Business School
Be trained in the first management school dedicated to the stakes and careers of video games and esports.
At the end of a bachelor's at G. Business, you will have mastered all the business fundamentals (marketing, business development, management, communication). You will have acquired a solid culture of video games and the technical knowledge essential to the sector. Within the MBA, you can choose a specialisation to develop your expertise or double skills.
At the end of a bachelor's at G. Business, you will have mastered all the business fundamentals (marketing, business development, management, communication). You will have acquired a solid culture of video games and the technical knowledge essential to the sector. Within the MBA, you can choose a specialisation to develop your expertise or double skills.
KAREN LO PINTO
Head of Pedagogy at G. Business
Head of Pedagogy at G. Business
COURSES
BACHELOR
- MANAGEMENT & BUSINESS SPECIALISING IN VIDEO GAME AND ESPORT
MBA
- ESPORTS BUSINESS & MANAGEMENT
- MARKETING, COMMUNICATION & EVENT MANAGEMENT OF VIDEO GAMES
- ENTREPRENEURSHIP, PROJECT MANAGEMENT AND VIDEO GAME INNOVATION
- MONETIZATION & DATA OF VIDEO GAMES
SPONSOR
ANTOINE COHET
Head of Marketing and Communication at EA
Head of Marketing and Communication at EA
IT school
Become an IT developer, then choose a specialisation related to video game technologies.
Created by specialists in higher education and the video game sector, G. Tech trains the IT developers of tomorrow. Our pedagogy is based on 3 pillars: mastery of technical skills / ability to work in a team and interdisciplinarity / understanding of the functioning and values of a company. We train you in all coding languages and computer engineering for 5 years, gradually specialising you from the 3rd year, with video games as a learning vector throughout the 5 years.
Created by specialists in higher education and the video game sector, G. Tech trains the IT developers of tomorrow. Our pedagogy is based on 3 pillars: mastery of technical skills / ability to work in a team and interdisciplinarity / understanding of the functioning and values of a company. We train you in all coding languages and computer engineering for 5 years, gradually specialising you from the 3rd year, with video games as a learning vector throughout the 5 years.
Benoît Devienne
Professional point of contact for G. Tech
Professional point of contact for G. Tech
COURSES
BACHELOR
- IT Development specialising in video games
MSC
- VIDEO GAME PROGRAMMING
Each year culminates in completing a full demo of a game, whether it is a personal project using middleware, a team of programmers working on a game design document, or an interdisciplinary team of students from other Gaming Campus schools.
SPONSOR
Alexandre Malsch
CEO
CEO
Art school
Imagine tomorrow's virtual worlds by becoming a 2D / 3D graphic designer and then specialising in new video game careers.
At the end of the bachelor's degree, you will have acquired the basis of solid cultural, artistic and technological training to prepare yourself for a career in the creative world with an emphasis on digital arts. The MBAs will allow you to specialise in video games.
At the end of the bachelor's degree, you will have acquired the basis of solid cultural, artistic and technological training to prepare yourself for a career in the creative world with an emphasis on digital arts. The MBAs will allow you to specialise in video games.
Anaïs Cravic
Head of Pedagogy for G. Art
Head of Pedagogy for G. Art
COURSES
BACHELOR
- 2D AND 3D GRAPHIC DESIGN
- AUDIOVISUAL CAREERS
MBA
- TECHNICAL ARTIST
- GAME ARTIST
CERTIFICATION
- AUDIOVISUAL
SPONSOR
Martial Valery
Co-founder of OhBibi
Co-founder of OhBibi
A word from the Dean
The video game sector, the world's largest cultural market, offers an exceptionally favourable context for all young talents, provided that they benefit from highly qualitative training adapted to the needs of companies.
After discussing with more than 100 professionals in the sector, we have built our educational programs around 3 pillars: business technicality / multidisciplinarity / interpersonal skills.
By creating Gaming Campus, we are proud to offer enthusiasts of video games quality support to flourish together. To maximise synergies between our students, we have brought together our 3 schools on the same campus, a first in this field. Our leitmotif? The employability of our students.
After discussing with more than 100 professionals in the sector, we have built our educational programs around 3 pillars: business technicality / multidisciplinarity / interpersonal skills.
By creating Gaming Campus, we are proud to offer enthusiasts of video games quality support to flourish together. To maximise synergies between our students, we have brought together our 3 schools on the same campus, a first in this field. Our leitmotif? The employability of our students.
PEDAGOGY
Pedagogy 100% through projects
17 projects per year
The pedagogical approach of our schools is principally one of project and problem-based learning (APP), which allows for the acquisition of skills and guarantees a very high level of employability. Businesses propose all of the projects that you will carry out. Examples of projects carried out in the bachelor's degrees or the MBAs:
INTERDISCIPLINARY CONSTRUCTION INDUSTRY PROJECT FOR RHÔNE MÉTROPÔLE
Use video games to modernise the image of construction careers.
ARTIFICIAL INTELLIGENCE BATTLE
Class: G. Tech
CONCEPT ART: CREATE A SUSHI CABIN IN THE DESERT
Class: G. Art
DESIGN A CHARITABLE ESPORT EVENT
Class: G. Business
DESIGN A FICTIONAL UNIVERSE, FROM NOVELS TO COMICS THROUGH VIDEO GAMES.
