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Video game programme

Mastère Environment & VFX Artist 3D

Over 2 years
After a Bac+3
Full-time study
Paris, Lyon, Bordeaux campuses & Online
Video game, animation and film studios are increasingly looking for Environment and VFX experts who have mastered cutting-edge techniques. This Mastère meets that need directly, offering a unique specialisation and high-level training.
The programme is based on real projects and will help you build a professional portfolio recognised by the industry.
Student trained at Gaming Campus
Student trained at Gaming Campus
Student trained at Gaming Campus
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Over 2,040 students already trained
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Mastère Environment & VFX Artist 3D
Why this video game programme?
Overview

Why this Mastère?

The Mastère Environment & VFX Artist 3D offers an ultra-specialised approach to 3D, focused on advanced technologies and artistic creation for video games, animation, film and entertainment.

The Mastère Environment & VFX Artist 3D offers an ultra-specialised approach to 3D, focused

The Mastère has a dual focus: beyond creating environments for video games and all areas of entertainment, you will learn to design spectacular digital special effects. This Mastère will let you specialise in a field in high demand, while benefiting from training at the cutting edge of industry technologies and trends.

You will also earn up to 3 professional certifications (Unreal Engine Developer, Autodesk Maya Certified Professional, Houdini Artist Certification) attesting to your mastery of specific software and tools, giving you a real competitive advantage on the job market.

Alongside artistic and technical skills, you will develop project management and team leadership methods. You will have the chance to work on a team video game project and to specialise further by choosing a minor in Year 4 (Character & CFX Artist, 2D/3D Animator and Rigger).

« Employers favour candidates who master 3D modelling software (such as Maya and Blender), texturing tools (Substance Painter, Designer Photoshop) and game engines (Unreal Engine, Unity). A solid understanding of real-time rendering techniques and a strong artistic sensibility are also essential »
Delphine Carlier, Director of G. Art Lyon campus and National Programme Director
Employers favour candidates who master 3D modelling software
Diploma awarded

School title Mastère Environment & VFX Artist 3D

Pathways / Further study

See further study options within our programmes

Tuition fees

See the " Funding " section

Show all
Prerequisites
  • Students holding a Bac+3 (180 ECTS credits or RNCP level 6 title) from a video game school or animated film school, and/or professionals returning to study
  • A strong interest in modelling, textures, VFX, optimisation, shaders and game engines.
  • Fluent English (B2/C1)
Total programme length

2 years: 1,010 hours

Assessment methods

Continuous assessment: throughout the year via end-of-project evaluations (written reports, oral presentations, knowledge assessments during the project…)

Exams: at the end of each semester, individual assessment of the skills acquired (via written, computer-based or oral tests)

In Year 1: assessment of the PC game project (4 months) and writing of a game bibleIn Year 2 only: assessment of the demo reel/portfolio project of best work

Major projects
  • PC game project (4 months) and writing of a game bible
  • Demo reel / portfolio project of best work
  • Final-year internship report
Campus

Lyon, Paris, Bordeaux and Online

Format

Full-time initial training with a 6-month end-of-studies internship

Workshop

Year 2 : 6 months

Average class size

20 students

Pass rate

N/A

Satisfaction rate

N/A

Employment rate at 6 months

N/A

Reported further study rate (via 6-month surveys)

N/A

Intake

September 2027

Disability

Click here to find out about our arrangements for welcoming and supporting people with disabilities

Testimonials from our G. Art students
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Key strengths of the Mastère
the Mastère's key strengths

8 reasons to choose the Mastère Environment & VFX Artist 3D: the programme that will make the difference in your career!

the Mastère Environment & VFX Artist 3D: the programme that will make the difference in your career!
01
Learning through real projects

We believe real-world experience is essential to success. With our Project-Based Learning approach, you work on real projects alongside experts, gaining skills you can apply immediately.

