations Officer, Paris

Career prospects and salaries

The Mastère Animator and Rigger 2D/3D prepares you for a wide range of careers in animation, film, video games and entertainment. Here are the main jobs you will be trained for:

Rigger job profile
Rigger
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,750
Find out more
Technical Artist career profile
Technical artist
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €3,750
Find out more
Career profile: 3D Animator
2D animator
Estimated gross salary entry level: €2,500
Estimated gross salary experienced: €4,000
Find out more
Career profile: 3D Animator
3D animator
Estimated gross salary entry level: €2,000
Estimated gross salary experienced: €4,100
Find out more
Free download
The Video Game and Esports Careers Guide
Download
173 career profiles + 123 tips and testimonials from professionals
Download The Video Game and Esports Careers Guide for free Download The Video Game and Esports Careers Guide for free

An exceptional 3,000 m2 campus in the heart of Lyon
+ Gaming Campus Online, our digital platform
Gaming Campus Lyon

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and many metro, tram and bus lines, our campus enjoys a strategic, perfectly connected location. This central, vibrant setting offers quick access to services and amenities, while staying close to Lyon's major university and business hubs.
Computer room with OMEN computers
Shaker with the conference area
Meeting room
3,000 m2 dedicated to gaming, 15 work and living spaces, 5 computer rooms and high-end equipment so you can study in the best conditions.

Online school

Gaming Campus Online

We have developed our own online teaching system, so Gaming Campus students can access their projects online easily from their computer, smartphone or tablet. Gaming Campus Online guarantees continuity of teaching if a student faces constraints or in the event of external restrictions (e.g. COVID-19).
campus-online

Admissions

Admission requirements

We attach great importance to the diversity of our cohorts. That is why we have chosen an application process based on your file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admissions process is quick and smooth, with no need to go through Parcoursup. From the moment you submit your application, allow 15 days to be accepted, waitlisted or refused.

Admission to Year 1 (Bac+4):

Hold a Bac+3 in art and design, computer science, technology or science. Bachelor, BUT or Licence.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €10,400 incl. VAT* per year for the Mastère years for the 2027 – 2028 intake.

(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.

Compare with other programmes, work-study and the 3 or 10 instalment schedule: Gaming Campus fees 2027-2028.

Pre-registration €650 incl. VAT
Single payment Mastère €9,750 incl. VAT
Payment in 3 instalments €10,000 incl. VAT
Payment in 10 instalments €10,100 incl. VAT

Financial aid

Student loan on preferential terms : LCL is G. Art's main banking partner. You can obtain special loan terms for your Mastère and a privileged relationship. Feel free to contact us for more information.

State-guaranteed student loan : since June 2020, the French State can act as guarantor for your loan to make it easier to obtain. Visit Etudiant.gouv.fr to find out more.

Campus jobs : Small jobs helping to develop the campus are sometimes available. The teaching team also gathers and shares small job offers near the campus.

City grants : Check with your town of residence, or your parents', to see whether you are eligible for the Student Minimum Income (RME). Not all towns offer the RME. It is awarded by the CCAS (municipal social action centre).

Département grants : For students on means-tested grants, the departmental councils offer annual grants or interest-free loans.

Fondation de France grants : 120 foundations award grants and interest-free loans. We encourage you to contact the Fondation de France to find out more.

Finding accommodation : We help you find accommodation through our network of housing partners. We have built close relationships with student residences near the campus.

2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

FAQ

Who is the Mastère Animator & Rigger 2D/3D for?

This Mastère is for students holding a Bac+3 (or equivalent, 180 ECTS) in video games, animation or related fields, as well as professionals wishing to specialise or retrain in 2D/3D animation and rigging. A passion for animation, movement and artistic creation is essential, along with fluent English (B2/C1).

Why choose the Mastère Animator & Rigger 2D/3D?
This Mastère is designed to meet the needs of video game, film and animation studios. It offers:
  • A specialised, immersive programme in animation and rigging.
  • A programme focused on the latest technologies (AI, motion capture, game engines).
  • 4 recognised professional certifications (Maya, Toon Boom, Unreal Engine, Blender).
  • A hands-on, project-based approach, with a 6-month internship to support your entry into the job market.

Which software will I learn to master?
  • Students will be trained on the industry's key software, including:

    • Autodesk Maya (animation, rigging, skinning)
    • Toon Boom Harmony (2D animation and rigging)
    • Blender (rigging and 3D animation)
    • Unreal Engine & Unity (animation integration and optimisation)
    • Marvelous Designer (cloth simulation)
    • Xgen (hair and fur creation and simulation)
What is the format of the Mastère Animator & Rigger 2D/3D?
  • Duration: 2 years (1,010 hours of training)
  • Format: Full-time initial training
  • Campus: Lyon
  • Class size: 25 to 30 students per class
  • Internship: 6 months in a company in Year 2
What kinds of projects will I work on?

Learning is based on real, immersive projects, including:

  • Body Mechanic project: animating human movement and physical dynamics.
  • Dialogue acting project: animating characters with dialogue.
  • 3D Rigging project: creating advanced rigs for characters and objects.
  • Cloth and hair simulation: using Marvelous Designer and Xgen.
  • Video game project: creating a PC game over 4 months.
  • Portfolio & Showreel project: presenting your best work.
What are the career prospects after the Mastère Animator & Rigger 2D/3D?

Jobs open to you after the Mastère include:

  • 2D/3D Animator: animating characters, objects and creatures.
  • 2D/3D Rigger: creating rigs and skeletons for animation.
  • Technical Artist: the link between art and technical teams.
  • CFX Artist: cloth and hair simulation.
  • Motion Capture Specialist: integrating and optimising motion capture data.
  • Animation / Rigging Project Manager: managing animation productions.
How much does it cost and how do I apply?

The fee is €10,400 per year.

Admission is based on an application file, portfolio and interview. Go to our application form.

Criteria :

  • Application file (CV, portfolio, cover letter)
  • Motivation interview with the admissions panel
  • Presentation of a portfolio demonstrating your artistic and technical skills