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Texture artist

A texture artist is a creative professional who works on the textures of a video game. In other words, they make sure to make the characters, sets and accessories realistic so that the player can experience total immersion. To do this, they master digital arts and digital painting.

Texture artist job description
Last update
Level of studies: master’s degree
Recommended high school specialisation: Artistic
Employability: Fair
Starting salary: € 2,666
Salary after experience: € 5,000
Mobility: Good
ROME code: E1104
FAP code : U0Z80

The responsibilities of a texture artist

Within an artistic team (level artist, character designer, 3D artist, etc.), a texture artist will work on different responsibilities:

  • The creation of game textures while respecting specifications
  • Material production
  • Make surfaces reflect light
  • Adapt to the needs of other artists on the team
  • Ensure the quality of textures once integrated and correct if necessary

The qualities of a texture artist

Working as a texture artist requires having essential skills and qualities to progress in this position that has a technical and artistic side. It is, therefore, necessary to demonstrate:

  • Autonomy
  • Force of proposal
  • Creativity
  • A sense of teamwork
  • Good interpersonal skills

The skills of a texture artist

Occupying this position as a freelancer or as an employee of a studio requires mastering a certain number of technical skills, in particular, software, namely:

  • Painter, Substance designer, Photoshop, Body Paint 3D, Maya, ZBrush, etc.

But also, they know:

  • Scripting
  • Automation tools
  • Light-material interactions
  • English
  • Video game culture
screenshot Body Paint 3D
BodyPaint3D is one of the software that the texture artist must master.
screenshot Substance designer
Substance designer software is the leading software to master as a texture artist.

Advantages and disadvantages

Although it is a dynamic profession, a texture artist must deal with its advantages and disadvantages.


  • Freelance work possible
  • Good international mobility
  • Rare position, but sought after
  • Attractive salary
  • Creativity


  • Creativity is sometimes limited to the constraints imposed
  • Competition
  • A high level of technical expertise that requires regular updating of skills
  • Keeping a permanent eye on new developments

What level of study is needed to become a texture artist?

Like most artistic careers in video games which require a high level of technical skills and creative sensitivity, having a master’s degree level is often a prerequisite when applying for a job offer.

To get this degree, you’ll need to, at the end of high school, after a technical high school diploma in the science of arts or a more general pathway, do a higher education course in a school specialising in video game careers. Choose a course whose teaching allows students to see all the specificities of graphic creation and then improve in textures and materials.

A texture artist adds layers of materials to make an object or a material realistic and unique. This is what we teach through our course.
Which course should you choose?

In Lyon, in the heart of the 7th arrondissement, you can find our school G. Art. It offers future professionals education to become texture artists. First, they can opt for the 2D / 3D computer graphics bachelor’s degree specialising in game art (a diploma recognised by the rating agency EEA Eduniversal). It is a course over three years and whose program focuses on learning video-game culture, technical (texture, surfacing, rendering…) and artistic skills (lighting, compositing, character design…). Management, project management, communication, and English will also be covered.

These bases then give access to the Game artist MBA (RNCP title, level 7). This takes place over two years, and at the end of the course, allows you to master lighting tools, materials and textures, 2D and 3D software, and many other elements essential to creating a video game. You will also learn interpersonal, communication and management skills throughout the course.

Our training courses focus on project-based pedagogy, which allows students to carry out concrete cases each week.

Company internship

Throughout the course, the G. Art school strives to ensure that each student can evolve professionally through the speakers coming to give courses and through internships. We offer one at the end of each year, the duration of which varies—two months in the first two years, three months in the last year of the bachelor’s degree. Then in the MBA, there are six months of internship and a final year via a work-study placement.

Texture artist salary

On average, a texture artist can earn nearly 2,600 euros per month after leaving their studies and, through experience, easily reach 5,000 euros per month. It all depends on the company for which they work, whether they are hired permanently or just on a project by project basis and the number of years of experience.

Across the Atlantic, a stronghold of video game production, a texture artist will earn on average between $ 70,000 and $ 80,000 per year in Montreal. It’s more or less the same in Los Angeles.

Where can you work?

We find texture artists working on behalf of large video game studios (Ubisoft, Sony, Rockstar Games…) and large animation studios. Smaller or independent studios will call on a character designer, for example, or an environment artist who will have texturing skills. Or they may work directly with a game artist who knows how to do everything.

screenshot Silent Hill
In the video game Silent Hill, you can see the work of the texture artist who creates unique decor.

Career evolution

With a strong technicality and an artistic appetite, a texture artist has sufficient background to move to another position such as special effects, such as a VFX artist. They can take on responsibilities and supervise a team of texture artists, or they will be able to switch positions to careers such as character designer, 3D modeller, lighting artist… careers much like their own.

Freelance texture artist

Like most careers specialising in the artistic creation of a video game, a texture artist can opt for independent status. It will be necessary to be able to find your first clients to ensure you are always working. The best is perhaps to have a first experience as an employee to rely on their network. Skills, work ethic and autonomy are even more critical when working as a freelancer.

In summary

How can you become a texture artist?

It isn’t straightforward to become a texture artist without specialised training. The use of software such as Substance designer, Photoshop, Body Paint, Maya, ZBrush, etc. will be a prerequisite to work. In addition, forging an excellent video-game culture and having a sense of creativity will also be decisive elements. So after high school, a future professional can apply to a Game Art MBA offered by our G. Art school.