02
A multidisciplinary approach

A programme that combines immersive environment creation with technical VFX skills, enabling you to master a full range of tools for producing high-quality visual worlds. Choosing a minor from the other Mastère programmes lets you round out your knowledge and skills in Year 4.

03
Hands-on practice with the latest technologies

You will learn to use the most advanced tools on the market for 3D modelling, animation and visual compositing. From the start of your programme, you will work with software used by the biggest animation and film studios.

04
Focus on creativity and innovation

You are encouraged to push the boundaries of creativity, explore new VFX techniques, produce 3D designs and develop unique visual environments through large-scale projects that simulate real-world situations.

05
Internationally recognised certifications

You will have the opportunity to earn globally recognised professional certifications such as Autodesk Certified Professional, Adobe Certified Expert or Unity Certified Developer. These certifications are a real asset on your CV and will help you stand out to recruiters. The school prepares you for these certifications; taking them is optional and, where there is a fee, paid by the student.

06
Agile methodology

The programme is based on an agile, project-based approach, enabling students to adopt a modern project management methodology, crucial in VFX and compositing jobs, with a strong collaborative teamwork component.

07
Training in artificial intelligence and emerging technologies

The Mastère explores the latest trends in artificial intelligence, virtual reality (VR) and augmented reality (AR), opening up new creative avenues for virtual environments and visual effects.

08
A high-level portfolio

The focus is on producing a professional-quality portfolio that showcases your technical and creative skills.

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Mastère Environment & VFX Artist 3D programme
Curriculum

Devised, designed and approved by the G. Art Advisory Board, made up of some thirty players from the ecosystem, the Mastère Environment & VFX Artist 3D programme offers creative, innovative, cutting-edge training.

It leads to roles as environment and props artists able to sculpt, model and texture optimised objects and environments for video games, animated films, special-effects films and any other digital innovation project.

you will cover several skill modules through projects carried out individually or in groups:
  • Advanced Modelling and Texturing
  • Lighting Art, Rendering and Cinematics
  • Visual Effects and Simulations (VFX)
  • Integration, Previsualisation and Real Time (Game & XR)
  • Project Management and Team Leadership
  • Creating a PC video game
  • Portfolio of best work
  • Certifications
Detailed programme
Years 1 & 2
Block 1 Advanced Modelling and Texturing
  • High poly / low poly modelling for realistic and stylised environments
  • Advanced sculpting techniques in ZBrush and procedural modelling in Houdini
  • Creating textures and materials with Substance 3D Designer/Painter
  • PBR (Physically Based Rendering) workflow and optimisation for real-time and pre-rendered output

Skills developed: you will be able to create realistic and stylised 3D models for complex environments, master textures and materials with professional precision and optimise your creations for different types of rendering.

Block 2 Lighting, Rendering and Cinematics
  • Mastery of render engines (Arnold, Redshift, V-Ray, Unreal, Unity)
  • Lighting and shading for cinematic and photorealistic renders
  • Creating moodboards, light scripts and visual atmospheres

Skills developed: you will be able to produce photorealistic renders with fine control of lighting and shading, creating striking visual atmospheres for cinematic and interactive projects.

Block 3 Visual Effects and Simulations (VFX)
  • Particles, fluids, fire, explosions: simulation in Houdini and Unreal Niagara
  • Procedural generation of vegetation, terrain and destructible environments
  • Integrating VFX into a real-time production pipeline

Skills developed: you will be able to create spectacular visual effects such as explosions, fluids and fire using advanced simulation software, and integrate them into a real-time production pipeline.

Block 4 Integration and Real Time (Game & XR)
  • Optimising and integrating assets in Unreal Engine / Unity
  • Advanced Level Art and World Building techniques
  • Creating interactive experiences for video games, AR/VR design (virtual and augmented reality).

Skills developed: you will be able to integrate your creations into game engines such as Unreal Engine and Unity, optimise assets for interactive environments, and design immersive virtual and augmented reality experiences.