Class: G. Business
POPULARISE THE SOCIOLOGY OF INNOVATION.
Class: G. Business
CREATION AND ANIMATION OF AN ESPORT EVENING EVENT FOR A LARGE CITY IN FRANCE.
Class: G. Business
CREATE A GAME CONCEPT
Class: G. Business
UNITY MODULE
Carrying out an interview and video editing
Class: G. Tech
Class: G. Tech
INITIATION TO 3D MODELING
3D pros creation
Class: G. Art
Class: G. Art
MARKET STUDY FOR FRANCE ESPORT
G. Business
CULT CINEMA AND VIDEO GAME PROJECT
Creation of a video trailer.
Class: G. Business + G. Art
Class: G. Business + G. Art
DESKTOP PUBLISHING MODULE
Create the box of a board game previously designed during the "Game Concept" module
Class: G. Business
Class: G. Business
CONCEPT ART
Producing emotion through image
Class: G. Art
Class: G. Art
AGENCY COMPETITION
Interdisciplinary project
Classes: G. Business + G. Art
Classes: G. Business + G. Art
3 VIDEO GAME SCHOOLS TOGETHER ON THE SAME CAMPUS GAMING CAMPUS LYON
2,500 m2 dedicated to gaming, 15 work and living spaces, 5 computer rooms
and high-end equipment for study in the best conditions.
and high-end equipment for study in the best conditions.
5 OMEN
IT ROOMS
IT ROOMS
Equipped with 130 desktops
THE SHAKER
A shared space for
relaxation and work
relaxation and work
IMMERSION
ROOMS
ROOMS
GYM
GAMING CAMPUS PARIS
700 m2 dedicated to gaming, 7 work and living spaces, 1 computer room
and high-end equipment for study in the best conditions.
and high-end equipment for study in the best conditions.
1 OMEN
IT ROOM
IT ROOM
Equipped with 40 desktops
THE SHAKER
A shared space for
relaxation and work
relaxation and work
TERRACE
COWORKING AND LUNCH ROOM
Video game and esports companies
who have shared their experience with our students
who have shared their experience with our students
recognition
They have either spoken to our students, visited Gaming Campus or hosted students
on an internship / work-study / first job in their company.
on an internship / work-study / first job in their company.
RECOGNISED SCHOOLS
Several institutions have recognised the innovative pedagogy of Gaming Campus schools.
RNCP Title Level 7
(bac+5)
(bac+5)
Innovation award from the EEA Eduniversal rating agency
Courses referenced in Datadock
Employment in our schools
You will be in permanent contact with professionals in the video game sector: +200 companies per year on campus. Professional speakers / Employability week / Internship offers and work-study programs for graduate jobs as a priority.
Our schools train for these careers.
Gaming Campus schools provide training in all creative professions related to video games: IT, business, digital arts and esport. Our bachelor's degrees prepare you for a general profession, and then you specialise in the video game and esports sector with an MBA. Below are examples of careers.
IMMERSION IN OUR SCHOOLS
Immersion by Gaming Campus is a rite of passage to the pedagogical approach in our schools. For two weeks, all of our students, no matter their pathway, level of study or speciality, are assembled to immerse themselves in the sector for which they are being trained.
MORE INFORMATION ON OUR SCHOOLS
382
Students in 2020
2018
Creation date
4000
square meters in
the center of Lyon and Paris.
the center of Lyon and Paris.
71
careers that you can learn
ONLINE SCHOOL
We have developed an online learning platform. Gaming Campus students can easily access their projects online from their computer, smartphone or tablet. Gaming Campus Online guarantees the continuity of teaching in the event of student constraint or environmental restrictions (for example, covid-19).
OUR STUDENTS
Thibault P.
G. BS 5 Student
Bachelor in Video Games and Esport Management
Bachelor in Video Games and Esport Management
Alexandre M.
G. BS Alumni
MBA in Marketing, communication and digital transformation of video games
MBA in Marketing, communication and digital transformation of video games
Loïc R.
G. Tech 3 student
HND in Digital Systems
HND in Digital Systems
Etienne C.
G. BS Alumni
MBA in Entrepreneurship, Video game project and innovation management
MBA in Entrepreneurship, Video game project and innovation management
Valentin G.
G. BS 1 Student
Science high school diploma
Science high school diploma
Marie R.
G. Art 1 Student
Economy and social science high school diploma
Economy and social science high school diploma
Yohan V.
G. BS Alumni
MBA in Marketing, communication and digital transformation of video games
MBA in Marketing, communication and digital transformation of video games
Daniel C.
G. BS 2 Student
Professional baccalaureate in Electronic digital systems
Professional baccalaureate in Electronic digital systems
Dean M.
G. Art 1 Student
Science high school diploma
Science high school diploma
Mathis D.
G. Tech 3 student
Science high school diploma
Science high school diploma
Victor B.
G. BS 5 Student
Technical and marketing 2-year diploma
Technical and marketing 2-year diploma
Gaëlle L.
G. BS 2 Student
Preparatory school for Illustration / Animation
Preparatory school for Illustration / Animation
Dorian G.
G. Art Videographer 2 Student
1st year of a Master's degree in Theater
1st year of a Master's degree in Theater
Erroline G.
G. BS 5 Student
Entertainment / hosting degree
Entertainment / hosting degree
Alexis F.
G. Tech 1 student
Science high school diploma
Science high school diploma