Block 5 Project Management and Team Leadership
  • Agile / Scrum / Kanban methodologies applied to art production
  • Managing relationships with creative, technical and art teams
  • Collaboration tools (Trello, Jira, Notion) and production pipeline
  • Leadership and communication in a creative environment

Skills developed: you will be able to manage complex projects using modern management methodologies, coordinate creative and technical teams, and lead projects effectively with the right collaboration tools.

Block 6 Portfolio, video game and certifications
  • Creating a PC video game over 4 months
  • Building a professional portfolio and a striking demo reel
  • Preparation for certifications: Unreal Engine Developer, Autodesk Maya, Houdini Artist

Skills developed: you will be able to create a complete PC video game, build a professional 3D director portfolio that reflects your skills and earn recognised certifications that help you stand out to recruiters.

+ 6-month end-of-studies internship
Student testimonials
« An ideal place to study, with a teaching team that really listens. The industry lecturers are carefully chosen to be relevant, and the programme is shaped to meet the expectations of companies and the changing market, giving excellent employability at the end of your studies as well as a range of skills that can be used in many sectors. »
Aldryck H.
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Mastère highlights
01
3 recognised certifications to boost your profile on the job market:
Unreal engine developer
Unreal Engine Developer (Epic Games)

Mastery of level design, shading, lighting and visual effects for real time.

Autodesk certified professional
Autodesk Maya Certified Professional

Advanced skills in modelling, rigging, shading and animation.

Houdini certified
Houdini Artist Certification (SideFX)

Expertise in procedural FX, fluids, particles and destruction.

Project-based teaching with real cases from partner companies:
02
Project-based teaching with real cases from partner companies:

Gaming Campus delivers the most innovative teaching possible, fully in line with what video game companies need. The teaching team has chosen a 100% project-based, multidisciplinary approach. Every day, students put their knowledge into practice and turn it into skills.

Long internships

For the Mastère Environment & VFX Artist 3D, we have chosen long internships rather than work-study in order to maximise the time devoted to training. This means you will complete more projects and take part in more masterclasses and workshops. It also makes it easier to consider periods abroad. Here is a comparison of the 2 approaches:

Mastère with long internships
projects, masterclasses & workshops, periods abroad
time in a company
projects, masterclasses & workshops, periods abroad
plus Immersion Week, career talks, company meetups, ...
time in a company
A 6-month internship in Year 2
VS
Work-study Mastère
projects, masterclasses & workshops, periods abroad
time in a company
projects, masterclasses & workshops, periods abroad
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
time in a company
Work-study available from Year 1 of the Mastère - Schedule: 1 week at school / 3 weeks in a company
And throughout your studies
Masterclasses, workshops and career talks
Masterclasses, workshops and career talks

Several times a year, we organise masterclasses with companies and iconic figures from the video game industry, in France and abroad.
In workshops, professionals share their expertise on specific topics: presentation of a new technology, CV workshop, …

Immersion Week
Immersion Week

Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Employability Week
Employability Week

Employability Week, a real highlight of the year, brings our students together on site in Lyon and Paris, and online. In total, more than 50 industry professionals meet and talk with our students to boost their search for internships and work-study placements, and help our alumni find their first job. Meetups, workshops, speed recruiting…

Careers Days
Careers Days

An event that brings our students together on site and online. In total, more than 90 offers are available to students, and around thirty industry professionals come to meet and talk with them to boost their search for internships and work-study placements, and help our alumni find their first job.

Skills book
Skills book

At the end of the programme, you receive a Gaming Campus skills book. You can use it to showcase yourself to companies and make the difference when looking for internships, a work-study placement or your first job. The title is awarded on validation of all skills blocks and the associated ECTS credits.

Innovative teaching

Our school's teaching approach is project-based learning (PBL). It builds skills and guarantees a very high level of employability. From Year 1 of the Mastère, you learn by doing. Your year is structured around 10 to 15 projects, and by the end of your programme you will have completed 75 projects. All your projects are supervised by professional lecturers. Some are real cases provided by video game companies.

Innovative teaching Mastère Environment & VFX Artist 3D

How project-based learning is structured

How project-based learning is structured

01

Guided research

02

Project kick-off with the lecturer

03

Independent organisation of work, in a team or alone

04

Coaching by the lecturer

05

Submission of the deliverable

06

Project debrief

How project-based learning is structured

Project examples

Advanced sculpting, modelling and texturing
Advanced sculpting, modelling and texturing
  • High poly / low poly modelling for realistic and stylised environments
  • Advanced sculpting techniques in ZBrush and procedural modelling in Houdini
  • Creating textures and materials with Substance 3D Designer/Painter
  • PBR (Physically Based Rendering) workflow and optimisation for real-time and pre-rendered output

Skills acquired:
You will be able to create realistic and stylised 3D models for complex environments, master textures and materials with professional precision and optimise your creations for different types of rendering

Environment VFX
Environment VFX
  • Mastery of render engines (Arnold, Redshift, V-Ray, Unreal, Unity)
  • Lighting and shading for cinematic and photorealistic renders, inspired by real footage (drone)
  • Creating moodboards, light scripts and visual atmospheres

Skills acquired:
You will be able to produce photorealistic renders with fine control of lighting and shading, creating striking visual atmospheres for cinematic and interactive projects.

Showreel / Portfolio
Showreel / Portfolio
  • Creating a PC video game over 4 months
  • Building a professional portfolio and a striking demo reel
  • Preparation for certifications: Unreal Engine Developer, Autodesk Maya, Houdini Artist

Skills acquired:
You will be able to create a complete PC video game, build a professional portfolio that reflects your skills and earn recognised certifications that help you stand out to recruiters.

Project - Shading, optimisation and Unreal integration

Project – Shading, optimisation and Unreal integration

Project - Shading in Substance Designer

Project – Shading in Substance Designer

Project - Trim sheet

Project – Trim sheet

Project - Procedural modelling

Project – Procedural modelling

Project - Advanced Blender

Project – Advanced Blender

Project - PC game & Game Bible writing

Project – PC game & Game Bible writing

Project - Blueprint

Project – Blueprint

Project - Advanced AI

Project – Advanced AI

Sample timetables

Weeks 1 & 2

Immersion Week
Immersion by Gaming Campus is a key stage in our schools' teaching approach. For 2 weeks, all our students, whatever their programme, level of study or specialism, come together to immerse themselves in the industry they are training for.

Week 3

Project 1
Advanced sculpting, modelling and texturing

Week 4

Project 3
Environment VFX

Masterclass
Led by an industry professional

Week 5

Project 3
Environment VFX

Workshops
Led by an industry professional

Week 6

Project 4
Project management: learning management methods for art productions

Week 7

Project 5
Advanced AI

Workshops
Job search strategy and tools

Week 8

Project 6
Procedural modelling

Workshops
Soft skills

Student testimonials
« A good school where I spent two great years earning my Bac+5. Very enriching teaching; having lecturers who are still active in the industry clearly makes the difference. At other schools there is often a big gap between theory and practice, but with the project-based teaching here, it is much easier to adapt during our internships or work-study placements. »
Alexis C.
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Our lecturers

Maxime Duchamp

Maxime Duchamp

3D artist

Gaming Campus
Camille Rivière

Camille Rivière

3D artist
Unreal Engine certified

Gaming Campus
Maxime Galland

Maxime Galland

Shading and procedural artist
Unreal Engine certified

Gaming Campus
Video game and esports companies that have shared their experience with our students
riot
ncovr
franceesport
ZQSD logo
3dmax
afjv
asmodee
Bandai.jpg
bastillelegacy
dreamaway
capcom
Companies that host our students for internships
Havas sports
Ubisoft
Au dela du virtuel
Warnerbros
Kalouf street art
Maxnomic
EA logo
EVA logo
Snowball
Republic of gamers
Ocellus Studio
Ihmtek
artefact studios
Game One
Why choose internships to train for the video game industry?
Employability

All Gaming Campus programmes put student employability at the heart of the curriculum. During your Mastère Environment & VFX Artist 3D you will have several opportunities to build experience in industry, notably with a long internship in Year 2.

Why choose internships to train for the video game industry?

« With the end-of-programme internship, our aim is also to ease professional integration and recruitment by video game companies. To support our students in finding an internship, we have built impactful partnerships with companies in the industry. »

– The Corporate Relations team

Duration: 6 to 9 months Objective: confirm your career plans through an extended immersion in the business world.
Year 2
Duration: 6 months
Objective: confirm your career plans through an extended immersion in the business world.

The corporate relations team

The teaching team and the employability unit help you find your end-of-Mastère internship: searches and applications.
Gaming Campus has built close relationships with more than 100 video game companies in France and abroad.

Several events are organised during the year for students to take part in: Employability Week; Career Days; workshops on CVs, cover letters and online identity; LinkedIn masterclass.

Your corporate relations contact: entreprises@questeducation.fr

Nicolas Verastegui
Nicolas Verastegui
Director of External and International Relations
Selma Laribi
Selma Laribi
Corporate Relations and Employability Manager, Lyon
Cécile Berthelot
Cécile Berthelot
Corporate Relations and Employability Manager, Lyon
Alexandre Espitalié
Alexandre Espitalié
Corporate Relations Officer, Paris
Manon Perret
Manon Perret
Corporate Relations Officer, Lyon
Anthony Chanard
Anthony Chanard
Corporate Relations Officer, Paris

Career prospects and salaries

The Mastère Environment & VFX Artist 3D opens the door to a particularly wide range of video game jobs.
Here are a few examples; take a look at our job profiles to find out which jobs interest you most:

Texture artist job profile
Environment artist
Estimated gross salary entry level: €2,000
Estimated gross salary experienced: €3,000
Find out more
Technical Artist career profile
VFX Artist
Estimated gross salary, entry level: €1,853
Estimated gross salary, experienced: €2,275
Find out more
Game Artist job profile
Lighting Artist
Estimated gross salary, entry level: €2,200
Estimated gross salary, experienced: €3,200
Find out more
Mobile game designer job profile
Matte painter
Find out more
Free download
The Video Game and Esports Careers Guide
Download
173 career profiles + 123 tips and testimonials from professionals
Download The Video Game and Esports Careers Guide for free Download The Video Game and Esports Careers Guide for free

An exceptional 3,000 m2 campus in the heart of Lyon
+ Gaming Campus Online, our digital platform
Gaming Campus Lyon

Gaming Campus Lyon is located in the lively Part-Dieu district, in the heart of the city. Right next to Lyon Part-Dieu station and many metro, tram and bus lines, our campus enjoys a strategic, perfectly connected location. This central, vibrant setting offers quick access to services and amenities, while staying close to Lyon's major university and business hubs.
Computer room with OMEN computers
Shaker with the conference area
Meeting room
3,000 m2 dedicated to gaming, 15 work and living spaces, 5 computer rooms and high-end equipment so you can study in the best conditions.

Online school

Gaming Campus Online

We have developed our own online teaching system, so Gaming Campus students can access their projects online easily from their computer, smartphone or tablet. Gaming Campus Online guarantees continuity of teaching if a student faces constraints or in the event of external restrictions (e.g. COVID-19).
campus-online

Admissions

Admission requirements

We attach great importance to the diversity of our cohorts. That is why we have chosen an application process based on your file (not a competitive exam). Each application (submitted online on our website) is reviewed by the admissions team and then the teaching team. For admission, we take into account your career plans, your academic background and our prerequisites. The admissions process is quick and smooth, with no need to go through Parcoursup. From the moment you submit your application, allow 15 days to be accepted, waitlisted or refused.

Admission to Year 1 (Bac+4):

Hold a Bac+3 in art and design, computer science, technology or science. Bachelor, BUT or Licence.

Admission requirements and tuition fees

Funding

Tuition fees

Tuition fees are €10,400 incl. VAT* per year for the Mastère years for the 2027 – 2028 intake.

(*) Price for payment in a single instalment. Payment in several instalments possible under certain conditions. Payment can be made in 1, 3 or 10 instalments. Stopping your studies due to force majeure (serious and disabling illness, accident, death of a relative) ends the direct debits.

Compare with other programmes, work-study and the 3 or 10 instalment schedule: Gaming Campus fees 2027-2028.

Pre-registration €650 incl. VAT
Single payment Mastère €9,750 incl. VAT
Payment in 3 instalments €10,000 incl. VAT
Payment in 10 instalments €10,100 incl. VAT
2027 intake

Apply for the programme

gaming campus deferred intake

Simple application, quick response:

4 STEPS, panels every week
January 2027 deferred intake: Last places available!
September 2027 intake: Applications open
We have chosen an application process with no competitive exam and without going through ParcourSup or Mon Master. This allows us to review each application individually and maximise equal opportunities and each candidate's potential. It also lets us give the academic background the same weight as the career plan. Finally, with a short admissions process based on dialogue, we hope to reduce students' stress when looking for a programme.
01. Submit your application
Directly online via our website. Our admissions officers support you throughout your application.
02. Review of your application
Analysis of your academic background against the prerequisites of the programme you have chosen. Your career plan is just as important in our admissions team's decision. Response within 7 days.
03. Admission interviews
Once your application is approved, you are invited to a professional motivation interview with the head of programme. English test (non-eliminatory)
04. Admission result
You are admitted, placed on the waiting list or not admitted. The panel explains its decision.

Apply now

FAQ

Who is the Mastère Environment & VFX Artist 3D for?
This Mastère is for students who have completed a Bac+3 in video games, 3D animation or special effects, as well as professionals retraining who wish to specialise in 3D environments and VFX. A strong interest in modelling, texturing and special effects is recommended.
Which software is taught on the Mastère Environment & VFX Artist 3D?

Students will learn to master software and game engines used by the industry, such as:

  • Modelling & Texturing: Maya, Blender, ZBrush, Substance 3D Painter/Designer
  • Special effects & Simulations: Houdini, Unreal Engine Niagara
  • Game engines & rendering: Unreal Engine, Unity, Arnold, Redshift, V-Ray
What is the difference between an Environment Artist and a VFX Artist?
  • The Environment Artist specialises in creating sets and immersive environments for video games, animation or film.
  • The VFX Artist focuses on creating digital special effects (explosions, particles, fluids, destruction, etc.).
    This Mastère lets you master both areas of expertise, a dual skill set much sought after by the industry.
Are the certifications compulsory?
Students are prepared for the Unreal Engine Developer (Epic Games), Autodesk Maya Certified Professional and Houdini Artist Certification (SideFX) certifications. Although not compulsory, they are a major asset on a CV and are strongly recommended to boost your employability.
What are the career prospects after this Mastère?

On completing the programme, you can apply for roles such as:

  • Environment Artist (video games, film, VR/AR)
  • VFX Artist (video games, film, advertising)
  • Lighting Artist
  • Props Artist
  • Shading Artist
  • FX Technical Director (TD)
How much does it cost and how do I apply?

The fee is €10,400 per year.

Applications are assessed on file, with a review of your portfolio and an admission interview. Go to our application form.

Criteria include:

  • Hold a Bac+3 (or equivalent 180 ECTS / RNCP level 6)
  • A strong interest in modelling, texturing and VFX
  • Recommended English level B2/C1